组件渲染图形:

初始化:                                                                                               滑到时:

验证成功:                                                                                                 验证失败:

 

适用场景:

  相信大家看了此组件图片后已经明白它的使用场景,在此不做过多介绍

组件内容:

  组件CSS(sliderImgPuzzle.css):

  1. .block {
  2. position: absolute;
  3. left:;
  4. top: 0
  5. }
  6.  
  7. .canvasContainer {
  8. /*display: none;*/
  9. position: absolute;
  10. bottom: 65px;
  11. background: #fff
  12. }
  13.  
  14. .sliderImgPuzzleContainer {
  15. position: relative;
  16. text-align: center;
  17. width: 325px;
  18. height: 50px;
  19. font-size: 14px;
  20. line-height: 50px;
  21. background: #f7f9fa;
  22. color: #45494c;
  23. border: 1px solid #e4e7eb
  24. }
  25.  
  26. .sliderImgPuzzleContainer_active .sliderImgPuzzle {
  27. height: 48px;
  28. top: -1px;
  29. border: 1px solid #1991fa
  30. }
  31.  
  32. .sliderImgPuzzleContainer_active .sliderImgPuzzleMask {
  33. height: 48px;
  34. border-width: 1px
  35. }
  36.  
  37. .sliderImgPuzzleContainer_success .sliderImgPuzzle {
  38. height: 48px;
  39. top: -1px;
  40. border: 1px solid #52ccba;
  41. background-color: #52ccba !important
  42. }
  43.  
  44. .sliderImgPuzzleContainer_success .sliderImgPuzzleMask {
  45. height: 48px;
  46. border: 1px solid #52ccba;
  47. background-color: #d2f4ef
  48. }
  49.  
  50. .sliderImgPuzzleContainer_success .sliderImgPuzzleIcon {
  51. background-position: 0 0 !important
  52. }
  53.  
  54. .sliderImgPuzzleContainer_fail .sliderImgPuzzle {
  55. height: 48px;
  56. top: -1px;
  57. border: 1px solid #f57a7a;
  58. background-color: #f57a7a !important
  59. }
  60.  
  61. .sliderImgPuzzleContainer_fail .sliderImgPuzzleMask {
  62. height: 48px;
  63. border: 1px solid #f57a7a;
  64. background-color: #fce1e1
  65. }
  66.  
  67. .sliderImgPuzzleContainer_fail .sliderImgPuzzleIcon {
  68. top: 19px;
  69. background-position: 0 -82px !important
  70. }
  71.  
  72. .sliderImgPuzzleContainer_active .sliderImgPuzzleText, .sliderImgPuzzleContainer_success .sliderImgPuzzleText, .sliderImgPuzzleContainer_fail .sliderImgPuzzleText {
  73. visibility: hidden
  74. }
  75.  
  76. .sliderImgPuzzleMask {
  77. position: absolute;
  78. left:;
  79. top:;
  80. height: 50px;
  81. border: 0 solid #1991fa;
  82. background: #d1e9fe
  83. }
  84.  
  85. .sliderImgPuzzle {
  86. position: absolute;
  87. top:;
  88. left:;
  89. width: 50px;
  90. height: 48px;
  91. background: #fff;
  92. box-shadow: 0 0 3px rgba(0, 0, 0, .3);
  93. cursor: pointer;
  94. transition: background .2s linear
  95. }
  96.  
  97. .sliderImgPuzzle:hover {
  98. background: #1991fa
  99. }
  100.  
  101. .sliderImgPuzzle:hover .sliderImgPuzzleIcon {
  102. background-position: 0 -13px
  103. }
  104.  
  105. .sliderImgPuzzleIcon {
  106. position: absolute;
  107. top: 19px;
  108. left: 17px;
  109. width: 14px;
  110. height: 12px;
  111. background: url(../images/icon.png) 0 -26px;
  112. background-size: 34px 471px
  113. }
  114.  
  115. .refreshIcon {
  116. position: absolute;
  117. right:;
  118. top:;
  119. width: 34px;
  120. height: 34px;
  121. cursor: pointer;
  122. background: url(../images/icon.png) 0 -437px;
  123. background-size: 34px 471px
  124. }

  组件js(sliderImgPuzzle.js)

  1. ;(function ($) {
  2. $.fn.SliderImgPuzzle = function (setting) {
  3. var defaults = {callback: false}
  4. var setting = $.extend(defaults, setting);
  5. const l = 42, r = 10, w = 325, h = 155, PI = Math.PI
  6. const L = l + r * 2
  7.  
  8. function getRandomNumberByRange(start, end) {
  9. return Math.round(Math.random() * (end - start) + start)
  10. }
  11.  
  12. function createCanvas(width, height) {
  13. const canvas = createElement('canvas')
  14. canvas.width = width
  15. canvas.height = height
  16. return canvas
  17. }
  18.  
  19. function createImg(onload) {
  20. const img = createElement('img')
  21. img.crossOrigin = "Anonymous"
  22. img.onload = onload
  23. img.onerror = () => {
  24. img.src = getRandomImg()
  25. }
  26. img.src = getRandomImg()
  27. return img
  28. }
  29.  
  30. function createElement(tagName) {
  31. return document.createElement(tagName)
  32. }
  33.  
  34. function addClass(tag, className) {
  35. tag.classList.add(className)
  36. }
  37.  
  38. function removeClass(tag, className) {
  39. tag.classList.remove(className)
  40. }
  41.  
  42. function getRandomImg() {
  43. return 'https://picsum.photos/300/150/?image=' + getRandomNumberByRange(0, 200)
  44. }
  45.  
  46. function draw(ctx, operation, x, y, type) {
  47. if (type == 1)
  48. draw1(ctx, operation, x, y); else if (type == 2)
  49. draw2(ctx, operation, x, y); else if (type == 3)
  50. draw3(ctx, operation, x, y); else if (type == 4)
  51. draw4(ctx, operation, x, y); else if (type == 5)
  52. draw5(ctx, operation, x, y); else if (type == 6)
  53. draw6(ctx, operation, x, y);
  54. }
  55.  
  56. function draw6(ctx, operation, x, y) {
  57. ctx.beginPath()
  58. ctx.moveTo(x, y)
  59. ctx.lineTo(x + l, y)
  60. ctx.lineTo(x + l, y + l / 2)
  61. ctx.arc(x + l + r - 4, y + l / 2, r, 0, 2 * PI)
  62. ctx.lineTo(x + l, y + l / 2)
  63. ctx.lineTo(x + l, y + l)
  64. ctx.lineTo(x + l / 2, y + l)
  65. ctx.arc(x + l / 2, y + l + 4, r, 0, 2 * PI)
  66. ctx.lineTo(x + l / 2, y + l)
  67. ctx.lineTo(x, y + l)
  68. ctx.lineTo(x, y)
  69. ctx.fillStyle = '#fff'
  70. ctx[operation]()
  71. ctx.beginPath()
  72. ctx.arc(x + l / 2, y, r, 2 * PI, 1 * PI)
  73. ctx.globalCompositeOperation = "xor"
  74. ctx.fill()
  75. }
  76.  
  77. function draw5(ctx, operation, x, y) {
  78. ctx.beginPath()
  79. ctx.moveTo(x, y)
  80. ctx.lineTo(x + l / 2, y)
  81. ctx.arc(x + l / 2, y - r + 4, r, 0, 2 * PI)
  82. ctx.lineTo(x + l / 2, y)
  83. ctx.lineTo(x + l, y)
  84. ctx.lineTo(x + l, y + l / 2)
  85. ctx.arc(x + l + r - 4, y + l / 2, r, 0, 2 * PI)
  86. ctx.lineTo(x + l, y + l / 2)
  87. ctx.lineTo(x + l, y + l)
  88. ctx.lineTo(x, y + l)
  89. ctx.lineTo(x, y)
  90. ctx.fillStyle = '#fff'
  91. ctx[operation]()
  92. ctx.beginPath()
  93. ctx.arc(x + l / 2, y + l, r, 1 * PI, 2 * PI)
  94. ctx.globalCompositeOperation = "xor"
  95. ctx.fill()
  96. }
  97.  
  98. function draw4(ctx, operation, x, y) {
  99. ctx.beginPath()
  100. ctx.moveTo(x, y)
  101. ctx.lineTo(x + l / 2, y)
  102. ctx.arc(x + l / 2, y - r + 4, r, 0, 2 * PI)
  103. ctx.lineTo(x + l / 2, y)
  104. ctx.lineTo(x + l, y)
  105. ctx.lineTo(x + l, y + l / 2)
  106. ctx.arc(x + l + r - 4, y + l / 2, r, 0, 2 * PI)
  107. ctx.lineTo(x + l, y + l / 2)
  108. ctx.lineTo(x + l, y + l)
  109. ctx.lineTo(x + l / 2, y + l)
  110. ctx.arc(x + l / 2, y + l + 4, r, 0, 2 * PI)
  111. ctx.lineTo(x + l / 2, y + l)
  112. ctx.lineTo(x, y + l)
  113. ctx.lineTo(x, y)
  114. ctx.fillStyle = '#fff'
  115. ctx[operation]()
  116. ctx.beginPath()
  117. ctx.arc(x, y + l / 2, r, 1.5 * PI, 0.5 * PI)
  118. ctx.globalCompositeOperation = "xor"
  119. ctx.fill()
  120. }
  121.  
  122. function draw3(ctx, operation, x, y) {
  123. ctx.beginPath()
  124. ctx.moveTo(x, y)
  125. ctx.lineTo(x + l / 2, y)
  126. ctx.lineTo(x + l, y)
  127. ctx.lineTo(x + l, y + l / 2)
  128. ctx.arc(x + l + r - 4, y + l / 2, r, 0, 2 * PI)
  129. ctx.lineTo(x + l, y + l / 2)
  130. ctx.lineTo(x + l, y + l)
  131. ctx.lineTo(x + l / 2, y + l)
  132. ctx.arc(x + l / 2, y + l + 4, r, 0, 2 * PI)
  133. ctx.lineTo(x + l / 2, y + l)
  134. ctx.lineTo(x, y + l)
  135. ctx.lineTo(x, y)
  136. ctx.fillStyle = '#fff'
  137. ctx[operation]()
  138. ctx.beginPath()
  139. ctx.arc(x, y + l / 2, r, 1.5 * PI, 0.5 * PI)
  140. ctx.globalCompositeOperation = "xor"
  141. ctx.fill()
  142. }
  143.  
  144. function draw2(ctx, operation, x, y) {
  145. ctx.beginPath()
  146. ctx.moveTo(x, y)
  147. ctx.lineTo(x + l / 2, y)
  148. ctx.lineTo(x + l, y)
  149. ctx.lineTo(x + l, y + l / 2)
  150. ctx.arc(x + l + r - 4, y + l / 2, r, 0, 2 * PI)
  151. ctx.lineTo(x + l, y + l / 2)
  152. ctx.lineTo(x + l, y + l)
  153. ctx.lineTo(x, y + l)
  154. ctx.lineTo(x, y)
  155. ctx.fillStyle = '#fff'
  156. ctx[operation]()
  157. ctx.beginPath()
  158. ctx.arc(x, y + l / 2, r, 1.5 * PI, 0.5 * PI)
  159. ctx.globalCompositeOperation = "xor"
  160. ctx.fill()
  161. }
  162.  
  163. function draw1(ctx, operation, x, y) {
  164. ctx.beginPath()
  165. ctx.moveTo(x, y)
  166. ctx.lineTo(x + l / 2, y)
  167. ctx.arc(x + l / 2, y - r + 4, r, 0, 2 * PI)
  168. ctx.lineTo(x + l / 2, y)
  169. ctx.lineTo(x + l, y)
  170. ctx.lineTo(x + l, y + l / 2)
  171. ctx.arc(x + l + r - 4, y + l / 2, r, 0, 2 * PI)
  172. ctx.lineTo(x + l, y + l / 2)
  173. ctx.lineTo(x + l, y + l)
  174. ctx.lineTo(x, y + l)
  175. ctx.lineTo(x, y)
  176. ctx.fillStyle = '#fff'
  177. ctx[operation]()
  178. ctx.beginPath()
  179. ctx.arc(x, y + l / 2, r, 1.5 * PI, 0.5 * PI)
  180. ctx.globalCompositeOperation = "xor"
  181. ctx.fill()
  182. }
  183.  
  184. function sum(x, y) {
  185. return x + y
  186. }
  187.  
  188. function square(x) {
  189. return x * x
  190. }
  191.  
  192. class sliderImgPuzzle {
  193. constructor({el, onSuccess, onFail, onRefresh}) {
  194. this.el = el
  195. this.onSuccess = onSuccess
  196. this.onFail = onFail
  197. this.onRefresh = onRefresh
  198. this.isEnable = true
  199. }
  200.  
  201. init() {
  202. this.initDOM()
  203. this.initImg()
  204. this.draw()
  205. this.bindEvents()
  206. return this;
  207. }
  208.  
  209. initDOM() {
  210. const canvas = createCanvas(w, h)
  211. const block = canvas.cloneNode(true)
  212. const canvasContainer = createElement('div')
  213. const sliderImgPuzzleContainer = createElement('div')
  214. const refreshIcon = createElement('div')
  215. const sliderImgPuzzleMask = createElement('div')
  216. const sliderImgPuzzle = createElement('div')
  217. const sliderImgPuzzleIcon = createElement('span')
  218. const text = createElement('span')
  219. canvasContainer.className = 'canvasContainer'
  220. block.className = 'block'
  221. sliderImgPuzzleContainer.className = 'sliderImgPuzzleContainer'
  222. refreshIcon.className = 'refreshIcon'
  223. sliderImgPuzzleMask.className = 'sliderImgPuzzleMask'
  224. sliderImgPuzzle.className = 'sliderImgPuzzle'
  225. sliderImgPuzzleIcon.className = 'sliderImgPuzzleIcon'
  226. text.innerHTML = '向右滑动滑块填充拼图'
  227. text.className = 'sliderImgPuzzleText'
  228. const el = this.el
  229. canvasContainer.appendChild(canvas)
  230. canvasContainer.appendChild(refreshIcon)
  231. canvasContainer.appendChild(block)
  232. el.appendChild(canvasContainer)
  233. sliderImgPuzzle.appendChild(sliderImgPuzzleIcon)
  234. sliderImgPuzzleMask.appendChild(sliderImgPuzzle)
  235. sliderImgPuzzleContainer.appendChild(sliderImgPuzzleMask)
  236. sliderImgPuzzleContainer.appendChild(text)
  237. el.appendChild(sliderImgPuzzleContainer)
  238. Object.assign(this, {
  239. canvas,
  240. block,
  241. canvasContainer,
  242. sliderImgPuzzleContainer,
  243. refreshIcon,
  244. sliderImgPuzzle,
  245. sliderImgPuzzleMask,
  246. sliderImgPuzzleIcon,
  247. text,
  248. canvasCtx: canvas.getContext('2d'),
  249. blockCtx: block.getContext('2d')
  250. })
  251. }
  252.  
  253. initImg() {
  254. const img = createImg(() => {
  255. this.canvasCtx.drawImage(img, 0, 0, w, h)
  256. this.blockCtx.drawImage(img, 0, 0, w, h)
  257. const y = this.y - r * 2 + 2
  258. const ImageData = this.blockCtx.getImageData(this.x, y, L + r + 4, L + r + 4)
  259. this.block.width = L
  260. this.blockCtx.putImageData(ImageData, 0, y)
  261. })
  262. this.img = img
  263. }
  264.  
  265. draw() {
  266. this.x = getRandomNumberByRange(L + 10, w - (L + 10))
  267. this.y = getRandomNumberByRange(10 + r * 2, h - (L + 10))
  268. var num = Math.floor(Math.random() * 6 + 1);
  269. draw(this.canvasCtx, 'fill', this.x, this.y, num)
  270. draw(this.blockCtx, 'clip', this.x, this.y, num)
  271. }
  272.  
  273. clean() {
  274. this.canvasCtx.clearRect(0, 0, w, h)
  275. this.blockCtx.clearRect(0, 0, w, h)
  276. this.block.width = w
  277. }
  278.  
  279. bindEvents() {
  280. this.el.onselectstart = () => false
  281. this.refreshIcon.onclick = () => {
  282. this.reset()
  283. typeof this.onRefresh === 'function' && this.onRefresh()
  284. }
  285. let originX, originY, trail = [], isMouseDown = false
  286. this.sliderImgPuzzle.ctrl = this;
  287. this.sliderImgPuzzle.addEventListener('mousedown', function (e) {
  288. if (!this.parentElement.parentElement.classList.contains("sliderImgPuzzleContainer_success")) {
  289. originX = e.x, originY = e.y
  290. isMouseDown = true
  291. }
  292. else {
  293. isMouseDown = false
  294. }
  295. if (!this.ctrl.isEnable) isMouseDown = false;
  296. })
  297. // this.sliderImgPuzzle.addEventListener('mouseover', function (e) {
  298. // if (this.ctrl.isEnable)
  299. // this.parentElement.parentElement.parentElement.querySelector(".canvasContainer").style.display = "block";
  300. // })
  301. // this.canvasContainer.parentElement.addEventListener('mouseleave', function (e) {
  302. // this.querySelector(".canvasContainer").style.display = "none";
  303. // })
  304. document.addEventListener('mousemove', (e) => {
  305. if (!isMouseDown) return false
  306. const moveX = e.x - originX
  307. const moveY = e.y - originY
  308. if (moveX < 0 || moveX + 38 >= w) return false
  309. this.sliderImgPuzzle.style.left = moveX + 'px'
  310. var blockLeft = (w - 40 - 20) / (w - 40) * moveX
  311. this.block.style.left = blockLeft + 'px'
  312. addClass(this.sliderImgPuzzleContainer, 'sliderImgPuzzleContainer_active')
  313. this.sliderImgPuzzleMask.style.width = moveX + 'px'
  314. trail.push(moveY)
  315. })
  316. document.addEventListener('mouseup', (e) => {
  317. if (!isMouseDown) return false
  318. isMouseDown = false
  319. if (e.x == originX) return false
  320. removeClass(this.sliderImgPuzzleContainer, 'sliderImgPuzzleContainer_active')
  321. this.trail = trail
  322. const {spliced, TuringTest} = this.verify()
  323. if (spliced) {
  324. if (TuringTest) {
  325. addClass(this.sliderImgPuzzleContainer, 'sliderImgPuzzleContainer_success')
  326. typeof this.onSuccess === 'function' && this.onSuccess()
  327. } else {
  328. addClass(this.sliderImgPuzzleContainer, 'sliderImgPuzzleContainer_fail')
  329. this.text.innerHTML = '再试一次'
  330. this.reset()
  331. }
  332. } else {
  333. addClass(this.sliderImgPuzzleContainer, 'sliderImgPuzzleContainer_fail')
  334. typeof this.onFail === 'function' && this.onFail()
  335. setTimeout(() => {
  336. this.reset()
  337. }, 1000)
  338. }
  339. })
  340. }
  341.  
  342. verify() {
  343. const arr = this.trail
  344. const average = arr.reduce(sum) / arr.length
  345. const deviations = arr.map(x => x - average)
  346. const stddev = Math.sqrt(deviations.map(square).reduce(sum) / arr.length)
  347. const left = parseInt(this.block.style.left)
  348. return {spliced: Math.abs(left - this.x) < 10, TuringTest: average !== stddev,}
  349. }
  350.  
  351. reset() {
  352. this.sliderImgPuzzleContainer.className = 'sliderImgPuzzleContainer'
  353. this.sliderImgPuzzle.style.left = 0
  354. this.block.style.left = 0
  355. this.sliderImgPuzzleMask.style.width = 0
  356. this.clean()
  357. this.img.src = getRandomImg()
  358. this.draw()
  359. }
  360.  
  361. enablePuzzle(enable) {
  362. if (enable) {
  363. this.isEnable = true;
  364. }
  365. else this.isEnable = false;
  366. }
  367. }
  368.  
  369. this.each(function () {
  370. var $SliderImgPuzzle = $(this);
  371. setting.el = $SliderImgPuzzle[0];
  372. var sip = new sliderImgPuzzle(setting).init();
  373. $SliderImgPuzzle.data("LsSliderImgPuzzle", sip);
  374. });
  375. }
  376. })(jQuery);

  组件HTML(sliderImgPuzzle.html)

  1. <!DOCTYPE html>
  2. <html lang="zh">
  3. <head>
  4. <meta charset="UTF-8">
  5. <title>滑动拼图验证码</title>
  6. <link rel="stylesheet" href="../css/sliderImgPuzzle.css">
  7. <style>
  8. .container {
  9. width: 310px;
  10. margin: 300px auto;
  11. }
  12. input {
  13. display: block;
  14. width: 290px;
  15. line-height: 40px;
  16. margin: 10px 0;
  17. padding: 0 10px;
  18. outline: none;
  19. border:1px solid #c8cccf;
  20. border-radius: 4px;
  21. color:#6a6f77;
  22. }
  23. #msg {
  24. width: 100%;
  25. line-height: 40px;
  26. font-size: 14px;
  27. text-align: center;
  28. }
  29. a:link,a:visited,a:hover,a:active {
  30. margin-left: 100px;
  31. color: #0366D6;
  32. }
  33.  
  34. </style>
  35. </head>
  36. <body>
  37. <div class="container">
  38. <div id="silderpuzzle" style="position: relative;padding-bottom: 15px;"></div>
  39. <div id="msg"></div>
  40. <button id="setenable">请先设置控件为可用</button>
  41. <button id="setdisabled">设置控件不可用</button>
  42. <button id="reflash">刷新控件</button>
  43. </div>
  44. <script src="http://www.jq22.com/jquery/jquery-2.1.1.js"></script>
  45. <script src="../js/sliderImgPuzzle.js"></script>
  46. <script>
  47. //--------------------滑块拼图验证控件初始化-----
  48. var option = {
  49. onSuccess: function () {
  50. document.getElementById('msg').innerHTML = '验证成功!'
  51. },
  52. onFail: cleanMsg,
  53. onRefresh: cleanMsg
  54. }
  55. $("#silderpuzzle").SliderImgPuzzle(option);
  56. //--------------------滑块拼图验证控件初始化完成-----
  57.  
  58. //--------------------获取控件对象-----
  59. var imgPuzzle = $("#silderpuzzle").data("LsSliderImgPuzzle");
  60.  
  61. //--------------------回调函数
  62. function cleanMsg() {
  63. alert("回调函数")
  64. }
  65.  
  66. $("#setenable").on("click",function(){
  67. //--------------------对象提供的enable的方法
  68. imgPuzzle.enablePuzzle(true);
  69. })
  70. $("#setdisabled").on("click",function(){
  71. //--------------------对象提供的enable的方法
  72. imgPuzzle.enablePuzzle(false);
  73. })
  74. $("#reflash").on("click",function(){
  75. //--------------------对象提供的enable的方法
  76. imgPuzzle.reset();
  77. })
  78. </script>
  79. </body>
  80. </html>

总结:

  该组件为轻量级组件,使用简单,一看便知。支持自定义扩展,如有不会的朋友可以拿来即用,非常方便!

GitHub地址:

  https://github.com/TopSkyhua/SliderImgPuzzle

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