6.Type and Member Basics
1.The Different Kinds of Type Members
1.Constants:a symbol that identifies a never-changing data value.Constants are always associated with a type, not an instance of a type. Logically, constants are always static members
2.Fields:represents a read-only or read/write data value.encourage you to make fields private so that the state of the type or object can’t be corrupted by code outside of the defining type.
A field can be static, in which case the field is considered part of the type’s state
A field can also be instance (nonstatic), in which case it’s considered part of an object’s state.
3.Instance constructors:initialize a new object’s instance fields to a good initial state.
4.Type constructors:initialize a type’s static fields to a good initial state
5.Methods:
a function that performs operations that change or query the state of a type (static method) or an object (instance method).
Methods typically read and write to the fields of the type or object
6.Operator overloads:is a method that defines how an object should be manipulated when certain operators are applied to the object.
Because not all programming languages support operator overloading, operator overload methods are not part of the Common Language Specification (CLS).
7.Conversion operators:is a method that defines how to implicitly or explicitly cast or convert an object from one type to another type.
8.Properties:is a mechanism that allows a simple, field-like syntax for setting or querying part of the logical state of a type (static property) or object (instance property) while ensuring that the state doesn’t become corrupt.
Properties can be parameterless (very common) or parameterful (fairly uncommon but used frequently with collection classes).
9.Events:Events are usually raised in response to a state change occurring in the type or object offering the event.
An event consists of two methods that allow static or instance methods to register and unregister interest in the event.events typically use a delegate field to maintain the set of registered methods.
A static event is a mechanism that allows a type to send a notification to one or more static or instance methods;An instance (nonstatic) event is a mechanism that allows an object to send a notification to one or more static or instance methods.
10.Types: A type can define other types nested within it.used to break a large, complex type down into smaller building blocks to simplify the implementation.
compile the type just defined and examine the metadata in ILDasm.exe
metadata:
1.it enables the seamless integration of languages, types, and objects.
regardless of the source programming language you useuse, and this feature is what makes the CLR a common language run time.
The metadata is the common information that all languages produce and consume, enabling code in one programming language to seamlessly access code written in a completely different programming language
2.is the key to the whole Microsoft .NET Framework development platform;
This common metadata format:is used by the CLR, which determines how constants, fields, constructors, methods, properties, and events all behave at run time.
2.Type Visibility
1.public:A public type is visible to all code within the defining assembly as well as all code written in other assemblies
2.internal:An internal type is visible to all code within the defining assembly, and the type is not visible to code written in other assemblies.
If you do not explicitly specify either of these when you define a type, the C# compiler sets the type’s visibility to internal (the more restrictive of the two).
Friend Assemblies:
question:In order for TeamB’s assembly to use TeamA’s types, TeamA must define all of their utility types as public. However, this means that their types are publicly visible to any and all assemblies; developers in another company could write code that uses the public utility types, and this is not desirable.
answer:The CLR and C# support this via friend assemblies.
1.is a way for TeamA to define their types as internal while still allowing TeamB to access the types.
2.is also useful when you want to have one assembly containing code that performs unit tests against the internal types within another assembly.
how?
it can indicate other assemblies it considers “friends” by using the InternalsVisibleTo attribute defined in the System.Runtime.CompilerServices namespace.
The attribute has a string parameter that identifies the friend assembly’s name and public key (the string you pass to the attribute must not include a version, culture, or processor architecture). Note that friend assemblies can access all of an assembly’s internal types as well as these type’s internal members.
1.the C# compiler requires you to use the /out:<file> compiler switch when compiling the friend assembly (the assembly that does not contain the InternalsVisibleTo attribute).
The switch is required because the compiler needs to know the name of the assembly being compiled in order to determine if the resulting assembly should be considered a friend assembly
You would think that the C# compiler could determine this on its own because it normally determines the output file name on its own; however, the compiler doesn’t decide on an output file name until it is finished compiling the code.
So requiring the /out:<file> compiler switch improves the performance of compiling significantly.
2.if you are compiling a module (as opposed to an assembly) using C#’s /t:module switch, and this module is going to become part of a friend assembly, you need to compile the module by using the C# compiler’s /moduleassemblyname:<string> switch as well. This tells the compiler what assembly the module will be a part of so the compiler can allow code in the module to access the other assembly’s internal types.
3.Member Accessibility
indicates which members can be legally accessed from referent code.
how?
1.The CLR defines the set of possible accessibility modifiers, but each programming language chooses the syntax and term it wants developers to use when applying the accessibility to a member.
2.for any member to be accessible, it must be defined in a type that is visible.
For example,if AssemblyA defines an internal type with a public method, code in AssemblyB cannot call the public method because the internal type is not visible to AssemblyB.
compiling?
1.the language compiler is responsible for checking that the code is referencing types and members correctly(emitting the appropriate error message)
2.the just-in-time (JIT) compiler also ensures that references to fields and methods are legal when compiling IL code into native CPU instructions at run time.(FieldAccessException,MethodAccessException)
Verifying the IL code ensures that a referenced member’s accessibility is properly honored at run time.
In C#, if you do not explicitly declare a member’s accessibility, the compiler usually (but not always) defaults to selecting private (the most restrictive of them all). The CLR requires that all members of an interface type be public.
When a derived type is overriding a member defined in its base type, the C# compiler requires that the original member and the overriding member have the same accessibility.
However, this is a C# restriction, not a CLR restriction.
When deriving from a base class, the CLR allows a member’s accessibility to become less restrictive but not more restrictive.The reason a class cannot make a base class method more restricted is because a user of the derived class could always cast to the base type and gain access to the base class’s method. If the CLR allowed the derived type’s method to be less accessible, it would be making a claim that was not enforceable.
4.Static Classes
There are certain classes that are never intended to be instantiated.C# allows you to define non-instantiable classes by using the C# static keyword
特点:
1.These classes have only static members and
2.the classes exist simply as a way to group a set of related members together
使用范围:
This keyword can be applied only to classes, not structures (value types)
because the CLR always allows value types to be instantiated and there is no way to stop or prevent this.
restrictions:
1.The class must be derived directly from System.Object
because deriving from any other base class makes no sense
because inheritance applies only to objects, and you cannot create an instance of a static class.
2.The class must not implement any interfaces
because interface methods are callable only when using an instance of a class.
3.The class must define only static members (fields, methods, properties, and events).
Any instance members cause the compiler to generate an error.
4.The class cannot be used as a field, method parameter, or local variable
because all of these would indicate a variable that refers to an instance, and this is not allowed.
If the compiler detects any of these uses, the compiler issues an error.
compile the code above into a library (DLL) assembly and look at the result by using ILDasm.exe:
1.defining a class by using the static keyword causes the C# compiler to make the class both abstract and sealed
2.the compiler will not emit an instance constructor method into the type.
Notice that there is no instance constructor (.ctor) method shown.
5.Partial Classes, Structures, and Interfaces
The partial keyword : the C# compiler that the source code for a single class, structure, or interface definition may span one or
more source code files.
the compiler combines all of a type’s partials together at compile time; the CLR always works on complete type definitions.
why use it?
1.Source control
Suppose a type’s definition consists of a lot of source code, and a programmer checks it out of source control to make changes.No other programmer will be able to modify the type at the same time without doing a merge later.
Using the partial keyword allows you to split the code for the type across multiple source code files, each of which can be checked out individually so that multiple programmers can edit the type at the same time.
2.Splitting a class, structure, or interface into distinct logical units within a single file
create a single type that provides multiple features so that the type can provide a complete solution.
To simplify my implementation, sometimes declare the same partial type repeatedly within a single source code file.
(1)in each part of the partial type, implement one feature with all its fields, methods, properties, events, and so on. This allows to easily see all the members that provide a single feature grouped together, which simplifies my coding.
(2) can easily comment out a part of the partial type to remove a whole feature from the type and replace it with another implementation
3.Code spitters
Starting with Visual Studio 2005, when you create a new form, user control, and so on, Visual Studio creates two source code files: one for your code and the other for the code generated by the designer.
Because the designer code is in a separate file, you’ll be far less likely to accidentally edit it.
how use it?
1.The partial keyword is applied to the types in all files.
2.all of the source code files for the type must use the same programming language, and they must all be compiled together as a single compilation unit.
When the files are compiled together, the compiler combines the code to produce one type that is in the resulting .exe or .dll assembly file (or .netmodule module file).
the partial types feature is completely implemented by the C# compiler; the CLR knows nothing about partial types at all.
6.Components, Polymorphism, and Versioning
question:software is much more complex and users demand.it is no longer feasible or even cost effective for application developers to write all of the code necessary for their application to work the way users expect. Today, applications consist of code produced by many different companies
answer:This code is stitched together using an object-oriented paradigm.
Component Software Programming (CSP) :
is OOP brought to this level.
a big part of CSP has to do with versioning().
attributes of a component:
1.A component (an assembly in the .NET Framework) has the feeling of being “published".
2.has an identity (a name, version, culture, and public key).
3.forever maintains its identity (the code in an assembly is never statically linked into another assembly; .NET always uses dynamic linking).
4.A component clearly indicates the components it depends upon (reference metadata tables).
5.should document its classes and members.
C# offers this by allowing in-source Extensible Markup Language (XML) documentation along with the compiler’s /doc commandline switch.
6.must specify the security permissions it requires. The CLR’s code access security (CAS) facilities enable this.
7.A component publishes an interface (object model) that won’t change for any servicings.
servicing is a new version of a component whose intention is to be backward compatible with the original version of the component.
a servicing version includes bug fixes, security patches, and possibly some small feature enhancements.
But a servicing cannot require any new dependencies or any additional security permissions.
component versioning:
a version number consists: a major part, a minor part, a build part, and a revision part.
1.The major/minor parts are typically used to represent a consistent and stable feature set for an assembly ;
has significant changes to it,and is therefore not intended to be backward compatible with the original assembly,
2.the build/revision parts are typically used to represent a servicing of this assembly’s feature set.
This indicates that the assembly is a servicing whose intention is to be backward compatible with the original component(fix a bug)
Unfortunately, the CLR doesn’t treat version numbers this way. Today, the CLR treats a version number as an opaque value, and if an assembly depends on version 1.2.3.4 of another assembly, the CLR tries to load version 1.2.3.4 only (unless a binding redirection is in place).
question:how use version numbers to update a component’s identity to reflect a new version
answer:some of the features offered by the CLR and programming languages (such as C#) that allow developers to write code that is resilient to changes that may be occurring in components that they are using.
C# offers five keywords that you can apply to types and/or type members that impact component versioning. These keywords map directly to features supported in the CLR to support component versioning
Versioning issues:
if the base class versions (changes) underneath the derived class, the behavior of the derived class changes as well, probably in a way that causes the class to behave improperly.
This is particularly true in polymorphism scenarios in which a derived type overrides virtual methods defined by a base type.
7.How the CLR Calls Virtual Methods, Properties, and Events
Properties and events are actually implemented as methods.
Methods:
1.performs some operation on the type (static methods) or an instance of the type (nonstatic methods).
2.have a name, a signature, and a return type (that may be void)
3.The CLR allows a type to define multiple methods with the same name as long as each method has a different set of parameters or a different return type
how compile?
1.When the compiler compiles this code.the compiler emits three entries in the resulting assembly’s method definition table. Each entry has flags set indicating if the method is instance, virtual, or static.
2.When code is written to call any of these methods, the compiler emitting the calling code examines the method definition’s flags to determine how to emit the proper IL code so that the call is made correctly
two IL instructions for calling a method:
1.The call IL instruction can be used to call static, instance, and virtual methods.
When the call instruction is used to call a static method, you must specify the type that defines the method that the CLR should call.
When the call instruction is used to call an instance or virtual method, you must specify a variable that refers to an object. The call instruction assumes that this variable is not null.
In other words, the type of the variable itself indicates which type defines the method that the CLR should call. If the variable’s type doesn’t define the method, base types are checked for a matching method
The call instruction is frequently used to call a virtual method nonvirtually.
2.The callvirt IL instruction can be used to call instance and virtual methods, not static methods.
When the callvirt instruction is used to call an instance or virtual method, you must specify a variable that refers to an object.
When the callvirt IL instruction is used to call a nonvirtual instance method, the type of the variable indicates which type defines the method that the CLR should call.
When the callvirt IL instruction is used to call a virtual instance method, the CLR discovers the actual type of the object being used to make the call and then calls the method polymorphically.
In order to determine the type, the variable being used to make the call must not be null. In other words, when compiling this call, the JIT compiler generates code that verifies that the variable’s value is not null. If it is null, the callvirt instruction causes the CLR to throw a NullReferenceException. This additional check means that the callvirt IL instruction executes slightly more slowly than the call instruction.
Note that this null check is performed even when the callvirt instruction is used to call a
nonvirtual instance method.
使用:
1.why didn’t the C# compiler simply emit the call instruction instead callvirt IL?
the C# team decided that the JIT compiler should generate code to verify that the object being used to make the call is not null
using System;
public sealed class Program {
public Int32 GetFive() { return 5; }
public static void Main() {
Program p = null;
Int32 x = p.GetFive(); // In C#, NullReferenceException is thrown
}
}
because the C# compiler emits a callvirt instruction instead of a call instruction, the preceding code will end up throwing the NullReferenceException.
2.If you define a method as nonvirtual, you should never change the method to virtual in the future.
The reason is because some compilers will call the nonvirtual method by using the call instruction instead of the callvirt instruction.
If the method changes from nonvirtual to virtual and the referencing code is not recompiled, the virtual method will be called nonvirtually, causing the application to produce unpredictable behavior.
If the referencing code is written in C#, this is not a problem, because C# calls all instance methods by using callvirt.
But this could be a problem if the referencing code was written using a different programming language.
3.Sometimes, the compiler will use a call instruction to call a virtual method instead of using a callvirt instruction.
When calling base.ToString (a virtual method), the C# compiler emits a call instruction to ensure that the ToString method in the base type is called nonvirtually.
because if ToString were called virtually, the call would execute recursively until the thread’s stack overflowed, which obviously is not desired.
4.Compilers tend to use the call instruction when calling methods defined by a value type.
because value types are sealed.This implies that there can be no polymorphism even for their virtual methods,which causes the performance of the call to be faster
the nature of a value type instance guarantees it can never be null, so a NullReferenceException will never be thrown.
call a value type’s virtual method virtually, the CLR would need to have a reference to the value type’s type object in order to refer to the method table within it. This requires boxing the value type. Boxing puts more pressure on the heap, forcing more frequent garbage collections and hurting performance.
6.Regardless of whether call or callvirt is used to call an instance or virtual method, these methods always receive a hidden this argument as the method’s first parameter. The this argument refers to the object being operated on.
建议:
1.When designing a type, you should try to minimize the number of virtual methods you define.
1.calling a virtual method is slower than calling a nonvirtual method.
2.virtual methods cannot be inlined by the JIT compiler, which further hurts performance.
3.virtual methods make versioning of components more brittle
4.when defining a base type, it is common to offer a set of convenience overloaded methods. If you want these methods to be polymorphic, the best thing to do is to make the most complex method virtual and leave all of the convenience overloaded methods nonvirtual.
8.Using Type Visibility and Member Accessibility Intelligently
question:
applications are composed of types defined in multiple assemblies produced by various companies.
1.the developer has little control over the components he or she is using and the types defined within those components.
2. The developer typically doesn’t have access to the source code (and probably doesn’t even know what programming language was used to create the component), and components tend to version with different schedules.
3.due to polymorphism and protected members, a base class developer must trust the code written by the derived class developer.And, of course, the developer of a derived class must trust the code that he is inheriting from a base class
how to design a type with these issues in mind?
answer:
1.When defining a class.
I always explicitly make it sealed unless I truly intend for the class to be a base class that allows specialization by derived classes. this is the opposite of what C# and many other compilers default to today.
I also default to making the class internal unless I want the class to be publicly exposed outside of my assembly. Fortunately,if you do not explicitly indicate a type’s visibility, the C# compiler defaults to internal.
If I really feel that it is important to define a class that others can derive but I do not want to allow specialization,I will simulate creating a closed class by using the above technique of sealing the virtual methods that my class inherits.
2.Inside the class.I always define my data fields as private and I never waver on this. Fortunately,C# does default to making fields private.
Exposing state is the easiest way to get into problems, have your object behave unpredictably,and open potential security holes.
This is true even if you just declare some fields as internal. Even within a single assembly, it is too hard to track all code that references a field.
especially if several developers are writing code that gets compiled into the same assembly.
3.Inside the class, I always define my methods, properties, and events as private and nonvirtual.Fortunately, C# defaults to this as well.
Certainly, I’ll make a method, property, or event public to expose some functionality from the type.
I try to avoid making any of these members protected or internal, because this would be exposing my type to some potential vulnerability.
However, I would sooner make a member protected or internal than I would make a member virtual because a virtual member gives up a lot of control and really relies on the proper behavior of the derived class.
4.There is an old OOP adage that goes like this: when things get too complicated, make more types.
When an implementation of some algorithm starts to get complicated, I define helper types that encapsulate discrete pieces of functionality.
If I’m defining these helper types for use by a single über-type, I’ll define the helper types nested within the über-type. This allows for scoping and also allows the code in the nested, helper type to reference the private members defined in the über-type.
However, there is a design guideline rule, enforced by the Code Analysis tool (FxCopCmd.exe) in Visual Studio, which indicates that publicly exposed nested types should be defined at file or assembly scope and not be defined within another type.
This rule exists because some developers find the syntax for referencing nested types cumbersome.I appreciate this rule, and I never define public nested types.
question:why a sealed class is better than an unsealed class?
answer:
1.Versioning
When a class is originally sealed, it can change to unsealed in the future without breaking compatibility. However, after a class is unsealed, you can never change it to sealed in the future as this would break all derived classes
if the unsealed class defines any unsealed virtual methods, ordering of the virtual method calls must be maintained with new versions or there is the potential of breaking derived types in the future.
2.Performance
calling a virtual method doesn’t perform as well as calling a nonvirtual method because the CLR must look up the type of the object at run time in order to determine which type defines the method to call.
However, if the JIT compiler sees a call to a virtual method using a sealed type, the JIT compiler can produce more efficient code by calling the method nonvirtually. It can do this because it knows there can’t possibly be a derived class if the class is sealed.
3.Security and predictability
A class must protect its own state and not allow itself to ever become corrupted.
When a class is unsealed, a derived class can access and manipulate the base class’s state if any data fields or methods that internally manipulate fields are accessible and not private.
a virtual method can be overridden by a derived class, and the derived class can decide whether to call the base class’s implementation.
By making a method,property, or event virtual, the base class is giving up some control over its behavior and its state. Unless carefully thought out, this can cause the object to behave unpredictably, and it opens up potential security holes.
Occasionally,developers want to create a class derived from an existing type in order to attach some additional fields or state information for their application’s own use.
In fact, they may even want to define some helper or convenience methods on the derived type to manipulate these additional fields.
Although the CLR offers no mechanism to extend an already-built type with helper methods or fields, you can simulate helper methods by using C#’s extension methods and you can simulate tacking state onto an object by using the ConditionalWeakTable class.
9.Dealing with Virtual Methods When Versioning Types
other versioning issues cause source code compatibility problems.you must be very careful when adding or modifying members of a type if that type is used as a base type.
warning CS0108: 'CompanyB.BetterPhone.Dial()' hides inherited member 'CompanyA.Phone.Dial()'.
It’s a very nice feature of the compiler to warn you of this potential semantic mismatch.
quesion:how to remove the warning by adding the new keyword before the definition of Dial in the BetterPhone class?
answer:Use the new keyword if hiding was intended
The call to Dial is calling the new Dial method defined by BetterPhone.
warning CS0114: 'CompanyB.BetterPhone.EstablishConnection()' hides inherited member 'CompanyA. Phone.EstablishConnection()'. To make the current member override that implementation, add the override keyword. Otherwise, add the new keyword.
the new keyword tells the compiler to emit metadata, making it clear to the CLR that BetterPhone’s EstablishConnection method is intended to be treated as a new function. that is introduced by the BetterPhone type. The CLR will know that there is no relationship between Phone’s and BetterPhone’s methods.
Phone’s Dial method calls EstablishConnection, but because BetterPhone’s EstablishConnection is marked with new, BetterPhone’s EstablishConnection method isn’t considered an override of Phone’s virtual EstablishConnection method. As a result, Phone’s Dial method calls Phone’s EstablishConnection method—this is the expected behavior.
建议:
if changing the method name causes only moderate updates in the source code, you should change the name of the methods so the two different meanings of Dial and EstablishConnection don’t confuse other developers.
警告:
If the compiler treated methods as overrides by default (as a native C++ compiler does), the developer of BetterPhone couldn’t use the method names Dial and EstablishConnection.
This would most likely cause a ripple effect of changes throughout the entire source code base, breaking source and binary compatibility.
This type of pervasive change is undesirable, especially in any moderate-to-large project.
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