ugui代码设置ui锚点
- using UnityEngine;
- public enum AnchorPresets
- {
- TopLeft,
- TopCenter,
- TopRight,
- MiddleLeft,
- MiddleCenter,
- MiddleRight,
- BottomLeft,
- BottonCenter,
- BottomRight,
- BottomStretch,
- VertStretchLeft,
- VertStretchRight,
- VertStretchCenter,
- HorStretchTop,
- HorStretchMiddle,
- HorStretchBottom,
- StretchAll
- }
- public enum PivotPresets
- {
- TopLeft,
- TopCenter,
- TopRight,
- MiddleLeft,
- MiddleCenter,
- MiddleRight,
- BottomLeft,
- BottomCenter,
- BottomRight,
- }
- public static class RectTransformExtensions
- {
- public static void SetAnchor(this RectTransform source, AnchorPresets allign, int offsetX=, int offsetY=)
- {
- source.anchoredPosition = new Vector3(offsetX, offsetY, );
- switch (allign)
- {
- case(AnchorPresets.TopLeft):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- case (AnchorPresets.TopCenter):
- {
- source.anchorMin = new Vector2(0.5f, );
- source.anchorMax = new Vector2(0.5f, );
- break;
- }
- case (AnchorPresets.TopRight):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- case (AnchorPresets.MiddleLeft):
- {
- source.anchorMin = new Vector2(, 0.5f);
- source.anchorMax = new Vector2(, 0.5f);
- break;
- }
- case (AnchorPresets.MiddleCenter):
- {
- source.anchorMin = new Vector2(0.5f, 0.5f);
- source.anchorMax = new Vector2(0.5f, 0.5f);
- break;
- }
- case (AnchorPresets.MiddleRight):
- {
- source.anchorMin = new Vector2(, 0.5f);
- source.anchorMax = new Vector2(, 0.5f);
- break;
- }
- case (AnchorPresets.BottomLeft):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- case (AnchorPresets.BottonCenter):
- {
- source.anchorMin = new Vector2(0.5f, );
- source.anchorMax = new Vector2(0.5f,);
- break;
- }
- case (AnchorPresets.BottomRight):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- case (AnchorPresets.HorStretchTop):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- case (AnchorPresets.HorStretchMiddle):
- {
- source.anchorMin = new Vector2(, 0.5f);
- source.anchorMax = new Vector2(, 0.5f);
- break;
- }
- case (AnchorPresets.HorStretchBottom):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- case (AnchorPresets.VertStretchLeft):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- case (AnchorPresets.VertStretchCenter):
- {
- source.anchorMin = new Vector2(0.5f, );
- source.anchorMax = new Vector2(0.5f, );
- break;
- }
- case (AnchorPresets.VertStretchRight):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- case (AnchorPresets.StretchAll):
- {
- source.anchorMin = new Vector2(, );
- source.anchorMax = new Vector2(, );
- break;
- }
- }
- }
- public static void SetPivot(this RectTransform source, PivotPresets preset)
- {
- switch (preset)
- {
- case (PivotPresets.TopLeft):
- {
- source.pivot = new Vector2(, );
- break;
- }
- case (PivotPresets.TopCenter):
- {
- source.pivot = new Vector2(0.5f, );
- break;
- }
- case (PivotPresets.TopRight):
- {
- source.pivot = new Vector2(, );
- break;
- }
- case (PivotPresets.MiddleLeft):
- {
- source.pivot = new Vector2(, 0.5f);
- break;
- }
- case (PivotPresets.MiddleCenter):
- {
- source.pivot = new Vector2(0.5f, 0.5f);
- break;
- }
- case (PivotPresets.MiddleRight):
- {
- source.pivot = new Vector2(, 0.5f);
- break;
- }
- case (PivotPresets.BottomLeft):
- {
- source.pivot = new Vector2(, );
- break;
- }
- case (PivotPresets.BottomCenter):
- {
- source.pivot = new Vector2(0.5f, );
- break;
- }
- case (PivotPresets.BottomRight):
- {
- source.pivot = new Vector2(, );
- break;
- }
- }
- }
- }
- _ImgTransform.SetAnchor(AnchorPresets.TopRight);
- _ImgTransform.SetAnchor(AnchorPresets.TopRight,-,-);
- ImgTransform.SetPivot(PivotPresets.TopRight);
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