Description

Bootstrap: Wondering how it's played? Will: It's a game of deception. But your bet includes all the dice, not just your own. What are they wagering? Bootstrap: Oh, the only thing we have. Years of service. Will: So any crew member can be challenged? Bootstrap: Aye. Anyone. Will: I challenge Davy Jones.
All that the pirates have on the Flying Dutchman is the years of service that are left for them. Every crewman wants to shorten it. That is why gambling is very popular on the ship, the winner have a chance to shorten his years of service significantly.
Pirates often gather to play “Roshambo”, also known as “rock-scissors-paper”. The game consists of several sets. In the beginning of each set players stand in a circle, count to three and show one of three gestures simultaneously, conventionally called as rock, scissors and paper. If everyone shows the same gesture or if each of the three gestures is shown, then nobody leave the game and they play another set. If among the shown gestures there are only two different then only players that chose the victorious gesture play the next set. Scissors beats rock, rock beats paper and paper beats scissors. The game continues until the only one player is left, and that pirate is called the winner. The winner’s time of service is shortened on the number of years that equals the number of the sets played, while the losers get extra years.
Bootstrap Bill decided to try his fortune. You should help him determine the expected value of prize in case of his victory. Pirates don’t know any complicated strategies for this game. So you can suppose that pirates show every gesture equiprobably.

Input

The only line contains integer n that is the number of sailors that are going to play, including Bill (2 ≤ n ≤ 100).

Output

Output the expected amount of years that will be taken off from winner. Absolute or relative error should be no more than 10−6.

题目大意:n个人玩石头剪刀布(一起上的),每一round若平局则继续,否则输的出局,赢的留下来,进入下一round。直到剩下一个人,问期望进行多少round。

思路:递推。令dp[n]代表n个人的期望结束盘数(也就是我们要的答案)。

令ret代表n个人,这一场不平手的结束盘数。枚举赢的人数 i ,那么赢的人数为 i 的概率 p 为从 n 个人里面选 i 个人赢,其中这 i 个人的选择有3种,这 i 个人都出前面选的那一种,概率为 (1/3)^i ,剩下的n-i个人,都选被前面选的那种打败的一种,概率为 (1/3)^(n-i)。然后赢了之后,就是剩下 i 个人,也就是 i 个人结束游戏的期望盘数dp[i] + 1,符合递推条件。

令q为平局的概率,这个很容易求,q = 1 - sum{p},p就是前面的所有非平局的概率。

ret = sum{(dp[i]+1) * c[n][i] * 3 * (1/3)^i * (1/3)^(n-i)} = sum{(dp[i]+1) * c[n][i] * (1/3)^(i-1)}

那么dp[n] = (1-q)*ret + q*(1-q)*(1+ret) + q^2*(1-q)*(2+ret) + q^3*(1-q)*(3+ret) + ……

//提取出1-q

=(1-q)(ret + (1+ret)*q + (2+ret)*q^2 + (3+ret)*q^3 + ……)

//把ret提出来,分别求极限

=(1-q)(ret/(1-q) + q/(1-q)^2)

=ret + q/(1-q)

然后一切就好办了。

PS:代码被我各种合并已经跟前面讲的大不一样了……

PS2:前面写得好乱不知道有没有写错的啊……

PS3:代码中的q是上面的1-q,也就是sum{p},因为不改成这样会出现精度误差导致无法AC。具体原因我想了一下,比如q原来是1,当q减去一个很小的数的时候,破了double的精度,那么q还是1,然后这个数就被丢掉了,造成了误差。

代码(31MS)(递推会快一点的……):

 #include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
#include <queue>
#include <cmath>
#include <iomanip>
using namespace std;
typedef long long LL; const int MAXN = ;
const double EPS = 1e-; double dp[MAXN];
double c[MAXN][MAXN]; double C(int n, int m) {
if(c[n][m] > EPS) return c[n][m];
if(n == m) return c[n][m] = ;
if(m == ) return c[n][m] = n;
return c[n][m] = C(n - , m - ) + C(n - , m);
} double solve(int n) {
if(n == ) return ;
if(dp[n] > EPS) return dp[n];
double ret = , q = ;
for(int i = ; i < n; ++i) {
double p = C(n, i) * pow(./, n - );
ret += p * (solve(i));
q += p;
}
return dp[n] = (ret + ) / (q);
} int main() {
int n;
while(scanf("%d", &n) != EOF) {
cout.precision();
cout<<setiosflags(ios::fixed)<<solve(n)<<endl;
}
}

URAL 1936 Roshambo(求期望)的更多相关文章

  1. URAL 1936 Roshambo 题解

    http://acm.timus.ru/problem.aspx?space=1&num=1936 F - Roshambo Time Limit:1000MS Memory Limit:65 ...

  2. HDU4870_Rating_双号从零单排_高斯消元求期望

    原题链接:http://acm.hdu.edu.cn/showproblem.php?pid=4870 原题: Rating Time Limit: 10000/5000 MS (Java/Other ...

  3. ZOJ 3822(求期望)

    Domination Time Limit: 8 Seconds      Memory Limit: 131072 KB      Special Judge Edward is the headm ...

  4. sgu 495. Kids and Prizes (简单概率dp 正推求期望)

    题目链接 495. Kids and Prizes Time limit per test: 0.25 second(s)Memory limit: 262144 kilobytes input: s ...

  5. HDU3853-LOOPS(概率DP求期望)

    LOOPS Time Limit: 15000/5000 MS (Java/Others)    Memory Limit: 125536/65536 K (Java/Others) Total Su ...

  6. HDU 5159 Card (概率求期望)

    B - Card Time Limit:5000MS     Memory Limit:32768KB     64bit IO Format:%I64d & %I64u Submit Sta ...

  7. Poj 2096 (dp求期望 入门)

    / dp求期望的题. 题意:一个软件有s个子系统,会产生n种bug. 某人一天发现一个bug,这个bug属于某种bug,发生在某个子系统中. 求找到所有的n种bug,且每个子系统都找到bug,这样所要 ...

  8. poj 2096 Collecting Bugs 【概率DP】【逆向递推求期望】

    Collecting Bugs Time Limit: 10000MS   Memory Limit: 64000K Total Submissions: 3523   Accepted: 1740 ...

  9. hdu 4870 rating(高斯消元求期望)

    Rating Time Limit: 10000/5000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)Total Sub ...

随机推荐

  1. checkbox 全选

    <template> <div class="hello"> <table> <tr> <th><input ty ...

  2. #leetcode刷题之路4-寻找两个有序数组的中位数

    给定两个大小为 m 和 n 的有序数组 nums1 和 nums2.请你找出这两个有序数组的中位数,并且要求算法的时间复杂度为 O(log(m + n)).你可以假设 nums1 和 nums2 不会 ...

  3. 【原创】关于skip-gram的个人理解

    ★skip-gram的关键术语与详细解释:   [语料]—— 所有句子文档(当然会出现大量重复的单词) [词典(可用V维的onehot编码来表示)]—— 语料中出现的所有单词的集合(去除了重复词) [ ...

  4. shell编程基础进阶

    为什么学习shell编程 shell脚本语言是实现linux/unix 系统管理机自动化运维所必备的重要工具,linux/unix系统的底层及基础应用软件的核心大部分涉及shell脚本的内容.每一个合 ...

  5. angularjs1+requirejs+ bootstrap+ jQuery低版本配合兼容ie8+浏览器

    angularjs兼容低版本IE浏览器(IE8)angularjs在1.3之后的版本都是选择放弃对IE8及更低IE版本的支持,但是就目前的开发形式来看,IE8的使用客户还是蛮多的,最近有个项目要求尽量 ...

  6. 【c语言学习-11】

    /*指针*/ #include void charPointFunction(){ //字符型数组 char *x="I like code",y[10];//使x[]初始化,使y ...

  7. Angular-chart.js 使用说明(基于angular.js工程)

    Angular-chart.js是基于Chart.js的angular组件,引入项目后直接操作数据即可. 引用方法:    分别将Chart.js.angular-chart.js.angular-c ...

  8. Dynamics 365-下载新版本的开发工具

    可以使用下面的Powershell脚本在NuGet下載最新的CRM开发工具.这些工具包括: Tool NuGet Package Code generation tool CrmSvcUtil.exe ...

  9. Hadoop(11)-MapReduce概述和简单实操

    1.MapReduce的定义 2.MapReduce的优缺点 优点 缺点 3.MapReduce的核心思想 4.MapReduce进程 5.常用数据序列化类型 6.MapReduce的编程规范 用户编 ...

  10. Hive初识(三)

    根据用户的需求创建视图.可以将任何结果集数据保存为一个视图.视图在Hive的用法和SQL视图用法相同.它是一个标准的RDBMS概念.我们可以在视图上执行所有DML操作. 创建一个试图 可以创建一个试图 ...