8.7 Explain how you would design a chat server. In particular, provide details about the various backend components, classes, and methods. What would be the hardest problems to solve?

这个简易的聊天服务器功能十分的有限,毕竟只是针对面试题的,谁也无法在面试的有限时间内设计出像QQ那样强大的聊天工具,所以只是实现一些基本的功能即可,根据书上所述,包括如下功能:

1. 登陆和登出

2. 添加请求(发送,接受,和拒绝)

3. 更显一个状态消息

4. 建立私聊和群聊

5. 添加信息到私聊和群聊

enum UserStatusType { Offline, Away, Idle, Available, Busy };
enum RequestStatus { Unread, Read, Accepted, Rejected }; class Date {
public:
Date() {}
Date(int m, int d, int y): _month(m), _day(d), _year(y) {} private:
int _month, _day, _year;
}; class Message {
public:
Message(string content, Date *date): _content(content), _date(date) {}
string getContent() { return _content; }
Date* getDate() { return _date; } private:
string _content;
Date *_date;
}; class Conversation {
public:
vector<Message*> getMessages() { return _messages; }
bool addMessage(Message *m) {
_messages.push_back(m);
return true;
}
int getId() { return _id; } protected:
vector<User*> _participants;
int _id;
vector<Message*> _messages;
}; class GroupChat: public Conversation {
public:
void removeParticipant(User *user) {
for (vector<User*>::iterator it = _participants.begin(); it != _participants.end(); ++it) {
if (*it == user) _participants.erase(it);
}
}
void addParticipant(User *user) {
_participants.push_back(user);
}
}; class PrivateChat: public Conversation {
public:
PrivateChat(User *user1, User *user2) {
_participants.push_back(user1);
_participants.push_back(user2);
}
User* getOtherParticipant(User *primary) {
if (_participants[] == primary) {
return _participants[];
} else if (_participants[] == primary) {
return _participants[];
}
return nullptr;
}
}; class AddRequest {
public:
AddRequest(User *from, User *to, Date *date): _fromUser(from), _toUser(to), _date(date) {
_status = RequestStatus::Unread;
}
void setStatus(RequestStatus status) { _status = status; }
RequestStatus getStatus() { return _status; }
User* getFromUser() { return _fromUser; }
User* getToUser() { return _toUser; }
Date* getDate() { return _date; } private:
User *_fromUser;
User *_toUser;
Date *_date;
RequestStatus _status;
}; class UserStatus{
public:
UserStatus(UserStatusType type, string message): _type(type), _message(message) {}
UserStatusType getStatusType() { return _type; }
string getMessage() { return _message; } private:
string _message;
UserStatusType _type;
}; class UserManager; class User {
public:
User(int id, string accountName, string fullName): _id(id), _accountName(accountName), _fullName(fullName) {}
bool sendMessageToUser(User *to, string content) {
PrivateChat *chat = _privateChats[to->getId()];
if (chat == nullptr) {
chat = new PrivateChat(this, to);
_privateChats[to->getId()] = chat;
}
Message *message = new Message(content, new Date());
return chat->addMessage(message);
}
bool sendMessageToGroupChat(int id, string content) {
GroupChat *chat = _groupChats[id];
if (chat != nullptr) {
Message *message = new Message(content, new Date());
return chat->addMessage(message);
}
return false;
}
void setStatus(UserStatus *status) { _status = status; }
UserStatus* getStatus() { return _status; };
bool addContact(User *user) {
if (_contacts.find(user->getId()) != _contacts.end()) {
return false;
} else {
_contacts[user->getId()] = user;
return true;
}
}
void receivedAddRequest(AddRequest *req) {
int senderId = req->getFromUser()->getId();
if (_receivedAddRequests.find(senderId) == _receivedAddRequests.end()) {
_receivedAddRequests[senderId] = req;
}
}
void sentAddRequest(AddRequest *req) {
int receiverId = req->getFromUser()->getId();
if (_sentAddRequests.find(receiverId) == _sentAddRequests.end()) {
_sentAddRequests[receiverId] = req;
}
}
void removeAddRequest(AddRequest *req) {
if (req->getToUser() == this) {
for (unordered_map<int, AddRequest*>::iterator it = _receivedAddRequests.begin(); it != _receivedAddRequests.end(); ++it) {
if (it->second == req) _receivedAddRequests.erase(it);
}
} else if (req->getFromUser() == this) {
for (unordered_map<int, AddRequest*>::iterator it = _sentAddRequests.begin(); it != _sentAddRequests.end(); ++it) {
if (it->second == req) _sentAddRequests.erase(it);
}
}
}
void requestAddUser(string accountName) {
UserManager::getInstance()->addUser(this, accountName);
}
void addConversation(PrivateChat *conversation) {
User *otherUser = conversation->getOtherParticipant(this);
_privateChats[otherUser->getId()] = conversation;
}
void addConversation(GroupChat *conversation) {
_groupChats.push_back(conversation);
}
int getId() { return _id; }
string getAccountName() { return _accountName; };
string getFullName() { return _fullName; } private:
int _id;
UserStatus *_status = nullptr;
unordered_map<int, PrivateChat*> _privateChats;
vector<GroupChat*> _groupChats;
unordered_map<int, AddRequest*> _receivedAddRequests;
unordered_map<int, AddRequest*> _sentAddRequests;
unordered_map<int, User*> _contacts;
string _accountName;
string _fullName;
}; class UserManager {
public:
static UserManager* getInstance() {
if (_instance == nullptr) _instance = new UserManager();
return _instance;
}
void addUser(User *fromUser, string toAcountName) {
User *toUser = _usersByAccountName[toAcountName];
AddRequest *req = new AddRequest(fromUser, toUser, new Date());
toUser->receivedAddRequest(req);
fromUser->sentAddRequest(req);
}
void approveAddRequest(AddRequest *req) {
req->setStatus(RequestStatus::Accepted);
User *from = req->getFromUser();
User *to = req->getToUser();
from->addContact(to);
to->addContact(from);
}
void rejectAddRequest(AddRequest *req) {
req->setStatus(RequestStatus::Rejected);
User *from = req->getFromUser();
User *to = req->getToUser();
from->removeAddRequest(req);
to->removeAddRequest(req);
}
void userSignedOn(string accountName) {
User *user = _usersByAccountName[accountName];
if (user != nullptr) {
user->setStatus(new UserStatus(UserStatusType::Available, ""));
_onlineUsers[user->getId()] = user;
}
}
void userSignedOff(string accountName) {
User *user = _usersByAccountName[accountName];
if (user != nullptr) {
user->setStatus(new UserStatus(UserStatusType::Offline, ""));
for (unordered_map<int, User*>::iterator it = _onlineUsers.begin(); it != _onlineUsers.end(); ++it) {
if (it->first == user->getId()) _onlineUsers.erase(it);
}
}
} private:
static UserManager *_instance;
unordered_map<int, User*> _usersById;
unordered_map<string, User*> _usersByAccountName;
unordered_map<int, User*> _onlineUsers;
};

[CareerCup] 8.7 Chat Server 聊天服务器的更多相关文章

  1. 定制的Server-Sent Events 聊天服务器

    //匿名聊天服务器 //将新的消息POST到/chat地址,或者以GET形式从通一个URL获取文本或事件流 //创建一个GET请求到"/"来返回一个简单的HTML文件,这个文件包括 ...

  2. openfire:基于开源 Openfire 聊天服务器 - 开发Openfire聊天记录插件

    基于开源 Openfire 聊天服务器 - 开发Openfire聊天记录插件 上一篇文章介绍到怎么在自己的Java环境中搭建openfire插件开发的环境,同时介绍到怎样一步步简单的开发openfir ...

  3. 基于开源 Openfire 聊天服务器 - 开发Openfire聊天记录插件

    原文:http://www.cnblogs.com/hoojo/archive/2013/03/29/openfire_plugin_chatlogs_plugin_.html 随笔-150  评论- ...

  4. HTTP 笔记与总结(9)分块传输、持久链接 与 反向 ajax(comet / server push / 服务器推技术)

    反向 ajax 又叫 comet / server push / 服务器推技术 应用范围:网页聊天服务器,例如新浪微博在线聊天.google mail 网页聊天 原理:一般而言,HTTP 协议的特点是 ...

  5. Codeforces Beta Round #5 A. Chat Server's Outgoing Traffic 水题

    A. Chat Server's Outgoing Traffic 题目连接: http://www.codeforces.com/contest/5/problem/A Description Po ...

  6. CodeForces.5A Chat Server's Outgoing Traffic

    Chat Server's Outgoing Traffic 点我挑战提目 考察点 模拟 字符串 Time Mem Len Lang 30 0 543 c++ 题意分析 给出类似一个群的即时通讯系统, ...

  7. 通过python 构建一个简单的聊天服务器

    构建一个 Python 聊天服务器 一个简单的聊天服务器 现在您已经了解了 Python 中基本的网络 API:接下来可以在一个简单的应用程序中应用这些知识了.在本节中,将构建一个简单的聊天服务器.使 ...

  8. 看完这篇包你进大厂,实战即时聊天,一文说明白:聊天服务器+聊天客户端+Web管理控制台。

    一.前言 说实话,写这个玩意儿是我上周刚刚产生的想法,本想写完后把代码挂上来赚点积分也不错.写完后发现这东西值得写一篇文章,授人予鱼不如授人以渔嘛(这句话是这么说的吧),顺便赚点应届学生MM的膜拜那就 ...

  9. Windows Server 2003服务器无法下载.exe文件的解决方法

    今天架设了一台Windows Server 2003的网站服务器,发现打开网页后无法下载网站中的.exe文件,经过研究问题得以解决,拿来做个备忘. 解决方法非常简单,只需要在IIS中,将网站属性里的执 ...

随机推荐

  1. iOS开发网络篇—Reachability检测网络状态

    前言:当应用程序需要访问网络的时候,它首先应该检查设备的网络状态,确认设备的网络环境及连接情况,并针对这些情况提醒用户做出相应的处理.最好能监听设备的网络状态的改变,当设备网络状态连接.断开时,程序也 ...

  2. 深入理解java虚拟机(6)---内存模型与线程 & Volatile

    其实关于线程的使用,之前已经写过博客讲解过这部分的内容: http://www.cnblogs.com/deman/category/621531.html JVM里面关于多线程的部分,主要是多线程是 ...

  3. java编程思想第四版中net.mindview.util包下载,及源码简单导入使用

    在java编程思想第四版中需要使用net.mindview.util包,大家可以直接到http://www.mindviewinc.com/TIJ4/CodeInstructions.html 去下载 ...

  4. 分分钟学会使用memcached

    1.首先要搭建服务端的程序. 下载地址:http://pan.baidu.com/s/1hrJ9jE0 密码:spqc 将对应版本的文件夹,放到D盘,任意位置即可 桌面-程序-运行-cmd-打开命令行 ...

  5. python简单的爬虫,网页图片

    1 #!/usr/bin/python 2 #coding=utf-8 3 import urllib 4 import re 5 6 def gethtml(url): 7 page=urllib. ...

  6. jQuery DataTables 行获取

    datatables的官方例子中似乎没有提到表格双击和获取相应行号的功能; 经过探索可以按照以下方式实现:  $("#example tbody tr").dblclick(fun ...

  7. Bootstrap 类解析

    Bootstrap 类解析 元素 Bootstrap 类 定义 <div> container 内容容器 <table> table 表格 <table> tabl ...

  8. cocos2d-x之计时器初试

    bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getIn ...

  9. TCP连接与关闭

    1.建立连接协议(三次握手) (1)客户端发送一个带SYN标志的TCP报文到服务器.这是三次握手过程中的报文1. (2) 服务器端回应客户端的,这是三次握手中的第2个报文,这个报文同时带ACK标志和S ...

  10. Hadoop with tool interface

    Often Hadoop jobsare executed through a command line. Therefore, each Hadoop job has to support read ...