How to work with the snap environment

SummaryThe snap environment manages snap agents and snap tolerance and is responsible for attempting to snap vertices and points using the snap environment settings. This topic includes code examples and methods to best manage snapping programmatically.

In this topic


Working with the snap environment

The ArcGIS Engine editor's snap environment (IEngineSnapEnvironment) controls each snap agent (IEngineSnapAgent), hit type settings, and snapping tolerance. The hit type of each feature snap agent is managed through the IEngineFeatureSnapAgent interface. All settings can be manually modified or verified on the Snapping Settings dialog box. See the following screen shot:

The ArcGIS Engine editor's snap environment also controls the snap tolerance. If required, you can provide an interface to allow the end user to manage the snap tolerance.
See the following code example to set up basic snap environment settings and turn on snap tips:

[C#]

publicvoid SnapEnvirSettings(IEngineEditor editor)
{
//Get the snap environment from the editor.
IEngineSnapEnvironment snapEnvironment = editor as IEngineSnapEnvironment; //Ensure there is a snap agent turned on in the snap environment.if (snapEnvironment.SnapAgentCount == 0)
{
System.Windows.Forms.MessageBox.Show(
"You need to turn on at least one snapping agent!!!");
return ;
} //Code to display the snap tolerance in a message box. double tolerance = snapEnvironment.SnapTolerance;
System.Windows.Forms.MessageBox.Show(Convert.ToString(tolerance)); //Set the snap tolerance.
snapEnvironment.SnapToleranceUnits =
esriEngineSnapToleranceUnits.esriEngineSnapToleranceMapUnits;
snapEnvironment.SnapTolerance = 15; //Turn on snap tips.
((IEngineEditProperties2)editor).SnapTips = true;
}

[VB.NET]

PublicSub SnapEnvirSettings(ByVal editor As IEngineEditor)
'Get the snap environment from the editor.Dim snapEnvironment As IEngineSnapEnvironment = editor As IEngineSnapEnvironment 'Ensure there is a snap agent turned on in the snap environment.If snapEnvironment.SnapAgentCount = 0 Then
System.Windows.Forms.MessageBox.Show("You need to turn on at least one snapping agent!!!")
ReturnEndIf'Code to display the snap tolerance in a message box.Dim tolerance AsDouble = snapEnvironment.SnapTolerance
System.Windows.Forms.MessageBox.Show(Convert.ToString(tolerance)) 'Set the snap tolerance.
snapEnvironment.SnapToleranceUnits = esriEngineSnapToleranceUnits.esriEngineSnapToleranceMapUnits
snapEnvironment.SnapTolerance = 15 'Turn on snap tips.
((IEngineEditProperties2)editor).SnapTips = TrueEndSub
This method checks the snap environment for selected snap agents. Feature snap agents are checked if the HitPartType is not equal to esriGeometryPartNone. The other snap agents are only registered if they are checked; therefore, if the number of snap agents is greater than the number of feature snap agents, a snap agent (sketch snap agent) is checked.
See the following code example:

[C#]

privatebool CheckIsAnySnapAgentSelected(IEngineSnapEnvironment snapEnvironment)
{
int snapAgentCount = snapEnvironment.SnapAgentCount;
int checkedFeatureSnapAgentCount = 0;
int featureSnapAgentCount = 0; //Loop through all registered snap agents in the snap environment. Count feature snap agents,//checked feature snap agents, and nonfeature snap agents.for (int i = 0; i < snapAgentCount; i++)
{
IEngineSnapAgent currentSnapAgent = snapEnvironment.get_SnapAgent(i);
if (currentSnapAgent is IEngineFeatureSnapAgent)
{
IEngineFeatureSnapAgent featureSnapAgent = currentSnapAgent as
IEngineFeatureSnapAgent;
featureSnapAgentCount++; //Determine if the feature snap agent is checked.if (featureSnapAgent.HitType !=
esriGeometryHitPartType.esriGeometryPartNone)
{
checkedFeatureSnapAgentCount++;
}
}
}
if (checkedFeatureSnapAgentCount > 0 || snapAgentCount > featureSnapAgentCount)
{
returntrue;
}
else
{
returnfalse;
}
}

[VB.NET]

PrivateFunction CheckIsAnySnapAgentSelected(ByVal snapEnvironment As IEngineSnapEnvironment) AsBooleanDim snapAgentCount AsInteger = snapEnvironment.SnapAgentCount
Dim checkedFeatureSnapAgentCount AsInteger = 0
Dim featureSnapAgentCount AsInteger = 0 'Loop through all registered snap agents in the snap environment. Count feature snap agents,'checked feature snap agents, and nonfeature snap agents.Dim i AsIntegerFor i = 0 To snapAgentCount - 1 Step i + 1
Dim currentSnapAgent As IEngineSnapAgent = snapEnvironment.get_SnapAgent(i)
IfTypeOf currentSnapAgent Is IEngineFeatureSnapAgent ThenDim featureSnapAgent As IEngineFeatureSnapAgent = currentSnapAgent As IEngineFeatureSnapAgent
featureSnapAgentCount = featureSnapAgentCount + 1 'Determine if the feature snap agent is checked.If featureSnapAgent.HitType <> esriGeomeTryHitPartType.esriGeomeTryPartNone Then
checkedFeatureSnapAgentCount = checkedFeatureSnapAgentCount + 1
EndIfEndIfNextIf checkedFeatureSnapAgentCount > 0 Or snapAgentCount > featureSnapAgentCount ThenReturnTrueElseReturnFalseEndIfEndFunction

Snap agents

Snap agents implement the IEngineSnapAgent interface and, when registered as a component category, are inserted into the ESRI snap agents component category. However, the feature snap agent (IEngineFeatureSnapAgent) is a more detailed class of snap agent, and each feature class has a feature snap agent instantiated when the snap environment window is first opened, if it hasn’t already been created programmatically.
See the following code example showing how to create a feature snap agent programmatically:

[C#]

publicvoid AddNewSnapAgent()
{
IEngineEditor editor = new EngineEditorClass();
IEngineEditLayers editLayers = editor as IEngineEditLayers;
IEngineSnapEnvironment snapEnvironment = editor as IEngineSnapEnvironment; //Check that the user is editing; otherwise, there will be no snap agent loaded.if (editLayers.TargetLayer == null)
{
System.Windows.Forms.MessageBox.Show("Please start an edit session");
return ;
} //Clear all existing snap agents.
snapEnvironment.ClearSnapAgents(); //Create a feature snap agent.
IEngineFeatureSnapAgent featureSnapAgent = new EngineFeatureSnap();
IFeatureClass layerFeatureClass = editLayers.TargetLayer.FeatureClass;
featureSnapAgent.FeatureClass = layerFeatureClass;
featureSnapAgent.HitType = esriGeometryHitPartType.esriGeometryPartBoundary; //Activate only the snap agent for the target layer.
snapEnvironment.AddSnapAgent(featureSnapAgent);
}

[VB.NET]

PublicSub AddNewSnapAgent()
Dim editor As IEngineEditor = New EngineEditorClass()
Dim editLayers As IEngineEditLayers = editor As IEngineEditLayers
Dim snapEnvironment As IEngineSnapEnvironment = editor As IEngineSnapEnvironment 'Check that the user is editing; otherwise, there will be no snap agent loaded.If editLayers.TargetLayer IsNothingThen
System.Windows.Forms.MessageBox.Show("Please start an edit session")
ReturnEndIf'Clear all existing snap agents.
snapEnvironment.ClearSnapAgents() 'Create a feature snap agent.Dim featureSnapAgent As IEngineFeatureSnapAgent = New EngineFeatureSnap()
Dim layerFeatureClass As IFeatureClass = editLayers.TargetLayer.FeatureClass
featureSnapAgent.FeatureClass = layerFeatureClass
featureSnapAgent.HitType = esriGeomeTryHitPartType.esriGeomeTryPartBoundary 'Activate only the snap agent for the target layer.
snapEnvironment.AddSnapAgent(featureSnapAgent)
EndSub
Programmatically changing the snap environment parameters does not require opening the snap window to change the settings. In ArcGIS Engine, the snap window reflects the snap environment settings while it is open. All IEngineSnapAgents, such as the edit sketch vertices snap agent, are visible on the snap window even if they have been programmatically removed; this allows the end user to turn them on and off as needed.

Snapping in z-dimension

ArcGIS Engine does not currently support snapping in z-dimension.

Snap point method

To use the SnapPoint method from the IEngineSnapEnvironment interface, an IPoint is passed to the method and used to find the closest feature to snap to. Using SnapPoint calls the IEngineSnapAgent.Snap method to then call each snap agent in priority order until it finds one that returns true. This results in new coordinates that are then assigned to the original point.
The order in which snap agents are added to the snap environment determines the priority of snap agents. This priority order is reflected in the snap environment window and can be changed using the window.

See Also:

IEngineEditProperties2.SnapTips Property

How to work with the snap environment的更多相关文章

  1. Ieditor

    Interfaces Description IActiveViewEvents (esriCarto) Provides access to events that occur when the s ...

  2. arcgis arcengine Using environment settings

    In this topic About using environment settings Environment settings summary table About using enviro ...

  3. 重新想象 Windows 8 Store Apps (56) - 系统 UI: Scale, Snap, Orientation, High Contrast 等

    [源码下载] 重新想象 Windows 8 Store Apps (56) - 系统 UI: Scale, Snap, Orientation, High Contrast 等 作者:webabcd ...

  4. 关于Ubuntu中snap安装软件太慢解决办法

    两种方法,一是下载好包手动安装,二设置snap的代理. 下载安装包方式 到 https://uappexplorer.com/snaps 搜索需要的 snap 包,然后下载 下载的时候选择对应的平台. ...

  5. deepin20使用snap并设置代理

    snap下载 $ sudo apt update $ sudo apt install snapd https://snapcraft.io/docs/installing-snap-on-ubunt ...

  6. OpenCloudOS使用snap安装.NET 6

    开源操作系统社区 OpenCloudOS 由腾讯与合作伙伴共同倡议发起,是完全中立.全面开放.安全稳定.高性能的操作系统及生态.OpenCloudOS 沉淀了多家厂商在软件和开源生态的优势,继承了腾讯 ...

  7. IEEE 802.11p (WAVE,Wireless Access in the Vehicular Environment)

    IEEE 802.11p(又称WAVE,Wireless Access in the Vehicular Environment)是一个由IEEE 802.11标准扩充的通讯协定.这个通讯协定主要用在 ...

  8. 修改/etc/profile和/etc/environment导致图形界面无法登陆的问题

    在使用ubuntu开发时,往往要修改PATH变量,有时会通过修改/etc/profile和/etc/environment来修改默认的PATH变量,但是一旦出错,很容易造成无法登陆进入图形界面的问题. ...

  9. System.Environment.CurrentDirectory和Application.StartupPath

    System.Environment.CurrentDirectory的含义是获取或设置当前工作路径,而Application.StartupPath是获取程序启动路径,表面上看二者没什么区别,但实际 ...

随机推荐

  1. Understanding Undefined Behavior

    "undefined behavior: behavior for which this International Standard imposes no requirements.&qu ...

  2. 【learning】微信跳一跳辅助c++详解 轻松上万 【下】

    如果你还没有看完本blog的上篇,建议您先看完上篇!! 第一代辅助如何死的? 我们先来看四张图      如上方最左图所示,前面是一个小圆柱子,看起来很人畜无害似不似?? 由于上一步跳出了偏差,并没有 ...

  3. 转MVC3介绍

    第一节:Asp.Net MVC3项目介绍 让我们先看一下,一个普通的Asp.Net MVC3项目的样例,如下图所示 跟WebFrom还是有区别的,如果你已经了解Asp.Net MVC2的话,那就感觉异 ...

  4. javascript数据结构与算法--基本排序算法(冒泡、选择、排序)及效率比较

    javascript数据结构与算法--基本排序算法(冒泡.选择.排序)及效率比较 一.数组测试平台. javascript数据结构与算法--基本排序(封装基本数组的操作),封装常规数组操作的函数,比如 ...

  5. Shell之expect的测试

    测试:./sshLogin.sh Slave1 caipeichao 1qaz@WSX hadoop lk198981 HadoopCluster #!/usr/bin/expect -f #auto ...

  6. Win下Eclipse提交Hadoop程序出错:org.apache.hadoop.security.AccessControlException: Permission denied: user=D

    描述:在Windows下使用Eclipse进行Hadoop的程序编写,然后Run on hadoop 后,出现如下错误: 11/10/28 16:05:53 INFO mapred.JobClient ...

  7. linux一键安装php环境

    1.下载一键安装包: http://pan.baidu.com/s/1o6lWyeu 2.unzip -x sh.zip chmod -R 755 sh ./install.sh 等待半小时左右 3. ...

  8. echart 饼图数据为0不显示或者太小显示其他的解决办法

    饼图数据为0或者太小显示如下,不美观 解决办法: 为0的去掉,小于0.005的累加起来 方法 function getsData(_rowData){ var rowData=JSON.parse(J ...

  9. Selenium Web自动化 原理

    文章转自 白月黑羽教Python 原理 说到web应用自动化测试,第一选择就是 Selenium 框架. Selenium 是一个 Web 应用的自动化框架. 通过它,我们可以写出自动化程序像人一样( ...

  10. hexo上部署博客到Github失败

    fatal: could not read Username for 'https://github.com': No error 今天在上传博客到搭建到 Github 的个人博客上的时候,已经使用 ...