OpenCASCADE Quaternion eryar@163.com Abstract. The quaternions are members of a noncommutative division algebra first invented by William Rowan Hamilton. The idea for quaternions occurred to him while he was walking along the Royal Cannal on his way
Introduction Introduction Asphyre Sphinx is a cross-platform framework for developing 2D/3D video games and interactive business applications. It aids the developer with resource management, displaying real-time graphics and text, handle keyboard, mo
原文:Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十四章:曲面细分阶段 代码工程地址: https://github.com/jiabaodan/Direct12BookReadingNotes 曲面细分阶段包含渲染管线中的三个阶段,用以细分几何物体,它在顶点着色器和几何着色器之间.使用曲面细分的主要原因: 基于GPU的LOD: 物理和动画的优化,可以在低面模型上计算物理效果和动画,然后细分为高面模型用以渲染: 节
本文已授权微信公众号:鸿洋(hongyangAndroid)在微信公众号平台原创首发. 网上有很多关于使用Gallery来打造3D画廊的博客,但是在关于Gallery的官方说法中表明: This class was deprecated in API level 16.This widget is no longer supported. Other horizontally scrolling widgets include HorizontalScrollView and ViewPager