在一个recyclerView上实现item的立体翻转动画,魅族、小米、华为平板都试过了没问题,但是在一个7.0的华为手机上,只要一翻转item就消失了,网上发现也有其他人遇到这种问题,大概是objectAnimation的原因,于是只能尝试了用其他动画效果实现。

原先的方式是

 private void animateStart(RecyclerView.ViewHolder holder) {
L.e(TAG, "animateStart、、、");
final MyViewHolder viewHolder = (MyViewHolder) holder;
// 获取需要被执行动画的View视图对象
LinearLayout newContainer = viewHolder.container; // 从mAnimatorMap缓存中查找当前newHolder对应的itemView动画是否在执行中,如果是则终止动画
AnimatorInfo runningInfo = mAnimatorMap.get(holder);
long prevAnimPlayTime = ;
boolean firstHalf = false;
if (runningInfo != null) {
firstHalf = runningInfo.oldTextRotator != null &&
runningInfo.oldTextRotator.isRunning();
prevAnimPlayTime = firstHalf ?
runningInfo.oldTextRotator.getCurrentPlayTime() :
runningInfo.newTextRotator.getCurrentPlayTime();
runningInfo.overallAnim.cancel();
}
// 初始化背景颜色渐变的属性动画
ObjectAnimator fadeToBlack = null, fadeFromBlack;
if (runningInfo == null || firstHalf) {
int startColor = Color.WHITE;
if (runningInfo != null) {
startColor = (Integer) runningInfo.fadeToBlackAnim.getAnimatedValue();
}
fadeToBlack = ObjectAnimator.ofInt(newContainer, "backgroundColor",
startColor, Color.WHITE);
fadeToBlack.setEvaluator(mColorEvaluator);
if (runningInfo != null) {
fadeToBlack.setCurrentPlayTime(prevAnimPlayTime);
}
} fadeFromBlack = ObjectAnimator.ofInt(newContainer, "backgroundColor",
Color.WHITE, Color.WHITE);
fadeFromBlack.setEvaluator(mColorEvaluator);
if (runningInfo != null && !firstHalf) {
fadeFromBlack.setCurrentPlayTime(prevAnimPlayTime);
} //背景动画
AnimatorSet bgAnim = new AnimatorSet();
if (fadeToBlack != null) {
bgAnim.playSequentially(fadeToBlack, fadeFromBlack);
} else {
bgAnim.play(fadeFromBlack);
}
// 初始化旋转的属性动画
ObjectAnimator oldTextRotate = null, newTextRotate;
if (runningInfo == null || firstHalf) {
oldTextRotate = ObjectAnimator.ofFloat(newContainer, View.ROTATION_X, , );
oldTextRotate.setInterpolator(mAccelerateInterpolator);
if (runningInfo != null) {
oldTextRotate.setCurrentPlayTime(prevAnimPlayTime);
} else {
L.e(TAG, "runningInfo == null 444444");
} } else {
L.e(TAG, "runningInfo == null && firstHalf 333333");
}
AnimatorSet textAnim = new AnimatorSet();
if (oldTextRotate != null) {
textAnim.playSequentially(oldTextRotate);
} else {
L.e(TAG, "oldTextRotate != null");
} final RecyclerView.ViewHolder newHolder = holder;
AnimatorSet changeAnim = new AnimatorSet();
changeAnim.playTogether(bgAnim, textAnim);
changeAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
dispatchAnimationFinished(newHolder);
mAnimatorMap.remove(newHolder);
}
});
changeAnim.start();
}

后修改了翻转动画的objectAnimation的方法为:

private void animateStart(RecyclerView.ViewHolder holder) {
L.e(TAG, "animateStart、、、");
final MyViewHolder viewHolder = (MyViewHolder) holder;
// 获取需要被执行动画的View视图对象
LinearLayout newContainer = viewHolder.container; // 从mAnimatorMap缓存中查找当前newHolder对应的itemView动画是否在执行中,如果是则终止动画
AnimatorInfo runningInfo = mAnimatorMap.get(holder);
long prevAnimPlayTime = ;
boolean firstHalf = false;
if (runningInfo != null) {
firstHalf = runningInfo.oldTextRotator != null &&
runningInfo.oldTextRotator.isRunning();
prevAnimPlayTime = firstHalf ?
runningInfo.oldTextRotator.getCurrentPlayTime() :
runningInfo.newTextRotator.getCurrentPlayTime();
runningInfo.overallAnim.cancel();
}
// 初始化背景颜色渐变的属性动画
ObjectAnimator fadeToBlack = null, fadeFromBlack;
if (runningInfo == null || firstHalf) {
int startColor = Color.WHITE;
if (runningInfo != null) {
startColor = (Integer) runningInfo.fadeToBlackAnim.getAnimatedValue();
}
fadeToBlack = ObjectAnimator.ofInt(newContainer, "backgroundColor",
startColor, Color.WHITE);
fadeToBlack.setEvaluator(mColorEvaluator);
if (runningInfo != null) {
fadeToBlack.setCurrentPlayTime(prevAnimPlayTime);
}
} fadeFromBlack = ObjectAnimator.ofInt(newContainer, "backgroundColor",
Color.WHITE, Color.WHITE);
fadeFromBlack.setEvaluator(mColorEvaluator);
if (runningInfo != null && !firstHalf) {
fadeFromBlack.setCurrentPlayTime(prevAnimPlayTime);
} //背景动画
AnimatorSet bgAnim = new AnimatorSet();
if (fadeToBlack != null) {
bgAnim.playSequentially(fadeToBlack, fadeFromBlack);
} else {
bgAnim.play(fadeFromBlack);
}
startRotation(newContainer, , ); final RecyclerView.ViewHolder newHolder = holder;
AnimatorSet changeAnim = new AnimatorSet();
changeAnim.playTogether(bgAnim, textAnim);
changeAnim.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator animation) {
dispatchAnimationFinished(newHolder);
mAnimatorMap.remove(newHolder);
}
});
changeAnim.start();
} private void startRotation(LinearLayout view,float start, float end) {
// 计算中心点
final float centerX = view.getWidth() / 2.0f;
final float centerY = view.getHeight() / 2.0f;
L.d(TAG, "centerX="+centerX+", centerY="+centerY);
// Create a new 3D rotation with the supplied parameter
// The animation listener is used to trigger the next animation
//final Rotate3dAnimation rotation =new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);
//Z轴的缩放为0
Rotate3dAnimation rotation =new Rotate3dAnimation(start, end, centerX, centerY, 0f, true);
rotation.setDuration();
rotation.setFillAfter(true);
//rotation.setInterpolator(new AccelerateInterpolator());
//匀速旋转
rotation.setInterpolator(new LinearInterpolator());
//设置监听
StartNextRotate startNext = new StartNextRotate(rotation, view);
rotation.setAnimationListener(startNext);
view.startAnimation(rotation);
} private class StartNextRotate implements Animation.AnimationListener {
private Rotate3dAnimation rotation;
private LinearLayout view; public StartNextRotate(Rotate3dAnimation rotation, LinearLayout view){
this.rotation = rotation;
this.view = view;
}
public void onAnimationEnd(Animation animation) {
// TODO Auto-generated method stub
L.d(TAG, "onAnimationEnd......");
// view.startAnimation(rotation);//重复翻转
view.clearAnimation();
}
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
}

其中的Rotate3dAnimation是一个继承与Animation的自定义类

 public class Rotate3dAnimation extends Animation {
private final float mFromDegrees;
private final float mToDegrees;
private final float mCenterX;
private final float mCenterY;
private final float mDepthZ;
private final boolean mReverse;
private Camera mCamera;
/**
* Creates a new 3D rotation on the Y axis. The rotation is defined by its
* start angle and its end angle. Both angles are in degrees. The rotation
* is performed around a center point on the 2D space, definied by a pair
* of X and Y coordinates, called centerX and centerY. When the animation
* starts, a translation on the Z axis (depth) is performed. The length
* of the translation can be specified, as well as whether the translation
* should be reversed in time.
*
* @param fromDegrees the start angle of the 3D rotation
* @param toDegrees the end angle of the 3D rotation
* @param centerX the X center of the 3D rotation
* @param centerY the Y center of the 3D rotation
* @param reverse true if the translation should be reversed, false otherwise
*/
public Rotate3dAnimation(float fromDegrees, float toDegrees,
float centerX, float centerY, float depthZ, boolean reverse) {
mFromDegrees = fromDegrees;
mToDegrees = toDegrees;
mCenterX = centerX;
mCenterY = centerY;
mDepthZ = depthZ;
mReverse = reverse;
}
@Override
public void initialize(int width, int height, int parentWidth, int parentHeight) {
super.initialize(width, height, parentWidth, parentHeight);
mCamera = new Camera();
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
final float fromDegrees = mFromDegrees;
float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
final float centerX = mCenterX;
final float centerY = mCenterY;
final Camera camera = mCamera;
final Matrix matrix = t.getMatrix();
//保存一次camera初始状态,用于restore()
camera.save();
if (mReverse) {
camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
} else {
camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
}
//围绕X轴旋转degrees度
camera.rotateX(degrees);
//行camera中取出矩阵,赋值给matrix
camera.getMatrix(matrix);
//camera恢复到初始状态,继续用于下次的计算
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
}
}

Rotate3dAnimation

华为手机使用objectAnimation异常的更多相关文章

  1. EasyPusher华为手机直播推流硬编码[OMX.IMG.TOPAZ.Encoder] failed to set input port definition parameters.

    EasyPusher作为一款RTSP推送利器, 配合EasyDarwin开源流媒体服务器,在发布伊始,很快获得了广大人民群众的一致好评. 但是也有一些用户反映: EasyPusher在我的华为手机上会 ...

  2. 华为手机调试显示log日志

    华为手机默认状态手机log为关闭状态,所以看不到详细错误信息. 手机拨号*#*#2846579#*#*,进入projectmenu--后台设置--LOG设置--LOG开关--打开 勾选AP日志   C ...

  3. android studio 华为手机看不到具体的错误日志

    手机的开发人员选项打开了么,其中的 USB 调试打开了么?搞定他们并重新运行,是否能找到我们的日志?否,转到 2. 日志中是否有这样 could not disable core file gener ...

  4. 华为手机打开Logcat的方法

    华为手机默认是关闭logcat信息的,这在开发调试时当然很不方便,打开log信息的方法如下 1. 进入拨号界面输入:*#*#2846579#*#*  2. 依次选择ProjectMenu---后台设置 ...

  5. 华为手机Edittext光标(cursor)颜色修改

    华为手机的emui系统经常让人发出“可以可以,这很华为”的感叹 这两天在edittext部分也发生了这样的事情 正常edittext光标的颜色和宽度都说可以修改的,只需要通过xml中的 textCur ...

  6. Android开发华为手机无法看log日志解决方法

    Android开发华为手机无法看log日志解决方法 上班的时候,由于开发工具由Eclipse改成Android Studio后,原本的华为手机突然无法查看崩溃日志了,大家都知道,若是无法查看日志要它毛 ...

  7. mui 页面无法下滑拖拽 主要体现在华为手机浏览器

    项目做到中期遇到一个问题,华为手机有些页面显示不全且无法下滑. 因为之前一直用的Google浏览器的模拟模式进行开发和调试的,一直未发现这个问题. 刚开始 选用mui的下拉刷新上拉加载的方式来进行页面 ...

  8. 华为手机浏览器 onclick失灵的问题

    开发h5 遇到的问题是华为浏览器onclick 点击失灵. 下面这个网站是检查 浏览器是否支持es6语法的网站 http://ruanyf.github.io/es-checker/index.cn. ...

  9. 解决linux ubuntu不能识别华为手机的问题--升级内核

    敝人手中有一个华为mate8,但是debian, ubuntu及一系列衍生版均不能识别.只能识别出一个华为手机助手,但是无法使用华为的内置存贮. 在fedora上是可以完美使用的. 归根到底的原因,是 ...

随机推荐

  1. 使用Ant编译和构建项目指南

    有两种方法来构建您的应用程序使用Ant构建脚本:一个用于测试/调试您的应用程序,调试模式——和一个用于构建你的最终计划发布——发布模式.不管你怎样构建你的应用程序,它必须先签名然后可以安装在一个模拟器 ...

  2. Android 7.0 出现 ”FileUriExposedException“ 和 ”解析包出现错误“ 异常的解决办法

    问题1 :android.os.FileUriExposedException: file:///storage/emulated/0/Android/data/com.xxx.xxx.xxx.rel ...

  3. 深入理解Linux内核-页高速缓存

    页高速缓存:1.磁盘高速缓存的一种 2.一种对完整的数据页进行操作的磁盘高速缓存.3.将一页数据写到块设备的时候,内核首先检查对应的页是否已经在高速缓存中,不在就添加并填充数据.4.I\O数据的传送并 ...

  4. 在TypeScript中扩展JavaScript基础对象的功能

    最近工作中用到,记录一下:假设我们需要一个功能,把一个数字比如10000输出为下面的字符串格式“10,000”,一般是写一个方法,那么我希望更方便一点,直接向Number类型添加一个格式化方法,比如叫 ...

  5. 菜鸟学Java(三)——JSTL标签之核心标签

    JSTL(JSP Standard Tag Library ,JSP标准标签库)是一个实现 Web应用程序中常见的通用功能的定制标记库集,这些功能包括迭代和条件判断.数据管理格式化.XML 操作以及数 ...

  6. JVM profiler tools

    http://docs.oracle.com/javase/7/docs/technotes/samples/hprof.html https://codeascraft.com/2015/05/12 ...

  7. 每日英语:Auto Makers Accelerate Efforts to Develop Self-Driving Cars

    Big auto makers are steering their efforts to develop cars that drive themselves out of the labs and ...

  8. nginx源码分析:架构解析

    nginx启动流程: 根据上面的手稿得知,nginx在循环中调用ngx_process_events_and_timers该函数来处理事件,在该函数中,最主要的一个操作是调用了ngx_process_ ...

  9. idea 改变version control

    idea 当一个moudule拥有2个VCS的时候 如何切换其应用的VSC 如拥有 SVN 和 GIT 2个版本  ,想换回SVN则删除  git目录 将 version control  vcs 设 ...

  10. eth0 eth0:1 eth0.1 的区别

    eth0 eth0:1 和eth0.1三者的关系对应于物理网卡.子网卡.虚拟VLAN网卡的关系:物理网卡:物理网卡这里指的是服务器上实际的网络接口设备,这里我服务器上双网卡,在系统中看到的2个物理网卡 ...