googleplay设置

进入play console后可以发布应用

点击所有应用->创建应用(这部经常报错误码,多试几次就ok可能和vpn有关)

创建一个应用成功后,这个应用就会包含上面所有选项

先在应用版本中传包,

然后商品详情中填写游戏相关说明图片,

内容分级中填写分级调查问卷,

定价和分发范围中填写游戏付费类型

应用内商品填写内购商品信息,这里注意商品id要与后面代码中的的id一致,eg:

服务和API中有个key,这个key要填写到unity service  in-purchase googlePlay需要的那个key的位置

付费测试说明

新建号应用后,查看应用版本,能看到可以上传4个版本,内部测试渠道,封闭测试渠道,开放式渠道,正式版渠道

每个里面都可以管理添加测试账号,添加了测试账号后,测试计费时会提示当前是测试版本不会真正收取费用相关的提示

unity配置

Services->

IN-APP PURCHASING 中设置好googleplay中得到的的keyid

代码

在商店启动前初始化这个类

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing; public class Purchaser : MonoBehaviour, IStoreListener
{
private static IStoreController m_StoreController; private static IExtensionProvider m_StoreExtensionProvider; public static string kProductIDSubscription = "subscription"; private static string kProductNameAppleSubscription = "com.unity3d.subscription.new"; private static string kProductNameGooglePlaySubscription = "com.unity3d.subscription.original"; public string[] kPurchaserIdList = {
"com.diffcolor.gaincoins1",
"com.diffcolor.gaincoins2",
"com.diffcolor.gaincoins3",
"com.diffcolor.gaincoins4",
}; private static Purchaser Ins; public static Purchaser GetIns ()
{
return Ins;
} void Awake ()
{
Ins = this;
} void Start ()
{
DontDestroyOnLoad (gameObject);
if (m_StoreController == null) {
Debug.Log ("[n]----Purchaser.Start Init");
InitializePurchasing ();
}
} #region init public void InitializePurchasing ()
{
if (IsInitialized ()) {
Debug.Log ("[n]----Purchaser.InitializePurchasing Already.Init");
return;
} Debug.Log ("[n]----Purchaser.InitializePurchasing Begain Init"); var builder = ConfigurationBuilder.Instance (StandardPurchasingModule.Instance ());
builder.AddProduct (kProductIDSubscription, ProductType.NonConsumable, new IDs () {
{ kProductNameAppleSubscription, AppleAppStore.Name },
{ kProductNameGooglePlaySubscription, GooglePlay.Name },
});
//初始化各分类内购 ID
for (int x = 0; x < kPurchaserIdList.Length - 1; x++) {
String purchaseID = kPurchaserIdList [x];
builder.AddProduct (purchaseID, ProductType.Consumable);
}
//初始化广告内购 ID
builder.AddProduct (kPurchaserIdList [kPurchaserIdList.Length - 1], ProductType.NonConsumable);
UnityPurchasing.Initialize (this, builder);
} private bool IsInitialized ()
{
//bool b = m_StoreController != null && m_StoreExtensionProvider != null;
bool b0 = m_StoreController != null;
bool b1 = m_StoreExtensionProvider != null;
bool b = b0 && b1;
Debug.Log ("[n]----Purchaser.IsInitialized b0:" + b0 + " b1:" + b1);
return b;
} public void OnInitialized (IStoreController controller, IExtensionProvider extensions)
{
Debug.Log ("[n]----Purchaser.OnInitialized init CB success ");
m_StoreController = controller;
m_StoreExtensionProvider = extensions;
} public void OnInitializeFailed (InitializationFailureReason error)
{
Debug.Log ("[ne]----Purchaser.OnInitializeFailed init CB faile errer:" + error); } #endregion #region buy public string getPrice (string id)
{
string tstr = null; Product product = m_StoreController.products.WithID (id); if (product != null && product.availableToPurchase) {
tstr = m_StoreController.products.WithID (id).metadata.localizedPriceString.ToString ();
}
Debug.Log ("[n]----Purchaser.getPrice id:" + id + " content:" + tstr);
return tstr;
} public void BuyConsumable (string id)
{
BuyProductID (id);
} void BuyProductID (string productId)
{
if (IsInitialized ()) {
Debug.Log ("[n]----Purchaser.BuyProductID productId:" + productId);
Product product = m_StoreController.products.WithID (productId);
if (product != null && product.availableToPurchase) {
Debug.Log ("[n]----Purchaser.BuyProductID 启动计费 productId:" + product.definition.id);
//Debug.Log(string.Format("Purchasing product asychronously: '{0}'", product.definition.id));
m_StoreController.InitiatePurchase (product);
} else {
if (product == null)
Debug.Log ("[ne]----Purchaser.BuyProductID product==null productId:" + productId);
if (!product.availableToPurchase)
Debug.Log ("[ne]----Purchaser.BuyProductID availableToPurchase==false productId:" + productId);
onPurchaseFailed ("Not Found product.");
}
} else {
Debug.Log ("[ne]----Purchaser.BuyProductID fail,Not Init productId:" + productId);
onPurchaseFailed ("Not initialized."); } } #endregion #region restore public void RestorePurchases ()
{ if (!IsInitialized ()) {
Debug.Log ("[n]----Purchaser.RestorePurchases fail,Not initialized");
return;
} if (Application.platform == RuntimePlatform.IPhonePlayer ||
Application.platform == RuntimePlatform.OSXPlayer) { Debug.Log ("[n]----Purchaser.RestorePurchases restoreStart!");
var apple = m_StoreExtensionProvider.GetExtension<IAppleExtensions> ();
apple.RestoreTransactions ((result) => {
if (result) {
Debug.Log ("[n]----Purchaser.RestorePurchases Success!");
GameManager.instance.onRestorePurchasesSuccess ();
} else {
Debug.Log ("[ne]----Purchaser.RestorePurchases Fail!");
GameManager.instance.onRestorePurchasesFailed ();
}
});
} else {
Debug.Log ("[ne]----Purchaser.RestorePurchases platform error current=" + Application.platform);
GameManager.instance.onRestorePurchasesFailed ();
}
} #endregion #region cb //success;
public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs args)
{ Product product = args.purchasedProduct;
Dictionary<string, object> parameters = new Dictionary<string, object> ();
//parameters[AppEventParameterName.ContentID] = product.definition.id; float price = (float)product.metadata.localizedPrice;
string currency = product.metadata.isoCurrencyCode; Debug.Log ("[n]----Purchaser.ProcessPurchase PayCB===>productID:"
+ product.definition.id +
" price:" + price
+ " currentcy:" + currency); if (String.Equals (args.purchasedProduct.definition.id, kPurchaserIdList [0], StringComparison.Ordinal)) {
GameManager.instance.purchansedCallback (450);
AnalyticsUtils.analyPurchase (1.99f, price, currency, product.definition.id, parameters);
} else if (String.Equals (args.purchasedProduct.definition.id, kPurchaserIdList [1], StringComparison.Ordinal)) {
GameManager.instance.purchansedCallback (2000);
AnalyticsUtils.analyPurchase (7.99f, price, currency, product.definition.id, parameters);
} else if (String.Equals (args.purchasedProduct.definition.id, kPurchaserIdList [2], StringComparison.Ordinal)) {
GameManager.instance.purchansedCallback (5600);
AnalyticsUtils.analyPurchase (20.99f, price, currency, product.definition.id, parameters);
} else if (String.Equals (args.purchasedProduct.definition.id, kPurchaserIdList [3], StringComparison.Ordinal)) {
GameManager.instance.purchansedCallback (15200);
AnalyticsUtils.analyPurchase (53.99f, price, currency, product.definition.id, parameters);
} else if (String.Equals (args.purchasedProduct.definition.id, kPurchaserIdList [4], StringComparison.Ordinal)) {
GameManager.instance.onPurchaseNoAdsSuccess ();
AnalyticsUtils.analyPurchase (2.99f, price, currency, product.definition.id, parameters);
} Debug.Log ("[n]----Purchaser.ProcessPurchase befor data report!!!"); //添加购买成功统计
Dictionary<string, object> dict = new Dictionary<string, object> ();
dict.Add ("Level", "Level_" + GameData.instance.cLevel);
dict.Add ("productId", product.definition.id);
AnalyticsUtils.analyticsEvent ("Purchase Success", dict); Debug.Log ("[n]----Purchaser.ProcessPurchase after data report!!!"); return PurchaseProcessingResult.Complete; } void onPurchaseFailed (string failureReason)
{
Debug.Log ("[ne]----Purchaser.onPurchaseFailed befor data report!!! errorMsg:" + failureReason); GameManager.instance.onPurchaseFailed ();
Dictionary<string, object> dict = new Dictionary<string, object> ();
dict.Add ("FailureReason", failureReason);
AnalyticsUtils.analyticsEvent ("Purchase Fail", dict); Debug.Log ("[ne]----Purchaser.onPurchaseFailed after data report!!!");
} #endregion #region unuse public void OnPurchaseFailed (Product product, PurchaseFailureReason failureReason)
{
Debug.Log (string.Format ("[ne]----OnPurchaseFailed: FAIL. Product: '{0}', PurchaseFailureReason: {1}", product.definition.storeSpecificId, failureReason));
onPurchaseFailed (string.Format ("Product: '{0}', FailureReason: {1}", product.definition.storeSpecificId, failureReason));
} #endregion
}

  

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