yii2源码学习笔记(三)
组件(component),是Yii框架的基类,实现了属性、事件、行为三类功能,如果需要事件和行为的功能,需要继承该类。
yii\base\Component代码详解
<?php
/**
* @link http://www.yiiframework.com/
* @copyright Copyright (c) 2008 Yii Software LLC
* @license http://www.yiiframework.com/license/
*/ namespace yii\base;
//命名空间
use Yii;
//加载Yii相关类
/**
* Component is the base class that implements the *property*, *event* and *behavior* features.
* 组件是实现属性、事件、行为的基类
* Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in
* its parent class [[Object]].
* 组件提供事件和行为,继承他父类Object的特点
* Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger
* an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event
* is triggered (i.e. comment will be added), our custom code will be executed.
*
* An event is identified by a name that should be unique within the class it is defined at. Event names are *case-sensitive*.
* 事件是一种在特定的地方“注入”自定义代码到现有的代码。例如,
* 当一个用户添加评论事件时,注释的对象可以触发。我们可以编写自定义代码,并将其附加到此事件,这样当事件被触发(即评论将被添加),
*
* 我们的自定义代码会被执行,
* One or multiple PHP callbacks, called *event handlers*, can be attached to an event. You can call [[trigger()]] to
* raise an event. When an event is raised, the event handlers will be invoked automatically in the order they were
* attached.
*
* To attach an event handler to an event, call [[on()]]:
* 一个或多个php回调,称为为‘事件处理’。要触发一个事件处理,可以用on();举个例子。
* ~~~
* $post->on('update', function ($event) {
* // send email notification
* });
* ~~~
*
* In the above, an anonymous function is attached to the "update" event of the post. You may attach
* the following types of event handlers:
* 一个匿名函数被连接到'update'事件后。可以用以下类型的程序做处理:
* - anonymous function: `function ($event) { ... }` 匿名函数
* - object method: `[$object, 'handleAdd']` 对象方法
* - static class method: `['Page', 'handleAdd']` 静态类方法
* - global function: `'handleAdd'` 全局函数
*
* The signature of an event handler should be like the following:
* 一个事件处理程序的签名应该是如下:
* ~~~
* function foo($event)
* ~~~
*
* where `$event` is an [[Event]] object which includes parameters associated with the event.
* $event是一个[[Event]]对象 包括与事件相关联的参数。
* You can also attach a handler to an event when configuring a component with a configuration array.
* The syntax is like the following:
* 还可以将处理程序附加到配置数组中配置组件的事件。语法如下:
* ~~~
* [
* 'on add' => function ($event) { ... }
* ]
* ~~~
*
* where `on add` stands for attaching an event to the `add` event.
* `on add` 代表添加事件
* Sometimes, you may want to associate extra data with an event handler when you attach it to an event
* and then access it when the handler is invoked. You may do so by
* 有时,当你将它附加到一个事件时,你可能会把额外的数据与事件处理程序关联起来
* 然后在调用处理程序时访问它。
* ~~~
* $post->on('update', function ($event) {
* // the data can be accessed via $event->data
* }, $data);
* ~~~
*
* A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple
* behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the
* component directly, as if the component owns those properties and methods.
* 行为是行为的一个实例或它的子类。一个组件可以连接一个或多个
* 行为。当一个行为被连接到一个组件,它的公共属性和方法可以通过访问
* 组件的直接组件,因为组件拥有这些属性和方法。
* To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors
* declared in [[behaviors()]] are automatically attached to the corresponding component.
*
* One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the
* following:
*
* ~~~
* [
* 'as tree' => [
* 'class' => 'Tree',
* ],
* ]
* ~~~
*
* where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[\Yii::createObject()]]
* to create the behavior object.
*
* @property Behavior[] $behaviors List of behaviors attached to this component. This property is read-only.
*
* @author Qiang Xue <qiang.xue@gmail.com>
* @since 2.0
*/
//该类继承了Object类
class Component extends Object
{
/**
* @var array the attached event handlers (event name => handlers)
* 存储对象的事件处理程序,是一个数组
*/
private $_events = [];
/**
* @var Behavior[]|null the attached behaviors (behavior name => behavior). This is `null` when not initialized.
* 赋值给对象的行为,默认值为null
*/
private $_behaviors; /**
* Returns the value of a component property.
* 得到属性值
* This method will check in the following order and act accordingly:
*
* - a property defined by a getter: return the getter result
* - a property of a behavior: return the behavior property value
*
* Do not call this method directly as it is a PHP magic method that
* 重写 Object 中的 getter 方法
* 返回一个组件的属性值。
* 这个方法将检查以下顺序并采取相应的行动:
*
* - 通过一个getter定义的属性:返回getter的结果
* - 一个行为的属性:返回的行为属性值
*
* 不要直接调用此方法,因为它是一个PHP魔术方法
* will be implicitly called when executing `$value = $component->property;`.
* @param string $name the property name 参数属性名
* @return mixed the property value or the value of a behavior's property 返回混合属性的值或行为属性的值
* @throws UnknownPropertyException if the property is not defined 如果没有定义,抛出信息
* @throws InvalidCallException if the property is write-only. 该属性是只写的
* @see __set()
*/
public function __get($name)
{
$getter = 'get' . $name; //定义$getter
if (method_exists($this, $getter)) {
// read property, e.g. getName()
//方法存在且被调用时,读取属性
return $this->$getter();
} else {
// behavior property
$this->ensureBehaviors(); //确保行为已经绑定
foreach ($this->_behaviors as $behavior) {
if ($behavior->canGetProperty($name)) {
/**
* 判断检查对象或类是否能够获取 $name 属性,
* 如果 behavior 中含有该属性,就返回 behavior 中的这个属性
* 第二个参数为 true(默认是true),则不局限于是否有 getter
*/
return $behavior->$name;
}
}
}
if (method_exists($this, 'set' . $name)) {//方法存在且调用,返回true
throw new InvalidCallException('Getting write-only property: ' . get_class($this) . '::' . $name);
//抛出只读属性
} else {
throw new UnknownPropertyException('Getting unknown property: ' . get_class($this) . '::' . $name);
//错误扔出异常
}
} /**
* Sets the value of a component property. 设置属性值
* This method will check in the following order and act accordingly:检查并执行
*
* - a property defined by a setter: set the property value
* - an event in the format of "on xyz": attach the handler to the event "xyz"
* - a behavior in the format of "as xyz": attach the behavior named as "xyz"
* - a property of a behavior: set the behavior property value
* 重写 Object 中的 setter 方法
* 由一个setter定义的属性:设置属性值。
* 如果 $name 是 'on xyz',就会将 xyz 事件添加到该对象中
* 如果 $name 是 'as xyz',就会将 xyz 行为添加到该对象中
* 添加对 behaviors 的处理,循环 behaviors,如果其中有相应的属性,就设置它
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `$component->property = $value;`.
* @param string $name the property name or the event name 属性名或者事件名
* @param mixed $value the property value 属性值
* @throws UnknownPropertyException if the property is not defined 未定义扔出错误
* @throws InvalidCallException if the property is read-only. 抛出信息 只读
* @see __get()
*/
public function __set($name, $value)
{
$setter = 'set' . $name;//在属性名前面加set构建setter方法
if (method_exists($this, $setter)) {
// set property
//如果setter方法存在返回true,没有返回false. 调用该方法设置属性值
$this->$setter($value); return;
} elseif (strncmp($name, 'on ', 3) === 0) {//比较$name和'on '前3个字符,如果$name以on+空格开始,就添加事件
// on event: attach event handler
$this->on(trim(substr($name, 3)), $value);//执行on 方法,用来添加附加事件。 return;
} elseif (strncmp($name, 'as ', 3) === 0) {//如果$name以as+空格开始,就添加行为
// as behavior: attach behavior
$name = trim(substr($name, 3));//截取as后面的字符,用attachBehavior来添加附加行为。
//$value这个对象是Behavior类的一个实例,取$value为参数,否则静态调用Yii方法创造一个新的对象。
$this->attachBehavior($name, $value instanceof Behavior ? $value : Yii::createObject($value)); return;
} else {
// behavior property
$this->ensureBehaviors();//确保行为已经绑定
foreach ($this->_behaviors as $behavior) {
if ($behavior->canSetProperty($name)) {//遍历行为,如果行为中有可以设置的属性$name
$behavior->$name = $value;//给该行为类中的属性设置属性值 return;
}
}
}
if (method_exists($this, 'get' . $name)) {//如果'get'.$name这个方法存在,就抛出只读信息.
throw new InvalidCallException('Setting read-only property: ' . get_class($this) . '::' . $name);
} else {
//如果不属于这个类,就抛出异常.
throw new UnknownPropertyException('Setting unknown property: ' . get_class($this) . '::' . $name);
}
} /**
* Checks if a property value is null.
* 属性是否为空
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: return whether the property value is null
* - a property of a behavior: return whether the property value is null
* 重写 Object 中的 isset 方法 通过一个setter定义的属性:返回属性是否设置
* 行为的属性:返回属性值是否设置
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `isset($component->property)`.
* @param string $name the property name or the event name 属性名或事件名
* @return boolean whether the named property is null 属性值是否被设置 返回true/boolean值。
*/
public function __isset($name)
{
$getter = 'get' . $name;
if (method_exists($this, $getter)) {
// 判断是否有getter方法,有 getter 方法且获取的值不为 null,才认为该属性存在
return $this->$getter() !== null;
} else {
// behavior property
$this->ensureBehaviors();//确定行为已经绑定
foreach ($this->_behaviors as $behavior) {//遍历行为
if ($behavior->canGetProperty($name)) {
// 如果 behavior 中有 $name 属性,且不为 null,该属性存在 返回 true
return $behavior->$name !== null;
}
}
}
return false;
} /**
* Sets a component property to be null.
* 设置属性为null,即删除属性
* This method will check in the following order and act accordingly:
*
* - a property defined by a setter: set the property value to be null
* - a property of a behavior: set the property value to be null
* 重写 Object 中的 unset 方法,
* 通过setter定义的属性:设置该属性值为空
* 属性的行为:将属性值设为空
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when executing `unset($component->property)`.
* @param string $name the property name 属性名
* @throws InvalidCallException if the property is read only. 该属性只读,抛出异常
*/
public function __unset($name)
{
$setter = 'set' . $name;
if (method_exists($this, $setter)) {
//如果$setter方法存在,通过setter方法把它设置为空
$this->$setter(null);
return;
} else {
// behavior property
$this->ensureBehaviors();
foreach ($this->_behaviors as $behavior) {//遍历行为
if ($behavior->canSetProperty($name)) {//存在$name值,设为空
$behavior->$name = null;
return;
}
}
}
//抛出异常
throw new InvalidCallException('Unsetting an unknown or read-only property: ' . get_class($this) . '::' . $name);
} /**
* Calls the named method which is not a class method.
*
* This method will check if any attached behavior has
* the named method and will execute it if available.
* 调用方法名 重写 Object 中的 call 方法,添加对行为的处理,循环 behaviors,
* 如果其中有相应方法,就执行该 behavior 的方法
* Do not call this method directly as it is a PHP magic method that
* will be implicitly called when an unknown method is being invoked.
* @param string $name the method name
* @param array $params method parameters
* @return mixed the method return value
* @throws UnknownMethodException when calling unknown method
*/
public function __call($name, $params)
{
$this->ensureBehaviors();
foreach ($this->_behaviors as $object) {
if ($object->hasMethod($name)) {
//行为中存在名为 $name 的方法,就执行它
//call_user_func_array 调用回调函数,并把一个数组参数作为回调函数的参数
return call_user_func_array([$object, $name], $params);
}
}
//抛出异常
throw new UnknownMethodException('Calling unknown method: ' . get_class($this) . "::$name()");
} /**
* This method is called after the object is created by cloning an existing one.
* It removes all behaviors because they are attached to the old object.
* 通过克隆现有创建的对象后,此方法会被调用。
* 他将会消除所有的行为。所有的引用属性 仍然会是一个指向原来的变量的引用
*/
public function __clone()
{
// 对象复制时,将它的 _events 设置为空数组,将 _behaviors 设置为 null
$this->_events = [];
$this->_behaviors = null;
}
未完待续
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