using System.Collections; using System.Collections.Generic; using UnityEngine; public class record : MonoBehaviour { AudioClip audioClip; AudioSource audioSource; Use this for initialization void Start() { string[] md = Microphone.devices; int mdl =…
using NAudio.Wave; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Text; using UnityEngine; using Xfrog.Net; public class AsrResponse { public int err_no; public string err_msg…