andeoid硬件解码学习 (二)
Finally, I must say, finally, we get low-level media APIs in Android, the Android hardware decoding and encoding APIs are finally available. It was a thing since Android 4.1 in Google IO 2012, but until now, when a new Android version 4.2 has been released, those low-level APIs are still too hard to use. There're so many Android vendors, we can't even get the same results from all Google's Nexus devices.
Despite the annoyings, I still tried these APIs and prayed them to get better in next Android release, and next Android release would swallow market quikly.
I just finished a simple video player with the combination of MediaExtractor
and MediaCodec
, you may find the full project from my Github.
private MediaExtractor extractor;
private MediaCodec decoder;
private Surface surface; public void run() {
extractor = new MediaExtractor();
extractor.setDataSource(SAMPLE); for (int i = 0; i < extractor.getTrackCount(); i++) {
MediaFormat format = extractor.getTrackFormat(i);
String mime = format.getString(MediaFormat.KEY_MIME);
if (mime.startsWith("video/")) {
extractor.selectTrack(i);
decoder = MediaCodec.createDecoderByType(mime);
decoder.configure(format, surface, null, 0);
break;
}
} if (decoder == null) {
Log.e("DecodeActivity", "Can't find video info!");
return;
} decoder.start(); ByteBuffer[] inputBuffers = decoder.getInputBuffers();
ByteBuffer[] outputBuffers = decoder.getOutputBuffers();
BufferInfo info = new BufferInfo();
boolean isEOS = false;
long startMs = System.currentTimeMillis(); while (!Thread.interrupted()) {
if (!isEOS) {
int inIndex = decoder.dequeueInputBuffer(10000);
if (inIndex >= 0) {
ByteBuffer buffer = inputBuffers[inIndex];
int sampleSize = extractor.readSampleData(buffer, 0);
if (sampleSize < 0) {
Log.d("DecodeActivity", "InputBuffer BUFFER_FLAG_END_OF_STREAM");
decoder.queueInputBuffer(inIndex, 0, 0, 0, MediaCodec.BUFFER_FLAG_END_OF_STREAM);
isEOS = true;
} else {
decoder.queueInputBuffer(inIndex, 0, sampleSize, extractor.getSampleTime(), 0);
extractor.advance();
}
}
} int outIndex = decoder.dequeueOutputBuffer(info, 10000);
switch (outIndex) {
case MediaCodec.INFO_OUTPUT_BUFFERS_CHANGED:
Log.d("DecodeActivity", "INFO_OUTPUT_BUFFERS_CHANGED");
outputBuffers = decoder.getOutputBuffers();
break;
case MediaCodec.INFO_OUTPUT_FORMAT_CHANGED:
Log.d("DecodeActivity", "New format " + decoder.getOutputFormat());
break;
case MediaCodec.INFO_TRY_AGAIN_LATER:
Log.d("DecodeActivity", "dequeueOutputBuffer timed out!");
break;
default:
ByteBuffer buffer = outputBuffers[outIndex];
Log.v("DecodeActivity"
, "We can't use this buffer but render it due to the API limit, " + buffer); // We use a very simple clock to keep the video FPS, or the video
// playback will be too fast
while (info.presentationTimeUs / 1000 > System.currentTimeMillis() - startMs) {
try {
sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
break;
}
}
decoder.releaseOutputBuffer(outIndex, true);
break;
} if ((info.flags & MediaCodec.BUFFER_FLAG_END_OF_STREAM) != 0) {
Log.d("DecodeActivity", "OutputBuffer BUFFER_FLAG_END_OF_STREAM");
break;
}
} decoder.stop();
decoder.release();
extractor.release();
}
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