wpf——三维学习1
- 以下xmal是我从msdn上复制下来的。是用于在wpf中创建3d模型的实例
链接https://msdn.microsoft.com/zh-cn/library/ms747437.aspx
看它的使用方式。我画了个比较马虎的逻辑图。
- 1 <UserControl x:Class="HostingWpfUserControlInWf.UserControl1"
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
- >
- <Grid>
- <!-- Place a Label control at the top of the view. -->
- <Label
- HorizontalAlignment="Center"
- TextBlock.TextAlignment="Center"
- FontSize="20"
- Foreground="Red"
- Content="Model: Cone"/>
- <!-- Viewport3D is the rendering surface. -->
- <Viewport3D Name="myViewport" >
- <!-- Add a camera. -->
- <Viewport3D.Camera>
- <PerspectiveCamera
- FarPlaneDistance="20"
- LookDirection="0,0,1"
- UpDirection="0,1,0"
- NearPlaneDistance="1"
- Position="0,0,-3"
- FieldOfView="45" />
- </Viewport3D.Camera>
- <!-- Add models. -->
- <Viewport3D.Children>
- <ModelVisual3D>
- <ModelVisual3D.Content>
- <Model3DGroup >
- <Model3DGroup.Children>
- <!-- Lights, MeshGeometry3D and DiffuseMaterial objects are added to the ModelVisual3D. -->
- <DirectionalLight Color="#FFFFFFFF" Direction="3,-4,5" />
- <!-- Define a red cone. -->
- <GeometryModel3D>
- <GeometryModel3D.Geometry>
- <MeshGeometry3D
- Positions="0.293893 -0.5 0.404509 0.475528 -0.5 0.154509 0 0.5 0 0.475528 -0.5 0.154509 0 0.5 0 0 0.5 0 0.475528 -0.5 0.154509 0.475528 -0.5 -0.154509 0 0.5 0 0.475528 -0.5 -0.154509 0 0.5 0 0 0.5 0 0.475528 -0.5 -0.154509 0.293893 -0.5 -0.404509 0 0.5 0 0.293893 -0.5 -0.404509 0 0.5 0 0 0.5 0 0.293893 -0.5 -0.404509 0 -0.5 -0.5 0 0.5 0 0 -0.5 -0.5 0 0.5 0 0 0.5 0 0 -0.5 -0.5 -0.293893 -0.5 -0.404509 0 0.5 0 -0.293893 -0.5 -0.404509 0 0.5 0 0 0.5 0 -0.293893 -0.5 -0.404509 -0.475528 -0.5 -0.154509 0 0.5 0 -0.475528 -0.5 -0.154509 0 0.5 0 0 0.5 0 -0.475528 -0.5 -0.154509 -0.475528 -0.5 0.154509 0 0.5 0 -0.475528 -0.5 0.154509 0 0.5 0 0 0.5 0 -0.475528 -0.5 0.154509 -0.293892 -0.5 0.404509 0 0.5 0 -0.293892 -0.5 0.404509 0 0.5 0 0 0.5 0 -0.293892 -0.5 0.404509 0 -0.5 0.5 0 0.5 0 0 -0.5 0.5 0 0.5 0 0 0.5 0 0 -0.5 0.5 0.293893 -0.5 0.404509 0 0.5 0 0.293893 -0.5 0.404509 0 0.5 0 0 0.5 0 "
- Normals="0.7236065,0.4472139,0.5257313 0.2763934,0.4472138,0.8506507 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 -0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.5308242,0.4294462,0.7306172 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.7236065,0.4472139,0.5257313 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.858892,0.429446,0.279071 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.8944269,0.4472139,0 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.858892,0.429446,-0.279071 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.7236065,0.4472139,-0.5257313 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.5308242,0.4294462,-0.7306172 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.2763934,0.4472138,-0.8506507 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.5308249,0.4294459,-0.7306169 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.7236068,0.4472141,-0.5257306 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8588922,0.4294461,-0.27907 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8944269,0.4472139,0 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.858892,0.429446,0.279071 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.7236065,0.4472139,0.5257313 0.858892,0.429446,0.279071 0.7236065,0.4472139,0.5257313 0.5308242,0.4294462,0.7306172 0.858892,0.429446,0.279071 " TriangleIndices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 " />
- </GeometryModel3D.Geometry>
- <GeometryModel3D.Material>
- <DiffuseMaterial>
- <DiffuseMaterial.Brush>
- <SolidColorBrush
- Color="Red"
- Opacity="1.0"/>
- </DiffuseMaterial.Brush>
- </DiffuseMaterial>
- </GeometryModel3D.Material>
- </GeometryModel3D>
- </Model3DGroup.Children>
- </Model3DGroup>
- </ModelVisual3D.Content>
- </ModelVisual3D>
- </Viewport3D.Children>
- </Viewport3D>
- </Grid>
- </UserControl>
其实,最为关键的ModelView3D还有其他用法,比如ModelView3D.Content下只放个Model3DGroup,Model3DGroup下写个DirectionalLight,、ModelView3D再另外写个Children,下面放一些模型,也就是灯光放在Content里面,模型放在Children里面。例如上面的xmal代码可以改为:
- <UserControl
- xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
- xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
- xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfControlLibrary1.UserControl1"
- d:DesignWidth="300" d:DesignHeight="200"
- >
- <Grid>
- <!-- Place a Label control at the top of the view. -->
- <Label
- HorizontalAlignment="Center"
- TextBlock.TextAlignment="Center"
- FontSize="20"
- Foreground="Red"
- Content="Model: Cone"/>
- <!-- Viewport3D is the rendering surface. -->
- <Viewport3D x:Name="myViewport" >
- <!-- Add a camera. -->
- <Viewport3D.Camera>
- <PerspectiveCamera
- FarPlaneDistance="20"
- LookDirection="0,0,1"
- UpDirection="0,1,0"
- NearPlaneDistance="1"
- Position="0,0,-3"
- FieldOfView="45" />
- </Viewport3D.Camera>
- <!-- Add models. -->
- <ModelVisual3D>
- <ModelVisual3D.Children>
- <ModelVisual3D>
- <ModelVisual3D.Content>
- <Model3DGroup>
- <Model3DGroup.Children>
- <GeometryModel3D>
- <GeometryModel3D.Geometry>
- <MeshGeometry3D
- Positions="0.293893,-0.5,0.404509 0.475528,-0.5,0.154509 0,0.5,0 0.475528,-0.5,0.154509 0,0.5,0 0,0.5,0 0.475528,-0.5,0.154509 0.475528,-0.5,-0.154509 0,0.5,0 0.475528,-0.5,-0.154509 0,0.5,0 0,0.5,0 0.475528,-0.5,-0.154509
- 0.293893,-0.5,-0.404509 0,0.5,0 0.293893,-0.5,-0.404509 0,0.5,0 0,0.5,0 0.293893,-0.5,-0.404509 0,-0.5,-0.5 0,0.5,0 0,-0.5,-0.5 0,0.5,0 0,0.5,0 0,-0.5,-0.5 -0.293893,-0.5,-0.404509
- 0,0.5,0 -0.293893,-0.5,-0.404509 0,0.5,0 0,0.5,0 -0.293893,-0.5,-0.404509 -0.475528,-0.5,-0.154509 0,0.5,0 -0.475528,-0.5,-0.154509 0,0.5,0 0,0.5,0 -0.475528,-0.5,-0.154509 -0.475528,-0.5,0.154509 0,0.5,0
- -0.475528,-0.5,0.154509 0,0.5,0 0,0.5,0 -0.475528,-0.5,0.154509 -0.293892,-0.5,0.404509 0,0.5,0 -0.293892,-0.5,0.404509 0,0.5,0 0,0.5,0 -0.293892,-0.5,0.404509 0,-0.5,0.5 0,0.5,0 0,-0.5,0.5
- 0,0.5,0 0,0.5,0 0,-0.5,0.5 0.293893,-0.5,0.404509 0,0.5,0 0.293893,-0.5,0.404509 0,0.5,0 0,0.5,0"
- Normals="0.7236065,0.4472139,0.5257313 0.2763934,0.4472138,0.8506507 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 -0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.5308242,0.4294462,0.7306172 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507
- -0.7236065,0.4472139,0.5257313 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.858892,0.429446,0.279071 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.8944269,0.4472139,0 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.858892,0.429446,-0.279071 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.7236065,0.4472139,-0.5257313
- -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.5308242,0.4294462,-0.7306172 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.2763934,0.4472138,-0.8506507 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925
- 0.2763934,0.4472138,-0.8506507 0.5308249,0.4294459,-0.7306169 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.7236068,0.4472141,-0.5257306 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8588922,0.4294461,-0.27907 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8944269,0.4472139,0 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0
- 0.858892,0.429446,0.279071 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.7236065,0.4472139,0.5257313 0.858892,0.429446,0.279071 0.7236065,0.4472139,0.5257313 0.5308242,0.4294462,0.7306172 0.858892,0.429446,0.279071" TriangleIndices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 " />
- </GeometryModel3D.Geometry>
- <GeometryModel3D.Material>
- <DiffuseMaterial>
- <DiffuseMaterial.Brush>
- <SolidColorBrush
- Color="Red"
- Opacity="1.0"/>
- </DiffuseMaterial.Brush>
- </DiffuseMaterial>
- </GeometryModel3D.Material>
- </GeometryModel3D>
- </Model3DGroup.Children>
- </Model3DGroup>
- </ModelVisual3D.Content>
- </ModelVisual3D>
- </ModelVisual3D.Children>
//上面是Children,放模型
//这里是Content,里面只放灯光- <ModelVisual3D.Content>
- <Model3DGroup >
- <Model3DGroup.Children>
- <!-- Lights, MeshGeometry3D and DiffuseMaterial objects are added to the ModelVisual3D. -->
- <DirectionalLight Color="#FFFFFFFF" Direction="3,-4,5" />
- <!-- Define a red cone. -->
- </Model3DGroup.Children>
- </Model3DGroup>
- </ModelVisual3D.Content>
- </ModelVisual3D>
- </Viewport3D>
- </Grid>
- </UserControl>
以上是我对wpf中最基础的三维的理解,如果错误,欢迎指出。
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