Description

In the game of DotA, Pudge’s meat hook is actually the most horrible thing for most of the heroes. The hook is made up of several consecutive metallic sticks which are of the same length.

Now Pudge wants to do some operations on the hook.

Let us number the consecutive metallic sticks of the hook from 1 to N. For each operation, Pudge can change the consecutive metallic sticks, numbered from X to Y, into cupreous sticks, silver sticks or golden sticks. 
The total value of the hook is calculated as the sum of values of N metallic sticks. More precisely, the value for each kind of stick is calculated as follows:

For each cupreous stick, the value is 1. 
For each silver stick, the value is 2. 
For each golden stick, the value is 3.

Pudge wants to know the total value of the hook after performing the operations. 
You may consider the original hook is made up of cupreous sticks. 

 

Input

The input consists of several test cases. The first line of the input is the number of the cases. There are no more than 10 cases. 
For each case, the first line contains an integer N, 1<=N<=100,000, which is the number of the sticks of Pudge’s meat hook and the second line contains an integer Q, 0<=Q<=100,000, which is the number of the operations. 
Next Q lines, each line contains three integers X, Y, 1<=X<=Y<=N, Z, 1<=Z<=3, which defines an operation: change the sticks numbered from X to Y into the metal kind Z, where Z=1 represents the cupreous kind, Z=2 represents the silver kind and Z=3 represents the golden kind. 
 

Output

For each case, print a number in a line representing the total value of the hook after the operations. Use the format in the example. 
 

Sample Input

1
10
2
1 5 2
5 9 3
 

Sample Output

Case 1: The total value of the hook is 24.

思路:

0:代表线段被覆盖了。

1,2,3:分别代表值。

先建立线段树:

【1,10】

1

/                       \

【1,5】                   【6,10】

1                           1

/       \                  /         \

【1,3】    【4,5】            【6,8】   【9,10】

1            1                 1           1

/    \        /    \            /     \      /     \

【1,2】 【3,3】【4,4】【5,5】    【6,7】【8,8】【9,9】【10,10】

1       1       1     1         1       1      1      1

/     \                          /      \

【1,1】 【2,2】                  【6,6】  【7,7】

1        1                        1        1

插入1 5 2后:

【1,10】

/                       \

【1,5】                   【6,10】

1

/       \                  /         \

【1,3】    【4,5】            【6,8】   【9,10】

1            1                 1           1

/    \        /    \            /     \      /     \

【1,2】 【3,3】【4,4】【5,5】    【6,7】【8,8】【9,9】【10,10】

1      1        1     1          1      1       1       1

/     \                          /      \

【1,1】 【2,2】                  【6,6】  【7,7】

插入5 9 3后:

【1,10】

/                       \

【1,5】                   【6,10】

/       \                  /         \

【1,3】    【4,5】            【6,8】   【9,10】

0

/    \        /    \            /     \      /     \

【1,2】 【3,3】【4,4】【5,5】    【6,7】【8,8】【9,9】【10,10】

1                             1       1

/     \                          /      \

【1,1】 【2,2】                  【6,6】  【7,7】

1         1                        1        1

将红色的值加起来就是答案24了。

#include <iostream>
#include <cstdio>
using namespace std;
const int MAXN = ;
int n;//hooks的个数
int q;//operations的个数
struct Node
{
int l;//左端点
int r;//右端点
int v;//价值
}tree[MAXN * ];
void BuildTree(int t,int l,int r)
{
tree[t].l = l;
tree[t].r = r;
tree[t].v = ;
if (l == r)//为叶节点
return ;
BuildTree(t + t,l,(l + r) / );//建立左子树
BuildTree(t + t + ,(l + r) / + ,r);//建立右子树
}
void Update(int t,int l,int r,int v)
{
if (tree[t].l == l && tree[t].r == r)//区间匹配
{
tree[t].v = v;//将value覆盖
return ;
}
if (tree[t].v == v)//如果值相同,就没必要更改
return ;
if (tree[t].v > )//区间tree[t].l到tree[t].r的值要更改
{
tree[t + t + ].v = tree[t + t].v = tree[t].v;
tree[t].v = ;
}
if (r <= (tree[t].l + tree[t].r) / )//在左孩子
Update(t + t,l,r,v);
else if (l > (tree[t].l + tree[t].r) / )//在右孩子
Update(t + t + ,l,r,v);
else//横跨中点
{
Update(t + t,l,(tree[t].l + tree[t].r) / ,v);
Update(t + t + ,(tree[t].l + tree[t].r) / + ,r,v);
}
}
int GetValue(int t)
{
int ans = ;
if (tree[t].v > )
ans += (tree[t].r - tree[t].l + ) * tree[t].v;
else
{
ans += GetValue(t + t);
ans += GetValue(t + t + );
}
return ans;
}
int main(void)
{
int t,x,y,z,i = ;
scanf("%d",&t);
while (t --)
{
scanf("%d",&n);
BuildTree(,,n);//建立线段树
scanf("%d",&q);
while (q --)
{
scanf("%d%d%d",&x,&y,&z);
Update(,x,y,z);//更新区间的值
}
printf("Case %d: The total value of the hook is %d.\n",i ++,GetValue());//得到value的总值
}
return ;
}

G - Just a Hook的更多相关文章

  1. Flask初学者:g对象,hook钩子函数

    Flask的g对象 作用:g可以可以看作是单词global的缩写,使用“from flask import g”导入,g对象的作用是保存一些在一次请求中多个地方的都需要用到的数据,这些数据可能在用到的 ...

  2. vue.js中英文api

    全局配置 Vue.config is an object containing Vue's global configurations. You can modify its properties l ...

  3. Storyboards Tutorial 03

    这一节主要介绍segues,static table view cells 和 Add Player screen 以及 a game picker screen. Introducing Segue ...

  4. 文件图标SVG

    ​<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink ...

  5. GET/POST/g和钩子函数(hook)

    GET请求和POST请求: 1. get请求: * 使用场景:如果只对服务器获取数据,并没有对服务器产生任何影响,那么这时候使用get请求. * 传参:get请求传参是放在url中,并且是通过`?`的 ...

  6. [MetaHook] Surface hook

    Hook ISurface function. #include <metahook.h> #include <vgui/ISurface.h> using namespace ...

  7. 理解钩子Hook以及在Thinkphp下利用钩子使用行为扩展

    什么是钩子函数 个人理解:钩子就像一个”陷阱”.”监听器”,当A发送一个消息到B时,当消息还未到达目的地B时,被钩子拦截调出一部分代码做处理,这部分代码也叫钩子函数或者回调函数 参考网上说法 譬如我们 ...

  8. Linux LSM(Linux Security Modules) Hook Technology

    目录 . 引言 . Linux Security Module Framework Introduction . LSM Sourcecode Analysis . LSMs Hook Engine: ...

  9. c c++ 函数入口和出口的hook(gcc 编译选项),然后打印出函数调用关系的方法

    GCC Function instrumentation机制可以用来跟踪函数的调用关系,在gcc中对应的选项为“-finstrument-functions”.可查看gcc的man page来获取更详 ...

随机推荐

  1. codeforce 702E Analysis of Pathes in Functional Graph RMQ+二进制

    http://codeforces.com/contest/702 题意:n个点,n条边,每个点出边只有一条,问从每个点出发经过k条边的边权和,以及边权最小值 思路: f[i][j] 第i个点出发,经 ...

  2. XNA Game Studio 4.0 Programming 随便读,随便记 “Rendering Text”

    在游戏中,通常要与玩家交流,比如分数,提示等.这就需要一种新的精灵, 它就叫SpritFont.下面先将其增加到项目中: 项目 -----> 添加新项-----> Sprite Font ...

  3. Tkinter教程之Text篇(3)

    本文转载自:http://blog.csdn.net/jcodeer/article/details/1811348 '''Tkinter教程之Text篇(3)''''''14.自定义tag的两个内置 ...

  4. Linux下搭建jdk

    1.上oracle下载jdk-8u73-linux-x64.gz文件(其他版本的也可以,不过本教程以.gz格式为准,其他格式没有尝试过,不造怎么弄) 2.在linux桌面上右键->打开终端 3. ...

  5. UVALive 7324 ASCII Addition (模拟)

    ASCII Addition 题目链接: http://acm.hust.edu.cn/vjudge/contest/127407#problem/A Description Nowadays, th ...

  6. linux性能问题(CPU,内存,磁盘I/O,网络)

    一. CPU性能评估 1.vmstat [-V] [-n] [depay [count]] -V : 打印出版本信息,可选参数 -n : 在周期性循环输出时,头部信息仅显示一次 delay : 两次输 ...

  7. MemCacheManager

    #region Fields private AreaRepository _areaRepository = new AreaRepository(); private ICacheManager ...

  8. Nginx端口的修改

    修改 nginx.conf 文件实现.在 Linux 上该文件的路径为 /usr/local/nginx/conf/nginx.conf,Windows 下 安装目录\conf\nginx.conf. ...

  9. 深入Mysql 导入导出

    mysql常用导出数据命令:1.mysql导出整个数据库  mysqldump -hhostname -uusername -ppassword databasename > backupfil ...

  10. github 坑爹的仓库初始化设置

    一段时间没有使用 github,奇妙地发现自己连仓库都不会建了,汗一个... 话说上次我在 github 上面建了一个仓库,在创建仓库的设置表单中勾上了自动生成 README.md 选项, ok,创建 ...