Chapter 3 - How to Move a sprite
http://www.eoeandroid.com/forum.php?mod=viewthread&tid=250529
http://www.cocos2d-x.org/boards/6/topics/10055
Chapter 3 - How to Move a sprite
We have added a hero to the scene in the last chapter Chapter 2 - How to Add a sprite. But the hero is so lonely that we should add some enemies for him to beat down.
The function void addTarget() will complete the work, the enemies will be added into the scene from right to left at random speed.
Declare void addTarget() in HelloWorldScene.h and add the following code to HelloWorldScene.cpp, (and don't forget to add using namespace cocos2d; at the start of HelloWorldScene.cpp)
1// cpp with cocos2d-x
2void HelloWorld::addTarget()
3{
4 CCSprite *target = CCSprite::create("Target.png",
5 CCRectMake(0,0,27,40) );
6
7 // Determine where to spawn the target along the Y axis
8 CCSize winSize = CCDirector::sharedDirector()->getWinSize();
9 int minY = target->getContentSize().height/2;
10 int maxY = winSize.height
11 - target->getContentSize().height/2;
12 int rangeY = maxY - minY;
13 // srand( TimGetTicks() );
14 int actualY = ( rand() % rangeY ) + minY;
15
16 // Create the target slightly off-screen along the right edge,
17 // and along a random position along the Y axis as calculated
18 target->setPosition(
19 ccp(winSize.width + (target->getContentSize().width/2),
20 actualY) );
21 this->addChild(target);
22
23 // Determine speed of the target
24 int minDuration = (int)2.0;
25 int maxDuration = (int)4.0;
26 int rangeDuration = maxDuration - minDuration;
27 // srand( TimGetTicks() );
28 int actualDuration = ( rand() % rangeDuration )
29 + minDuration;
30
31 // Create the actions
32 CCFiniteTimeAction* actionMove =
33 CCMoveTo::create( (float)actualDuration,
34 ccp(0 - target->getContentSize().width/2, actualY) );
35 CCFiniteTimeAction* actionMoveDone =
36 CCCallFuncN::create( this,
37 callfuncN_selector(HelloWorld::spriteMoveFinished));
38 target->runAction( CCSequence::create(actionMove,
39 actionMoveDone, NULL) );
40}
Here, callfuncN_selector(HelloWorld::spriteMoveFinished) backcalls the function spriteMoveFinished(), we need to declare it in the HelloWorldScene.h and define it as follows,
1// cpp with cocos2d-x
2void HelloWorld::spriteMoveFinished(CCNode* sender)
3{
4 CCSprite *sprite = (CCSprite *)sender;
5 this->removeChild(sprite, true);
6}
TIPs:
1. About rand function. srand and rand are c std function. For each platform, you could get the mili-second system time as sand to get a random number. On IPhone, you could get the random number by arc4random() directly
2. The YES and NO in objc are true and false in cpp
3. The callback function is selector:@selector(spriteMoveFinished) in objc, but it is a little complicated to implement in cpp, you could refer to the declarations in cocos2dx\include\selector_protocol.h. There are five different callback types:
- schedule_selector
- callfunc_selector
- callfuncN_selector
- callfuncND_selector
- menu_selector
How to use them is according to the callback function definition. For example, when use the function CCTimer::initWithTarget whose second parameter is a type of SEL_SCHEDULE, we could find its macro-definition schedule_selector(_SELECTOR) in selector_protocol.h, then we declare a callback function void MyClass::MyCallbackFuncName(float), and transform it as the second parameter of CCTimer::initWithTarget.
Then, we should put the enemies into the scene at intervals, add the codes before init() function returns.
1// cpp with cocos2d-x
2// Call game logic about every second
3this->schedule( schedule_selector(HelloWorld::gameLogic), 1.0 );
and implement gameLogic() in HelloWorldScene.cpp. Notice that gameLogic() should be declared as public, otherwise it won't be backcalled.
1// cpp with cocos2d-x
2void HelloWorld::gameLogic(float dt)
3{
4 this->addTarget();
5}
Ok, everything is done, build and run, and enjoy your fruit.
Win32
Chapter 3 - How to Move a sprite的更多相关文章
- Chapter 2 - How to Add a sprite
Chapter 2 - How to Add a sprite 1. Add image resources 1.1add resources on win32 2. Add a sprite TIP ...
- Cocos引擎开发者指南(1-5)
Cocos引擎开发者指南 英文原版:http://www.cocos2d-x.org/docs/programmers-guide/1/ 中午翻译:http://www.cocos.com/doc/t ...
- cocos2dx day 2 - Sprites
1.Sprite 对sprite设置anchor point,对应的位置 // DEFAULT anchor point for all Sprites mySprite->setAnchorP ...
- iOS开发——UI篇OC篇&SpriteKit详解
SpriteKit详解 SpriteKit,iOS/Mac游戏制作的新纪元 这是我的WWDC2013系列笔记中的一篇,完整的笔记列表请参看这篇总览.本文仅作为个人记录使用,也欢迎在许可协议范围内转载或 ...
- Cocos2d-x CCEditBox & CCTextFieldTTF
下面简单记录一下如何Cocos2d-x中创建输入编辑框.在引擎中为我们提供了这样两个类:CCEditBox 和 CCTextFieldTTF. 一.CCEditBox ①这个类文件的位置 ②这个类 ...
- [RxJS] Drag and Drop example
Improving our mouse drag event Our mouse drag event is a little too simple. Notice that when we drag ...
- 每天一本电子书 - JavaScript for Kids: A Playful Introduction to Programming
JavaScript for Kids: A Playful Introduction to Programming 作者: Nick Morgan 出版社: No Starch Press 副标题 ...
- python pygame实现简单的网游
此示例为简单的实现游戏服务器端和客户端的消息同步,使用自定定义协议,引入了twisted网络框架,还有诸多不足(其实就是半成品). 资源下载地址: http://download.csdn.net/d ...
- JQuery Notes
<script type="text/javascript" src="script.js"></script> $(document) ...
随机推荐
- python学习之”迭代从入门到精通“
在开发的过程中,假如给你一个list或者tuple,我们可以通过for循环来遍历这个list或者tuple,这种遍历我们成为迭代(Iteration).在Python中,迭代是通过for ... in ...
- 3G? 2G? 2.5G? 4G? 与 WIFI, GPRS,CDMA 3G无线上网
首先说说无线上网有哪几种形式? WIFI, GPRS, CDMA 3G无线上网 1>wifi全称wireless fidelity,是当今使用最广的一种无线网络传输技术.实际上就是把有线网络信号 ...
- 【SGU 390】Tickets (数位DP)
Tickets Description Conductor is quite a boring profession, as all you have to do is just to sell ...
- 花20分钟写的-大白话讲解如何给github上项目贡献代码
原文地址:http://site.douban.com/196781/widget/notes/12161495/note/269163206/ 本文献给对git很迷茫的新手,注意是新手,但至少会点基 ...
- SPRING IN ACTION 第4版笔记-第三章ADVANCING WIRING-004-消除BEAN自动装配的歧义@QUALIFIER及自定义注解
一. The @Qualifier annotation is the main way to work with qualifiers. It can beapplied alongside @Au ...
- 杂烩:QWidget、QGraphics、QtQuick
一说起Qt 大都会想起Qt的GUI编程,具体到某个类的话,最多的就是QWidget类及其子类了. 其实Qt中还有基于项的图形视图,具体来说QGraphicsView,QGraphicsScene,QG ...
- 【Xamarin 挖墙脚系列:IOS 开发界面的3种方式】
原文:[Xamarin 挖墙脚系列:IOS 开发界面的3种方式] xcode6进行三种基本的界面布局的方法,分别是手写UI,xib和storyboard.手写UI是最早进行UI界面布局的方法,优点是灵 ...
- Deep Learning论文笔记之(八)Deep Learning最新综述
Deep Learning论文笔记之(八)Deep Learning最新综述 zouxy09@qq.com http://blog.csdn.net/zouxy09 自己平时看了一些论文,但老感觉看完 ...
- android 获取设备唯一标识完美解决方案
/** * deviceID的组成为:渠道标志+识别符来源标志+hash后的终端识别符 * * 渠道标志为: * 1,andriod(a) * * 识别符来源标志: * 1, wifi mac地址(w ...
- Ext.MessageBox的用法
1.Ext.MessageBox.alert()方法 有四个参数:alert( title , msg , function(){} ,this) 其中title,msg为必选参数,function为 ...