含极角序排序模板。
 
Space Ant
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 5334   Accepted: 3312

Description

The most exciting space discovery occurred at the end of the 20th century. In 1999, scientists traced down an ant-like creature in the planet Y1999 and called it M11. It has only one eye on the left side of its head and just three feet all on the right side of its body and suffers from three walking limitations: 
  1. It can not turn right due to its special body structure.
  2. It leaves a red path while walking.
  3. It hates to pass over a previously red colored path, and never does that.

The pictures transmitted by the Discovery space ship depicts that plants in the Y1999 grow in special points on the planet. Analysis of several thousands of the pictures have resulted in discovering a magic coordinate system governing the grow points of the plants. In this coordinate system with x and y axes, no two plants share the same x or y
An M11 needs to eat exactly one plant in each day to stay alive. When it eats one plant, it remains there for the rest of the day with no move. Next day, it looks for another plant to go there and eat it. If it can not reach any other plant it dies by the end of the day. Notice that it can reach a plant in any distance. 
The problem is to find a path for an M11 to let it live longest. 
Input is a set of (x, y) coordinates of plants. Suppose A with the coordinates (xA, yA) is the plant with the least y-coordinate. M11 starts from point (0,yA) heading towards plant A. Notice that the solution path should not cross itself and all of the turns should be counter-clockwise. Also note that the solution may visit more than two plants located on a same straight line. 

Input

The first line of the input is M, the number of test cases to be solved (1 <= M <= 10). For each test case, the first line is N, the number of plants in that test case (1 <= N <= 50), followed by N lines for each plant data. Each plant data consists of three integers: the first number is the unique plant index (1..N), followed by two positive integers x and y representing the coordinates of the plant. Plants are sorted by the increasing order on their indices in the input file. Suppose that the values of coordinates are at most 100.

Output

Output should have one separate line for the solution of each test case. A solution is the number of plants on the solution path, followed by the indices of visiting plants in the path in the order of their visits.

Sample Input

2
10
1 4 5
2 9 8
3 5 9
4 1 7
5 3 2
6 6 3
7 10 10
8 8 1
9 2 4
10 7 6
14
1 6 11
2 11 9
3 8 7
4 12 8
5 9 20
6 3 2
7 1 6
8 2 13
9 15 1
10 14 17
11 13 19
12 5 18
13 7 3
14 10 16

Sample Output

10 8 7 3 4 9 5 6 2 1 10
14 9 10 11 5 12 8 7 6 13 4 14 1 3 2

Source

题意:

给定n个点,一只蚂蚁只能按逆时针方向走。问最多走多少点,已经走的顺序。

思路:

很显然每次选的都是极角序最小的。

所以每走一个点就按极角序排个序,选最近的。排序的时候前面走过的就不用走了。

第一次要swap,之后就不用了,因为一定程度已经有序了。每次正好选的都是下一个。

很多地方说的凸包,好吧我没想出来怎么就凸包了.....【太菜了】

 #include <iostream>
#include <set>
#include <cmath>
#include <stdio.h>
#include <cstring>
#include <algorithm>
#include <vector>
#include <queue>
#include <map>
//#include <bits/stdc++.h>
using namespace std;
typedef long long LL;
#define inf 0x7f7f7f7f int n, m, now;
const int maxn = ;
struct node{
int x, y, id;
}point[maxn];
int xmult(int x1, int y1, int x2, int y2, int x3, int y3)
{
return (x2 - x1) * (y3 - y1) - (x3 - x1) * (y2 - y1);
} int distance(node p1, node p2)
{
return (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y);
} void swap(node &a, node &b)
{
node t = a;
a = b;
b = t;
} bool cmp (const node& a, const node& b)
{
int k = xmult(point[now].x, point[now].y, a.x, a.y, b.x, b.y);
if(k > ){
return ;
}
else if(k == ){
if( abs(point[now].x-a.x)<abs(point[now].x-b.x) )
return ;
if( abs(point[now].y-a.y)<abs(point[now].y-b.y) )
return ;
}
return ;
} int order[maxn];
bool vis[maxn];
int main()
{
scanf("%d", &m);
while(m--){
scanf("%d", &n);
now = ;
memset(vis, , sizeof(vis));
for(int i = ; i <= n; i++){
scanf("%d%d%d", &point[i].id, &point[i].x, &point[i].y);
//point[i].id = i;
if(point[i].y < point[now].y){
swap(point[now], point[i]);
}
} int cnt = ;
order[cnt] = point[now].id;
//vis[mid] = true;
while(cnt < n){
//node now = point[order[cnt]];
//swap(point[order[cnt]], point[1]);
//point[0] = point[order[cnt]];
sort(point + now + , point + n + , cmp);
order[++cnt] = point[++now].id;
} printf("%d", n);
for(int i = ; i <= cnt; i++){
printf(" %d", order[i]);
}
printf("\n");
}
return ;
}

poj1696 Space Ant【计算几何】的更多相关文章

  1. poj1696 Space Ant

    地址: 题目: Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 4295   Accepted: 2697 ...

  2. POJ-1696 Space Ant 凸包版花式水过!

                                                         Space Ant 明天早上最后一科毛概了,竟然毫无复习之意,沉迷刷题无法自拔~~ 题意:说实 ...

  3. poj 1696:Space Ant(计算几何,凸包变种,极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2876   Accepted: 1839 Descrip ...

  4. poj 1696 Space Ant (极角排序)

    链接:http://poj.org/problem?id=1696 Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissi ...

  5. POJ 1696 Space Ant(极角排序)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 2489   Accepted: 1567 Descrip ...

  6. poj 1696 Space Ant(模拟+叉积)

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3840   Accepted: 2397 Descrip ...

  7. POJ 1696 Space Ant 卷包裹法

    Space Ant Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 3316   Accepted: 2118 Descrip ...

  8. POJ 1696 Space Ant(点积的应用)

    Space Ant 大意:有一仅仅蚂蚁,每次都仅仅向当前方向的左边走,问蚂蚁走遍全部的点的顺序输出.開始的点是纵坐标最小的那个点,開始的方向是開始点的x轴正方向. 思路:从開始点開始,每次找剩下的点中 ...

  9. Space Ant

    Space Ant The most exciting space discovery occurred at the end of the 20th century. In 1999, scient ...

随机推荐

  1. HTML5标签canvas图像处理

    摘要: canvas可以读取图片后,使用drawImage方法在画布内进行重绘.本文介绍canvas的图像处理 drawImage drawImage() 方法在画布上绘制图像.画布或视频.drawI ...

  2. windows 7 64位出现Oracle中文乱码

    提示oracle客户端无法连接指定字符 安装好客户端之后,如图 将数据库dbhome_1中的network文件夹全部复制到客户端,如图 然后在设置环境变量:F:\app\Administrator\p ...

  3. WCF+Nhibernate循环引用导致序列化的问题

    WCF+Nhibernate 在查询中只要涉及到表关联,都会存在一个循环引用而导致客户端不能反序列化的问题. 解决的办法: 1.多对一关联中,设置lazy="false". 2.一 ...

  4. Android反编译工具介绍与简单实用方法

    Android反编译的目的无非就是为了看到APK的xml.资源和代码: 得到代码的方式:直接解压APK文件 --> 得到classes.dex文件 --> 使用 dex2jar class ...

  5. struts开发&lt;struts中的參数传递.三&gt;

    不说废话,直接上干货 1.通过set和get传递參数 添加username 和password两个属性并添加set和get方法 package fzl.user.struts.demo; import ...

  6. Hibernate_day03讲义_使用Hibernate完成一对多的关系映射并操作

  7. bat批处理设置静态、动态、ping、查看网络配置

    @echo off :startIP set /p source=S or D or C or P or E: echo source:%source% if /i "%source%&qu ...

  8. 7 -- Spring的基本用法 -- 8... 抽象Bean与子Bean;Bean继承与Java继承的区别;容器中的工厂Bean;获得Bean本身的id;强制初始化Bean

    7.8 深入理解容器中的Bean 7.8.1 抽象Bean与子Bean 把多个<bean.../>配置中相同的信息提取出来,集中成配置模版------这个配置模版并不是真正的Bean,因此 ...

  9. mongodb安装使用笔记

    mongodb安装使用 安装后配置环境变量 创建数据库文件夹并连接数据库,并执行mongod --dbpath c:\workname 打开新的cmd,执行mongo命令,管理数据库 show dbs ...

  10. js实现点击评论进行显示回复框

    有人在群里问如何在留言评论那里点击回复按钮,下面就自动显示一个回复框,他想要的效果如图: 于是我随意的写了一段HTML,代码如下: <!DOCTYPE HTML> <html lan ...