Unity3d surface Shaderswith DX11 Tessellation Unity3d surface shader 在DX11上的曲面细分 I write this article, according to the unity3d official document, and look up some data in the web, and add to some idea by myself. 根据官方文档,并查阅了一些资料加上我个人的理解写出此文. I write
1 /* This file defines standard ELF types, structures, and macros. 2 Copyright (C) 1995-2019 Free Software Foundation, Inc. 3 This file is part of the GNU C Library. 4 5 The GNU C Library is free software; you can redistribute it and/or 6 modify it u
/*Navicat MySQL Data Transfer Source Server : localhostSource Server Version : 50136Source Host : localhost:3306Source Database : ben500_info Target Server Type : MYSQLTarget Server Version : 50136File Encoding : 65001 Date: 2013-07-11 10:07:33*/ SET
昨天晚上9点多,有个环境开发说特别慢,早上上去看下了,如下: 导致性能的是一个统计的sql执行计划走错了,主要不是因为kpodplck wait before retrying ORA-54,不过这个事件以前就没遇到过,经google,没搜到相关信息,只看到了itpub某个帖子提到KPODPLCK WAIT BEFORE RETRYING ORA-54 REPORTED IN SQL LOADER DIRECT PATH LOAD(Bug ID 10079079),经搜索MOS bugid,得知