https://www.youtube.com/watch?v=D7LjsabD4V4 这个很强 他runtime bake lightprobe 之后走assetbundle加载 Place Probe Bake Probe Data Store Data for Each Vertex (texture) Load stored Data at Runtime(vertexID vertexshader load) Use data in shaders 用lightmapST和lightm
简述 Unity supports different Rendering Paths. You should choose which one you use depending on your game content and target platform / hardware. Different rendering paths have different performance characteristics that mostly affect Lights and Shadows