有了上章【Xamarin+Prism开发详解六:DependencyService与IPlatformInitializer的关系】的基础,现在来理解Plugin开发就简单了。

本文实例代码地址:https://github.com/NewBLife/XamarinDemo/tree/master/Speecher

简介

Plugin其实就是各类相对独立的功能提取出来的Package,一般都不引用Xamarin相关类库,比如上章的Text To Speech功能(Github库地址https://github.com/jamesmontemagno/TextToSpeechPlugin):

xamarin的Plugin有一个专门的统计库【xamarin/XamarinComponents】,目前统计结果如下:

Name Description NuGet Docs & Source Creator
Battery Status Gather battery level, charging status, and type. NuGet GitHub @JamesMontemagno
Barcode Scanner Scan and create barcodes with ZXing.NET.Mobile. NuGet GitHub @Redth
Bluetooth LE Scan and connect to Bluetooth devices. NuGet GitHub @allanritchie911
Calendar Query and modify device calendars NuGet GitHub Caleb Clarke
Compass Access device compass heading. NuGet GitHub @cbartonnh & @JamesMontemagno
Connectivity Get network connectivity info such as type and if connection is available. NuGet GitHub @JamesMontemagno
Cryptography PCL Crypto provides a consistent, portable set of crypto APIs. NuGet GitHub @aarnott
Device Info Properties about device such as OS, Model, and Id. NuGet GitHub @JamesMontemagno
Device Motion Provides access to Accelerometer, Gyroscope, Magnetometer, and Compass. NuGet GitHub @rdelrosario
Embedded Resource Unpack embedded resource cross-platform. NuGet GitHub @JosephHill
External Maps Launch external maps from Lat/Long or Address. NuGet GitHub @JamesMontemagno
File Storage/File System PCL Storage offers cross platform storage APIs. NuGet GitHub @dsplaisted
File Picker Pick and save files. NuGet GitHub @studyxnet
Fingerprint Access Fingerprint sensor on iOS, Android, and Windows. NuGet GitHub @smstuebe
FFImageLoading Image loading with caching, placeholders, transformations and more NuGet GitHub @molinch, @daniel-luberda
Geofencing Monitor regions when user enters/exits. NuGet GitHub @allanritchie911
Geolocator Easily detect GPS location of device. NuGet GitHub @JamesMontemagno
iBeacon & Estimote Range and monitor Bluetooth beacons. NuGet GitHub @allanritchie911
Lamp Access to LED NuGet GitHub @kphillpotts
Local Notifications Show local notifications NuGet GitHub @EdSnider, @JamesMontemagno
Manage Sleep Manage auto sleep/auto lock. NuGet GitHub @molinch0
Media Take or pick photos and videos. NuGet GitHub @JamesMontemagno
Media Manager Playback for Audio. NuGet GitHub @mhvdijk
Messaging Make phone call, send sms, and send e-mail NuGet GitHub @cjlotz
Microsoft Band Connect and communicate with the Microsoft Band from shared code! NuGet GitHub @mattleibow
Mono.Data.Sqlite Add Mono.Data.Sqlite to any Xamarin or Windows .NET app. NuGet GitHub @mattleibow
Permissions Easily check and request runtime permissions. NuGet GitHub @JamesMontemagno
Persistent key-value store Akavache is an asynchronous, persistent (i.e. writes to disk) key-value store. NuGet GitHub @paulcbetts
Portable Razor Lightweight implemenation of ASP.NET MVC APIs for mobile. NuGet GitHub @JosephHill
Push Notifications Cross platform iOS and Android Push Notifications. NuGet GitHub @rdelrosario
Secure Storage Provides secure storage for key value pairs Data NuGet GitHub @sameerIOTApps
Settings Simple & Consistent cross platform settings API. NuGet GitHub @JamesMontemagno
Share Easily share text, links, or open a browser. NuGet GitHub @JamesMontemagno & @Jakob Gürtl
Sockets TCP & UDP Listeners and Clients + UDP multicast. NuGet GitHub @rdavis_au
Speech Recognition Speech to Text. NuGet GitHub @allanritchie911
Text To Speech Talk back text from shared code. NuGet GitHub @JamesMontemagno
Toast A simple way of showing toast/pop-up notifications. NuGet GitHub @AdamPed & @EgorBo
User Dialogs Message box style dialogs. NuGet GitHub @allanritchie911
Version Tracking Track which versions of your app a user has previously installed. NuGet GitHub @ColbyLWilliams
Vibrate Vibrate any device. NuGet GitHub @JamesMontemagno

开发实践

Xamarin为Plugin开发提供了一个Visual Studio模板,通过它你可以快速开发各类Plugin。

1、安装Plugin for Xamarin Templates

2、从Plugin for Xamarin模板新建项目

整体项目结构:

通过模板创建的项目包含三类工程文件:

  • Plugin.功能名(PCL):懒汉式实例创建文件,生成Plugin.功能名.dll。(共享类文件)
  • Plugin.功能名.Abstractions(PCL):接口和Enums的定义,生成Plugin.功能名.Abstractions.dll。
  • Plugin.功能名.平台名(n个):接口实现,生成Plugin.功能名.dll。

3、添加接口

namespace Plugin.Speecher.Abstractions
{
/// <summary>
/// Interface for Speecher
/// </summary>
public interface ISpeecher
{
void Speak(string text);
}
}

4、各个平台接口实现

iOS平台

using AVFoundation;
using Plugin.Speecher.Abstractions; namespace Plugin.Speecher
{
/// <summary>
/// Implementation for Speecher
/// </summary>
public class SpeecherImplementation : ISpeecher
{
public void Speak(string text)
{
var speechSynthesizer = new AVSpeechSynthesizer(); var speechUtterance = new AVSpeechUtterance(text)
{
Rate = AVSpeechUtterance.MaximumSpeechRate / ,
Voice = AVSpeechSynthesisVoice.FromLanguage("en-US"),
Volume = 0.5f,
PitchMultiplier = 1.0f
}; speechSynthesizer.SpeakUtterance(speechUtterance);
}
}
}

Android平台(由于没有Xamarin.Forms,所以这里使用Application.Context)

using Android.App;
using Android.Runtime;
using Android.Speech.Tts;
using Plugin.Speecher.Abstractions;
using System.Collections.Generic; namespace Plugin.Speecher
{
/// <summary>
/// Implementation for Feature
/// </summary>
public class SpeecherImplementation : Java.Lang.Object, ISpeecher, TextToSpeech.IOnInitListener
{
TextToSpeech speaker;
string toSpeak;
public SpeecherImplementation() { } public void Speak(string text)
{
var ctx = Application.Context;
toSpeak = text;
if (speaker == null)
{
speaker = new TextToSpeech(ctx, this);
}
else
{
var p = new Dictionary<string, string>();
speaker.Speak(toSpeak, QueueMode.Flush, p);
}
} public void OnInit([GeneratedEnum] OperationResult status)
{
if (status.Equals(OperationResult.Success))
{
var p = new Dictionary<string, string>();
speaker.Speak(toSpeak, QueueMode.Flush, p);
}
else
{
System.Diagnostics.Debug.WriteLine("was quiet");
}
}
}
}

UWP平台

using Plugin.Speecher.Abstractions;
using System;
using Windows.Media.SpeechSynthesis;
using Windows.UI.Xaml.Controls; namespace Plugin.Speecher
{
/// <summary>
/// Implementation for Feature
/// </summary>
public class SpeecherImplementation : ISpeecher
{
public async void Speak(string text)
{
MediaElement mediaElement = new MediaElement(); var synth = new SpeechSynthesizer();
var stream = await synth.SynthesizeTextToStreamAsync(text);
mediaElement.SetSource(stream, stream.ContentType);
mediaElement.Play();
}
}
}

备注

如果确定一直使用Prism做开发的话,只需要定义接口与接口的实现就可以了。然后在实际项目各个平台的RegisterTypes方法中注册接口到IOC容器,

public void RegisterTypes(IUnityContainer container)
{
    container.RegisterType<ISpeecher, SpeecherImplementation>();
}

使用IOC容器管理对象生存周期,比懒汉式加载更加自由方便。比如在Prism.Forms中只需构造函数添加接口作为参数就可以自动创建对象。

打包并测试

在安装Plugin for Xamarin Templates的时候其实已经安装了另外一个打包用的模板【Plugin for Xamarin NuSpec】,通过它可以快速打包。

1、添加Package配置文件【Speecher.Plugin.nuspec】

默认生成的文件如下,包含所有平台:

<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.3">
<id>Plugin.Speecher</id>
<version>1.0.</version>
<title>Speecher Plugin for Xamarin and Windows</title>
<authors>Your Name</authors>
<owners>Your Name</owners>
<licenseUrl/>
<projectUrl/>
<!--Default Icon, a template can be found: https://raw.githubusercontent.com/jamesmontemagno/Xamarin-Templates/master/Plugins-Templates/icons/plugin_icon.png-->
<iconUrl>https://raw.githubusercontent.com/jamesmontemagno/Xamarin-Templates/master/Plugins-Templates/icons/plugin_icon_nuget.png</iconUrl> <requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>
Long description for your plugin.
</description>
<summary>Short description for your plugin.</summary>
<tags>xamarin, pcl, xam.pcl, plugin, plugin for xamarin, windows phone, winphone, wp8, winrt, android, xamarin.forms, ios</tags>
<dependencies>
<group targetFramework="net">
</group>
<group targetFramework="win">
</group>
<group targetFramework="wp">
</group>
<group targetFramework="wpa">
</group>
<group targetFramework="MonoAndroid">
</group>
<group targetFramework="Xamarin.iOS10">
</group>
<group targetFramework="Xamarin.Mac20">
</group>
<group targetFramework="portable-net45+win+wpa81+wp80">
</group>
<group targetFramework="uap">
</group>
<group targetFramework="dotnet">
</group>
</dependencies>
</metadata>
<files>
<!--Core-->
<file src="Speecher\Plugin.Speecher\bin\Release\Plugin.Speecher.dll" target="lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10+UAP10\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher\bin\Release\Plugin.Speecher.xml" target="lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10+UAP10\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher\bin\Release\Plugin.Speecher.pdb" target="lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10+UAP10\Plugin.Speecher.pdb" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10+UAP10\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10+UAP10\Plugin.Speecher.Abstractions.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.pdb" target="lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10+UAP10\Plugin.Speecher.Abstractions.pdb" /> <!--dotnet-->
<file src="Speecher\Plugin.Speecher\bin\Release\Plugin.Speecher.dll" target="lib\dotnet\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher\bin\Release\Plugin.Speecher.xml" target="lib\dotnet\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher\bin\Release\Plugin.Speecher.pdb" target="lib\dotnet\Plugin.Speecher.pdb" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\dotnet\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\dotnet\Plugin.Speecher.Abstractions.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.pdb" target="lib\dotnet\Plugin.Speecher.Abstractions.pdb" /> <!--Win Phone Silverlight-->
<file src="Speecher\Plugin.Speecher.WindowsPhone8\bin\Release\Plugin.Speecher.dll" target="lib\wp8\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher.WindowsPhone8\bin\Release\Plugin.Speecher.xml" target="lib\wp8\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher.WindowsPhone8\bin\Release\Plugin.Speecher.pdb" target="lib\wp8\Plugin.Speecher.pdb" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\wp8\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\wp8\Plugin.Speecher.Abstractions.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.pdb" target="lib\wp8\Plugin.Speecher.Abstractions.pdb" /> <!--Win Phone -->
<file src="Speecher\Plugin.Speecher.WindowsPhone81\bin\Release\Plugin.Speecher.dll" target="lib\wpa81\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher.WindowsPhone81\bin\Release\Plugin.Speecher.xml" target="lib\wpa81\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher.WindowsPhone81\bin\Release\Plugin.Speecher.pdb" target="lib\wpa81\Plugin.Speecher.pdb" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\wpa81\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\wpa81\Plugin.Speecher.Abstractions.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.pdb" target="lib\wpa81\Plugin.Speecher.Abstractions.pdb" /> <!--WinStore-->
<file src="Speecher\Plugin.Speecher.WindowsStore\bin\Release\Plugin.Speecher.dll" target="lib\win8\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher.WindowsStore\bin\Release\Plugin.Speecher.xml" target="lib\win8\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher.WindowsStore\bin\Release\Plugin.Speecher.pdb" target="lib\win8\Plugin.Speecher.pdb" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\win8\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\win8\Plugin.Speecher.Abstractions.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.pdb" target="lib\win8\Plugin.Speecher.Abstractions.pdb" /> <!--Xamarin.Android-->
<file src="Speecher\Plugin.Speecher.Android\bin\Release\Plugin.Speecher.dll" target="lib\MonoAndroid10\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher.Android\bin\Release\Plugin.Speecher.xml" target="lib\MonoAndroid10\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher.Android\bin\Release\Plugin.Speecher.pdb" target="lib\MonoAndroid10\Plugin.Speecher.pdb" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\MonoAndroid10\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\MonoAndroid10\Plugin.Speecher.Abstractions.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.pdb" target="lib\MonoAndroid10\Plugin.Speecher.Abstractions.pdb" /> <!--Xamarin.iOS-->
<file src="Speecher\Plugin.Speecher.iOS\bin\iPhone\Release\Plugin.Speecher.dll" target="lib\Xamarin.iOS10\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher.iOS\bin\iPhone\Release\Plugin.Speecher.xml" target="lib\Xamarin.iOS10\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\Xamarin.iOS10\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\Xamarin.iOS10\Plugin.Speecher.Abstractions.xml" /> <!--uap-->
<file src="Speecher\Plugin.Speecher.UWP\bin\Release\Plugin.Speecher.dll" target="lib\UAP10\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher.UWP\bin\Release\Plugin.Speecher.xml" target="lib\UAP10\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher.UWP\bin\Release\Plugin.Speecher.pdb" target="lib\UAP10\Plugin.Speecher.pdb" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\UAP10\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\UAP10\Plugin.Speecher.Abstractions.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.pdb" target="lib\UAP10\Plugin.Speecher.Abstractions.pdb" /> <!--Xamarin.Mac
<file src="Speecher\Plugin.Speecher.Mac\bin\iPhone\Release\Plugin.Speecher.dll" target="lib\Xamarin.Mac20\Plugin.Speecher.dll" />
<file src="Speecher\Plugin.Speecher.Mac\bin\iPhone\Release\Plugin.Speecher.xml" target="lib\Xamarin.Mac20\Plugin.Speecher.xml" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.dll" target="lib\Xamarin.Mac20\Plugin.Speecher.Abstractions.dll" />
<file src="Speecher\Plugin.Speecher.Abstractions\bin\Release\Plugin.Speecher.Abstractions.xml" target="lib\Xamarin.Mac20\Plugin.Speecher.Abstractions.xml" />
-->
</files>
</package>
  • 由于只正对iOS,Android,UWP三个平台,其他的配置都删除掉
  • 固定文件名用*代替

修改后的文件如下:

<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata minClientVersion="2.8.3">
<id>Plugin.Speecher</id>
<version>1.0.</version>
<title>Speecher Plugin for Xamarin and Windows</title>
<authors>NewBlifes</authors>
<owners>NewBlifes</owners>
<iconUrl>https://github.com/NewBLife/NewBlife.Core/blob/master/logo.png</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>
Text to speech plugin.
</description>
<summary>Text to speech plugin.</summary>
<tags>xamarin, pcl, xam.pcl, plugin, plugin for xamarin, windows phone, UWP, android, xamarin.forms, ios</tags>
<dependencies>
<group targetFramework="MonoAndroid">
</group>
<group targetFramework="Xamarin.iOS10">
</group>
<group targetFramework="portable-net45+win+wpa81+wp80">
</group>
<group targetFramework="uap">
</group>
</dependencies>
</metadata>
<files>
<!--Core-->
<file src="Speecher\Plugin.Speecher\bin\Release\Plugin.Speecher.*" target="lib\portable-net45+wp8+wpa81+win8+MonoAndroid10+MonoTouch10+Xamarin.iOS10+UAP10\" /> <!--Xamarin.Android-->
<file src="Speecher\Plugin.Speecher.Android\bin\Release\Plugin.Speecher.*" target="lib\MonoAndroid10\" /> <!--Xamarin.iOS-->
<file src="Speecher\Plugin.Speecher.iOS\bin\iPhone\Release\Plugin.Speecher.*" target="lib\Xamarin.iOS10\" /> <!--uap-->
<file src="Speecher\Plugin.Speecher.UWP\bin\Release\Plugin.Speecher.*" target="lib\UAP10\" /> </files>
</package>

2、编译解决方案的Release版本,使用【nuget pack】命令打包

如果没有Nuget的命令行工具记得安装。

3、测试

添加本地包路径

创建测试项目,添加Package引用

测试代码

using Plugin.Speecher;
using Prism.Commands;
using Prism.Mvvm; namespace SpeecherTest.ViewModels
{
public class MainPageViewModel : BindableBase
{
private string _speakText;
public string SpeakText
{
get { return _speakText; }
set
{
SetProperty(ref _speakText, value);
}
} public MainPageViewModel()
{
} public DelegateCommand SpeakCommand => new DelegateCommand(
() =>
{
CrossSpeecher.Current.Speak(SpeakText);
},
() => !string.IsNullOrEmpty(SpeakText)).ObservesProperty(() => this.SpeakText);
}
}

总结

通过使用Plugin For xamarin模块来开发Plugin简单又快速,你只需要关注真正的逻辑就可以。

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    由于暂时不会深入接触NLP相关领域,所以本章的内容就不过多涉及了,以后会进行学习,应该. Word2Vec又称Word Embeddings,中文称为"词向量"."词嵌入 ...

  3. Java中如何设置表格处于不可编辑状态

    代码片段如下: 这样的话就可以将表格设置为不可编辑状态

  4. mybatis的jdbcType和javaType、oracle,MySQL的对应类型

    JdbcType介绍 数据库列字段都是有类型的,不同的数据库有不同的类型.为了表示这些数据类型,Java源码是采用枚举来定义的: public enum JDBCType implements SQL ...

  5. Web 安全漏洞之 XSS 攻击

    什么是 XSS 攻击 XSS(Cross-Site Scripting)又称跨站脚本,XSS的重点不在于跨站点,而是在于脚本的执行.XSS是一种经常出现在 Web 应用程序中的计算机安全漏洞,是由于 ...

  6. 6、什么是TypeScript、TypeScript的安装、转换为.js文件

    1.什么是TypeScript (本人用自己的理解梳理了一下,不代表官方意见) TypeScript:Type+ECMAScript6 TypeScript是一种预处理编程语言,遵循es6标准规范,在 ...

  7. mysql5.5大数据量下表结构升级

    升级一张4万多行(增加一个字段),且包含blob字段的表(blob字段包含100KB左右的数据),运行alter语句:ALTER TABLE `imgdetail` ADD COLUMN  `uplo ...

  8. Python—字符编码转换、函数基本操作

    字符编码转换 函数 #声明文件编码,格式如下: #-*- coding:utf-8 -*- 注意此处只是声明了文件编码格式,python的默认编码还是unicode 字符编码转换: import sy ...

  9. H5离线缓存技术

      HTML5提供了很多新的功能以及相应的接口,离线存储就是其中的一个,离线存储可以将站点的一些文件存储在本地,在没有网络的时候还是可以访问到以缓存的对应的站点页面,其中这些文件可以包括html,js ...

  10. 注册Activity

    <activity android:name=".类名"                               android:label="@string/ ...