什么是 Qt


signal-slot库项目地址:

https://github.com/alex-petrenko/signal-slot

该库实现的主要原理:

要注意这个项目的library只是对原生的信号与槽机制进行了一定程度的复现,因此和原生的实现还有较大的差距,这个项目主要是项目作者为了给自己写“强化学习算法库sample-factory”提供并行编程模式上的支持而写,因此可以看做是一个临时项目或者说是一个科研辅助类的项目,并不具有工程实用性,换句话说,这个项目就是论文代码的一部分(辅助代码),有些toy的意味。

该项目中大量的逻辑问题和冗余代码,很多地方也都有bug存在,但是这个项目当初创建时是因为原作者在写“强化学习并行算法库”时感觉并行编程过于繁琐,因此编写了这个库来实现更便捷的python并行编程模式。

该项目的信号与槽机制只实现了下面几个功能:

  • 一个信号可以连接多个槽:

    当信号发射时,会以不确定的顺序一个接一个的调用各个槽。

  • 多个信号可以连接同一个槽

    即无论是哪一个信号被发射,都会调用这个槽。

- 信号直接可以相互连接

发射第一个信号时,也会发射第二个信号。

  • 连接可以被移除

    这种情况用得比较少,因为在对象被删除时,Qt会自动移除与这个对象相关的所有连接。

并且该库只实现了进程间的通信,并且是主进程与子进程间的通信,并不支持子进程之间的直接通信。

主要代码:

from __future__ import annotations

import logging
import multiprocessing
import os
import time
import types
import uuid
from dataclasses import dataclass
from queue import Empty, Full
from typing import Any, Callable, Dict, Iterable, List, Optional, Set, Tuple, Union from signal_slot.queue_utils import get_queue
from signal_slot.utils import error_log_every_n log = logging.getLogger(__name__) def configure_logger(logger):
global log
log = logger # type aliases for clarity
ObjectID = Any # ObjectID can be any hashable type, usually a string
MpQueue = Any # can actually be any multiprocessing Queue type, i.e. faster_fifo queue
BoundMethod = Any
StatusCode = int @dataclass(frozen=True)
class Emitter:
object_id: ObjectID
signal_name: str @dataclass(frozen=True)
class Receiver:
object_id: ObjectID
slot_name: str # noinspection PyPep8Naming
class signal:
def __init__(self, _):
self._name = None
self._obj: Optional[EventLoopObject] = None @property
def obj(self):
return self._obj @property
def name(self):
return self._name def __set_name__(self, owner, name):
self._name = name def __get__(self, obj, objtype=None):
assert isinstance(
obj, EventLoopObject
), f"signals can only be added to {EventLoopObject.__name__}, not {type(obj)}"
self._obj = obj
return self def connect(self, other: Union[EventLoopObject, BoundMethod], slot: str = None):
self._obj.connect(self._name, other, slot) def disconnect(self, other: Union[EventLoopObject, BoundMethod], slot: str = None):
self._obj.disconnect(self._name, other, slot) def emit(self, *args):
self._obj.emit(self._name, *args) def emit_many(self, list_of_args: Iterable[Tuple]):
self._obj.emit_many(self._name, list_of_args) def broadcast_on(self, event_loop: EventLoop):
self._obj.register_broadcast(self._name, event_loop) class EventLoopObject:
def __init__(self, event_loop, object_id=None):
# the reason we can't use regular id() is because depending on the process spawn method the same objects
# can have the same id() (in Fork method) or different id() (spawn method)
self.object_id = object_id if object_id is not None else self._default_obj_id() # check if there is already an object with the same id on this event loop
if self.object_id in event_loop.objects:
raise ValueError(f"{self.object_id=} is already registered on {event_loop=}") self.event_loop: EventLoop = event_loop
self.event_loop.objects[self.object_id] = self # receivers of signals emitted by this object
self.send_signals_to: Dict[str, Set[ObjectID]] = dict()
self.receiver_queues: Dict[ObjectID, MpQueue] = dict()
self.receiver_refcount: Dict[ObjectID, int] = dict() # connections (emitter -> slot name)
self.connections: Dict[Emitter, str] = dict() def _default_obj_id(self):
return str(uuid.uuid4()) def _add_to_loop(self, loop):
self.event_loop = loop
self.event_loop.objects[self.object_id] = self @staticmethod
def _add_to_dict_of_sets(d: Dict[Any, Set], key, value):
if key not in d:
d[key] = set()
d[key].add(value) @staticmethod
def _throw_if_different_processes(o1: EventLoopObject, o2: EventLoopObject):
o1_p, o2_p = o1.event_loop.process, o2.event_loop.process
if o1_p != o2_p:
msg = f"Objects {o1.object_id} and {o2.object_id} live on different processes"
log.error(msg)
raise RuntimeError(msg) @staticmethod
def _bound_method_to_obj_slot(obj, slot):
if isinstance(obj, (types.MethodType, types.BuiltinMethodType)):
slot = obj.__name__
obj = obj.__self__ assert isinstance(obj, EventLoopObject), f"slot should be a method of {EventLoopObject.__name__}"
assert slot is not None
return obj, slot def connect(self, signal_: str, other: EventLoopObject | BoundMethod, slot: str = None):
other, slot = self._bound_method_to_obj_slot(other, slot) self._throw_if_different_processes(self, other) emitter = Emitter(self.object_id, signal_)
receiver_id = other.object_id # check if we already have a different object with the same name
if receiver_id in self.event_loop.objects:
if self.event_loop.objects[receiver_id] is not other:
raise ValueError(f"{receiver_id=} object is already registered on {self.event_loop.object_id=}") self._add_to_dict_of_sets(self.send_signals_to, signal_, receiver_id) receiving_loop = other.event_loop
self._add_to_dict_of_sets(receiving_loop.receivers, emitter, receiver_id) q = receiving_loop.signal_queue
self.receiver_queues[receiver_id] = q
self.receiver_refcount[receiver_id] = self.receiver_refcount.get(receiver_id, 0) + 1 other.connections[emitter] = slot def disconnect(self, signal_, other: EventLoopObject | BoundMethod, slot: str = None):
other, slot = self._bound_method_to_obj_slot(other, slot) self._throw_if_different_processes(self, other) if signal_ not in self.send_signals_to:
log.warning(f"{self.object_id}:{signal_=} is not connected to anything")
return receiver_id = other.object_id
if receiver_id not in self.send_signals_to[signal_]:
log.warning(f"{self.object_id}:{signal_=} is not connected to {receiver_id}:{slot=}")
return self.send_signals_to[signal_].remove(receiver_id) self.receiver_refcount[receiver_id] -= 1
if self.receiver_refcount[receiver_id] <= 0:
del self.receiver_refcount[receiver_id]
del self.receiver_queues[receiver_id] emitter = Emitter(self.object_id, signal_)
del other.connections[emitter] loop_receivers = other.event_loop.receivers.get(emitter)
if loop_receivers is not None:
loop_receivers.remove(other.object_id) def register_broadcast(self, signal_: str, event_loop: EventLoop):
self.connect(signal_, event_loop.broadcast) def subscribe(self, signal_: str, slot: Union[BoundMethod, str]):
if isinstance(slot, (types.MethodType, types.BuiltinMethodType)):
slot = slot.__name__
self.event_loop.connect(signal_, self, slot) def unsubscribe(self, signal_: str, slot: Union[BoundMethod, str]):
if isinstance(slot, (types.MethodType, types.BuiltinMethodType)):
slot = slot.__name__
self.event_loop.disconnect(signal_, self, slot) def emit(self, signal_: str, *args):
self.emit_many(signal_, (args,)) def emit_many(self, signal_: str, list_of_args: Iterable[Tuple]):
# enable for debugging
# pid = process_pid(self.event_loop.process)
# if os.getpid() != pid:
# raise RuntimeError(
# f'Cannot emit {signal_}: object {self.object_id} lives on a different process {pid}!'
# )
# this is too verbose for most situations
# if self.event_loop.verbose:
# log.debug(f"Emit {self.object_id}:{signal_=} {list_of_args=}") signals_to_emit = tuple((self.object_id, signal_, args) for args in list_of_args) # find a set of queues we need to send this signal to
receiver_ids = self.send_signals_to.get(signal_, ())
queues = set()
for receiver_id in receiver_ids:
queues.add(self.receiver_queues[receiver_id]) for q in queues:
# we just push messages into each receiver event loop queue
# event loops themselves will redistribute the signals to all receivers living on that loop
try:
q.put_many(signals_to_emit, block=False)
except Full as exc:
receivers = sorted([r_id for r_id in receiver_ids if self.receiver_queues[r_id] is q])
error_log_every_n(log, 100, f"{self.object_id}:{signal_=} queue is Full ({exc}). {receivers=}") def detach(self):
"""Detach the object from it's current event loop."""
if self.event_loop:
del self.event_loop.objects[self.object_id]
self.event_loop = None def __del__(self):
self.detach() class EventLoopStatus:
NORMAL_TERMINATION, INTERRUPTED = range(2) class EventLoop(EventLoopObject):
def __init__(self, unique_loop_name, serial_mode=False):
# objects living on this loop
self.objects: Dict[ObjectID, EventLoopObject] = dict() super().__init__(self, unique_loop_name) # object responsible for stopping the loop (if any)
self.owner: Optional[EventLoopObject] = None # here None means we're running on the main process, otherwise it is the process we belong to
self.process: Optional[EventLoopProcess] = None self.signal_queue = get_queue(serial=serial_mode, buffer_size_bytes=5_000_000) # Separate container to keep track of timers living on this thread. Start with one default timer.
self.timers: List[Timer] = []
self.default_timer = Timer(self, 0.05, object_id=f"{self.object_id}_timer") self.receivers: Dict[Emitter, Set[ObjectID]] = dict() # emitter of the signal which is currently being processed
self.curr_emitter: Optional[Emitter] = None self.should_terminate = False self.verbose = False # connect to our own termination signal
self._internal_terminate.connect(self._terminate) @signal
def start(self):
"""Emitted right before the start of the loop."""
... @signal
def terminate(self):
"""Emitted upon loop termination."""
... @signal
def _internal_terminate(self):
"""Internal signal: do not connect to this."""
... def add_timer(self, t: Timer):
self.timers.append(t) def remove_timer(self, t: Timer):
self.timers.remove(t) def stop(self):
"""
Graceful termination: the loop will process all unprocessed signals before exiting.
After this the loop does only one last iteration, if any new signals are emitted during this last iteration
they will be ignored.
"""
self._internal_terminate.emit() def _terminate(self):
"""Forceful termination, some of the signals currently in the queue might remain unprocessed."""
self.should_terminate = True def broadcast(self, *args):
curr_signal = self.curr_emitter.signal_name # we could re-emit the signal to reuse the existing signal propagation mechanism, but we can avoid
# doing this to reduce overhead
self._process_signal((self.object_id, curr_signal, args)) def _process_signal(self, signal_):
if self.verbose:
log.debug(f"{self} received {signal_=}...") emitter_object_id, signal_name, args = signal_
emitter = Emitter(emitter_object_id, signal_name) receiver_ids = tuple(self.receivers.get(emitter, ())) for obj_id in receiver_ids:
obj = self.objects.get(obj_id)
if obj is None:
if self.verbose:
log.warning(
f"{self} attempting to call a slot on an object {obj_id} which is not found on this loop ({signal_=})"
)
self.receivers[emitter].remove(obj_id)
continue slot = obj.connections.get(emitter)
if obj is None:
log.warning(f"{self} {emitter=} does not appear to be connected to {obj_id=}")
continue if not hasattr(obj, slot):
log.warning(f"{self} {slot=} not found in object {obj_id}")
continue slot_callable = getattr(obj, slot)
if not isinstance(slot_callable, Callable):
log.warning(f"{self} {slot=} of {obj_id=} is not callable")
continue self.curr_emitter = emitter
if self.verbose:
log.debug(f"{self} calling slot {obj_id}:{slot}") # noinspection PyBroadException
try:
slot_callable(*args)
except Exception as exc:
log.exception(f"{self} unhandled exception in {slot=} connected to {emitter=}, {args=}")
raise exc def _calculate_timeout(self) -> Timer:
# This can potentially be replaced with a sorted set of timers to optimize this linear search for the
# closest timer.
closest_timer = min(self.timers, key=lambda t: t.next_timeout())
return closest_timer def _loop_iteration(self) -> bool:
closest_timer = self._calculate_timeout() try:
# loop over all incoming signals, see if any of the objects living on this event loop are connected
# to this particular signal, call slots if needed
signals = self.signal_queue.get_many(timeout=closest_timer.remaining_time())
except Empty:
signals = ()
finally:
if closest_timer.remaining_time() <= 0:
# this is inefficient if we have a lot of short timers, but should do for now
for t in self.timers:
if t.remaining_time() <= 0:
t.fire() for s in signals:
self._process_signal(s) if self.should_terminate:
log.debug(f"Loop {self.object_id} terminating...")
self.terminate.emit()
return False return True def exec(self) -> StatusCode:
status: StatusCode = EventLoopStatus.NORMAL_TERMINATION self.default_timer.start() # this will add timer to the loop's list of timers try:
self.start.emit()
while self._loop_iteration():
pass
except Exception as exc:
log.warning(f"Unhandled exception {exc} in evt loop {self.object_id}")
raise exc
except KeyboardInterrupt:
log.info(f"Keyboard interrupt detected in the event loop {self}, exiting...")
status = EventLoopStatus.INTERRUPTED return status def process_events(self):
self._loop_iteration() def __str__(self):
return f"EvtLoop [{self.object_id}, process={process_name(self.process)}]" class Timer(EventLoopObject):
def __init__(self, event_loop: EventLoop, interval_sec: float, single_shot=False, object_id=None):
super().__init__(event_loop, object_id) self._interval_sec = interval_sec
self._single_shot = single_shot
self._is_active = False
self._next_timeout = None
self.start() @signal
def timeout(self):
pass def set_interval(self, interval_sec: float):
self._interval_sec = interval_sec
if self._is_active:
self._next_timeout = min(self._next_timeout, time.time() + self._interval_sec) def stop(self):
if self._is_active:
self._is_active = False
self.event_loop.remove_timer(self) self._next_timeout = time.time() + 1e10 def start(self):
if not self._is_active:
self._is_active = True
self.event_loop.add_timer(self) self._next_timeout = time.time() + self._interval_sec def _emit(self):
self.timeout.emit() def fire(self):
self._emit()
if self._single_shot:
self.stop()
else:
self._next_timeout += self._interval_sec def next_timeout(self) -> float:
return self._next_timeout def remaining_time(self) -> float:
return max(0, self._next_timeout - time.time()) def _default_obj_id(self):
return f"{Timer.__name__}_{super()._default_obj_id()}" class TightLoop(Timer):
def __init__(self, event_loop: EventLoop, object_id=None):
super().__init__(event_loop, 0.0, object_id) @signal
def iteration(self):
pass def _emit(self):
self.iteration.emit() class EventLoopProcess(EventLoopObject):
def __init__(
self, unique_process_name, multiprocessing_context=None, init_func=None, args=(), kwargs=None, daemon=None
):
"""
Here we could've inherited from Process, but the actual class of process (i.e. Process vs SpawnProcess)
depends on the multiprocessing context and hence is not known during the generation of the class. Instead of using inheritance we just wrap a process instance.
"""
process_cls = multiprocessing.Process if multiprocessing_context is None else multiprocessing_context.Process self._process = process_cls(target=self._target, name=unique_process_name, daemon=daemon) self._init_func: Optional[Callable] = init_func
self._args = self._kwargs = None
self.set_init_func_args(args, kwargs) self.event_loop = EventLoop(f"{unique_process_name}_evt_loop")
EventLoopObject.__init__(self, self.event_loop, unique_process_name) def set_init_func_args(self, args=(), kwargs=None):
assert not self._process.is_alive()
self._args = tuple(args)
self._kwargs = dict() if kwargs is None else dict(kwargs) def _target(self):
if self._init_func:
self._init_func(*self._args, **self._kwargs)
self.event_loop.exec() def start(self):
self.event_loop.process = self
self._process.start() def stop(self):
self.event_loop.stop() def terminate(self):
self._process.terminate() def kill(self):
self._process.kill() def join(self, timeout=None):
self._process.join(timeout) def is_alive(self):
return self._process.is_alive() def close(self):
return self._process.close() @property
def name(self):
return self._process.name @property
def daemon(self):
return self._process.daemon @property
def exitcode(self):
return self._process.exitcode @property
def ident(self):
return self._process.ident pid = ident def process_name(p: Optional[EventLoopProcess]):
if p is None:
return f"main process {os.getpid()}"
elif isinstance(p, EventLoopProcess):
return p.name
else:
raise RuntimeError(f"Unknown process type {type(p)}") def process_pid(p: Optional[EventLoopProcess]):
if p is None:
return os.getpid()
elif isinstance(p, EventLoopProcess):
# noinspection PyProtectedMember
return p._process.pid
else:
raise RuntimeError(f"Unknown process type {type(p)}")

signal-slot:python版本的多进程通信的信号与槽机制(编程模式)的库(library) —— 强化学习ppo算法库sample-factory的多进程包装器,实现类似Qt的多进程编程模式(信号与槽机制) —— python3.12版本下成功通过测试的更多相关文章

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