几何+线段交点+spfa(POJ1066)
Treasure Hunt
Time Limit : 2000/1000ms (Java/Other) Memory Limit : 20000/10000K (Java/Other)
Total Submission(s) : 3 Accepted Submission(s) : 2
walls, which intersect to form numerous enclosed chambers. Currently, no doors exist to allow access to any chamber. This state-of-the-art technology has also pinpointed the location of the treasure room. What these dedicated (and greedy) archeologists want
to do is blast doors through the walls to get to the treasure room. However, to minimize the damage to the artwork in the intervening chambers (and stay under their government grant for dynamite) they want to blast through the minimum number of doors. For
structural integrity purposes, doors should only be blasted at the midpoint of the wall of the room being entered. You are to write a program which determines this minimum number of doors.
An example is shown below:
at (0,0); (0,100); (100,100) and (100,0) and are not included in the list of walls. The interior walls always span from one exterior wall to another exterior wall and are arranged such that no more than two walls intersect at any point. You may assume that
no two given walls coincide. After the listing of the interior walls there will be one final line containing the floating point coordinates of the treasure in the treasure room (guaranteed not to lie on a wall).
7
20 0 37 100
40 0 76 100
85 0 0 75
100 90 0 90
0 71 100 61
0 14 100 38
100 47 47 100
54.5 55.4
Number of doors = 2
#include"string.h"
#include"stdio.h"
#include"iostream"
#include"algorithm"
#include"queue"
#include"stack"
#define M 1000
#define N 100009
#include"stdlib.h"
#include"math.h"
#define inf 10000000000000000LL
#define INF 0x3f3f3f3f
const double PI=acos(-1.0);
#define eps 1e-10
using namespace std;
struct st
{
int u,v,next;
st(int vv)
{
v=vv;
}
};
vector<st>edge[M];
int use[M],dist[M];
void spfa(int s,int n)
{
int i;
for(i=1;i<=n;i++)
{
dist[i]=INF;
use[i]=0;
}
queue<int>q;
dist[s]=0;
use[s]=1;
q.push(s);
while(!q.empty())
{
int u=q.front();
q.pop();
for(i=0;i<(int)edge[u].size();i++)
{
int v=edge[u][i].v;
if(dist[v]>dist[u]+1)
{
dist[v]=dist[u]+1;
if(!use[v])
{
use[v]=1;
q.push(v);
}
}
}
}
}
struct node
{
double x,y;
int id;
node (){}
node (double xx,double yy):x(xx),y(yy){}
node operator -(node p)
{
return node (x-p.x,y-p.y);
}
double operator *(node p)
{
return x*p.y-y*p.x;
}
double operator ^(node p)
{
return x*p.x+y*p.y;
}
}p[M];
struct line
{
node s,e;
int id;
line(){}
line(double x1,double y1,double x2,double y2)
{
s.x=x1;
s.y=y1;
e.x=x2;
e.y=y2;
}
line(node a,node b)
{
s=a;
e=b;
}
}l[M],L[M];
double max(double a,double b)
{
return a>b?a:b;
}
double min(double a,double b)
{
return a<b?a:b;
}
double cross(node a,node b,node c)
{
return (b-a)*(c-a);
}
double dot(node a,node b,node c)
{
return (b-a)^(c-a);
}
double len(node a)
{
return sqrt(a^a);
}
double dis(node a,node b)
{
return len(b-a);
}
int judge(line a,line b)
{
if(fabs(cross(a.s,a.e,b.s))<eps&&fabs(cross(a.s,a.e,b.e))<eps)//重合
return 1;
else if(fabs((a.e-a.s)*(b.e-b.s))<eps)//平行
return -1;
else
return 0;//相交
}
node intersection(line a,line b)
{
double a1=a.s.y-a.e.y;
double b1=a.e.x-a.s.x;
double c1=(a.e.y-a.s.y)*a.s.x+a.s.y*(a.s.x-a.e.x);
double a2=b.s.y-b.e.y;
double b2=b.e.x-b.s.x;
double c2=(b.e.y-b.s.y)*b.s.x+b.s.y*(b.s.x-b.e.x);
node ret;
ret.x=(c2*b1-c1*b2)/(a1*b2-a2*b1);
ret.y=(c2*a1-c1*a2)/(a2*b1-a1*b2);
return ret;
}
int paichi(line a,line b)//快速排斥,若通过快速排斥进行跨立实验,否则无交点;
{
if(max(a.e.x,a.s.x)>=min(b.s.x,b.e.x)
&&max(b.s.x,b.e.x)>=min(a.s.x,a.e.x)
&&max(a.s.y,a.e.y)>=min(b.s.y,b.e.y)
&&max(b.s.y,b.e.y)>=min(a.s.y,a.e.y))
return 1;
else
return 0;
}
int kuali(line a,line b)//跨立实验(通过相互跨立则可确定两线段相交返回1)
{
if(cross(a.s,a.e,b.s)*cross(a.s,a.e,b.e)<=0
&&cross(b.s,b.e,a.s)*cross(b.s,b.e,a.e)<=0)
return 1;
return 0;
}
int cmp(node a,node b)
{
if(fabs(a.x-b.x)<eps)
return a.y<b.y;
else
return a.x<b.x;
}
int main()
{
int n,i,j,k;
while(scanf("%d",&n)!=-1)
{
for(i=1;i<=n;i++)
scanf("%lf%lf%lf%lf",&l[i].s.x,&l[i].s.y,&l[i].e.x,&l[i].e.y);
l[++n]=line(0,0,100,0);
l[++n]=line(100,0,100,100);
l[++n]=line(100,100,0,100);
l[++n]=line(0,100,0,0);
node tar;
scanf("%lf%lf",&tar.x,&tar.y);
int num=0;
for(i=1;i<=n;i++)
{
k=0;
p[k++]=node(l[i].s);
p[k++]=node(l[i].e);
for(j=1;j<=n;j++)
{
if(i==j)continue;
if(paichi(l[i],l[j])&&kuali(l[i],l[j]))
{
p[k++]=intersection(l[i],l[j]);
}
}
sort(p,p+k,cmp);
for(j=1;j<k;j++)
{
L[++num]=line(p[j-1],p[j]);
L[num].id=i;
}
}
for(i=1;i<=num;i++)
{
p[i]=node((L[i].s.x+L[i].e.x)/2,(L[i].s.y+L[i].e.y)/2);
p[i].id=L[i].id;
}
p[++num]=tar;
p[num].id=-1;
for(i=1;i<=num;i++)
{
for(j=i+1;j<=num;j++)
{
line PL=line(p[i],p[j]);
int flag=0;
for(k=1;k<=n;k++)
{
if(p[i].id==k||p[j].id==k)continue;
if(paichi(PL,l[k])&&kuali(PL,l[k]))
{
flag=1;
break;
}
}
if(!flag)
{
edge[i].push_back(j);
edge[j].push_back(i);
}
}
}
spfa(num,num);
int ans=INF;
for(i=1;i<=num;i++)
{
if(p[i].id>=n-3)
{
//printf("%d ",dist[i]);
if(ans>dist[i])
{
ans=dist[i];
k=i;
}
}
}
printf("Number of doors = %d\n",ans);
//printf("%lf %lf\n",p[k].x,p[k].y);
for(i=1;i<=num;i++)
edge[i].clear();
}
}
几何+线段交点+spfa(POJ1066)的更多相关文章
- 谈谈"求线段交点"的几种算法(js实现,完整版)
"求线段交点"是一种非常基础的几何计算, 在很多游戏中都会被使用到. 下面我就现学现卖的把最近才学会的一些"求线段交点"的算法总结一下, 希望对大家有所帮助. ...
- sgu 129 Inheritance 凸包,线段交点,计算几何 难度:2
129. Inheritance time limit per test: 0.25 sec. memory limit per test: 4096 KB The old King decided ...
- hdu 2857:Mirror and Light(计算几何,点关于直线的对称点,求两线段交点坐标)
Mirror and Light Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others) ...
- EDU 50 E. Covered Points 利用克莱姆法则计算线段交点
E. Covered Points 利用克莱姆法则计算线段交点.n^2枚举,最后把个数开方,从ans中减去. ans加上每个线段的定点数, 定点数用gcs(△x , △y)+1计算. #include ...
- POJ1066线段交点
POJ1066 题意:给出一个100*100的正方形区域,通过若干连接区域边界的线段将正方形区域分割为多个不规则多边形小区域,然后给出宝藏位置,要求从区域外部开辟到宝藏所在位置的一条路径,使得开辟路径 ...
- hdu 1086(计算几何入门题——计算线段交点个数)
链接:http://acm.hdu.edu.cn/showproblem.php?pid=1086 You can Solve a Geometry Problem too Time Limit: 2 ...
- 《算法问题实战策略》-chaper15-计算几何-线段相交
这篇文章着力来讨论线段相交这一个问题. 给出两条线段,如何判断这两条线段相交? 如果这两条线段相交,如何求其交点? 线段相交问题通常由于其繁杂的情况种类而让人避而远之,在这里希望通过笔者的简化讨论希望 ...
- 【计算几何初步-线段相交】【HDU1089】线段交点
You can Solve a Geometry Problem too Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/3 ...
- 简单几何(线段相交)+模拟 POJ 3449 Geometric Shapes
题目传送门 题意:给了若干个图形,问每个图形与哪些图形相交 分析:题目说白了就是处理出每个图形的线段,然后判断是否相交.但是读入输出巨恶心,就是个模拟题加上线段相交的判断,我第一次WA不知道输出要按字 ...
随机推荐
- jqueryEasyui常用代码
//查询: function doSearch(form){ var fields =$('#queryForm').serializeArray(); var $fm = $(form); var ...
- 关于Cocos2d-x运行项目时弹框崩溃的解决
想要运行工程的时候,跳出一个框说停止cantnot open the window,还提到什么GLVM之类的,这是显卡驱动出现问题,如果是远程连接电脑的话,很有可能就是用来远程连接的那台电脑的显卡驱动 ...
- 关于Cocos2d-x对象的定义和创建
游戏可以包含很多个场景,每个场景又包含很多的层,每个层又包含很多的节点,这些节点,层,场景都可以看成一个一个的对象,我们把每一个彼此不同但又是同类型的对象归为一个类,为它创建一个单独的类,这个类有这些 ...
- 有关JSP隐式对象,以下( )描述正确。
A.隐式对象是WEB容器加载的一组类的实例,可以直接在JSP页面使用 B.不能通过config对象获取ServletContext对象 C.response对象通过sendRedirect方法实现重定 ...
- e674. 创建并绘制加速图像
Images in accelerated memory are much faster to draw on the screen. This example demonstrates how to ...
- DOM编程 学习笔记(一)
PS:虽然自己JS基本语法算是掌握了,但是其实在JS掌握的只是远远还不够,网页上有太多好看的动态效果都是用JS 做出来的,自己也就仅仅会那么一两个动态的效果,学的只是皮毛...等有空的时候一定要好好的 ...
- C/C++ 控制台演示彩色输出进度
#include <stdio.h> #include <windows.h> BOOL SetConsoleColor(WORD wAttributes); int main ...
- 在Linux服务器上部署node项目(git部署,forever持续运行,配置SSL证书)
一.环境部署 1.下载安装包: wget https://nodejs.org/dist/v9.9.0/node-v9.9.0-linux-x64.tar.xz 2.解压并进入目录: xz -d no ...
- 原生js获取元素样式
摘要: 我们在开发过程中经常会遇到通过js获取或者改变DOM元素的样式,方法有很多,比如:通过更改DOM元素的class.现在我们讨论原生js来获取DOM元素的CSS样式,注意是获取不是设置 在开始之 ...
- 【Android开发】如何设计开发一款Android App
本文从开发工具选择,UI界面.图片模块.网络模块.数据库产品选择.性能.安全性等几个方面讲述了如果开发一个Android应用.现在整理出来分享给广大的Android程序员. 开发工具的选择 开发工具我 ...