TCustomControl = class(TWinControl)
private
FCanvas: TCanvas;
procedure WMPaint(var Message: TWMPaint); message WM_PAINT;
protected
procedure Paint; virtual;
procedure PaintWindow(DC: HDC); override;
property Canvas: TCanvas read FCanvas; // 到这步才有Canvas
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
end; constructor TCustomControl.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FCanvas := TControlCanvas.Create;
TControlCanvas(FCanvas).Control := Self;
end; destructor TCustomControl.Destroy;
begin
FCanvas.Free;
inherited Destroy;
end; procedure TCustomControl.WMPaint(var Message: TWMPaint); // 第一步,接受到自绘消息
begin
Include(FControlState, csCustomPaint); // 进入自绘状态
inherited; // 第二步,调用VCL框架提供的同名管理函数(TWinControl.WMPaint)来重绘所有子控件和自己。有个问题:如果每个TCustomControl都要求父控件重绘一遍,会不会效率很低?
Exclude(FControlState, csCustomPaint); // 结束自绘状态
end; procedure TCustomControl.PaintWindow(DC: HDC); // 第三步,等待VCL框架的管理函数(TWinControl.WMPaint-->TWinControl.PaintHandler-->当前函数)来调用自己(只能是控件重绘自己时产生的调用,至于当前控件的WinControl子控件的重绘属由更高层次TWinControl.UpdateShowing来管理,而不归这些低层次的函数来管理)
begin
FCanvas.Lock;
try
FCanvas.Handle := DC;
try
TControlCanvas(FCanvas).UpdateTextFlags;
Paint; // 第四步,进一步调用自己的Paint虚函数
finally
FCanvas.Handle := 0; // 当场释放资源
end;
finally
FCanvas.Unlock;
end;
end; procedure TCustomControl.Paint; // 提前准备:程序员覆盖这个方法,真正调用程序员的绘制函数(默认为空,等待程序员来绘制)
begin
end;

新发现一个函数(尽管不起作用):

procedure TWinControl.PaintWindow(DC: HDC);
var
Message: TMessage;
begin
Message.Msg := WM_PAINT;
Message.WParam := DC;
Message.LParam := ;
Message.Result := ;
DefaultHandler(Message);
end;

TWinControl用来处理鼠标和实际重绘,而处理鼠标全部在TControl里。此外还申请句柄,处理自己绘图,与父类的交互。虽然TControl也有绘图,但最后还是要让父类TWinControl来画。

  TWinControl = class(TControl)
constructor Create(AOwner: TComponent); override;
constructor CreateParented(ParentWindow: HWnd);
class function CreateParentedControl(ParentWindow: HWND): TWinControl;
destructor Destroy; override;
procedure Broadcast(var Message); function GetHandle: HWND;
procedure SetParentWindow(Value: HWND);
function GetControlCount: Integer;
function GetControl(Index: Integer): TControl;
procedure Insert(AControl: TControl);
procedure SetZOrderPosition(Position: Integer);
function HandleAllocated: Boolean;
procedure HandleNeeded;
procedure InsertControl(AControl: TControl); procedure CreateHandle; virtual;
procedure CreateParams(var Params: TCreateParams); virtual;
procedure CreateWindowHandle(const Params: TCreateParams); virtual;
procedure CreateWnd; virtual;
procedure RecreateWnd;
procedure DestroyHandle; virtual;
procedure DestroyWindowHandle; virtual;
procedure DestroyWnd; virtual;
function GetDeviceContext(var WindowHandle: HWND): HDC; overload; override;
function GetParentHandle: HWND;
function GetTopParentHandle: HWnd; procedure SetParent(AParent: TWinControl); override;
procedure SetParentBackground(Value: Boolean); virtual;
procedure SetParentDoubleBuffered(Value: Boolean); virtual;
procedure SetZOrder(TopMost: Boolean); override;
procedure RemoveControl(AControl: TControl);procedure UpdateControlState;
procedure CreateSubClass(var Params: TCreateParams; ControlClassName: PChar); // 超类化 procedure WndProc(var Message: TMessage); override;
property DefWndProc: Pointer read FDefWndProc write FDefWndProc;
property WindowHandle: HWnd read FHandle write FHandle;
procedure DefaultHandler(var Message); override;
procedure MainWndProc(var Message: TMessage);
function PreProcessMessage(var Msg: TMsg): Boolean; dynamic; procedure Repaint; override; // 就两句:调用 类函数Invalidate; 和 类函数Update(今天怎么觉得思路格外清楚啊); // 让程序员有机会总揽全局,既使控件失效,又立即重绘,因为一般情况下只需要让控件失效即可,然后系统空闲时发信息让控件重绘,程序员不需要管理和调用后者。
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure NotifyControls(Msg: Word);
procedure PaintControls(DC: HDC; First: TControl); // 给FControls发Perform(WM_PAINT, DC, 0); 把图像子控件全部重绘了一遍。对所有的FWinControls 调用WinAPI FrameRect 用指定的画刷为指定的矩形画边框
UpdateShowing; // 只处理是否Visible
procedure Invalidate; override; // 内容就一句 Perform(CM_INVALIDATE, 0, 0); 另外观察一下TControl.Invalidate;函数 也是就一句:InvalidateControl(Visible, csOpaque in ControlStyle);
procedure PaintTo(Canvas: TCanvas; X, Y: Integer); overload;
procedure Update; override; // 调用WinAPI函数 if HandleAllocated then UpdateWindow(WindowHandle); // 会产生WM_PAINT消息。让程序员有机会强行自绘控件。
总结:自绘过程一共有四个函数实际干活,第一步是收到系统消息调用WMPaint,第二步把消息转交给PaintHandler,第三步首先绘制自己,即调用自己的PaintWindow,第四步调用PaintControls绘制所有子控件(会给所有子控件挨个发送WM_PAINT)。
备注:对于一个单独的控件自己而言,重绘其实就两步,第一步让控件失效,第二步等待系统给Win控件发送WM_PAINT后真正重绘,但是也可由程序员强迫立即重绘(UpdateWindow)。具体重绘过程由VCL控制,包含了自动重绘图形子控件和调用程序员的事件
procedure AssignTo(Dest: TPersistent); override;
function GetClientRect: TRect; override;
function IsDoubleBufferedStored: Boolean;
procedure SetDoubleBuffered(Value: Boolean); procedure DoEnter; dynamic;
procedure DoExit; dynamic;
function DoKeyDown(var Message: TWMKey): Boolean;
function DoKeyPress(var Message: TWMKey): Boolean;
function DoKeyUp(var Message: TWMKey): Boolean; procedure WMInputLangChange(var Message: TMessage); message WM_INPUTLANGCHANGE; // 输入法改变
procedure WMPaint(var Message: TWMPaint); message WM_PAINT; // 这里只是收到消息,收到以后怎么做不一定要放在这里。实际上:如果不双缓冲就调用 PaintHandler,否则立刻重绘(并且还考虑Windows主题的影响)。
procedure WMCommand(var Message: TWMCommand); message WM_COMMAND; // 菜单、工具栏命令
procedure WMNotify(var Message: TWMNotify); message WM_NOTIFY; // 通知消息
procedure WMSysColorChange(var Message: TWMSysColorChange); message WM_SYSCOLORCHANGE; // 系统颜色改变
procedure WMHScroll(var Message: TWMHScroll); message WM_HSCROLL;
procedure WMVScroll(var Message: TWMVScroll); message WM_VSCROLL;
procedure WMCompareItem(var Message: TWMCompareItem); message WM_COMPAREITEM;
procedure WMDeleteItem(var Message: TWMDeleteItem); message WM_DELETEITEM;
procedure WMDrawItem(var Message: TWMDrawItem); message WM_DRAWITEM;
procedure WMMeasureItem(var Message: TWMMeasureItem); message WM_MEASUREITEM;
procedure WMEraseBkgnd(var Message: TWmEraseBkgnd); message WM_ERASEBKGND; // 画背景色,间接的发送 WM_ERASEBKGND消息,不实际干活
procedure WMWindowPosChanged(var Message: TWMWindowPosChanged); message WM_WINDOWPOSCHANGED; // 位置改变
procedure WMWindowPosChanging(var Message: TWMWindowPosChanging); message WM_WINDOWPOSCHANGING;
procedure WMSize(var Message: TWMSize); message WM_SIZE;
procedure WMMove(var Message: TWMMove); message WM_MOVE;
procedure WMSetCursor(var Message: TWMSetCursor); message WM_SETCURSOR; // 设置光标
procedure WMKeyDown(var Message: TWMKeyDown); message WM_KEYDOWN; // 按键方法
procedure WMSysKeyDown(var Message: TWMSysKeyDown); message WM_SYSKEYDOWN;
procedure WMKeyUp(var Message: TWMKeyUp); message WM_KEYUP;
procedure WMSysKeyUp(var Message: TWMSysKeyUp); message WM_SYSKEYUP; // 系统按键
procedure WMChar(var Message: TWMChar); message WM_CHAR;
procedure WMSysCommand(var Message: TWMSysCommand); message WM_SYSCOMMAND; // 系统命令
procedure WMCharToItem(var Message: TWMCharToItem); message WM_CHARTOITEM;
procedure WMParentNotify(var Message: TWMParentNotify); message WM_PARENTNOTIFY; // 父控件通知
procedure WMVKeyToItem(var Message: TWMVKeyToItem); message WM_VKEYTOITEM;
procedure WMDestroy(var Message: TWMDestroy); message WM_DESTROY; // 销毁
procedure WMMouseActivate(var Message: TWMMouseActivate); message WM_MOUSEACTIVATE;
procedure WMNCCalcSize(var Message: TWMNCCalcSize); message WM_NCCALCSIZE; // 非客户区重新计算
procedure WMNCDestroy(var Message: TWMNCDestroy); message WM_NCDESTROY; // 非客户区销毁
procedure WMNCHitTest(var Message: TWMNCHitTest); message WM_NCHITTEST;
procedure WMNCPaint(var Message: TWMNCPaint); message WM_NCPAINT; // 非客户区绘图
procedure WMQueryNewPalette(var Message: TMessage); message WM_QUERYNEWPALETTE;
procedure WMPaletteChanged(var Message: TMessage); message WM_PALETTECHANGED;
procedure WMWinIniChange(var Message: TMessage); message WM_WININICHANGE;
procedure WMFontChange(var Message: TMessage); message WM_FONTCHANGE; // 字体被改变
procedure WMTimeChange(var Message: TMessage); message WM_TIMECHANGE; // 时间被改变
procedure WMSetFocus(var Message: TWMSetFocus); message WM_SETFOCUS;
procedure WMKillFocus(var Message: TWMKillFocus); message WM_KILLFOCUS;
procedure WMIMEStartComp(var Message: TMessage); message WM_IME_STARTCOMPOSITION;
procedure WMIMEEndComp(var Message: TMessage); message WM_IME_ENDCOMPOSITION;
procedure WMContextMenu(var Message: TWMContextMenu); message WM_CONTEXTMENU;
procedure WMGesture(var Message: TMessage); message WM_GESTURE;
procedure WMGestureNotify(var Message: TWMGestureNotify); message WM_GESTURENOTIFY;
procedure WMTabletQuerySystemGestureStatus(var Message: TMessage); message WM_TABLET_QUERYSYSTEMGESTURESTATUS;
procedure WMPrintClient(var Message: TWMPrintClient); message WM_PRINTCLIENT;
procedure CMInputLangChange(var Message: TMessage); message CM_INPUTLANGCHANGE;
procedure CMChanged(var Message: TCMChanged); message CM_CHANGED;
procedure CMChildKey(var Message: TCMChildKey); message CM_CHILDKEY;
procedure CMDialogKey(var Message: TCMDialogKey); message CM_DIALOGKEY;
procedure CMDialogChar(var Message: TCMDialogChar); message CM_DIALOGCHAR;
procedure CMVisibleChanged(var Message: TMessage); message CM_VISIBLECHANGED;
procedure CMEnabledChanged(var Message: TMessage); message CM_ENABLEDCHANGED;
procedure CMColorChanged(var Message: TMessage); message CM_COLORCHANGED;
procedure CMFontChanged(var Message: TMessage); message CM_FONTCHANGED;
procedure CMBorderChanged(var Message: TMessage); message CM_BORDERCHANGED;
procedure CMCursorChanged(var Message: TMessage); message CM_CURSORCHANGED;
procedure CMCtl3DChanged(var Message: TMessage); message CM_CTL3DCHANGED;
procedure CMParentCtl3DChanged(var Message: TMessage); message CM_PARENTCTL3DCHANGED;
procedure CMParentDoubleBufferedChanged(var Message: TMessage); message CM_PARENTDOUBLEBUFFEREDCHANGED;
procedure CMShowingChanged(var Message: TMessage); message CM_SHOWINGCHANGED;
procedure CMShowHintChanged(var Message: TMessage); message CM_SHOWHINTCHANGED;
procedure CMEnter(var Message: TCMEnter); message CM_ENTER;
procedure CMExit(var Message: TCMExit); message CM_EXIT;
procedure CMDesignHitTest(var Message: TCMDesignHitTest); message CM_DESIGNHITTEST;
procedure CMSysColorChange(var Message: TMessage); message CM_SYSCOLORCHANGE;
procedure CMSysFontChanged(var Message: TMessage); message CM_SYSFONTCHANGED;
procedure CMWinIniChange(var Message: TWMWinIniChange); message CM_WININICHANGE;
procedure CMFontChange(var Message: TMessage); message CM_FONTCHANGE;
procedure CMTimeChange(var Message: TMessage); message CM_TIMECHANGE;
procedure CMDrag(var Message: TCMDrag); message CM_DRAG;
procedure CNKeyDown(var Message: TWMKeyDown); message CN_KEYDOWN;
procedure CNKeyUp(var Message: TWMKeyUp); message CN_KEYUP;
procedure CNChar(var Message: TWMChar); message CN_CHAR;
procedure CNSysKeyDown(var Message: TWMKeyDown); message CN_SYSKEYDOWN;
procedure CNSysChar(var Message: TWMChar); message CN_SYSCHAR;
procedure CMRecreateWnd(var Message: TMessage); message CM_RECREATEWND;
procedure CMInvalidate(var Message: TMessage); message CM_INVALIDATE;
procedure CMBiDiModeChanged(var Message: TMessage); message CM_BIDIMODECHANGED;
procedure CMDoubleBufferedChanged(var Message: TMessage); message CM_DOUBLEBUFFEREDCHANGED;
procedure CMTextChanged(var Message: TMessage); message CM_TEXTCHANGED;
procedure CMTabletOptionsChanged(var Message: TMessage); message CM_TABLETOPTIONSCHANGED;
procedure CMFocusChanged(var Message: TCMFocusChanged); message CM_FOCUSCHANGED;
procedure CMControlListChange(var Message: TMessage); message CM_CONTROLLISTCHANGE;
procedure CMControlListChanging(var Message: TMessage); message CM_CONTROLLISTCHANGING;
procedure CMDockClient(var Message: TCMDockClient); message CM_DOCKCLIENT;
procedure CMUnDockClient(var Message: TCMUnDockClient); message CM_UNDOCKCLIENT;
procedure CMFloat(var Message: TCMFloat); message CM_FLOAT; property Brush: TBrush read FBrush;
property Controls[Index: Integer]: TControl read GetControl;
property ControlCount: Integer read GetControlCount;
property Handle: HWND read GetHandle;
property ParentDoubleBuffered: Boolean read FParentDoubleBuffered write SetParentDoubleBuffered default True;
property ParentWindow: HWND read FParentWindow write SetParentWindow;
property Showing: Boolean read FShowing;

贴一下TWinControl的几个关键的自绘代码:

procedure TWinControl.Repaint;
begin
Invalidate;
Update;
end; procedure TWinControl.Invalidate;
begin
Perform(CM_INVALIDATE, , );
end; procedure TWinControl.CMInvalidate(var Message: TMessage);
var
I: Integer;
begin
if HandleAllocated then
begin
if Parent <> nil then Parent.Perform(CM_INVALIDATE, , );
if Message.WParam = then
begin
InvalidateRect(FHandle, nil, not (csOpaque in ControlStyle));
{ Invalidate child windows which use the parentbackground when themed }
if ThemeServices.ThemesEnabled then
for I := to ControlCount - do
if csParentBackground in Controls[I].ControlStyle then
Controls[I].Invalidate;
end;
end;
end; procedure TWinControl.Update;
begin
if HandleAllocated then UpdateWindow(FHandle);
end;

TWinControl的属性:

    FDefWndProc: Pointer;
FHandle: HWnd;
FObjectInstance: Pointer;
FParentWindow: HWND; FBrush: TBrush;
FControls: TList;
FWinControls: TList;
FAlignControlList: TList;
FParentDoubleBuffered: Boolean;
FDoubleBuffered: Boolean;
FDesignSize: TPoint; FMouseControl: TControl;
FTouchControl: TControl; FOnEnter: TNotifyEvent;
FOnExit: TNotifyEvent;
FOnKeyDown: TKeyEvent;
FOnKeyUp: TKeyEvent;
FOnKeyPress: TKeyPressEvent;

再来窗口参数:

  TCreateParams = record
Caption: PChar;
Style: DWORD;
ExStyle: DWORD;
X, Y: Integer;
Width, Height: Integer;
WndParent: HWnd;
Param: Pointer;
WindowClass: TWndClass;
WinClassName: array[..] of Char;
end;

PaintControls的定义,一共2处调用:

procedure TControl.Repaint;
var
DC: HDC;
begin
if (Visible or (csDesigning in ComponentState) and
not (csNoDesignVisible in ControlStyle)) and (Parent <> nil) and
Parent.HandleAllocated then
if csOpaque in ControlStyle then
begin
DC := GetDC(Parent.Handle);
try
IntersectClipRect(DC, Left, Top, Left + Width, Top + Height);
Parent.PaintControls(DC, Self); // 写清楚了,要求父控件更新当前图形控件的显示(而不是重绘全部子控件)
finally
ReleaseDC(Parent.Handle, DC);
end;
end else
begin
Invalidate;
Update;
end;
end; procedure TWinControl.PaintHandler(var Message: TWMPaint);
var
I, Clip, SaveIndex: Integer;
DC: HDC;
PS: TPaintStruct;
begin
DC := Message.DC;
if DC = then DC := BeginPaint(Handle, PS);
try
if FControls = nil then PaintWindow(DC) else // 不含子控件的话,直接重绘控件自己
begin
SaveIndex := SaveDC(DC);
Clip := SimpleRegion;
for I := to FControls.Count - do
with TControl(FControls[I]) do
if (Visible or (csDesigning in ComponentState) and
not (csNoDesignVisible in ControlStyle)) and
(csOpaque in ControlStyle) then
begin
Clip := ExcludeClipRect(DC, Left, Top, Left + Width, Top + Height);
if Clip = NullRegion then Break;
end;
if Clip <> NullRegion then PaintWindow(DC); // 如果根据所有图形子控件的区域计算以后,发现真的有无效区域,才进行重绘
RestoreDC(DC, SaveIndex);
end;
PaintControls(DC, nil); // 当重绘全部图形子控件的时候,第二个参数就传入nil
finally
if Message.DC = then EndPaint(Handle, PS);
end;
end; procedure TWinControl.PaintControls(DC: HDC; First: TControl);
var
I, Count, SaveIndex: Integer;
FrameBrush: HBRUSH;
begin
if DockSite and UseDockManager and (DockManager <> nil) then
DockManager.PaintSite(DC);
if FControls <> nil then // 就像这个函数名字的含义一样,真的是只重绘所有图形子控件,而不重绘它的WinControl子控件(只重绘它们的边框)
begin
I := ;
if First <> nil then
begin
I := FControls.IndexOf(First);
if I < then I := ;
end;
Count := FControls.Count;
while I < Count do
begin
with TControl(FControls[I]) do
if (Visible or (csDesigning in ComponentState) and
not (csNoDesignVisible in ControlStyle)) and
RectVisible(DC, Rect(Left, Top, Left + Width, Top + Height)) then
begin
if csPaintCopy in Self.ControlState then
Include(FControlState, csPaintCopy);
SaveIndex := SaveDC(DC);
MoveWindowOrg(DC, Left, Top);
IntersectClipRect(DC, , , Width, Height);
Perform(WM_PAINT, DC, 0);
RestoreDC(DC, SaveIndex);
Exclude(FControlState, csPaintCopy);
end;
Inc(I);
end;
end;
if FWinControls <> nil then
for I := to FWinControls.Count - do
with TWinControl(FWinControls[I]) do
if FCtl3D and (csFramed in ControlStyle) and
(Visible or (csDesigning in ComponentState) and
not (csNoDesignVisible in ControlStyle)) then
begin // 只重绘WinControl子控件的边框,而不是重绘整个控件
FrameBrush := CreateSolidBrush(ColorToRGB(clBtnShadow));
FrameRect(DC, Rect(Left - , Top - , Left + Width, Top + Height),
FrameBrush);
DeleteObject(FrameBrush);
FrameBrush := CreateSolidBrush(ColorToRGB(clBtnHighlight));
FrameRect(DC, Rect(Left, Top, Left + Width + , Top + Height + ),
FrameBrush);
DeleteObject(FrameBrush);
end;
end;

另外,整个Controls.pas里一共有7处取DC(搜索DC :=),其实重要的地方只有三处(TWinControl.PaintHandler和TControl.Repaint和TWinControl.WMPaint),总体方针是DC现用现取:

procedure TWinControl.PaintHandler(var Message: TWMPaint);
var
I, Clip, SaveIndex: Integer;
DC: HDC;
PS: TPaintStruct;
begin
DC := Message.DC;
if DC = then DC := BeginPaint(Handle, PS);
try
if FControls = nil then PaintWindow(DC) else procedure TControl.Repaint;
var
DC: HDC;
begin
if (Visible or (csDesigning in ComponentState) and
not (csNoDesignVisible in ControlStyle)) and (Parent <> nil) and
Parent.HandleAllocated then
if csOpaque in ControlStyle then
begin
DC := GetDC(Parent.Handle);
function TControl.PaletteChanged(Foreground: Boolean): Boolean;
var
OldPalette, Palette: HPALETTE;
WindowHandle: HWnd;
DC: HDC;
begin
Result := False;
if not Visible then Exit;
Palette := GetPalette;
if Palette <> then
begin
DC := GetDeviceContext(WindowHandle);
procedure TControl.DefaultDockImage(DragDockObject: TDragDockObject;
Erase: Boolean);
var
DesktopWindow: HWND;
DC: HDC;
OldBrush: HBrush;
DrawRect: TRect;
PenSize: Integer;
begin
with DragDockObject do
begin
PenSize := FrameWidth;
if Erase then DrawRect := FEraseDockRect
else DrawRect := FDockRect;
end;
DesktopWindow := GetDesktopWindow;
DC := GetDCEx(DesktopWindow, 0, DCX_CACHE or DCX_LOCKWINDOWUPDATE); procedure TWinControl.WMNCPaint(var Message: TMessage);
var
DC: HDC;
RC, RW, SaveRW: TRect;
EdgeSize: Integer;
WinStyle: Longint;
begin
{ Get window DC that is clipped to the non-client area }
if (BevelKind <> bkNone) or (BorderWidth > ) then
begin
DC := GetWindowDC(Handle);
try
Windows.GetClientRect(Handle, RC); procedure THintWindow.WMNCPaint(var Message: TMessage);
var
DC: HDC;
begin
DC := GetWindowDC(Handle);
try
NCPaint(DC);
finally
ReleaseDC(Handle, DC);
end;
end;
procedure TWinControl.WMPaint(var Message: TWMPaint);
var
DC, MemDC: HDC;
MemBitmap, OldBitmap: HBITMAP;
PS: TPaintStruct;
begin
if not FDoubleBuffered or (Message.DC <> ) then
begin
if not (csCustomPaint in ControlState) and (ControlCount = ) then
inherited
else
PaintHandler(Message);
end
else
begin
DC := GetDC(0
); // 取桌面的DC
MemBitmap := CreateCompatibleBitmap(DC, ClientRect.Right, ClientRect.Bottom);
ReleaseDC(, DC);
MemDC := CreateCompatibleDC();
OldBitmap := SelectObject(MemDC, MemBitmap);
try
DC :=
BeginPaint(Handle, PS);
Perform(WM_ERASEBKGND, MemDC, MemDC);
Message.DC := MemDC;
WMPaint(Message);
Message.DC := ;
BitBlt(DC, , , ClientRect.Right, ClientRect.Bottom, MemDC, , , SRCCOPY);
EndPaint(Handle, PS);
finally
SelectObject(MemDC, OldBitmap);
DeleteDC(MemDC);
DeleteObject(MemBitmap);
end;
end;
end;

再研究Canvas,待续。。。

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