在游戏中可以考虑数据由javabean保存,逻辑方法由JS提供. public class Bean4JS { private int id; private String name; private int age; public Bean4JS(int id, String name, int age) { super(); this.id = id; this.name = name; this.age = age; } public int getId() { return id; }…
java map 传给 javascript 不是自动关联的,最好别传啊,遍历起来也麻烦(尽量避开集合框架吧),用数组或者自建一个对象.这里虽然有种方法: // build a Map Map<String, String> map = new HashMap<String, String>(); map.put("bye", "now"); // Convert it to a NativeObject (yes, this could…
Scripted AI and Scripting Engines 脚本AI与脚本引擎 This chapter discusses some of the techniques you can use to apply a scripting system to the problem of game AI, and the benefits you can reap from doing this. At its most basic level, you can think of scri…
转换原理:// 编码原理就是创建TextNode节点,附加到容器中,再取容器的innerHTML.(将脚本编码) // 解码原理是将字符串赋給容器的innerHTML,再取innerText或textContent(过滤掉js脚本). 1. 对特殊字符进行转义成html脚本符号 ///将字符串进行编码,将特殊字符转变为html语言 function htmlencode(s) { var div = document.createElement('div'); div.appendChild(d…