2016.4.14 昨天看到 雨凇的 Unity3D研究院之UGUI一个优化效率小技巧: http://www.xuanyusong.com/archives/4006 完好了他所说的代码: using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEditor; using UnityEngine.EventSystems; /// <summary> /// 创建 Text.Image 的时
http://www.cnblogs.com/solq/archive/2012/05/21/2511522.html TextAsset t = (TextAsset)Resources.Load("skill2"); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(t.text.ToString().Trim()); XmlElement n = (XmlElement)xmlDoc.SelectSingleNode(&
本文内容主要翻译自下面这篇文章 https://unity3d.com/cn/learn/tutorials/topics/best-practices/guide-assetbundles-and-resources?playlist=30089 A guide to AssetBundles and Resources 第三部分 AssetBundle基础 3.1概览 AssetBundles系统提供一种手段把一个或多个Asset文件归档并能够被unity索引.目的就是分发能这些能够兼容u