转自:http://prolove10.blog.163.com/blog/static/138411843201391401054305/

原图:

 效果图:

 实现:
首先需要导入Accelerate.framework。
然后把两个文件加入到自己的项目中即可。
UIImage+ImageEffects.h

#import 

@interfaceUIImage(ImageEffects)

-(UIImage*)applyLightEffect;
-(UIImage*)applyExtraLightEffect;
-(UIImage*)applyDarkEffect;
-(UIImage*)applyTintEffectWithColor:(UIColor*)tintColor; -(UIImage*)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor*)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage*)maskImage; @end

UIImage+ImageEffects.m

#import "UIImage+ImageEffects.h"

#import
#import @implementationUIImage(ImageEffects) -(UIImage*)applyLightEffect
{
UIColor*tintColor =[UIColor colorWithWhite:1.0 alpha:0.3];
return[self applyBlurWithRadius:30 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
} -(UIImage*)applyExtraLightEffect
{
UIColor*tintColor =[UIColor colorWithWhite:0.97 alpha:0.82];
return[self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
} -(UIImage*)applyDarkEffect
{
UIColor*tintColor =[UIColor colorWithWhite:0.11 alpha:0.73];
return[self applyBlurWithRadius:20 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil];
} -(UIImage*)applyTintEffectWithColor:(UIColor*)tintColor
{
constCGFloatEffectColorAlpha=0.6;
UIColor*effectColor = tintColor;
int componentCount =CGColorGetNumberOfComponents(tintColor.CGColor);
if(componentCount ==2){
CGFloat b;
if([tintColor getWhite:&b alpha:NULL]){
effectColor =[UIColor colorWithWhite:b alpha:EffectColorAlpha];
}
}
else{
CGFloat r, g, b;
if([tintColor getRed:&r green:&g blue:&b alpha:NULL]){
effectColor =[UIColor colorWithRed:r green:g blue:b alpha:EffectColorAlpha];
}
}
return[self applyBlurWithRadius:10 tintColor:effectColor saturationDeltaFactor:-1.0 maskImage:nil];
} -(UIImage*)applyBlurWithRadius:(CGFloat)blurRadius tintColor:(UIColor*)tintColor saturationDeltaFactor:(CGFloat)saturationDeltaFactor maskImage:(UIImage*)maskImage
{
// Check pre-conditions.
if(self.size.width <1||self.size.height <1){
NSLog(@"*** error: invalid size: (%.2f x %.2f). Both dimensions must be >= 1: %@",self.size.width,self.size.height,self);
returnnil;
}
if(!self.CGImage){
NSLog(@"*** error: image must be backed by a CGImage: %@",self);
returnnil;
}
if(maskImage &&!maskImage.CGImage){
NSLog(@"*** error: maskImage must be backed by a CGImage: %@", maskImage);
returnnil;
} CGRect imageRect ={CGPointZero,self.size };
UIImage*effectImage =self; BOOL hasBlur = blurRadius > __FLT_EPSILON__;
BOOL hasSaturationChange = fabs(saturationDeltaFactor -1.)> __FLT_EPSILON__;
if(hasBlur || hasSaturationChange){
UIGraphicsBeginImageContextWithOptions(self.size, NO,[[UIScreen mainScreen] scale]);
CGContextRef effectInContext =UIGraphicsGetCurrentContext();
CGContextScaleCTM(effectInContext,1.0,-1.0);
CGContextTranslateCTM(effectInContext,0,-self.size.height);
CGContextDrawImage(effectInContext, imageRect,self.CGImage); vImage_Buffer effectInBuffer;
effectInBuffer.data =CGBitmapContextGetData(effectInContext);
effectInBuffer.width =CGBitmapContextGetWidth(effectInContext);
effectInBuffer.height =CGBitmapContextGetHeight(effectInContext);
effectInBuffer.rowBytes =CGBitmapContextGetBytesPerRow(effectInContext); UIGraphicsBeginImageContextWithOptions(self.size, NO,[[UIScreen mainScreen] scale]);
CGContextRef effectOutContext =UIGraphicsGetCurrentContext();
vImage_Buffer effectOutBuffer;
effectOutBuffer.data =CGBitmapContextGetData(effectOutContext);
effectOutBuffer.width =CGBitmapContextGetWidth(effectOutContext);
effectOutBuffer.height =CGBitmapContextGetHeight(effectOutContext);
effectOutBuffer.rowBytes =CGBitmapContextGetBytesPerRow(effectOutContext); if(hasBlur){
// A description of how to compute the box kernel width from the Gaussian
// radius (aka standard deviation) appears in the SVG spec:
// http://www.w3.org/TR/SVG/filters.html#feGaussianBlurElement
//
// For larger values of 's' (s >= 2.0), an approximation can be used: Three
// successive box-blurs build a piece-wise quadratic convolution kernel, which
// approximates the Gaussian kernel to within roughly 3%.
//
// let d = floor(s * 3*sqrt(2*pi)/4 + 0.5)
//
// ... if d is odd, use three box-blurs of size 'd', centered on the output pixel.
//
CGFloat inputRadius = blurRadius *[[UIScreen mainScreen] scale];
NSUInteger radius = floor(inputRadius *3.* sqrt(2* M_PI)/4+0.5);
if(radius %2!=1){
radius +=1;// force radius to be odd so that the three box-blur methodology works.
}
vImageBoxConvolve_ARGB8888(&effectInBuffer,&effectOutBuffer, NULL,0,0, radius, radius,0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectOutBuffer,&effectInBuffer, NULL,0,0, radius, radius,0, kvImageEdgeExtend);
vImageBoxConvolve_ARGB8888(&effectInBuffer,&effectOutBuffer, NULL,0,0, radius, radius,0, kvImageEdgeExtend);
}
BOOL effectImageBuffersAreSwapped = NO;
if(hasSaturationChange){
CGFloat s = saturationDeltaFactor;
CGFloat floatingPointSaturationMatrix[]={
0.0722+0.9278* s,0.0722-0.0722* s,0.0722-0.0722* s,0,
0.7152-0.7152* s,0.7152+0.2848* s,0.7152-0.7152* s,0,
0.2126-0.2126* s,0.2126-0.2126* s,0.2126+0.7873* s,0,
0,0,0,1,
};
constint32_t divisor =256;
NSUInteger matrixSize =sizeof(floatingPointSaturationMatrix)/sizeof(floatingPointSaturationMatrix[0]);
int16_t saturationMatrix[matrixSize];
for(NSUInteger i =0; i < matrixSize;++i){
saturationMatrix[i]=(int16_t)roundf(floatingPointSaturationMatrix[i]* divisor);
}
if(hasBlur){
vImageMatrixMultiply_ARGB8888(&effectOutBuffer,&effectInBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
effectImageBuffersAreSwapped = YES;
}
else{
vImageMatrixMultiply_ARGB8888(&effectInBuffer,&effectOutBuffer, saturationMatrix, divisor, NULL, NULL, kvImageNoFlags);
}
}
if(!effectImageBuffersAreSwapped)
effectImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext(); if(effectImageBuffersAreSwapped)
effectImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
} // Set up output context.
UIGraphicsBeginImageContextWithOptions(self.size, NO,[[UIScreen mainScreen] scale]);
CGContextRef outputContext =UIGraphicsGetCurrentContext();
CGContextScaleCTM(outputContext,1.0,-1.0);
CGContextTranslateCTM(outputContext,0,-self.size.height); // Draw base image.
CGContextDrawImage(outputContext, imageRect,self.CGImage); // Draw effect image.
if(hasBlur){
CGContextSaveGState(outputContext);
if(maskImage){
CGContextClipToMask(outputContext, imageRect, maskImage.CGImage);
}
CGContextDrawImage(outputContext, imageRect, effectImage.CGImage);
CGContextRestoreGState(outputContext);
} // Add in color tint.
if(tintColor){
CGContextSaveGState(outputContext);
CGContextSetFillColorWithColor(outputContext, tintColor.CGColor);
CGContextFillRect(outputContext, imageRect);
CGContextRestoreGState(outputContext);
} // Output image is ready.
UIImage*outputImage =UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext(); return outputImage;
} @end

调用:

UIImageView*me =[[UIImageView alloc] initWithFrame:CGRectMake(10,480,614,381)];
[me setImage:[[UIImage imageNamed:@"me.png"] applyBlurWithRadius:5 tintColor:[UIColor colorWithWhite:1 alpha:0.2] saturationDeltaFactor:1.8 maskImage:nil]];
[self.view addSubview:me];

ok!So easy!

iOS7 毛玻璃效果的更多相关文章

  1. ios7毛玻璃效果实现

    首先看效果:       核心代码: //加模糊效果,image是图片,blur是模糊度 - (UIImage *)blurryImage:(UIImage *)image withBlurLevel ...

  2. 小tip: 使用CSS将图片转换成模糊(毛玻璃)效果

    去年盛夏之时,曾写过“小tip: 使用CSS将图片转换成黑白”一文,本文的模式以及内容其实走得是类似路线.CSS3 → SVG → IE filter → canvas. 前段时间,iOS7不是瓜未熟 ...

  3. [转] 小tip: 使用CSS将图片转换成模糊(毛玻璃)效果 ---张鑫旭

    by zhangxinxu from http://www.zhangxinxu.com本文地址:http://www.zhangxinxu.com/wordpress/?p=3804 去年盛夏之时, ...

  4. iOS 实现毛玻璃效果

    话说苹果在iOS7.0之后,很多系统界面都使用了毛玻璃效果,增加了界面的美观性,比如下图的通知中心界面; 但是其iOS7.0的SDK并没有提供给开发者实现毛玻璃效果的API,所以很多人都是通过一些别人 ...

  5. iOS开发探索-高斯模糊&毛玻璃效果

    iOS开发中有的时候需要将图片设置模糊,来实现特定的效果获取更好的用户体验, iOS7之后半透明模糊效果得到大范围使用的比较大,现在也可以看到很多应用局部用到了图片模糊效果,可以通过高斯模糊和毛玻璃效 ...

  6. iOS_自定义毛玻璃效果

    http://www.2cto.com/kf/201408/329969.html 最终效果图: 关键代码: UIImage分类代码 ? 1 2 3 4 5 6 7 8 9 10 11 12 13 1 ...

  7. iOS_自己定义毛玻璃效果

    终于效果图: 关键代码: UIImage分类代码 // // UIImage+BlurGlass.h // 帅哥_团购 // // Created by beyond on 14-8-30. // C ...

  8. iOS 毛玻璃效果的实现方法

    iOS开发中有的时候需要将图片设置模糊,来实现特定的效果获取更好的用户体验, iOS7之后半透明模糊效果得到大范围使用的比较大,现在也可以看到很多应用局部用到了图片模糊效果,可以通过高斯模糊和毛玻璃效 ...

  9. 使用CSS3制作导航条和毛玻璃效果

    导航条对于每一个Web前端攻城狮来说并不陌生,但是毛玻璃可能会相对陌生一些.简单的说,毛玻璃其实就是让图片或者背景使用相应的方法进行模糊处理.这种效果对用户来说是十分具有视觉冲击力的. 本次分享的主题 ...

随机推荐

  1. const、let、var的区别

    const不能从字面上来理解,他不能修改的是栈内存在的值和地址. 使用const声明的是常量,在后面出现的代码中不能再修改该常量的值. 怎么理解栈内存在的值和地址呢?就要从javascript的类型说 ...

  2. Linux平台搭建roboframework

    安装步骤介绍: . 在Centos7..1503下,默认的python的版本2./site-packages/). 2.安装pip 第一步: ()下载setuptools包 # wget http:/ ...

  3. python之常见的坑

    li = [1,2,3,4] # [1,3,4] # 索引值是奇数的删除 for i in range(4): if i % 2 == 1: li.pop(i) # 会报错 print(li) 面试题 ...

  4. JdbcTemplate类对sql的操作使用

    <!--方式一: dbcp 数据源配置,在测试环境使用单连接 --> <bean id="dataSource" class="org.apache.c ...

  5. a标签点击后更改颜色

    function choose(id){ document.getElementById("typeid").value = id; //var infoa=document.ge ...

  6. ios 点餐系统

    这个程序的主要界面就是一个TabBarController.总共三个标签,第一个是所有的可点的菜,第二个是已点的菜,第三个是可以留言或者查看所有留言. 下面是第一个页面: 右上角的i按钮是添加新菜,每 ...

  7. javascipt的forEach

    1.Array let arr = [1, 2, 3]; arr.forEach(function (element, index, array) { console.log('数组中每个元素:', ...

  8. 51nod 1135 原根 (数论)

    题目链接 建议与上一篇欧拉函数介绍结合食用. 知识点:1.阶:a和模m互质,使a^d≡1(mod m)成立的最小正整数d称为a对模m的阶(指数)   例如: 2^2≡1(mod3),2对模3的阶为2; ...

  9. 单机简单搭建一个kafka集群(没有进行内核参数和JVM的调优)

    1.JDK安装 在我的部署单节点kafka的博客里有相关的方法.(https://www.cnblogs.com/ToBeExpert/p/9789486.html )zookeeper和kafka的 ...

  10. CF895E Eyes Closed (期望)

    题目链接 利用期望的线性性质: \(E(sum) = E(x_l) + E(x_{l+1})+ E(x_{l+2}) +.. E(x_r)\) 然后就考虑对于交换时两个区间元素的改动. 假设这两个区间 ...