Design HashMap
Design a HashMap without using any built-in hash table libraries.
To be specific, your design should include these functions:
put(key, value)
: Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.get(key)
: Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.remove(key)
: Remove the mapping for the value key if this map contains the mapping for the key.
Example:
MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);
hashMap.put(2, 2);
hashMap.get(1); // returns 1
hashMap.get(3); // returns -1 (not found)
hashMap.put(2, 1); // update the existing value
hashMap.get(2); // returns 1
hashMap.remove(2); // remove the mapping for 2
hashMap.get(2); // returns -1 (not found)
class MyHashMap {
final ListNode[] nodes = new ListNode[]; public void put(int key, int value) {
int i = idx(key);
ListNode first = nodes[i];
ListNode newNode = new ListNode(key, value);
if (first == null) {
nodes[i] = newNode;
} else {
ListNode sameNode = find(nodes[i], key);
if (sameNode == null) {
newNode.next = first;
nodes[i] = newNode;
} else {
sameNode.val = value;
}
}
} public int get(int key) {
int i = idx(key);
if (nodes[i] == null) {
return -;
}
ListNode node = find(nodes[i], key);
return node == null ? - : node.val;
} public void remove(int key) {
int i = idx(key);
if (nodes[i] == null) {
return;
}
ListNode current = nodes[i];
ListNode previous = null;
while (current != null) {
if (current.key == key) {
if (previous != null) {
previous.next = current.next;
} else {
nodes[i] = current.next;
}
break;
} else {
previous = current;
current = current.next;
}
}
} int idx(int key) {
return Integer.hashCode(key) % nodes.length;
} ListNode find(ListNode node, int key) {
while (node != null) {
if (node.key == key) {
return node;
}
node = node.next;
}
return null;
} class ListNode {
int key, val;
ListNode next; ListNode(int key, int val) {
this.key = key;
this.val = val;
}
}
}
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