ios2048小游戏
最近突然想写一个2048的小游戏,由于全部是自定义控件,所以程序看起来冗杂,但是核心的算法部分还是很不错的,大家感兴趣的可以仔细看看。
声明部分:
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@property(nonatomic,strong) IBOutlet UILabel *label;
@property(nonatomic,strong) IBOutlet UILabel *label1;
@property(nonatomic,strong) IBOutlet UILabel *label2;
@property(nonatomic,strong) IBOutlet UILabel *label3;
@property(nonatomic,strong) IBOutlet UILabel *label4;
@property(nonatomic,strong) IBOutlet UILabel *label5;
@property(nonatomic,strong) IBOutlet UILabel *label6;
@property(nonatomic,strong) IBOutlet UILabel *label7;
@property(nonatomic,strong) IBOutlet UILabel *label8;
@property(nonatomic,strong) IBOutlet UILabel *label9;
@property(nonatomic,strong) IBOutlet UILabel *label10;
@property(nonatomic,strong) IBOutlet UILabel *label11;
@property(nonatomic,strong) IBOutlet UILabel *label12;
@property(nonatomic,strong) IBOutlet UILabel *label13;
@property(nonatomic,strong) IBOutlet UILabel *label14;
@property(nonatomic,strong) IBOutlet UILabel *label15;
@end
实现部分:
#import "ViewController.h"
@interface ViewController ()
{
NSArray *viewArray;
NSNumber *ret,*ret1,*ret2,*ret3,*ret4,*ret5,*ret6,*ret7,*ret8,*ret9,*ret10,*ret11,*ret12,*ret13,*ret14,*ret15;
NSArray *dataArray;
NSMutableArray *mutArr,*conutArr;
int x,y;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//[mutArr removeAllObjects];
[self appear];
[self begin];
ret = [NSNumber numberWithInt:[self.label.text intValue]];
ret1 = [NSNumber numberWithInt:[self.label1.text intValue]];
ret2 = [NSNumber numberWithInt:[self.label2.text intValue]];
ret3 = [NSNumber numberWithInt:[self.label3.text intValue]];
ret4 = [NSNumber numberWithInt:[self.label4.text intValue]];
ret5 = [NSNumber numberWithInt:[self.label5.text intValue]];
ret6 = [NSNumber numberWithInt:[self.label6.text intValue]];
ret7 = [NSNumber numberWithInt:[self.label7.text intValue]];
ret8 = [NSNumber numberWithInt:[self.label8.text intValue]];
ret9 = [NSNumber numberWithInt:[self.label9.text intValue]];
ret10 = [NSNumber numberWithInt:[self.label10.text intValue]];
ret11 = [NSNumber numberWithInt:[self.label11.text intValue]];
ret12 = [NSNumber numberWithInt:[self.label12.text intValue]];
ret13 = [NSNumber numberWithInt:[self.label13.text intValue]];
ret14 = [NSNumber numberWithInt:[self.label14.text intValue]];
ret15 = [NSNumber numberWithInt:[self.label15.text intValue]];
mutArr = [[NSMutableArray alloc]initWithObjects:ret,ret1,ret2,ret3,ret4,ret5,ret6,ret7,ret8,ret9,ret10,ret11,ret12,ret13,ret14,ret15, nil];
UISwipeGestureRecognizer *swipeGesture = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipe:)];
swipeGesture.direction = UISwipeGestureRecognizerDirectionRight;
[self.view addGestureRecognizer:swipeGesture];
UISwipeGestureRecognizer *swipeGesture1 = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipe1:)];
swipeGesture1.direction = UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:swipeGesture1];
UISwipeGestureRecognizer *swipeGesture2 = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipe2:)];
swipeGesture2.direction = UISwipeGestureRecognizerDirectionUp;
[self.view addGestureRecognizer:swipeGesture2];
UISwipeGestureRecognizer *swipeGesture3 = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(swipe3:)];
swipeGesture3.direction = UISwipeGestureRecognizerDirectionDown;
[self.view addGestureRecognizer:swipeGesture3];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)swipe:(UISwipeGestureRecognizer *)swipe//向右
{
int temp;
NSNumber *temp1 = nil;
[self rightMoveSpace];
for (int i = 0; i<4; i++)
{
for (int j = 3; j>=1; j--)
{
if ([[mutArr objectAtIndex:j+4*i]intValue] == [[mutArr objectAtIndex:j-1+4*i]intValue])
{
[self rightMoveSpace];
temp = [[mutArr objectAtIndex:j+4*i]intValue]+[[mutArr objectAtIndex:j-1+4*i]intValue];
temp1 = [NSNumber numberWithInt:temp];
[mutArr replaceObjectAtIndex:j+4*i withObject:temp1];
[mutArr replaceObjectAtIndex:j-1+4*i withObject:[NSNumber numberWithInt:0]];
[self rightMoveSpace];
}
}
}
[self reAppear];
}
-(void)rightMoveSpace
{
NSNumber *temp = nil;
NSNumber *temp1 = nil;
for (int i = 0; i<4; i++) {
for (int j = 2; j>=0; j--) {
int k = j;
while (k<=2&&[[mutArr objectAtIndex:k+1+4*i]intValue]==0)
{
temp = [mutArr objectAtIndex:k+1+4*i];
temp1 = [mutArr objectAtIndex:k+4*i];
[mutArr replaceObjectAtIndex:k+1+4*i withObject:temp1];
[mutArr replaceObjectAtIndex:k+4*i withObject:temp];
k++;
}
}
}
}
-(void)swipe1:(UISwipeGestureRecognizer *)swipe//向左
{
int temp;
NSNumber *temp1 = nil;
[self leftMoveSpace];
for (int i = 0; i<4; i++) {
for (int j = 0; j<3; j++)
{
if ([[mutArr objectAtIndex:j+4*i]intValue] == [[mutArr objectAtIndex:j+1+4*i]intValue])
{
temp = [[mutArr objectAtIndex:j+4*i]intValue]+[[mutArr objectAtIndex:j+1+4*i]intValue];
temp1 = [NSNumber numberWithInt:temp];
[mutArr replaceObjectAtIndex:j+4*i withObject:temp1];
[mutArr replaceObjectAtIndex:j+1+4*i withObject:[NSNumber numberWithInt:0]];
[self leftMoveSpace];
}
}
}
[self reAppear];
}
-(void)leftMoveSpace
{
NSNumber *temp = nil;
NSNumber *temp1 = nil;
for ( int i = 0; i<4; i++) {
for (int j = 1; j<4; j++) {
int k = j;
while (k>=1&&[[mutArr objectAtIndex:k-1+4*i]intValue]==0)
{
temp = [mutArr objectAtIndex:k-1+4*i];
temp1 = [mutArr objectAtIndex:k+4*i];
[mutArr replaceObjectAtIndex:k-1+4*i withObject:temp1];
[mutArr replaceObjectAtIndex:k+4*i withObject:temp];
k--;
}
}
}
}
-(void)swipe2:(UISwipeGestureRecognizer *)swipes//向上
{
int temp;
NSNumber *temp1 = nil;
[self upMoveSpace];
for ( int j = 0; j<4; j++) {
for (int i = 0; i<3; i++)
{
if ([[mutArr objectAtIndex:j+4*i]intValue] == [[mutArr objectAtIndex:j+4*(i+1)]intValue])
{
temp = [[mutArr objectAtIndex:j+4*i]intValue]+[[mutArr objectAtIndex:j+4*(i+1)]intValue];
temp1 = [NSNumber numberWithInt:temp];
[mutArr replaceObjectAtIndex:j+4*i withObject:temp1];
[mutArr replaceObjectAtIndex:j+4*(i+1) withObject:[NSNumber numberWithInt:0]];
[self upMoveSpace];
}
}
}
[self reAppear];
}
-(void)upMoveSpace
{
int index;
for (index = 0; index<mutArr.count; index++)
{
NSNumber *temp = nil;
NSNumber *temp1 = nil;
int i = index/4;
int j = index%4;
for (j = 0; j<4; j++) {
for (i = 1; i<4; i++) {
int k = i;
while (k>=1&&[[mutArr objectAtIndex:j+4*(k-1)]intValue]==0)
{
temp = [mutArr objectAtIndex:j+4*(k-1)];
temp1 = [mutArr objectAtIndex:j+4*k];
[mutArr replaceObjectAtIndex:j+4*(k-1) withObject:temp1];
[mutArr replaceObjectAtIndex:j+4*k withObject:temp];
k--;
}
}
}
}
}
-(void)swipe3:(UISwipeGestureRecognizer *)swipe//向下
{
int temp;
NSNumber *temp1 = nil;
[self downMoveSpace];
for (int j = 0; j<4; j++) {
for (int i = 3; i>=1; i--)
{
if ([[mutArr objectAtIndex:j+4*i]intValue] == [[mutArr objectAtIndex:j+4*(i-1)]intValue])
{
temp = [[mutArr objectAtIndex:j+4*i]intValue]+[[mutArr objectAtIndex:j+4*(i-1)]intValue];
temp1 = [NSNumber numberWithInt:temp];
[mutArr replaceObjectAtIndex:j+4*i withObject:temp1];
[mutArr replaceObjectAtIndex:j+4*(i-1) withObject:[NSNumber numberWithInt:0]];
[self downMoveSpace];
}
}
}
[self reAppear];
}
-(void)downMoveSpace
{
NSNumber *temp = nil;
NSNumber *temp1 = nil;
for (int j = 0; j<4; j++)
{
for (int i = 2; i>=0; i--)
{
int k = i;
while (k<=2&&[[mutArr objectAtIndex:j+4*(k+1)]intValue]==0)
{
temp = [mutArr objectAtIndex:j+4*(k+1)];
temp1 = [mutArr objectAtIndex:j+4*k];
[mutArr replaceObjectAtIndex:j+4*(k+1) withObject:temp1];
[mutArr replaceObjectAtIndex:j+4*k withObject:temp];
k++;
}
}
}
}
-(void)reAppear
{
int k=0;
NSMutableDictionary *dictionary = [[NSMutableDictionary alloc]init];
for (int i =0; i<mutArr.count; i++)
{
if ([[mutArr objectAtIndex:i]intValue] == 0)
{
k++;
[dictionary setObject:[NSNumber numberWithInt:i] forKey:[NSString stringWithFormat:@"%d",k-1]];
[mutArr replaceObjectAtIndex:i withObject:@""];
}
}
NSLog(@"%d",k-1);
conutArr = [[NSMutableArray alloc]init];
[conutArr addObject:[NSNumber numberWithInt:0]];
[conutArr addObject:[NSNumber numberWithInt:k]];
if ([[conutArr objectAtIndex:conutArr.count-1]intValue]!=[[conutArr objectAtIndex:conutArr.count-2]intValue])
{
int m = arc4random()%dictionary.count;
NSNumber *temp = [dictionary objectForKey:[NSString stringWithFormat:@"%d",m]];
[mutArr replaceObjectAtIndex:[temp intValue] withObject:[NSNumber numberWithInt:2]];
}
self.label.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:0]];
self.label1.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:1]];
self.label2.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:2]];
self.label3.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:3]];
self.label4.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:4]];
self.label5.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:5]];
self.label6.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:6]];
self.label7.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:7]];
self.label8.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:8]];
self.label9.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:9]];
self.label10.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:10]];
self.label11.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:11]];
self.label12.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:12]];
self.label13.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:13]];
self.label14.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:14]];
self.label15.text = [NSString stringWithFormat:@"%@",[mutArr objectAtIndex:15]];
}
-(void)begin
{
viewArray = [self.view subviews];
int aaa = arc4random()%15;
int bbb = arc4random()%15;
if (aaa != bbb)
{
UILabel *label = [viewArray objectAtIndex:aaa+2];
label.text = @"2";
label.textAlignment = UITextAlignmentCenter;
label.tintColor = [UIColor redColor];
UILabel *label1 = [viewArray objectAtIndex:bbb+2];
label1.text = @"2";
label1.textAlignment = UITextAlignmentCenter;
label1.tintColor = [UIColor redColor];
}else
{
UILabel *label = [viewArray objectAtIndex:aaa+2];
label.text = @"2";
label.textAlignment = UITextAlignmentCenter;
label.tintColor = [UIColor redColor];
UILabel *label1 = [viewArray objectAtIndex:bbb+3];
label1.text = @"2";
label1.textAlignment = UITextAlignmentCenter;
label1.tintColor = [UIColor redColor];
}
}
-(void)appear
{
self.label = [[UILabel alloc]init];
self.label.frame = CGRectMake(60, 150, 60, 60);
self.label.backgroundColor = [UIColor greenColor];
self.label.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label];
self.label1 = [[UILabel alloc]init];
self.label1.frame = CGRectMake(60+60+10, 150, 60, 60);
self.label1.backgroundColor = [UIColor greenColor];
self.label1.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label1];
self.label2 = [[UILabel alloc]init];
self.label2.frame = CGRectMake(60+120+20, 150, 60, 60);
self.label2.backgroundColor = [UIColor greenColor];
self.label2.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label2];
self.label3 = [[UILabel alloc]init];
self.label3.frame = CGRectMake(60+180+30, 150, 60, 60);
self.label3.backgroundColor = [UIColor greenColor];
self.label3.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label3];
self.label4 = [[UILabel alloc]init];
self.label4.frame = CGRectMake(60, 150+70, 60, 60);
self.label4.backgroundColor = [UIColor greenColor];
self.label4.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label4];
self.label5 = [[UILabel alloc]init];
self.label5.frame = CGRectMake(60+70, 150+70, 60, 60);
self.label5.backgroundColor = [UIColor greenColor];
self.label5.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label5];
self.label6 = [[UILabel alloc]init];
self.label6.frame = CGRectMake(60+140, 150+70, 60, 60);
self.label6.backgroundColor = [UIColor greenColor];
self.label6.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label6];
self.label7 = [[UILabel alloc]init];
self.label7.frame = CGRectMake(60+210, 150+70, 60, 60);
self.label7.backgroundColor = [UIColor greenColor];
self.label7.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label7];
self.label8 = [[UILabel alloc]init];
self.label8.frame = CGRectMake(60, 150+140, 60, 60);
self.label8.backgroundColor = [UIColor greenColor];
self.label8.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label8];
self.label9 = [[UILabel alloc]init];
self.label9.frame = CGRectMake(60+70, 150+140, 60, 60);
self.label9.backgroundColor = [UIColor greenColor];
self.label9.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label9];
self.label10 = [[UILabel alloc]init];
self.label10.frame = CGRectMake(60+140, 150+140, 60, 60);
self.label10.backgroundColor = [UIColor greenColor];
self.label10.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label10];
self.label11 = [[UILabel alloc]init];
self.label11.frame = CGRectMake(60+210, 150+140, 60, 60);
self.label11.backgroundColor = [UIColor greenColor];
self.label11.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label11];
self.label12 = [[UILabel alloc]init];
self.label12.frame = CGRectMake(60, 150+210, 60, 60);
self.label12.backgroundColor = [UIColor greenColor];
self.label12.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label12];
self.label13 = [[UILabel alloc]init];
self.label13.frame = CGRectMake(60+70, 150+210, 60, 60);
self.label13.backgroundColor = [UIColor greenColor];
self.label13.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label13];
self.label14 = [[UILabel alloc]init];
self.label14.frame = CGRectMake(60+140, 150+210, 60, 60);
self.label14.backgroundColor = [UIColor greenColor];
self.label14.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label14];
self.label15 = [[UILabel alloc]init];
self.label15.frame = CGRectMake(60+210, 150+210, 60, 60);
self.label15.backgroundColor = [UIColor greenColor];
self.label15.textAlignment = UITextAlignmentCenter;
[self.view addSubview:self.label15];
}
@end
ios2048小游戏的更多相关文章
- jQuery实践-网页版2048小游戏
▓▓▓▓▓▓ 大致介绍 看了一个实现网页版2048小游戏的视频,觉得能做出自己以前喜欢玩的小游戏很有意思便自己动手试了试,真正的验证了这句话-不要以为你以为的就是你以为的,看视频时觉得看懂了,会写了, ...
- 拼图小游戏之计算后样式与CSS动画的冲突
先说结论: 前几天写了几个非常简单的移动端小游戏,其中一个拼图游戏让我郁闷了一段时间.因为要获取每张图片的位置,用`<style>`标签写的样式,直接获取计算后样式再用来交换位置,结果就悲 ...
- 推荐10款超级有趣的HTML5小游戏
HTML5的发展速度比任何人的都想像都要更快.更加强大有效的和专业的解决方案已经被开发......甚至在游戏世界中!这里跟大家分享有10款超级趣味的HTML5游戏,希望大家能够喜欢! Kern Typ ...
- 如何开发一个简单的HTML5 Canvas 小游戏
原文:How to make a simple HTML5 Canvas game 想要快速上手HTML5 Canvas小游戏开发?下面通过一个例子来进行手把手教学.(如果你怀疑我的资历, A Wiz ...
- JavaScript版拼图小游戏
慕课网上准备开个新的jQuery教程,花了3天空闲时间写了一个Javascript版的拼图小游戏,作为新教程配套的分析案例 拼图游戏网上有不少的实现案例了,但是此源码是我自己的实现,所以不做太多的比较 ...
- C语言-纸牌计算24点小游戏
C语言实现纸牌计算24点小游戏 利用系统时间设定随机种子生成4个随机数,并对4个数字之间的运算次序以及运算符号进行枚举,从而计算判断是否能得出24,以达到程序目的.程序主要功能已完成,目前还有部分细节 ...
- Cocos2d-x 版本小游戏 《是男人就下100层》 项目开源
这个是很久就开始动手写的一个小游戏了,直到最近才把它收尾了,拖拖拉拉的毛病总是很难改啊. 项目是基于 cocos2d-x v2.2 版本 ,目前只编译到了 Win8 平台上,并且已经上传到了商店,支持 ...
- Chrome 中的彩蛋,一款小游戏,你知道吗?
今天看到一篇文章,介绍chrome中的彩蛋,带着好奇心进去看了一眼,没想到发现了一款小游戏,个人觉得还不错,偶尔可以玩一下,放松放松心情!^_^ 当 Chrome 无法连接到互联网时, 或者上着网突然 ...
- 软件工程:黄金G点小游戏1.0
我们要做的是黄金G点小游戏: N个同学(N通常大于10),每人写一个0~100之间的有理数 (不包括0或100),交给裁判,裁判算出所有数字的平均值,然后乘以0.618(所谓黄金分割常数),得到G值. ...
随机推荐
- jstl 处理字符串
1.引入 <%@ taglib uri="http://java.sun.com/jsp/jstl/functions" prefix="fn"%> ...
- Java常用类(四)之数组工具类Arrays
前言 数组的工具类java.util.Arrays 由于数组对象本身并没有什么方法可以供我们调用,但API中提供了一个工具类Arrays供我们使用,从而可以对数据对象进行一些基本的操作. 一.Arra ...
- SQL基本查询_单表查询(实验二)
SQL基本查询_单表查询(实验二) 查询目标表结构及数据 emp empno ename job hiedate sal comn deptno 1007 马明 内勤 1992-6-12 4000 2 ...
- Establish the LAMP (Linux+Apache+MySQL+PHP) Development Environment on Ubuntu 14.04 Operating System
######################################################## Step One: Update the software package in yo ...
- 排序算法总结(C++版)
总结下学过的排序算法,方便以后用到. 1.插入排序——将一个记录插入到已排序好的有序表中,从而得到一个新,记录数增1的有序表. void insertSort(int a[],int len) { ; ...
- 爬取朋友圈,Get年度关键词
人生苦短,我用Python && C#. 1.引言 最近初学Python,写爬虫上瘾.爬了豆瓣练手,又爬了公司的论坛生成词云分析年度关键词.最近琢磨着2017又仅剩两月了,我的年度关键 ...
- sql语句练习题及答案
表结构 创建表数据 SET NAMES utf8; SET FOREIGN_KEY_CHECKS = 0; -- ---------------------------- -- ...
- Linux系统安装_Centos6.9
第1章 虚拟机安装 1.1 镜像下载 1.1.1 新版本下载 http://mirrors.aliyun.com #阿里云官方镜像站点 1.1.2 旧版本下载 http://vault.cento ...
- DOM 对象
DOM == document object model document 对象是唯一同时属于 BOM 和 DOM 的 rows 是一种DOM集合,不是数组,所以没有sort() 函数 ...
- thinkphp碰到的一些小问题
1. 生成的html自动被去掉换行和空格,压缩挤到一起了. 解决: 开启debug即可,在入口文件增加 define("APP_DEBUG",true); 2. 添加mysql的 ...