代码如下: func GetTriangleAreaByVector(x vector.Vector3,y vector.Vector3,z vector.Vector3) float64 { //根据三角形三个点坐标求面积 //先算三角形三个边的长度 a := vector.GetDistance(x,y) b := vector.GetDistance(x,z) c := vector.GetDistance(y,z) s := (a + b + c) / 2 area := math.Sq
1020 Tree Traversals Suppose that all the keys in a binary tree are distinct positive integers. Given the postorder and inorder traversal sequences, you are supposed to output the level order traversal sequence of the corresponding binary tree. Input
#include<cstdio> int f1(int a,int b) //最大公约数 { ) return b; else return f1(b,a%b); } int f2(int a,int b) //最小公倍数 { int g; g=a*b/f1(a,b); return g; } int main() { int t,i; scanf("%d",&t); while(t--) { int a,b; scanf("%d%d",&
在我调试和研究 netscape 系浏览器插件开发时,注意到了这个问题.即,在对象布局已知(即对象之间具有继承关系)时,不同类型对象的指针进行转换(不管是隐式的从下向上转换,还是强制的从上到下转换)时,编译器会根据对象布局对相应的指针的值进行调整.不管是 microsoft 的编译器,还是 gcc 编译器都会做这个动作,因为这和 C++ 对象模型有关. 举一个简单的例子,如下代码: #include <stdio.h> class A { public: int x; void foo1()
Squares Time Limit: 3500MS Memory Limit: 65536K Total Submissions: 18493 Accepted: 7124 Description A square is a 4-sided polygon whose sides have equal length and adjacent sides form 90-degree angles. It is also a polygon such that rotating abou