ST10 Bootstrap Loader
Bootstrap Loader
The built-in bootstrap loader (BSL) of the ST10F269 provides a mechanism to load the startup program through the serial interface after reset.
In this case, no external memory or internal Flash memory is required for the initialization code starting at location 00'0000h (see Figure 5).
The bootstrap loader moves code/data into the internal RAM, but can also transfer data via the serial interface into an external RAM
using a second level loader routine. Flash Memory (internal or external) is not necessary, but it may be used to provide lookup tables
or core-code like a set of general purpose subroutines for I/O operations, number crunching, system initialization, etc.
The bootstrap loader can be used to load the complete application software into ROMless systems,
to load temporary software into complete systems for testing or calibration,
or to load a programming routine for Flash devices.
The BSL mechanism can be used for standard system startup as well as for special occasions
like system maintenance (firmer update) or end-of-line programming or testing.
Entering the Bootstrap Loader
The ST10F269 enters BSL mode when pin P0L.4 is sampled low at the end of a hardware reset.
In this case the built-in bootstrap loader is activated independent of the selected bus mode.
The bootstrap loader code is stored in a special Boot-ROM.
No part of the standard mask Memory or Flash Memory area is required for this.
After entering BSL mode and the respective initialization theST10F269 scans the RXD0 line to receive a zero Byte,
one start bit, eight `0' data bits and one stop bit. From the duration of this zero Byte it calculates the corresponding Baud rate factor
with respect to the current CPU clock, initializes the serial interface ASC0 accordingly and switches pin TxD0 to output.
Using this Baud rate, an identification Byte is returned to the host that provides the loaded data.
This identification Byte identifies the device to be booted. The identification byte is D5h for ST10F269.
Loading the Startup Code
After sending the identification Byte the BSL enters a loop to receive 32 Bytes via ASC0.
These Byte are stored sequentially into locations 00'FA40h through 00'FA5Fh of the internal RAM.
So up to 16 instructions may be placed into the RAM area.
To execute the loaded code the BSL then jumps to location 00'FA40h, which is the first loaded instruction.
The bootstrap loading sequence is now terminated, theST10F269 remains in BSL mode, however.
Most probably the initially loaded routine will load additional code or data, as an average application is likely
to require substantially more than 16 instructions. This second receive loop may directly use the pre-initialized interface ASC0
to receive data and store it to arbitrary user-defined locations. This second level of loaded code may be the final application code.
It may also be another, more sophisticated, loader routine that adds a transmission protocol to enhance the integrity of the loaded code or data.
It may also contain a code sequence to change the system configuration and enable the bus interface to store the received data into external memory.
This process may go through several iterations or may directly execute the final application.
In all cases the ST10F269 will still run in BSL mode, that means with the watchdog timer disabled and limited access to the internal Flash area.
All code fetches from the internal Flash area (00'0000h...00'7FFFh or 01'0000h...01'7FFFh, if mapped to segment 1) are redirected to the special Boot-ROM.
Data fetches access will access the internal Boot-ROM of the ST10F269, if any is available, but will return undefined data on ROMless devices.
Exiting Bootstrap Loader Mode
In order to execute a program in normal mode, the BSL mode must be terminated first.
The ST10F269 exits BSL mode upon a software reset (ignores the level on P0L.4) or a hardware reset (P0L.4 must be high).
After a reset the ST10F269 will start executing from location 00'0000h of the internal Flash or the external memory, as programmed via pin EA.
The behavior of the ST10Flasher is the following:
1. Send 0x0 byte
2. Wait for 0xD5 acknowledge from ST10
3. Send block of data to the ST10 that is a first code to get the content of the ST10 IDCHIP register
4. ST10 answers with 3 bytes: 0x5A (acknowledge of the monitor), IDCHIP_lowbyte, IDCHIP_highbyte
5. ST10Flasher send the complete Flash monitor for the target ST10 device
ST10 Bootstrap Loader的更多相关文章
- (三)Bootstrap.jar
catalina.bat 在最后启动了bootstrap.jar, 传递了start作为参数(如果多个参数的话,start在尾部). 然后org.apache.catalina.startup.Boo ...
- (三)Bootstrap.jar
catalina.bat 在最后启动了bootstrap.jar, 传递了start作为参数(如果多个参数的话,start在尾部). 然后org.apache.catalina.startup.Boo ...
- tomcat启动(二)org.apache.catalina.startup.Bootstrap分析
/** * Bootstrap loader for Catalina. This application constructs a class loader * for use in loading ...
- 查看tomcat启动文件都干点啥---Bootstrap.java
在上一章查看tomcat启动文件都干点啥---catalina.bat,说了在catalina.bat中都走了什么流程,最重要的是,我们得出了如下这段命令: _EXECJAVA=start " ...
- Java之类加载器(Class Loader)
JVM默认有三个类加载器: Bootstrap Loader Bootstrap Loader通常有C编写,贴近底层操作系统.是JVM启动后,第一个创建的类加载器. Extended Loader E ...
- java类加载器-Bootstrap、 ExtClassLoader、 AppClassLoader的关系
1. 简单介绍 Bootstrap. ExtClassLoader. AppClassLoader是java最根正苗红的类加载器. Bootstrap是本地代码编写的(例如C), ExtClassL ...
- MON166 FAQ
MON166: SOFTWARE RESET USING THE MONITOR QUESTION What happens when debugging using MON166 and my pr ...
- (转载)linux下各个文件夹的作用
linux下的文件结构,看看每个文件夹都是干吗用的/bin 二进制可执行命令 /dev 设备特殊文件 /etc 系统管理和配置文件 /etc/rc.d 启动的配置文件和脚本 /home 用户主目录的基 ...
- jvm系列(一):java类的加载机制
java类的加载机制 1.什么是类的加载 类的加载指的是将类的.class文件中的二进制数据读入到内存中,将其放在运行时数据区的方法区内,然后在堆区创建一个java.lang.Class对象,用来封装 ...
随机推荐
- Senparc.Weixin.MP SDK 微信公众平台开发教程(二):成为开发者
Senparc.Weixin.MP SDK 微信公众平台开发教程(二):成为开发者 这一篇主要讲作为一名使用公众平台接口的开发者,你需要知道的一些东西.其中也涉及到一些微信官方的规定或比较掩蔽的注意点 ...
- web.xml文件的作用
每个javaEE工程中都有web.xml文件,那么它的作用是什么呢?它是每个web.xml工程都必须的吗? 一个web中可以没有web.xml文件,也就是说,web.xml文件并不是web工程必须的. ...
- Intent(意图)
Intent的中文意思是“意图,目的”的意思,可以理解为不同组件之间通信的“媒介”或者“信使”. 目标组件一般要通过Intent来声明自己的条件,一般通过组件中的<intent-filter&g ...
- N人报数第M人出列游戏问题(约瑟夫问题)
这是一道华为的机试题,后来才知道也叫约瑟夫问题,题目是这样的:有n个人围成一圈,玩一个游戏,规则为将该n个人编号为1,2,......n, 从编号为1的人开始依次循环报数,报道第m的时候将第m个人从队 ...
- 自定义View绘制字符串
import android.app.Activity; import android.os.Bundle; import android.view.Display; import android.v ...
- Delphi 异或,英文为exclusive OR,或缩写成xor
异或,英文为exclusive OR,或缩写成xor 异或(xor)是一个数学运算符.它应用于逻辑运算.异或的数学符号为“⊕”,计算机符号为“xor”.其运算法则为: a⊕b = (¬a ∧ b) ∨ ...
- coroutine in c 备忘
coroutine: stackless和stackful jmp 基于switch的trick: http://www.chiark.greenend.org.uk/~sgtatham/corout ...
- 二.JSP开发过程中遇到的问题及解决
一.开发环境问题 问题一:Failed to load the JNI shared library 启动Eclipse时弹出“Failed to load the JNI shared librar ...
- 动软Model 模板 生成可空类型字段
动软代码 生成可空类型 <#@ template language="c#" HostSpecific="True" #> <#@ outpu ...
- 【C traps and pit falls】阅读笔记
已经是第几遍读C 陷阱与缺陷了,某种意义上,这不是一本常读常新的书,大概是因为读一遍过后就记住了. 一.编译器在将程序分解成符号的时候,使用的是大嘴法. 二.使用不对称边界有很多好处. 三.缓冲输出与 ...