c# 事件路由器
事件转发
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks; namespace RouteSystem
{
#region action define
public interface IGAction
{
void Execute();
void Execute<T1>(T1 arg1);
void Execute<T1, T2>(T1 arg1, T2 arg2);
void Execute<T1, T2, T3>(T1 arg1, T2 arg2, T3 arg3);
void Execute<T1, T2, T3, T4>(T1 arg1, T2 arg2, T3 arg3, T4 arg4);
void Execute<T1, T2, T3, T4, T5>(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5);
void Execute<T1, T2, T3, T4, T5, T6>(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6);
void Execute<T1, T2, T3, T4, T5, T6, T7>(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7);
} public class GAction : IGAction
{
Action action = null;
public GAction(Action action_) { action = action_; } public void Execute()
{ action(); }
public void Execute<U1>(U1 arg1) { }
public void Execute<U1, U2>(U1 arg1, U2 arg2) { }
public void Execute<U1, U2, U3>(U1 arg1, U2 arg2, U3 arg3) { }
public void Execute<U1, U2, U3, U4>(U1 arg1, U2 arg2, U3 arg3, U4 arg4) { }
public void Execute<U1, U2, U3, U4, U5>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5) { }
public void Execute<U1, U2, U3, U4, U5,U6>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6) { }
public void Execute<U1, U2, U3, U4, U5, U6, U7>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6, U7 arg7) { }
} public class GAction<T1> : IGAction
{
Action<T1> action = null;
public GAction(Action<T1> action_) { action = action_; } public void Execute() { }
public void Execute<U1>(U1 arg1)
{ action((T1)(object)(arg1)); }
public void Execute<U1, U2>(U1 arg1, U2 arg2) { }
public void Execute<U1, U2, U3>(U1 arg1, U2 arg2, U3 arg3) { }
public void Execute<U1, U2, U3, U4>(U1 arg1, U2 arg2, U3 arg3, U4 arg4) { }
public void Execute<U1, U2, U3, U4, U5>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5) { }
public void Execute<U1, U2, U3, U4, U5, U6>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6) { }
public void Execute<U1, U2, U3, U4, U5, U6, U7>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6, U7 arg7) { }
} public class GAction<T1, T2> : IGAction
{
Action<T1, T2> action = null;
public GAction(Action<T1, T2> action_) { action = action_; } public void Execute() { }
public void Execute<U1>(U1 arg1) { }
public void Execute<U1, U2>(U1 arg1, U2 arg2)
{ action((T1)(object)(arg1), (T2)(object)arg2); }
public void Execute<U1, U2, U3>(U1 arg1, U2 arg2, U3 arg3) { }
public void Execute<U1, U2, U3, U4>(U1 arg1, U2 arg2, U3 arg3, U4 arg4) { }
public void Execute<U1, U2, U3, U4, U5>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5) { }
public void Execute<U1, U2, U3, U4, U5, U6>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6) { }
public void Execute<U1, U2, U3, U4, U5, U6, U7>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6, U7 arg7) { }
} public class GAction<T1, T2, T3> : IGAction
{
Action<T1, T2, T3> action = null;
public GAction(Action<T1, T2, T3> action_) { action = action_; } public void Execute() { }
public void Execute<U1>(U1 arg1) { }
public void Execute<U1, U2>(U1 arg1, U2 arg2) { }
public void Execute<U1, U2, U3>(U1 arg1, U2 arg2, U3 arg3)
{ action((T1)(object)(arg1), (T2)(object)arg2, (T3)(object)arg3); }
public void Execute<U1, U2, U3, U4>(U1 arg1, U2 arg2, U3 arg3, U4 arg4) { }
public void Execute<U1, U2, U3, U4, U5>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5) { }
public void Execute<U1, U2, U3, U4, U5, U6>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6) { }
public void Execute<U1, U2, U3, U4, U5, U6, U7>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6, U7 arg7) { }
} public class GAction<T1, T2, T3, T4> : IGAction
{
Action<T1, T2, T3, T4> action = null;
public GAction(Action<T1, T2, T3, T4> action_) { action = action_; } public void Execute() { }
public void Execute<U1>(U1 arg1) { }
public void Execute<U1, U2>(U1 arg1, U2 arg2) { }
public void Execute<U1, U2, U3>(U1 arg1, U2 arg2, U3 arg3) { }
public void Execute<U1, U2, U3, U4>(U1 arg1, U2 arg2, U3 arg3, U4 arg4)
{ action((T1)(object)(arg1), (T2)(object)arg2, (T3)(object)arg3, (T4)(object)arg4); }
public void Execute<U1, U2, U3, U4, U5>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5) { }
public void Execute<U1, U2, U3, U4, U5, U6>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6) { }
public void Execute<U1, U2, U3, U4, U5, U6, U7>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6, U7 arg7) { }
} public class GAction<T1, T2, T3, T4, T5> : IGAction
{
Action<T1, T2, T3, T4, T5> action = null;
public GAction(Action<T1, T2, T3, T4, T5> action_) { action = action_; } public void Execute() { }
public void Execute<U1>(U1 arg1) { }
public void Execute<U1, U2>(U1 arg1, U2 arg2) { }
public void Execute<U1, U2, U3>(U1 arg1, U2 arg2, U3 arg3) { }
public void Execute<U1, U2, U3, U4>(U1 arg1, U2 arg2, U3 arg3, U4 arg4) { }
public void Execute<U1, U2, U3, U4, U5>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5)
{ action((T1)(object)(arg1), (T2)(object)arg2, (T3)(object)arg3, (T4)(object)arg4, (T5)(object)arg5); }
public void Execute<U1, U2, U3, U4, U5, U6>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6) { }
public void Execute<U1, U2, U3, U4, U5, U6, U7>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6, U7 arg7) { }
} public class GAction<T1, T2, T3, T4, T5, T6> : IGAction
{
Action<T1, T2, T3, T4, T5, T6> action = null;
public GAction(Action<T1, T2, T3, T4, T5, T6> action_) { action = action_; } public void Execute() { }
public void Execute<U1>(U1 arg1) { }
public void Execute<U1, U2>(U1 arg1, U2 arg2) { }
public void Execute<U1, U2, U3>(U1 arg1, U2 arg2, U3 arg3) { }
public void Execute<U1, U2, U3, U4>(U1 arg1, U2 arg2, U3 arg3, U4 arg4) { }
public void Execute<U1, U2, U3, U4, U5>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5) { }
public void Execute<U1, U2, U3, U4, U5, U6>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6)
{ action((T1)(object)(arg1), (T2)(object)arg2, (T3)(object)arg3, (T4)(object)arg4, (T5)(object)arg5, (T6)(object)arg6); }
public void Execute<U1, U2, U3, U4, U5, U6, U7>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6, U7 arg7) { }
} public class GAction<T1, T2, T3, T4, T5, T6, T7> : IGAction
{
Action<T1, T2, T3, T4, T5, T6, T7> action = null;
public GAction(Action<T1, T2, T3, T4, T5, T6, T7> action_) { action = action_; } public void Execute() { }
public void Execute<U1>(U1 arg1) { }
public void Execute<U1, U2>(U1 arg1, U2 arg2) { }
public void Execute<U1, U2, U3>(U1 arg1, U2 arg2, U3 arg3) { }
public void Execute<U1, U2, U3, U4>(U1 arg1, U2 arg2, U3 arg3, U4 arg4) { }
public void Execute<U1, U2, U3, U4, U5>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5) { }
public void Execute<U1, U2, U3, U4, U5, U6>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6) { }
public void Execute<U1, U2, U3, U4, U5, U6, U7>(U1 arg1, U2 arg2, U3 arg3, U4 arg4, U5 arg5, U6 arg6, U7 arg7)
{ action((T1)(object)(arg1), (T2)(object)arg2, (T3)(object)arg3, (T4)(object)arg4, (T5)(object)arg5, (T6)(object)arg6, (T7)(object)arg7); }
}
#endregion public class EventListener
{
List<IGAction> reactions = null;
EventRouter router = null; public EventListener(EventRouter er) { router = er; }
public void DetachEvents()
{
if (reactions == null || router == null)
return; foreach(IGAction reaction in reactions)
{ router.RemoveReaction(reaction); }
} #region //listen event
protected void ListenEvent(string sevent, Action cb) {
IGAction igaction = new GAction(cb);
AddReaction(sevent, igaction);
}
protected void ListenEvent<T1>(string sevent, Action<T1> cb) {
IGAction igaction = new GAction<T1>(cb);
AddReaction(sevent, igaction);
}
protected void ListenEvent<T1, T2>(string sevent, Action<T1, T2> cb) {
IGAction igaction = new GAction<T1, T2>(cb);
AddReaction(sevent, igaction);
}
protected void ListenEvent<T1, T2, T3>(string sevent, Action<T1, T2, T3> cb) {
IGAction igaction = new GAction<T1, T2, T3>(cb);
AddReaction(sevent, igaction);
}
protected void ListenEvent<T1, T2, T3, T4>(string sevent, Action<T1, T2, T3, T4> cb) {
IGAction igaction = new GAction<T1, T2, T3, T4>(cb);
AddReaction(sevent, igaction);
}
protected void ListenEvent<T1, T2, T3, T4, T5>(string sevent, Action<T1, T2, T3, T4, T5> cb) {
IGAction igaction = new GAction<T1, T2, T3, T4, T5>(cb);
AddReaction(sevent, igaction);
}
protected void ListenEvent<T1, T2, T3, T4, T5, T6>(string sevent, Action<T1, T2, T3, T4, T5, T6> cb) {
IGAction igaction = new GAction<T1, T2, T3, T4, T5, T6>(cb);
AddReaction(sevent, igaction);
}
protected void ListenEvent<T1, T2, T3, T4, T5, T6, T7>(string sevent, Action<T1, T2, T3, T4, T5, T6, T7> cb) {
IGAction igaction = new GAction<T1, T2, T3, T4, T5, T6, T7>(cb);
AddReaction(sevent, igaction);
}
#endregion private void AddReaction(string sevent, IGAction reaction_)
{
if (router == null) return;
router.AddReaction(sevent, reaction_);
if (reactions == null) reactions = new List<IGAction>();
reactions.Add(reaction_);
}
} public class EventRouter
{
Dictionary<string, List<IGAction>> containers = new Dictionary<string, List<IGAction>>(); public void AddReaction(string sevent, IGAction reaction)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null)
{
reactionlist = new List<IGAction>();
containers.Add(sevent, reactionlist);
}
IGAction old = reactionlist.Find(x => x == reaction);
if(old == null) reactionlist.Add(reaction);
} public void RemoveReaction(IGAction reaction)
{
foreach(KeyValuePair<string, List<IGAction>> kv in containers)
{
IGAction old = kv.Value.Find(x => x == reaction);
if (old != null)
{
kv.Value.Remove(old);
break;
}
}
} public List<IGAction> GetReactionList(string sevent)
{
List<IGAction> reactionlist = null;
containers.TryGetValue(sevent, out reactionlist);
return reactionlist;
} #region // send event
public void SendEvent(string sevent)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null) return;
foreach (IGAction el in reactionlist)
{
el.Execute();
}
}
public void SendEvent<T1>(string sevent, T1 arg1)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null) return;
foreach (IGAction el in reactionlist)
{
el.Execute(arg1);
}
}
public void SendEvent<T1, T2>(string sevent, T1 arg1, T2 arg2)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null) return;
foreach (IGAction el in reactionlist)
{
el.Execute(arg1, arg2);
}
}
public void SendEvent<T1, T2, T3>(string sevent, T1 arg1, T2 arg2, T3 arg3)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null) return;
foreach (IGAction el in reactionlist)
{
el.Execute(arg1, arg2, arg3);
}
}
public void SendEvent<T1, T2, T3, T4>(string sevent, T1 arg1, T2 arg2, T3 arg3, T4 arg4)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null) return;
foreach (IGAction el in reactionlist)
{
el.Execute(arg1, arg2, arg3, arg4);
}
}
public void SendEvent<T1, T2, T3, T4, T5>(string sevent, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null) return;
foreach (IGAction el in reactionlist)
{
el.Execute(arg1, arg2, arg3, arg4, arg5);
}
}
public void SendEvent<T1, T2, T3, T4, T5, T6>(string sevent, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null) return;
foreach (IGAction el in reactionlist)
{
el.Execute(arg1, arg2, arg3, arg4, arg5, arg6);
}
}
public void SendEvent<T1, T2, T3, T4, T5, T6, T7>(string sevent, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
{
List<IGAction> reactionlist = GetReactionList(sevent);
if (reactionlist == null) return;
foreach (IGAction el in reactionlist)
{
el.Execute(arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
} #endregion
}
}
使用
public class MyUI : RouteSystem.EventListener
{
void nothing() { /*Console.WriteLine("nothing");*/ }
void sayhi(string h) { /*Console.WriteLine("sayhi");*/ }
void run(int a) { /*Console.WriteLine("run");*/ }
void jump(int a, int r) { /*Console.WriteLine("jump");*/ }
void mix(int a, int b, char s, float c, float d) { /*Console.WriteLine("mix");*/ } public MyUI(RouteSystem.EventRouter er):base(er)
{
ListenEvent("nothing", nothing);
ListenEvent<string>("sayhi", sayhi);
ListenEvent<int>("run", run);
ListenEvent<int, int>("jump", jump);
ListenEvent<int, int, char, float, float>("mix", mix);
}
} class Program
{ static void Main(string[] args)
{
RouteSystem.EventRouter er = new RouteSystem.EventRouter();
for (int i = ; i < ; i++)
{
MyUI el = new MyUI(er);
} long x = System.DateTime.Now.Ticks;
for (int i = ; i < ; i++)
{
int a = ;
int b = ;
char c = 'a';
float d = 0f;
float e = 1f;
er.SendEvent("run", a);
}
x = System.DateTime.Now.Ticks - x;
Console.WriteLine("cost " + x.ToString());
} }
c# 事件路由器的更多相关文章
- 戏说领域驱动设计(廿七)——Saga设计模型
上一节我们讲解了常用的事务,也提及了Saga,这是在分布式环境下被经常使用的一种处理复杂业务和分布式事务的设计模式.本章我们的主要目标是编写一个简单版本的Saga处理器,不同于Seata框架中那种可独 ...
- JNI详解---从不懂到理解
转载:https://blog.csdn.net/hui12581/article/details/44832651 Chap1:JNI完全手册... 3 Chap2:JNI-百度百科... 11 C ...
- 安天透过北美DDoS事件解读IoT设备安全——Mirai的主要感染对象是linux物联网设备,包括:路由器、网络摄像头、DVR设备,入侵主要通过telnet端口进行流行密码档暴力破解,或默认密码登陆,下载DDoS功能的bot,运行控制物联网设备
安天透过北美DDoS事件解读IoT设备安全 安天安全研究与应急处理中心(安天CERT)在北京时间10月22日下午启动高等级分析流程,针对美国东海岸DNS服务商Dyn遭遇DDoS攻击事件进行了跟进分析. ...
- openwrt-智能路由器hack技术(1)---"DNS劫持"
openwrt-智能路由器hack技术(1)---"DNS劫持" 1 导读 PS:之前写的一个文章,现在发现结构内容排版不是太好,导致阅读体验太差,影响传播和SEO,所以现在整 ...
- 自己动手写客户端UI库——事件机制(设计思路大放送)
在上一篇文章中我们创建了一个Button控件,并把这个控件显示在界面上, 在这一篇文章中,我们将为这个控件增加一个事件和一个方法 一:怎么绑定事件的问题 在Winform中,我们对一个按钮绑定事件的方 ...
- zendframework 事件管理(二)
首先需要明确的几个问题: Q1.什么是事件? A:事件就是一个有名字的行为.当这个行为发生的时候,称这个事件被触发. Q2.监听器又是什么? A:监听器决定了事件的逻辑表达,由事件触发.监听器和事件往 ...
- Zend-MVC事件
Zend\Mvc\MvcEvent继承自Zend\EventManager\Event,在Zend\Mvc\Application::bootstrap()执行时触发.如果你的控制器实现了Zend\M ...
- 2017年开年的第一次比较大的安全事件: MongoDB “赎金事件”,如何看待互联网安全问题
今天上午(2017年1月7日),我的微信群中同时出现了两个MongoDB被黑掉要赎金的情况,于是在调查过程中,发现了这个事件.这个事件应该是2017年开年的第一次比较大的安全事件吧,发现国内居然没有什 ...
- 读取cc2530节点的设备类型、协调器、路由器、终端。
建立网络.加入网络流程分析 协调器节点:在1-10 实验8 网络通信实验2 组播通信中 while(MSGpkt) { switch(MSGpkt->hdr.event) { case ZDO ...
随机推荐
- Node.js学习笔记(三): 事件机制
大部分的nodejs核心api都建立在异步的事件驱动架构之上,所以events是Node.js 最重要的模块,它提供了唯一的接口.events 模块不仅用于用户代码与 Node.js 下层事件循环的交 ...
- MYSQL:alter语句中change和modify的区别
您可以使用CHANGE old_col_namecolumn_definition子句对列进行重命名.重命名时,需给定旧的和新的列名称和列当前的类型.例如:要把一个INTEGER列的名称从a变更到b, ...
- 创建对象-constructor丢失的问题
fuction Person(name){ this.name=name; } Person.prototype={ sayName:function(){ return this.name; } } ...
- python批量处理
# -*- coding: utf-8 -*- """ Created on Sat Jun 20 19:36:34 2015 @author: chaofn " ...
- asp.net core使用Swashbuckle.AspNetCore(swagger)生成接口文档
asp.net core中使用Swashbuckle.AspNetCore(swagger)生成接口文档 Swashbuckle.AspNetCore:swagger的asp.net core实现 项 ...
- 持续更新:从零开始的php学习生活
其实也不是真的从零开始,在此之前我还是一边研究博学(博客美化)一边学的CSS.HTML.JavaScript的,相关内容可以戳这里. 看本文之前你最好稍微熟悉一下HTML.JavaScript什么的. ...
- BZOJ 2463: [中山市选2009]谁能赢呢?(新生必做的水题)
2463: [中山市选2009]谁能赢呢? Time Limit: 10 Sec Memory Limit: 128 MBSubmit: 2372 Solved: 1750[Submit][Sta ...
- linphone-android-客户端APP-工程解读
LinphoneLauncherActivity 是APP的入口组件,在这个组件里,它会启动LinphoneService这个后台服务,然后不断地判断这个后台服务是否已经启动完毕,如果已经启动完毕后, ...
- Spring框架学习笔记(10)——Spring中的事务管理
什么是事务 举例:A给B转500,两个动作,A的账户少500,B的账户多500 事务就是一系列的动作, 它们被当做一个单独的工作单元. 这些动作要么全部完成, 要么全部不起作用 一.注解添加事务管理方 ...
- Proxy 那点事儿
---恢复内容开始--- 尊重原创:https://my.oschina.net/huangyong/blog/159788 Proxy,也就是"代理"了.意思就是,你不用去做,别 ...