Tempter of the Bone

Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Others)
Total Submission(s): 89317    Accepted Submission(s):
24279

Problem Description
The doggie found a bone in an ancient maze, which
fascinated him a lot. However, when he picked it up, the maze began to shake,
and the doggie could feel the ground sinking. He realized that the bone was a
trap, and he tried desperately to get out of this maze.

The maze was a
rectangle with sizes N by M. There was a door in the maze. At the beginning, the
door was closed and it would open at the T-th second for a short period of time
(less than 1 second). Therefore the doggie had to arrive at the door on exactly
the T-th second. In every second, he could move one block to one of the upper,
lower, left and right neighboring blocks. Once he entered a block, the ground of
this block would start to sink and disappear in the next second. He could not
stay at one block for more than one second, nor could he move into a visited
block. Can the poor doggie survive? Please help him.

 
Input
The input consists of multiple test cases. The first
line of each test case contains three integers N, M, and T (1 < N, M < 7;
0 < T < 50), which denote the sizes of the maze and the time at which the
door will open, respectively. The next N lines give the maze layout, with each
line containing M characters. A character is one of the following:

'X': a
block of wall, which the doggie cannot enter;
'S': the start point of the
doggie;
'D': the Door; or
'.': an empty block.

The input is
terminated with three 0's. This test case is not to be processed.

 
Output
For each test case, print in one line "YES" if the
doggie can survive, or "NO" otherwise.
 
Sample Input
4 4 5
S.X.
..X.
..XD
....
3 4 5
S.X.
..X.
...D
0 0 0
 
Sample Output
NO
YES
 
 
题意:输入n,m,k,n和m代表一个n*m的矩阵,S为起点D为终点,问能否在k步时走到终点;
题解:太坑了,刚开始以为是bfs直接敲出来提交wa了,后来发现题中说的是在第k步时到达终点,
        这就要遍历所有可能的路线了,
        注意此题需要奇偶剪枝,不然会超时(本人亲测)
奇偶剪枝:
/*
*0 1 0 1 0 1
*1 0 1 0 1 0
*0 1 0 1 0 1
*1 0 1 0 1 0
*0 1 0 1 0 1
*1 0 1 0 1 0
*
*如上图所示:
*从0->1和从1->0步数都是奇数
*从0->0和从1->1步数都是偶数
*则当所要求的步数是偶数是我
*们就可以舍去步数是奇数的路
*线,同样,当所要求的步数是
*奇数时,我们可以舍去步数是
*偶数的路线 即判断:
*(x2-x1+y2-y1)&1 是否 ==k&1
*/

  AC代码:

#include<stdio.h>
#include<string.h>
int x1,x2,y1,y2;
char map[10][10];
int n,m,k,ok;
int move[4][2]={0,1,0,-1,1,0,-1,0};
int judge(int r,int c)
{
if(map[r][c]=='X'||r<0||r>=n||c<0||c>=m)
return 0;
return 1;
}
void dfs(int x,int y,int step)//step记录走的步数
{
int i;
if(ok) return ;//搜索到结果
if(step>k) return ;//步数大于k
else if(step==k)
{
if(x==x2&&y==y2)
ok=1;
return ;
}
else
{
for(i=0;i<4;i++)
{
int tx=x+move[i][0];
int ty=y+move[i][1];
if(judge(tx,ty))
{
map[x][y]='X';//标记走过的位置
dfs(tx,ty,step+1);
map[x][y]='.';//回溯取消标记
}
}
}
}
int main()
{
int i,j,wall;
while(scanf("%d %d %d",&n,&m,&k),n||m||k)
{
ok=0;
wall=0;
for(i=0;i<n;i++)
scanf("%s",map[i]);
for(i=0;i<n;i++)
{
for(j=0;j<m;j++)
{
if(map[i][j]=='S')
{
x1=i;
y1=j;
}
else if(map[i][j]=='D')
{
x2=i;
y2=j;
}
else if(map[i][j]=='X')
wall++;
}
}
//前句是奇偶剪枝 ,后一句是判断如果可以走的空地小于要求的步数也不可以
if(((x2-x1+y2-y1)&1)!=(k&1)||n*m-wall<=k)
{
printf("NO\n");
continue;
}
dfs(x1,y1,0);
if(ok)
printf("YES\n");
else
printf("NO\n");
}
return 0;
}

  

 

hdoj 1010 Tempter of the Bone【dfs查找能否在规定步数时从起点到达终点】【奇偶剪枝】的更多相关文章

  1. HDOJ.1010 Tempter of the Bone (DFS)

    Tempter of the Bone [从零开始DFS(1)] 从零开始DFS HDOJ.1342 Lotto [从零开始DFS(0)] - DFS思想与框架/双重DFS HDOJ.1010 Tem ...

  2. HDU 1010 Tempter of the Bone --- DFS

    HDU 1010 题目大意:给定你起点S,和终点D,X为墙不可走,问你是否能在 T 时刻恰好到达终点D. 参考: 奇偶剪枝 奇偶剪枝简单解释: 在一个只能往X.Y方向走的方格上,从起点到终点的最短步数 ...

  3. hdu.1010.Tempter of the Bone(dfs+奇偶剪枝)

    Tempter of the Bone Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K (Java/Othe ...

  4. HDU 1010 Tempter of the Bone(DFS+奇偶剪枝)

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1010 题目大意: 输入 n m t,生成 n*m 矩阵,矩阵元素由 ‘.’ 'S' 'D' 'X' 四 ...

  5. HDU 1010 Tempter of the Bone (DFS+可行性奇偶剪枝)

    <题目链接> 题目大意:一个迷宫,给定一个起点和终点,以及一些障碍物,所有的点走过一次后就不能再走(该点会下陷).现在问你,是否能从起点在时间恰好为t的时候走到终点. 解题分析:本题恰好要 ...

  6. hdu - 1010 Tempter of the Bone (dfs+奇偶性剪枝) && hdu-1015 Safecracker(简单搜索)

    http://acm.hdu.edu.cn/showproblem.php?pid=1010 这题就是问能不能在t时刻走到门口,不能用bfs的原因大概是可能不一定是最短路路径吧. 但是这题要过除了细心 ...

  7. (step4.3.1) hdu 1010(Tempter of the Bone——DFS)

    题目大意:输入三个整数N,M,T.在接下来的N行.M列会有一系列的字符.其中S表示起点,D表示终点. .表示路 . X表示墙...问狗能有在T秒时到达D.如果能输出YES, 否则输出NO 解题思路:D ...

  8. HDU 1010 Tempter of the Bone DFS(奇偶剪枝优化)

    需要剪枝否则会超时,然后就是基本的深搜了 #include<cstdio> #include<stdio.h> #include<cstdlib> #include ...

  9. hdu1010 Tempter of the Bone —— dfs+奇偶性剪枝

    题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=1010 Tempter of the Bone Time Limit: 2000/1000 MS (Ja ...

随机推荐

  1. Object-C 类实现

    这篇为Object-C添加方法的后续. 这里我们应该在类的实现(.m)文件中写 #import "Photo.h" @implementation Photo - (NSStrin ...

  2. C#获取数组的行和列数程序代码

    using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Cons ...

  3. storm简介[ZZ]

    场景 伴随着信息科技日新月异的发展,信息呈现出爆发式的膨胀,人们获取信息的途径也更加多样.更加便捷,同时对于信息的时效性要求也越来越高.举个搜索 场景中的例子,当一个卖家发布了一条宝贝信息时,他希望的 ...

  4. POJ_1088 滑雪(记忆型DP+DFS)

    Description Michael喜欢滑雪,这并不奇怪, 因为滑雪的确很刺激.可是为了获得速度,滑的区域必须向下倾斜,而且当你滑到坡底,你不得不再次走上坡或者等待升降机来载你.Michael想知道 ...

  5. (转)log4j日志级别设置成DEBUG时输出Html代码等问题:

    log4j日志级别设置成DEBUG时输出Html代码等问题: 问题: log4j日志级别设置成DEBUG时会输出很多信息,包括一些Html代码 解决方案: log4j的控制是树形,所以在log4j.p ...

  6. Android Material Design NavigationView 及 Palette 颜色提取器

    DrawerLayout + NavigationView DrawerLayout布局,通常在里面添加两个子控件,程序主界面添加到NavitagionView前面. <android.supp ...

  7. angularJS的controller之间如何正确的通信

    AngularJS中的controller是个函数,用来向视图的作用域($scope)添加额外的功能,我们用它来给作用域对象设置初始状态,并添加自定义行为. 当我们在创建新的控制器时,angularJ ...

  8. 怎样制作PHP验证码?

    <?php /** *制作验证码 *1.启动session *2.设定标头 *3.创建画布 *4.创建颜色 *5.创建随机数并放到画布上 *6.将得到的若干随机数放入session中 *7.添加 ...

  9. 学渣也要搞 laravel(2)—— HTTP路由[1]篇

    前几天忙了,然后快两个星期没有发博客.今天正式回归.哈哈 1. 路由 说到路由当时学的时候给我疑惑了几天..没有仔细看文档.然后一脸蒙蔽的去用 postman[谷歌插件] 测试路由方法.然后就很奇怪 ...

  10. Android性能分析工具介绍

    1. Android系统性能调优工具介绍 http://blog.csdn.net/innost/article/details/9008691 TraceviewSystraceOprofile 2 ...