B. Name That Tune
time limit per test

1 second

memory limit per test

256 megabytes

input

standard input

output

standard output

It turns out that you are a great fan of rock band AC/PE. Peter learned that and started the following game: he plays the first song of the list of n songs
of the group, and you have to find out the name of the song. After you tell the song name, Peter immediately plays the following song in order, and so on.

The i-th song of AC/PE has its recognizability pi.
This means that if the song has not yet been recognized by you, you listen to it for exactly one more second and with probability of pi percent
you recognize it and tell it's name. Otherwise you continue listening it. Note that you can only try to guess it only when it is integer number of seconds after the moment the song starts playing.

In all AC/PE songs the first words of chorus are the same as the title, so when you've heard the first ti seconds
of i-th song and its chorus starts, you immediately guess its name for sure.

For example, in the song Highway To Red the chorus sounds pretty late, but the song has high recognizability. In the song Back In Blue, on the other hand, the words from the title sound close to the beginning of the song, but it's hard to name it before hearing
those words. You can name both of these songs during a few more first seconds.

Determine the expected number songs of you will recognize if the game lasts for exactly T seconds (i. e. you can make the last guess
on the second T, after that the game stops).

If all songs are recognized faster than in T seconds, the game stops after
the last song is recognized.

Input

The first line of the input contains numbers n and T (1 ≤ n ≤ 5000, 1 ≤ T ≤ 5000),
separated by a space. Next n lines contain pairs of numbers pi and ti (0 ≤ pi ≤ 100, 1 ≤ ti ≤ T).
The songs are given in the same order as in Petya's list.

Output

Output a single number — the expected number of the number of songs you will recognize in T seconds. Your answer will be considered
correct if its absolute or relative error does not exceed 10 - 6.

Sample test(s)
input
2 2
50 2
10 1
output
1.500000000
input
2 2
0 2
100 2
output
1.000000000
input
3 3
50 3
50 2
25 2
output
1.687500000
input
2 2
0 2
0 2
output
1.000000000

大致题意:听歌识曲,有n首歌,每首歌有ti的时间供你猜,当到ti时就会播放歌曲名所以必定会猜中,除了ti秒以外,其它每s猜中的概率是p,求Ts后猜中的歌曲个数的期望

我们设dp[i][j]表示猜到第i首歌,所用时间恰好为j的概率。

如果第i首歌识别的概率是pi。最多所用次数为ti。

如今我们识别第i首歌所用总时间恰好为j,那么其可能是dp[i-1][j-ti],dp[i-1][j-ti+1],......,dp[i-1][j-1]转移过来的。

显然暴力dp的复杂度是O(n^3)会T,所以进一步优化,dp[i][j]可由dp[i][j-1] O(1)推得

期望等于每首歌被猜中的概率之和

#include<cstdio>
#include<iostream>
#include<cstring>
#include<algorithm>
#include<cmath>
using namespace std; const int N =5e3+100;
int n,T;
double dp[N][N];
double p[N];
int t[N]; int main()
{
cin>>n>>T;
for(int i=1;i<=n;i++) cin>>p[i],p[i]=p[i]/100,cin>>t[i];
dp[0][0]=1;
double ans=0;
for(int i=0;i<=n;i++)
{
double pp1,pp2;
if(i>0&&t[i]>2) pp1=pow(1-p[i],1.0*(t[i]-2));
pp2=pow(1-p[i+1],t[i+1]-1);
for(int j=0;j<=T;j++)
{
if(dp[i][j]==0) continue;
if(i>0&&t[i]>2)
{
double tmp=dp[i][j];
if(j>=t[i]) tmp-=dp[i-1][j-t[i]]*pp1*(1-p[i]);
if(j>=t[i]-1) tmp-=dp[i-1][j-t[i]+1]*pp1*p[i];
dp[i][j+1]+=tmp*(1-p[i]);
}
if(j+1<=T&&t[i+1]>1) dp[i+1][j+1]+=dp[i][j]*p[i+1];
if(j+t[i+1]<=T)dp[i+1][j+t[i+1]]+=dp[i][j]*pp2;
if(i>0) ans+=dp[i][j];
}
}
printf("%.10f\n",ans);
}

Codeforces Round #284 (Div. 1) B. Name That Tune(概率DP)(难)的更多相关文章

  1. Codeforces Round #284 (Div. 2) D. Name That Tune [概率dp]

    D. Name That Tune time limit per test 1 second memory limit per test 256 megabytes input standard in ...

  2. Codeforces Round #301 (Div. 2) D. Bad Luck Island 概率DP

    D. Bad Luck Island Time Limit: 1 Sec  Memory Limit: 256 MB 题目连接 http://codeforces.com/contest/540/pr ...

  3. Codeforces Round #105 (Div. 2) D. Bag of mice 概率dp

    题目链接: http://codeforces.com/problemset/problem/148/D D. Bag of mice time limit per test2 secondsmemo ...

  4. Codeforces Round #293 (Div. 2) D. Ilya and Escalator 概率DP

    D. Ilya and Escalator time limit per test 2 seconds memory limit per test 256 megabytes input standa ...

  5. Codeforces Round #233 (Div. 2)D. Painting The Wall 概率DP

                                                                                   D. Painting The Wall ...

  6. Codeforces Round #597 (Div. 2) E. Hyakugoku and Ladders 概率dp

    E. Hyakugoku and Ladders Hyakugoku has just retired from being the resident deity of the South Black ...

  7. Codeforces Round #267 (Div. 2) C. George and Job(DP)补题

    Codeforces Round #267 (Div. 2) C. George and Job题目链接请点击~ The new ITone 6 has been released recently ...

  8. Codeforces Round #284 (Div. 2)A B C 模拟 数学

    A. Watching a movie time limit per test 1 second memory limit per test 256 megabytes input standard ...

  9. Codeforces Round #284 (Div. 2)

    题目链接:http://codeforces.com/contest/499 A. Watching a movie You have decided to watch the best moment ...

随机推荐

  1. identity in sql server 批量插入history

    https://stackoverflow.com/questions/1920558/what-is-the-difference-between-scope-identity-identity-i ...

  2. nyoj--973--天下第一(SPFA判断负环)

    天下第一 时间限制:1000 ms  |  内存限制:65535 KB 难度:3 描述 AC_Grazy一直对江湖羡慕不已,向往着大碗吃肉大碗喝酒的豪情,但是"人在江湖漂,怎能 不挨刀&qu ...

  3. react拼接class&将JS标签转换为HTML

    1.在JS中混杂字符和HTML标签,识别方法: const menuList = ['门店', '星享俱乐部', '菜单', '<hr></hr>', '星巴克移动应用', ' ...

  4. 重温前端基础之-css浮动与清除浮动

    文档流的概念指什么?有哪种方式可以让元素脱离文档流? 文档流,指的是元素排版布局过程中,元素会自动从左往右,从上往下的流式排列.并最终窗体自上而下分成一行行,并在每行中按从左到右的顺序排放元素.脱离文 ...

  5. (转载)Android常用的Dialog对话框用法

    Android常用的Dialog对话框用法 Android的版本有很多通常开发的时候对话框大多数使用自定义或是 Google提供的V4, V7 兼容包来开发保持各个版本的对话框样式统一,所以这里使用的 ...

  6. V4L2框架之视频监控

    [参考]韦东山 教学视频 一. V4L2框架: video for linux version 2 虚拟视频驱动vivi.c分析:1.分配video_device2.设置3.注册:video_regi ...

  7. JS面向对象(2)——原型链

    原型链用于ECMAScript的继承.其思想是利用原型让一个引用类型继承另一个引用类型的属性和方法.说人话,我们知道,一个构造函数Subtype,其原型对象有一个指向构造函数的指针,这是联系构造函数和 ...

  8. C# indexof 注意

  9. Mysql重复数据查询置为空

    前两天产品有个需求,相同的商品因为价格不同而分开展示,但是明细还是算一条明细,具体区分展示出商品的价格和数量信息,其他重复的商品信息要置空. 需求并不难,用程序代码循环处理就可以了.但是后面涉及到打印 ...

  10. WPF 创建用户控件并引用

    项目源码地址:https://github.com/lizhiqiang0204/WpfControlLibrary.git 首先创建新项目->WPF用户控件库项目 在UserControl1. ...