我的Vue之旅 11 Vuex 实现购物车
Vue
CartView.vue script
- 数组的filter函数需要return显式返回布尔值,该方法得到一个新数组。
- 使用Vuex store的modules方式,注意读取状态的方式
this.$store.state.cart.items
- 刷新页面后state状态还原,需要用session保存状态(TODO)
- axios 发出 get 请求,第二个参数对象的 params 字段值显式使用 JSON.stringify 进行转化,如果不使用会表示成
xxx?items=xxx&items=xxx&items=xxx
<script lang="ts">
import { defineComponent } from "vue";
export default defineComponent({
name: "CartView",
components: {},
methods: {
deleteItem(id: number) {
this.$store.dispatch("del", id);
console.log(this.$store.state.cart.items);
this.items = this.items.filter((item) => {
return item.id != id; // @ return
});
},
},
data() {
return {
days: 29,
hours: 8,
minutes: 20,
discount: 24,
items: [
{
id: 201,
img: "https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_201.png",
name: "Family",
price: 2.99,
author: "Tim Sheinman",
category: "Puzzle",
}
],
};
},
computed: {
cost() {
let total = 0;
this.items.forEach((item) => {
total += item.price;
});
total *= (100 - this.discount) / 100;
const res = total.toFixed(2);
return res;
},
},
created() {
this.axios
.get("/game/query", {
params: {
items: JSON.stringify(this.$store.state.cart.items),
},
})
.then((response) => {
if (!response.data) {
console.log("无数据");
return;
}
this.items = [];
response.data.forEach((item: any) => {
this.items.push({
id: item.id,
img: item.img,
name: item.title,
price: item.price,
author: item.author,
category: item.category,
});
});
})
.catch((err) => {
console.log(err);
});
},
});
</script>
CartView.vue template
<template>
<div class="m-3">
<div class="text-3xl font-bold text-stone-700">
<b-icon-cart-check
class="text-4xl inline-block align-text-top mr-2"
></b-icon-cart-check
>My Cart
</div>
<div class="text-stone-600 mt-4">
Buy everything for
<span class="font-bold">${{ cost }}! </span>
<span class="font-bold">Save {{ discount }}%!</span>
</div>
<div class="mt-4 border border-stone-300 rounded-sm">
<div
class="
mx-2
h-10
text-center
pt-2.5
m-auto
mt-2
bg-rose-500
font-bold
text-white
rounded
"
>
Buy all for ${{ cost }}
</div>
<div class="mt-2 text-center text-stone-500 text-sm">offer ends in</div>
<div class="text-center">
<div class="inline-block m-1">
<div>{{ days }}</div>
<div class="text-xs text-stone-500">DAYS</div>
</div>
<div class="inline-block m-1">
<div>{{ hours }}</div>
<div class="text-xs text-stone-500">HOURS</div>
</div>
<div class="inline-block m-1">
<div>{{ minutes }}</div>
<div class="text-xs text-stone-500">MINUTES</div>
</div>
</div>
</div>
<div class="mt-4">
<div>includes the following items:</div>
<template v-for="(value, index) in items" :key="index">
<div class="mt-3">
<img class="inline-block h-28 rounded-md" :src="value.img" />
<div class="inline-block ml-4">
<div class="">
<span class="font-bold">{{ value.name }}</span>
<div
class="
ml-2
inline-block
text-xs
bg-stone-500
rounded-sm
px-1
py-0.5
mt-1
text-center text-white
"
>
${{ value.price }}
</div>
</div>
<div class="text-stone-500 text-sm">
{{ value.author }}
</div>
<div class="text-stone-500 text-sm">
{{ value.category }}
</div>
<b-icon-x-square
@click="deleteItem(value.id)"
class="text-3xl mt-2"
></b-icon-x-square>
</div>
</div>
</template>
</div>
</div>
</template>
store/cart.ts
VUE里面的export default 是什么_啊了个呜的博客-CSDN博客
const state = {
items: [
// 201, 202, 203, 204
]
}
const mutations = {
add(state: any, param: number) {
if (!state.items.includes(param)) {
state.items.push(param)
}
},
del(state: any, param: number) {
if (state.items.indexOf(param) != -1) {
state.items.splice(state.items.indexOf(param), 1)
}
}
}
const actions = {
add(context: any, param: number) { // 可以 {commit} 解构简化
context.commit('add', param)
},
del(context: any, param: number) {
context.commit('del', param)
}
}
const cart = {
state,
mutations,
actions
}
export default cart
store/index.ts
import { createStore } from 'vuex'
import cart from './cart'
export default createStore({
modules: {
cart: cart
}
})
Property ‘$store‘ does not exist on type ‘CreateComponentPublicInstance
在src文件夹下新建文件夹vue.d.ts
// vuex.d.ts
import { ComponentCustomProperties } from '@/vue'
import { Store } from 'vuex'
declare module '@vue/runtime-core' {
// declare your own store states
interface State {
cart
}
// provide typings for `this.$store`
interface ComponentCustomProperties {
$store: Store<State>
}
}
三种方法实现Vue路由跳转时自动定位在页面顶部
// 跳转后自动返回页面顶部
router.afterEach(() => {window.scrollTo(0,0);
})
const router = new VueRouter({routes:[...],scrollBehavior () {// return返回期望滚动到的位置的坐标return { x: 0, y: 0 }}
})
router.beforeEach((to, from, next) => { // chrome兼容document.body.scrollTop = 0// firefox兼容document.documentElement.scrollTop = 0// safari兼容window.pageYOffset = 0next()
})
Golang Gin
structs/game.go
package structs
type Game struct {
ID int64 `db:"id" json:"id"`
Title string `db:"title" json:"title"`
Text string `db:"text" json:"text"`
Img string `db:"img" json:"img"`
Author string `db:"author" json:"author"`
Category string `db:"category" json:"category"`
Price float64 `db:"price" json:"price"`
}
controller/game.go
package controller
import (
"encoding/json"
"fmt"
"github.com/gin-gonic/gin"
"wolflong.com/vue_gin/structs"
"wolflong.com/vue_gin/variable"
)
func QueryGame(c *gin.Context) {
db := variable.DB
items_ := c.Query("items")
var items []int64
err := json.Unmarshal([]byte(items_), &items)
if err != nil || len(items) == 0 {
c.JSON(501, gin.H{
"message": "failure items",
})
c.Abort()
return
}
// fmt.Println(items)
stmt := `select id,title,author,category,img,price from game where id in (`
for i, v := range items {
stmt += fmt.Sprintf("%d", v)
if i != len(items)-1 {
stmt += ","
}
}
stmt += ")"
rows, err := db.Query(stmt)
checkError(err)
defer rows.Close()
var res []structs.Game
for rows.Next() {
var c structs.Game
err = rows.Scan(&c.ID, &c.Title, &c.Author, &c.Category, &c.Img, &c.Price)
checkError(err)
res = append(res, c)
}
c.JSON(200, res)
}
router/router.go
新增路由
game := r.Group("/game")
{
game.GET("/query", controller.QueryGame)
}
Mysql 建表
DROP DATABASE VUE;
create database if not exists vue;
use vue;
CREATE TABLE gameblog (
id INT PRIMARY KEY AUTO_INCREMENT,
title VARCHAR(255),
text VARCHAR(255),
img VARCHAR(255)
);
insert into gameblog(title,text,img) values
("Games of the Month: surrealist solitaire puzzles","What’s that? You need more games? I hear you, anonymous hapi fan.We’ve reached the part of the year when games start coming out fast","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102184434_1.jpg"),
("Games of the Month: Puzzles!","Sometimes you need a good puzzle game, just something to throw all of your attention at and ignore anything else going on. Well if that sometime for you is right now, then you’re in luck because in this Games of the Month","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102184434_2.jpg"),
("The next hapi Creator Day is July 29th!","I don’t think I’m allowed to make the entire body of this post “Thenext itch.io Creator Day is taking place on Friday July 29th.” I mean it’s true, we are hosting the next itch.io Creator Day on Friday July 29th but I should probably write more here.","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102184434_3.jpg");
select * from gameblog;
drop table if exists game;
CREATE TABLE game (
id INT PRIMARY KEY AUTO_INCREMENT,
title VARCHAR(255),
text VARCHAR(255),
img VARCHAR(255),
author VARCHAR(255) default "", # TODO ID
category VARCHAR(255) default "", # TODO ID
price decimal(6,2) default 0,
web boolean default 0
# TODO 发布时间
# TODO 浏览量
# TODO 评论量
# TODO 热度综合指标
);
CREATE TABLE tag (
id INT PRIMARY KEY AUTO_INCREMENT,
title VARCHAR(255)
);
CREATE TABLE gametag (
gameid INT,
tagid INT
);
# TODO 外键
insert into game(id,title,author,category,text,img,price,web) values
(1,"Late Night Mop","","","A haunted house cleaning simulator.","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102193135_1.png",0,0),
(2,"an average day at the cat cafe","A haunted house cleaning simulator.","","","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102193135_2.png",0,1),
(3,"Corebreaker","A fast-paced action-platform shooter game with roguelike elements.","","","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102193135_3.png",19.99,0),
(4,"Atuel","Traverse a surrealist landscape inspired by the Atuel River in Argentina.","","","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221102193135_5.png",0,0),
(201,"Family","Tim Sheinman","Puzzle","TEST","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_201.png",2.99,0),
(202,"Rivals","dreamfeel","Puzzle","TEST","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_202.png",5.99,0),
(203,"Conspiracy!","Tim Sheinman","Puzzle","TEST","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_203.png",4.99,0),
(204,"Riley & Rochelle","Nolski","Puzzle","TEST","https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_204.png",14.99,0)
;
select * from game;
insert into tag values
(1,"Difficult"),
(2,"Fast-Paced");
insert into gametag values
(3,1),
(3,2),
(4,1);
DELIMITER $$
CREATE PROCEDURE gamelist()
BEGIN
# TODO
END $$
DELIMITER ;
select a.title,a.text,img,price,web,if(group_concat(c.title separator "#") is null ,"", group_concat(c.title separator "#")) as tag from game a left join gametag b on a.id = b.gameid left join tag c on b.tagid = c.id group by a.id;
drop table if exists users;
drop table if exists comments;
create table users(
id int primary key auto_increment,
uid varchar(255),
name varchar(255),
password varchar(255)
);
create table comments(
id int primary key auto_increment,
uid int,
text mediumtext,
pid int,
date long
);
insert into users(uid,name,password) values
("1001","admin","123456"),
("1002","玉米炖萝卜","123456"),
("1003","西红柿炒番茄","123456");
INSERT INTO comments(id, uid, text, pid, date) VALUES (1, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107328334);
INSERT INTO comments(id, uid, text, pid, date) VALUES (2, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107328836);
INSERT INTO comments(id, uid, text, pid, date) VALUES (3, 1003, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107329459);
INSERT INTO comments(id, uid, text, pid, date) VALUES (4, 1001, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107331864);
INSERT INTO comments(id, uid, text, pid, date) VALUES (5, 1001, 'asdmoapsdasopdnopasdopasopdas localstorage', 100, 1666107332720);
INSERT INTO comments(id, uid, text, pid, date) VALUES (6, 1002, '你好', 100, 1666107337646);
select * from users;
select * from comments;
select * from game;
drop table if exists posts;
create table posts(
id int primary key auto_increment,
bgcolor varchar(7),
textcolor varchar(7),
headimg varchar(255),
videosrc varchar(255),
imgs mediumtext,
html mediumtext
);
insert into posts(id,bgcolor,textcolor,headimg,videosrc,imgs,html) values
(
100,
"#E8E1BC",
"#2f5b71",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109232741_head.png",
"https://www.youtube.com/embed/zGGTLStyKX0",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233251_1.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233256_4.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233253_2.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233255_3.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109233258_5.png"]
',
'<div class="m-4 text-xl font-bold">
A sound reverberated from beyond the ocean.
</div>
<div class="ml-4 mt-6">
At the edge of a desolate island, pick up what the waves wash ashore to
make instruments. Use those instruments to answer the echoes heard from
beyond the ocean. In this hand-drawn world, enjoy a soothing soundscape
formed by waves, footsteps and the sounds made from things washed up.
</div>
<img
src="https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221109231919_play.gif"
class="w-full mt-6 px-4"
/>
<div class="ml-4 mt-6">
Resonance of the Ocean is a short adventure game you can play in 10 ~
30min. This game was made in the 22nd unity1week, a Japanese game jam
event. This version is updated with an English localization and with small
changes. In unity1week, this game placed 4th in the overall ranking, and
1st for art and sound.
</div>
<div class="m-4 mt-6 text-xl font-bold">Controls</div>
<div class="ml-4 mt-6">
This game only supports keyboard controls.
<ul class="list-disc ml-6 mt-2">
<li>Arrow Keys: Move</li>
<li>Space Key(Or ZXC): Confirm</li>
<li>ZXC Keys: pick up, replace, throw, search</li>
</ul>
</div>
<div class="m-4 mt-6 text-xl font-bold">Save Function</div>
<div class="ml-4 mt-6">
There is no save function available as the time required to complete the
game is short (10 ~ 30 min). Thank you for your understanding.
</div>'
),
(
101,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004301_head2.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
The past and future cannot be explored alone! Team up with a friend and
piece together the mysteries surrounding Albert Vanderboom. Communicate
what you see around you to help one another solve various puzzles and
explore the worlds from different perspectives!
</div>
<div class="ml-4 mt-6">
The Past Within is the first <a class="underline">co-op</a> only
point-and-click adventure set in the mysterious world of Rusty Lake.
</div>
<div class="m-4 mt-6 text-xl font-bold">Features</div>
<div class="ml-4 mt-6">
<ul class="list-disc ml-6 mt-2">
<li class="font-bold">A co-op experience</li>
Play together with a friend, one in The Past, the other in The Future.
Work together to solve the puzzles and help Rose set her father’s plan
in motion!
<li class="font-bold">Two worlds - Two perspectives</li>
Both players will experience their environments in two different
dimensions: 2D as well as in 3D - a first-time experience in the Rusty
Lake universe!
<li class="font-bold">Cross-platform play</li>
As long as you can communicate with each other, you and your partner of
choice can each play The Past Within on your preferred platform: PC,
Mac, iOS, Android and (very soon) Nintendo Switch!
<li class="font-bold">Playtime & Replayability</li>
The game contains 2 chapters and has an average play-time of 2 hours.
For the full experience, we recommend replaying the game from the other
perspective. Plus you can use our replayability feature for a fresh
start with new solutions to all puzzles.
</ul>
</div>
'
),
(
201,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_201.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
测试测试测试
</div>
'
),
(
202,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_202.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
测试测试测试
</div>
'
),
(
203,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_203.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
测试测试测试
</div>
'
),
(
204,
"#FFFFFF",
"#000000",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221123235723_204.png",
"https://www.youtube.com/embed/vddlEmrbNRw",
'["https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_7.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_8.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_9.png",
"https://xiaonenglife.oss-cn-hangzhou.aliyuncs.com/static/pic/2022/11/20221110004259_10.png"]
',
'
<div class="ml-4 mt-6">
测试测试测试
</div>
'
)
;
select * from posts;
drop table if exists sellopts;
create table sellopts(
id int primary key auto_increment,
days int,
hours int,
minutes int,
discount int
);
insert into sellopts(id,days,hours,minutes,discount) values
(1,29,8,20,24);
select id,bgcolor,textcolor,headimg,videosrc,imgs,html from posts where id = 100
JS 数组方法
JavaScript Array 对象 | 菜鸟教程 (runoob.com)
Gin Query
Gin之获取querystring参数_GoGo在努力的博客-CSDN博客
Gin Session
gin-contrib/sessions: Gin middleware for session management (github.com)
gin-contrib/sessions 筆記 | PJCHENder 未整理筆記
我的Vue之旅 11 Vuex 实现购物车的更多相关文章
- vue创建状态管理(vuex的store机制)
1:为什么说要是永远状态管理 在使用 Vue 框架做单页面应用时,我们时常会遇到传值,组件公用状态的问题.(子父间传值文章传送门) ,如果是简单的应用,兄弟组件之间通信还能使用 eventBus 来作 ...
- Vue之状态管理(vuex)与接口调用
Vue之状态管理(vuex)与接口调用 一,介绍与需求 1.1,介绍 1,状态管理(vuex) Vuex 是一个专为 Vue.js 应用程序开发的状态管理模式.它采用集中式存储管理应用的所有组件的状态 ...
- vue组件通信传值——Vuex
一.Vuex介绍 Vuex 是一个专为 Vue.js 应用程序开发的状态管理模式.它采用集中式存储管理应用的所有组件的状态,并以相应的规则保证状态以一种可预测的方式发生变化. Vuex 也集成到 Vu ...
- 在vue组件中使用vuex的state状态对象的5种方式
下面是store文件夹下的state.js和index.js内容 //state.js const state = { headerBgOpacity:0, loginStatus:0, count: ...
- vue(22)Vuex的安装与使用
前言 每一个 Vuex 应用的核心就是 store(仓库).store基本上就是一个容器,它包含着你的应用中大部分的状态 (state).Vuex 和单纯的全局对象有以下两点不同: Vuex 的状态存 ...
- Vue总结第六天:Vuex (全局变量管理~多个页面共享数据)
Vue总结第六天:Vuex (全局变量管理~多个页面共享数据) 目录 一.Vuex (全局变量管理~~多个页面共享数据) ✿ 更详细的可以看官网:开始 | Vuex 1.什么是Vuex? 2.核心概念 ...
- 我的Vue之旅、04 CSS媒体查询完全指南(Media Quires)
什么是SCSS Sass: Sass Basics (sass-lang.com) SCSS 是 CSS 的预处理器,它比常规 CSS 更强大. 可以嵌套选择器,更好维护.管理代码. 可以将各种值存储 ...
- 我的Vue之旅 06 超详细、仿 itch.io 主页设计(Mobile)
第二期 · 使用 Vue 3.1 + TypeScript + Router + Tailwind.css 仿 itch.io 平台主页. 我的主题 HapiGames 是仿 itch.io 的 in ...
- vue学习六之vuex
由于状态零散地分布在许多组件和组件之间的交互中,大型应用复杂度也经常逐渐增长.为了解决这个问题,Vue 提供 vuex. 什么是Vuex Vuex 是一个专为 Vue.js 应用程序开发的状态管理模式 ...
- Vue 状态管理之vuex && {mapState,mapGetters}
1 # 一.理解vuex 2 1.概念:专门在Vue中实现集中式状态(数据)管理的一个Vue插件,对vue应用中多个组件的共享状态进行集中式的管理(读写),也是一种组件间通信的方式,且适用于任意组件间 ...
随机推荐
- Elasticsearch 快照生命周期管理 (SLM) 实战指南
文章转载自:https://mp.weixin.qq.com/s/PSfgPJc4dKN2pOZd0Y02wA 1.Elasticsearch 保证高可用性的方式 Elasticsearch 保证集群 ...
- 使用KubeOperator扩展k8s集群的worker节点
官方文档网址:https://kubeoperator.io/docs/installation/install/ 背景说明 原先是一个三节点的k8s集群,一个master,三个woker(maste ...
- 220726 T1 树染色问题 (树的直径)
题目描述 高钧在校园中漫步时,经过了一棵树.这时,几个同学突然冒出来控制住了他. 这棵树有 nn 个节点, 每个节点有黑白两种颜色, 为了更好的 alb , 需要把所有节点染成同一种颜色. 为了更好的 ...
- 利用FastReport传递图片参数,在报表上展示签名信息
在一个项目中,客户要求对报表中的签名进行仿手写的签名处理,因此我们原先只是显示相关人员的姓名的地方,需要采用手写方式签名,我们的报表是利用FastReport处理的,在利用楷体处理的时候,开发展示倒是 ...
- 【C++】spdlog光速入门,C++logger最简单最快的库
参考文档:https://spdlog.docsforge.com/master/ spdlog简介 Very fast, header only, C++ logging library. 一个he ...
- ULID规范解读与实现原理
前提 最近发现各个频道推荐了很多ULID相关文章,这里对ULID的规范文件进行解读,并且基于Java语言自行实现ULID,通过此实现过程展示ULID的底层原理. ULID出现的背景 ULID全称是Un ...
- HNOI2008GT考试
题目链接 考虑dp,f(i,j)表示做到了第i位(共n位),当前的后缀串与A1~Aj相匹配 接下来的方案数.转移的话枚举一个k=0~9表示这位选什么,如果选了以后,匹配的位置会改变到 j' ,j'可以 ...
- PHP微信支付功能
百度网盘:http://pan.baidu.com/s/1sl5GeVr l5ud 先下载一份sdk ,引入到自己的项目中,我用的是TP5,配置好namespace 然后在项目中引入: 之后,在去配 ...
- el-form-item label中的字体样式设置格式
1.设置前的代码 <el-form-item label="管理员密码" prop="password" > <el-input type=& ...
- 在vue中_this和this的区别
_this只是一个变量名,this代表父函数,如果在子函数还用this,this的指 向就变成子函数了,_this就是用来存储指向的 普通函数中的this表示调用此函数时的对象,箭头函数里面的this ...