using System.Collections; using System.Collections.Generic; using UnityEngine; using LitJson; using System.IO; using UnityEditor; public class Person { public string Name { get; set; } public double HP { get; set; } public int Level { get; set; } pub
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.SceneManagement; using System; using System.IO; using System.Runtime.InteropServices; public class GridEditor : EditorWindow { public
读Exce文件写入到json文件汇总: //命名空间 using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; using Excel; using LitJson; using OfficeOpenXml; public class ExcelData //定义ExcelData类 { //定义表格的内容变量
调用System.Windows.Forms DLL 首先在Unity新建Plugins文件夹添加System.Windows.Forms.dll 然后代码中添加引用 using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Windows.Forms; using System.IO; public class FileMenu : Mono