泡泡一分钟:FMD Stereo SLAM: Fusing MVG and Direct Formulation Towards Accurate and Fast Stereo SLAM
FMD Stereo SLAM: Fusing MVG and Direct Formulation Towards Accurate and Fast Stereo SLAM
FMD Stereo SLAM:融合MVG和直接方法,实现准确,快速的双目SLAM
Fulin Tang, Heping Li, Yihong Wu
We propose a novel stereo visual SLAM framework considering both accuracy and speed at the same time. The framework makes full use of the advantages of key-feature based multiple view geometry(MVG)and direct-based formulation. At the front-end, our system performs direct formulation and constant motion model to predict a robust initial pose, reprojects local map to find 3D-2D correspondence and finally refines pose by the reprojection error minimization. This frontend process makes our system faster. At the back-end, MVG is used to estimate 3D structure. When a new keyframe is inserted, new mappoints are generated by triangulating. In order to improve the accuracy of the proposed system, bad mappoints are removed and a global map is kept by bundle adjustment. Especially, the stereo constraint is performed to optimize the map. This back-end process makes our system more accurate. Experimental evaluation on EuRoC dataset shows that the proposed algorithm can run at more than 100 frames per second on a consumer computer while achieving highly competitive accuracy.
我们提出了一种新颖的双目视觉SLAM框架,同时兼顾了精度和速度。该框架充分利用了基于关键特征的多视图几何(MVG)和基于直接方法的优势。在前端,我们的系统执行直接公式和恒定运动模型来预测稳健的初始姿势,重新投影局部地图以找到3D-2D对应,并通过重投影误差最小化来最终确定姿势。这个前端过程使我们的系统更快。 在后端,MVG用于估计3D结构。 插入新关键帧时,通过三角测量生成新的地图点。为了提高所提出系统的准确性,删除了坏的地图点并通过束调整保持全局地图。 特别地,执行立体约束以优化地图。这种后端流程使我们的系统更加准确。 对EuRoC数据集的实验评估表明,所提出的算法可以在消费者计算机上以每秒100帧以上的速度运行,同时实现高度竞争的准确性。
泡泡一分钟:FMD Stereo SLAM: Fusing MVG and Direct Formulation Towards Accurate and Fast Stereo SLAM的更多相关文章
- SLAM到底是什么?一文带你读懂SLAM
SLAM是Simultaneous localization and mapping缩写,意为“同步定位与建图”,主要用于解决机器人在未知环境运动时的定位与地图构建问题,为了让大家更多的了解SLAM, ...
- 泡泡一分钟:Cubic Range Error Model for Stereo Vision with Illuminators
Cubic Range Error Model for Stereo Vision with Illuminators 带有照明器的双目视觉的三次范围误差模型 "链接:https://pan ...
- 泡泡一分钟:Fast and Robust Initialization for Visual-Inertial SLAM
张宁 Fast and Robust Initialization for Visual-Inertial SLAM链接:https://pan.baidu.com/s/1cdkuHdkSi9x7l ...
- 泡泡一分钟:Topomap: Topological Mapping and Navigation Based on Visual SLAM Maps
Topomap: Topological Mapping and Navigation Based on Visual SLAM Maps Fabian Bl¨ochliger, Marius Feh ...
- 泡泡一分钟:Tightly-Coupled Aided Inertial Navigation with Point and Plane Features
Tightly-Coupled Aided Inertial Navigation with Point and Plane Features 具有点和平面特征的紧密耦合辅助惯性导航 Yulin Ya ...
- 泡泡一分钟:BLVD: Building A Large-scale 5D Semantics Benchmark for Autonomous Driving
BLVD: Building A Large-scale 5D Semantics Benchmark for Autonomous Driving BLVD:构建自主驾驶的大规模5D语义基准 Jia ...
- 泡泡一分钟:GEN-SLAM - Generative Modeling for Monocular Simultaneous Localization and Mapping
张宁 GEN-SLAM - Generative Modeling for Monocular Simultaneous Localization and Mapping GEN-SLAM - 单 ...
- 泡泡一分钟:Project AutoVision - Localization and 3D Scene Perception for an Autonomous Vehicle with a Multi-Camera System
Project AutoVision - Localization and 3D Scene Perception for an Autonomous Vehicle with a Multi-Cam ...
- 泡泡一分钟:Semi-Dense Visual-Inertial Odometry and Mapping for Quadrotors with SWAP Constraints
张宁 Semi-Dense Visual-Inertial Odometry and Mapping for Quadrotors with SWAP Constraints 具有SWAP约束的四旋翼 ...
随机推荐
- netty: marshalling传递对象,传输附件GzipUtils
netty: marshalling传递对象,传输附件GzipUtils 前端与服务端传输文件时,需要双方需要进行解压缩,也就是Java序列化.可以使用java进行对象序列化,netty去传输,但ja ...
- java集合Map
参考文章:https://blog.csdn.net/yjn1995/article/details/89784891 1.map接口 1.map接口实现类,HashMap.LinkListMap.H ...
- SPA项目开发--左侧树加首页导航
SPA项目开发--左侧树以及首页导航 1. Mock.js 前后端分离之后,前端迫切需要一种机制,不再需要依赖后端接口开发,而今天的主角mockjs就可以做到这一点 Mock.js是一个模拟数据 ...
- Kubernetes 学习20调度器,预选策略及优选函数
一.概述 1.k8s集群中能运行pod资源的其实就是我们所谓的节点,也称为工作节点.master从本质上来讲,他其实是运行整个集群的控制平面组件的比如apiserver,scheal,controlm ...
- 孤独 & 失望
哪有人喜欢孤独,不过是害怕失望.
- learning java AWT 剪贴板 传递文本
import javax.swing.*; import java.awt.*; import java.awt.datatransfer.Clipboard; import java.awt.dat ...
- 洛谷 P1842 奶牛玩杂技 题解
P1842 奶牛玩杂技 题目背景 Farmer John 养了N(1<=N<=50,000)头牛,她们已经按1~N依次编上了号.FJ所不知道的是,他的所有牛都梦想着从农场逃走,去参加马戏团 ...
- 如何在Processing中用鼠标获取RGB颜色数值
要做一个抠图应用,所以随手做了个鼠标取色,代码如下: void mousePressed(){ int imgC = get(mouseX,mouseY); int R = (imgC >> ...
- (29)打鸡儿教你Vue.js
web阅读器开发 epub格式的解析原理 Vue.js+epub.js实现一个简单的阅读器 实现阅读器的基础功能 字号选择,背景颜色 有上一页,下一页的功能 设置字号,切换主题,进度按钮 电子书目录 ...
- beego-vue URL重定向(beego和vue前后端分离开发,beego承载vue前端分离页面部署)
具体过程就不说,是搞这个的自然会动,只把关键代码贴出来. beego和vue前后端分离开发,beego承载vue前端分离页面部署 // landv.cnblogs.com //没有授权转载我的内容,再 ...