//我有一段这样的代码,我要实现3秒后执行内容,JS是这样写的 function Update () { load (); } function load (){ //等待3秒执行语句 yield WaitForSeconds (3); //执行内容……………… } 此时我要把它改写成C#的,实现功能一样,我需要这样做 public class XXX : MonoBehaviour { // Update is called once per frame void Update () { St
先介绍一种常用的加载AssetBundle方法 using UnityEngine; using System.Collections; using System.IO; public class LoadUnity3d : MonoBehaviour { // Use this for initialization void Start() { StartCoroutine(LoadScene()); } // Update is called once per frame void Upda
1.对象池PoolManager namespace kernal { public class PoolManager : MonoBehaviour { //“缓冲池”集合 public static Dictionary<string, Pools> PoolsArray = new Dictionary<string, Pools>(); // 加入“池” public static void Add(Pools pool) { if (PoolsArray.Contain