本文服务端客户端封装代码转自https://blog.csdn.net/zhujunxxxxx/article/details/44258719,并作了简单的修改。

1)服务端

此类主要处理服务端相关消息

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace TcpSocketServer
{
    /// <summary>
    /// Socket异步TCP服务器
    /// 建议把close方法改为私有,即服务端不主动关闭连接
    /// 客户端主动关闭连接后,其receive仍在
    /// </summary>
    public class TCPServerAsync : IDisposable
    {
        #region Fields 
        private int _maxClient;// 服务器程序允许的最大客户端连接数
        private int _clientCount;// 当前的连接的客户端数 
 
        private Socket _serverSock;// 服务器使用的异步socket
  
        private List<ClientInfo> _clients;// 客户端会话列表
        private bool disposed = false;//内存释放
        #endregion
        #region Properties 
        public bool IsRunning { get; private set; }// 服务器是否正在运行 
        public IPAddress Address { get; private set; }// 监听的IP地址 
        public int Port { get; private set; }// 监听的端口 
 
        public Encoding Encoding { get; set; }// 通信使用的编码
        #endregion
 
        #region 构造函数 
        /// <summary> 
        /// 异步Socket TCP服务器 
        /// </summary> 
        public TCPServerAsync(int listenPort)
            : this(IPAddress.Any, listenPort, 1024)
        {
        }
        public TCPServerAsync(IPEndPoint localEP)
            : this(localEP.Address, localEP.Port, 1024)
        {
        }
        public TCPServerAsync(IPAddress localIPAddress, int listenPort, int maxClient)
        {
            this.Address = localIPAddress;
            this.Port = listenPort;
            this.Encoding = Encoding.Default;
            _maxClient = maxClient;
            _clients = new List<ClientInfo>();
            _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
        }
        #endregion
        #region Method 
        /// <summary> 
        /// 启动服务器 
        /// </summary> 
        public void Start()
        {
            if (!IsRunning)
            {
                IsRunning = true;
                _serverSock.Bind(new IPEndPoint(this.Address, this.Port));
                _serverSock.Listen(1024);
                _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock);
            }
        }
        /// <summary> 
        /// 启动服务器 
        /// </summary> 
        /// <param name="backlog"> 
        /// 服务器所允许的挂起连接序列的最大长度 
        /// </param> 
        public void Start(int backlog)
        {
            if (!IsRunning)
            {
                IsRunning = true;
                _serverSock.Bind(new IPEndPoint(this.Address, this.Port));
                _serverSock.Listen(backlog);
                _serverSock.BeginAccept(new AsyncCallback(HandleAcceptConnected), _serverSock);
            }
        }
        /// <summary> 
        /// 停止服务器 
        /// </summary> 
        public void Stop()
        {
            if (IsRunning)
            {
                IsRunning = false;
                _serverSock.Close();
                //TODO 关闭对所有客户端的连接 
                CloseAllClient();
            }
        }
        #region Close 
        /// <summary> 
        /// 关闭一个与客户端之间的会话 
        /// </summary> 
        /// <param name="state">需要关闭的客户端会话对象</param> 
        public void Close(ClientInfo state)
        {
            if (state != null)
            {
                //state.Datagram = null;
                state.RecvDataBuffer = null;
                _clients.Remove(state);
                _clientCount--;
                //TODO 触发关闭事件 
                state.Close();
            }
        }
        /// <summary> 
        /// 关闭所有的客户端会话,与所有的客户端连接会断开 
        /// </summary> 
        public void CloseAllClient()
        {
            foreach (ClientInfo client in _clients)
            {
                Close(client);
            }
            _clientCount = 0;
            _clients.Clear();
        }
        #endregion
        /// <summary> 
        /// 处理客户端连接 
        /// </summary> 
        /// <param name="ar"></param> 
        private void HandleAcceptConnected(IAsyncResult ar)
        {
            if (IsRunning)
            {
                Socket server = (Socket)ar.AsyncState;
                Socket client = server.EndAccept(ar);
                //检查是否达到最大的允许的客户端数目 
                if (_clientCount >= _maxClient)
                {
                    //C-TODO 触发事件 
                    RaiseOtherException(null);
                }
                else
                {
                    ClientInfo state = new ClientInfo(client);
                    lock (_clients)
                    {
                        _clients.Add(state);
                        _clientCount++;
                        RaiseClientConnected(state); //触发客户端连接事件 
                    }
                    state.RecvDataBuffer = new byte[client.ReceiveBufferSize];
                    //开始接受来自该客户端的数据 
                    client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None,
                     new AsyncCallback(HandleDataReceived), state);
                }
                //接受下一个请求 
                server.BeginAccept(new AsyncCallback(HandleAcceptConnected), ar.AsyncState);
            }
        }
        /// <summary> 
        /// 处理客户端数据 
        /// </summary> 
        /// <param name="ar"></param> 
        private void HandleDataReceived(IAsyncResult ar)
        {
            if (IsRunning)
            {
                ClientInfo state = (ClientInfo)ar.AsyncState;
                Socket client = state.ClientSocket;
                try
                {
                    //异步接收,当客户端退出的时候会再次执行EndReceive                     
                    int recv = client.EndReceive(ar);
     //客户端主动断开连接时(采用close关闭)recv == 0
     //所以执行回掉RaiseClientDisconnected,并在回掉函数中关闭连接
     //以不在RaiseClientDisconnected回掉中关闭连接为优,即直接调用Close关闭
     if (recv == 0)
                    {
                        //C- TODO 触发事件 (关闭客户端) 
                        //Close(state);
                        RaiseClientDisconnected(state);
                        return;
                    }
                    //TODO 处理已经读取的数据 ps:数据在state的RecvDataBuffer中 
                    state._recvdBufferLength = recv;
                    //C- TODO 触发数据接收事件 
                    RaiseDataReceived(state);
                }
                catch (SocketException)
                {
                    //C- TODO 异常处理 
                    RaiseNetError(state);
     //客户端主动断开连接时(直接关闭程序,而非采用close关闭)引发以尝
     //所以执行回掉RaiseClientDisconnected,并在回掉函数中关闭连接
     //以不在回掉中关闭连接为优,直接/Close(state)关闭
     state._recvdBufferLength = 0;
                    RaiseClientDisconnected(state);
                    return;
                }
                //继续接收来自来客户端的数据
                //ps: 如果未接收到数据则始终处于挂起状态;
                //pss:当收到close消息,server主动关闭连接(212行RaiseDataReceived中进行了关闭)时由于已经关闭连接,所以下述代码会有异常
                //后续可在应用只要不是通过客户端发消息主动close就可避免此问题,所以在此加一个异常处理,或者加一个bool变量判断是否断掉
                try
                {
                    client.BeginReceive(state.RecvDataBuffer, 0, state.RecvDataBuffer.Length, SocketFlags.None,
                     new AsyncCallback(HandleDataReceived), state);
                }
                catch{}  
            }
        }
        /// <summary> 
        /// 发送数据 
        /// </summary> 
        /// <param name="state">接收数据的客户端会话</param> 
        /// <param name="data">数据报文</param> 
        public void Send(ClientInfo state, byte[] data)
        {
            RaisePrepareSend(state);
            Send(state.ClientSocket, data);
        }
        /// <summary> 
        /// 异步发送数据至指定的客户端 
        /// </summary> 
        /// <param name="client">客户端</param> 
        /// <param name="data">报文</param> 
        public void Send(Socket client, byte[] data)
        {
            if (!IsRunning)
                throw new InvalidProgramException("This TCP Scoket server has not been started.");
            if (client == null)
                throw new ArgumentNullException("client");
            if (data == null)
                throw new ArgumentNullException("data");
            client.BeginSend(data, 0, data.Length, SocketFlags.None,
             new AsyncCallback(SendDataEnd), client);
        }
        /// <summary> 
        /// 发送数据完成处理函数 
        /// </summary> 
        /// <param name="ar">目标客户端Socket</param> 
        private void SendDataEnd(IAsyncResult ar)
        {
            ((Socket)ar.AsyncState).EndSend(ar);
            RaiseCompletedSend(new TcpSocketServer.ClientInfo((Socket)ar.AsyncState));
        }
        #endregion
        #region 事件 
        #region 客户端连接事件
        public event EventHandler<TCPMessageArgs> ClientConnecting;//客户端正在连接事件
        public event EventHandler<TCPMessageArgs> ClientConnected; //客户端连接事件    
        public event EventHandler<TCPMessageArgs> ClientDisconnected;//客户端断开连接
        //挂起事件
        private void RaiseClientConnecting(ClientInfo state)
        {
            if(ClientConnecting!=null)
            {
                ClientConnecting(this, new TCPMessageArgs(state));
            }
        }
        private void RaiseClientConnected(ClientInfo state)
        {
            if (ClientConnected != null)
            {
                ClientConnected(this, new TCPMessageArgs(state));
            }
        }
        private void RaiseClientDisconnected(ClientInfo state)
        {
            if (ClientDisconnected != null)
            {
                ClientDisconnected(this, new TCPMessageArgs(state));
            }
        }
        #endregion
        #region 数据发送事件
        public event EventHandler<TCPMessageArgs> PrepareSend;//数据准备发送事件
        public event EventHandler<TCPMessageArgs> DataSending;//数据正在发送事件
        public event EventHandler<TCPMessageArgs> CompletedSend;//数据发送结束事件
        public event EventHandler<TCPMessageArgs> DataReceived;//接受到客户端数据事件
        //挂起事件
        private void RaisePrepareSend(ClientInfo state)
        {
            if (PrepareSend != null)
            {
                PrepareSend(this, new TCPMessageArgs(state));
            }
        }
        private void RaiseDataSending(ClientInfo state)
        {
            if (PrepareSend != null)
            {
                DataSending(this, new TCPMessageArgs(state));
            }
        }
        private void RaiseDataReceived(ClientInfo state)
        {
            if (DataReceived != null)
            {
                DataReceived(this, new TCPMessageArgs(state));
            }
        }
        private void RaiseCompletedSend(ClientInfo state)
        {
            if (CompletedSend != null)
            {
                CompletedSend(this, new TCPMessageArgs(state));
            }
        }
        #endregion
        #region 关闭连接事件
        public event EventHandler<TCPMessageArgs> ClientClose;//关闭客户端事件
        public event EventHandler<TCPMessageArgs> AllClientsClose;//关闭所有客户端事件
        //挂起事件
        private void RaiseClientClose(ClientInfo state)
        {
            if(ClientClose!=null)
            {
                ClientClose(this, new TcpSocketServer.TCPMessageArgs(state));
            }
        }
        private void RaiseAllClientClose(ClientInfo state)
        {
            if (AllClientsClose != null)
            {
                AllClientsClose(this, new TcpSocketServer.TCPMessageArgs(state));
            }
        }
        #endregion
        #region 其他事件
        public event EventHandler<TCPMessageArgs> NetError;// 网络错误事件
        public event EventHandler<TCPMessageArgs> OtherException;//其他异常
        //挂起事件
        private void RaiseNetError(ClientInfo state)
        {
            if (OtherException != null)
            {
                OtherException(this, new TCPMessageArgs(state));
            }
        }
        private void RaiseOtherException(ClientInfo state)
        {
            RaiseOtherException(state);
        }
        #endregion
        #endregion
        #region 释放 
        /// <summary> 
        /// Performs application-defined tasks associated with freeing,  
        /// releasing, or resetting unmanaged resources. 
        /// </summary> 
        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }
        /// <summary> 
        /// Releases unmanaged and - optionally - managed resources 
        /// </summary> 
        /// <param name="disposing"><c>true</c> to release  
        /// both managed and unmanaged resources; <c>false</c>  
        /// to release only unmanaged resources.</param> 
        protected virtual void Dispose(bool disposing)
        {
            if (!this.disposed)
            {
                if (disposing)
                {
                    try
                    {
                        Stop();
                        if (_serverSock != null)
                        {
                            _serverSock = null;
                        }
                    }
                    catch (SocketException)
                    {
                        //TODO 
                        RaiseOtherException(null);
                    }
                }
                disposed = true;
            }
        }
        #endregion
    }
}

2)客户端

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text; namespace TcpSocketClient
{
public class TCPClientAsync
{
#region 字段 private Socket clientSock; //private byte[] recvBuffer; private ClientInfo state; #endregion #region 属性 public IPAddress Address { get; private set; }// 监听的IP地址 public int Port { get; private set; }// 监听的端口
public bool IsConnected { get;private set; } #endregion #region 构造方法 public TCPClientAsync(IPAddress ipAddress,int port)
{
this.Address = ipAddress;
this.Port = port;
clientSock=new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
} public TCPClientAsync(IPEndPoint ipEndPort)
:this(ipEndPort.Address,ipEndPort.Port)
{
} #endregion #region Method public void Connect()//开始连接
{
if(!IsConnected)
{
//clientSock.BeginConnect(Address, Port, new AsyncCallback(HandleConnectAccepted), clientSock);
clientSock.BeginConnect(Address, Port, iAsyncResult=>
{
try
{
clientSock.EndConnect(iAsyncResult);
IsConnected = true;
state = new TcpSocketClient.ClientInfo(clientSock);
RaiseConnectAccepted(state);//挂起连接事件
}
catch
{
//TODO连接失败
RaiseConnectFailed();
} }, null);
}
} //private void HandleConnectAccepted(IAsyncResult iAsyncResult)
//{
// clientSock.EndConnect(iAsyncResult);
// IsConnected = true;
//} public void Send(byte[] data)
{
if (!IsConnected) return; //clientSock.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(HandleDataSend), null);
clientSock.BeginSend(data, , data.Length, SocketFlags.None, iAsyncResult=>
{
clientSock.EndSend(iAsyncResult); RaiseDataSend(state);
}, null);
} public void Receive()
{
if (!IsConnected) return; state.RecvDataBuffer = new byte[clientSock.ReceiveBufferSize];
clientSock.BeginReceive(state.RecvDataBuffer, , state.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceive), null);
} private void HandleDataReceive(IAsyncResult iAsyncResult)
{
int recv = ;
try
{
recv = clientSock.EndReceive(iAsyncResult); if (recv == )//客户端主动断开连接时recv=0
{
Close();
RaiseServerCloseLink();
return;
} state._recvdBufferLength = recv; RaiseDataReceived(state);
}
catch(Exception ex)
{
//TODO 信息获取失败
string str = ex.Message;
return;
} //if (!IsConnected) return;
clientSock.BeginReceive(state.RecvDataBuffer, , state.RecvDataBuffer.Length, SocketFlags.None, new AsyncCallback(HandleDataReceive), null);
}
//private void HandleDataSend(IAsyncResult iAsyncResult)
//{
// clientSock.EndSend(iAsyncResult);
//} public void Close()
{
//关闭数据的接受和发送
clientSock.Shutdown(SocketShutdown.Both); //清理资源
clientSock.Close(); state = null;
IsConnected = false;
GC.Collect();
}
#endregion #region 事件 public event EventHandler<TCPMessageArgs> ConnectAccepted;//连接事件 public event EventHandler<TCPMessageArgs> DataSend;//数据发送事件 public event EventHandler<TCPMessageArgs> DataReceived;//数据发送事件 public event EventHandler<TCPMessageArgs> ErrorException;//错误信息 public event EventHandler<TCPMessageArgs> ServerCloseLink;//服务端关闭连接 public event EventHandler<TCPMessageArgs> ConnectFailed;//连接失败 private void RaiseConnectAccepted(ClientInfo state)
{
if (ConnectAccepted != null)
{
ConnectAccepted(this, new TCPMessageArgs(state));
}
} private void RaiseDataSend(ClientInfo state)
{
if (DataSend != null)
{
DataSend(this, new TcpSocketClient.TCPMessageArgs(state));
}
} private void RaiseDataReceived(ClientInfo state)
{
if(DataReceived!=null)
{
DataReceived(this, new TcpSocketClient.TCPMessageArgs(state));
}
} private void RaiseErrorException()
{
if(ErrorException!=null)
{
ErrorException(this, null);
}
} private void RaiseServerCloseLink()
{
if(ServerCloseLink!=null)
{
ServerCloseLink(this, null);
}
} private void RaiseConnectFailed()
{
if(ConnectFailed!=null)
{
ConnectFailed(this,null);
}
} #endregion
}
}

3)消息类

此类存储相关消息

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text; namespace TcpSocketServer
{
/// <summary>
/// Socket TCP事件参数
/// </summary>
public class TCPMessageArgs : EventArgs
{
/// <summary>
/// 提示信息
/// </summary>
public string _msg; /// <summary>
/// 客户端状态封装类
/// </summary>
public ClientInfo state; /// <summary>
/// 是否已经处理过了
/// </summary>
// public bool IsHandled { get; set; } public TCPMessageArgs(string msg)
{
this._msg = msg;
//IsHandled = false;
}
public TCPMessageArgs(ClientInfo state)
{
this.state = state;
// IsHandled = false;
}
public TCPMessageArgs(string msg, ClientInfo state)
{
this._msg = msg;
this.state = state;
//IsHandled = false;
}
}
}

4)服务端存储所有客户端类

通过

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml; namespace TcpSocketServer
{ /// <summary>
/// 客户端信息
/// </summary>
public class ClientInfo
{
#region 字段 public int _recvdBufferLength;//接收到的数据长度 private byte[] _recvBuffer;// 接收数据缓冲区 private string _datagram;// 客户端发送到服务器的报文 private Socket _clientSock;// 客户端的Socket private string tempMsg = string.Empty; #endregion #region 属性 /// <summary>
/// 接收数据缓冲区
/// </summary>
public byte[] RecvDataBuffer
{
get
{
return _recvBuffer;
}
set
{
_recvBuffer = value;
}
} /// <summary>
/// 存取会话的报文
/// </summary>
public string Datagram
{
get
{
_datagram = Encoding.Default.GetString(_recvBuffer, , _recvdBufferLength);
return _datagram;
}
} public List<MsgProtocol> MsgList
{
get
{
_datagram = Encoding.Default.GetString(_recvBuffer, , _recvdBufferLength);
return HandlerRecvdString(_datagram);
}
} /// <summary>
/// 获得与客户端会话关联的Socket对象
/// </summary>
public Socket ClientSocket
{
get
{
return _clientSock;
}
} #endregion public ClientInfo(Socket clientSocket)
{
_clientSock = clientSocket;
} public void Close()
{
//关闭数据的接受和发送
_clientSock.Shutdown(SocketShutdown.Both); //清理资源
_clientSock.Close();
} public List<MsgProtocol> HandlerRecvdString(string msg)
{
List<MsgProtocol> msgProList = new List<MsgProtocol>();
if (!String.IsNullOrEmpty(tempMsg))
{
msg = tempMsg + msg;
}
string pattern = "(^<protocol>.*?</protocol>)";
if (Regex.IsMatch(msg, pattern))
{
//匹配协议内容
string message = Regex.Match(msg, pattern).Groups[].Value;
//将匹配的内容添加到集合
msgProList.Add(HandleMsg(message));
tempMsg = string.Empty;
//截取未匹配字符串,进行下一次匹配
msg = msg.Substring(message.Length);
if (!String.IsNullOrEmpty(msg))
{
msgProList.AddRange(HandlerRecvdString(msg));
}
}
else
{
tempMsg = msg;
}
return msgProList;
} private MsgProtocol HandleMsg(string msg)
{
MsgProtocol msgProtocol = new TcpSocketServer.MsgProtocol(); XmlDocument xml = new XmlDocument();
xml.LoadXml(msg);
XmlNode node = xml.DocumentElement;
XmlNode message = node.FirstChild;// xml.SelectSingleNode("message"); if(message.Attributes["type"].Value==MsgType.TEXT.ToString())
{
TextProtocol text = new TcpSocketServer.TextProtocol(message.Attributes["content"].Value);
msgProtocol.type = MsgType.TEXT;
msgProtocol.textProtocol = text;
}
else
{
FileProtocol file = new TcpSocketServer.FileProtocol(message.Attributes["content"].Value, message.Attributes["file"].Value);
msgProtocol.type = MsgType.FILE;
msgProtocol.fileProtocol = file;
} return msgProtocol;
} }
}

5)消息协议

处理每次消息发送时粘包问题

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text; namespace TcpSocketServer
{
public enum MsgType
{
UNKNOWN = ,
TEXT = ,
FILE =
} public class TextProtocol
{
public string content; private MsgType type=MsgType.TEXT; public TextProtocol(string content)
{
this.content = content;
} //public byte[] ToBytes()
//{
// string msgPackage = ToString();
// return Encoding.Default.GetBytes(msgPackage);
//} public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("<message ");
sb.Append(string.Format("type=\"{0}\"", type.ToString()));
sb.Append(string.Format(" content=\"{0}\"", content));
sb.Append("/>"); return sb.ToString();
}
} public class FileProtocol
{
public string filePath; public string content; private string fileName; private MsgType type = MsgType.FILE; public FileProtocol(string content,string filePath)
{
this.filePath = filePath;
this.content = content;
} public FileProtocol(string filePath)
{
this.filePath = filePath;
} public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("<message ");
sb.Append(string.Format("type=\"{0}\"", type.ToString()));
sb.Append(string.Format(" file=\"{0}\"", GetFileName()));
sb.Append(string.Format(" content=\"{0}\"", GetFileContent()));
sb.Append("/>"); return sb.ToString();
} public byte[] ToBytes()
{
return Encoding.Default.GetBytes(content);
} private string GetFileName()
{
if(File.Exists(filePath))
{
return Path.GetFileName(filePath);
}
else
{
return "";
}
} private string GetFileContent()
{
if(File.Exists(filePath))
{
byte[] bytes = File.ReadAllBytes(filePath);
content = Encoding.Default.GetString(bytes);
} return content;
}
} public class MsgProtocol
{
//公共字段
//public string fileName;
public MsgType type = MsgType.UNKNOWN; public TextProtocol textProtocol; public FileProtocol fileProtocol; public MsgProtocol()
{ } public MsgProtocol(TextProtocol textProtocol)
{
this.type = MsgType.TEXT;
this.textProtocol = textProtocol;
} public MsgProtocol(FileProtocol fileProtocol)
{
this.type = MsgType.FILE;
this.fileProtocol = fileProtocol;
} public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append("<protocol>"); if(type==MsgType.TEXT)
{
sb.Append(textProtocol.ToString());
}
else
{
sb.Append(fileProtocol.ToString());
} sb.Append("</protocol>"); return sb.ToString();
} public byte[] ToBytes()
{
return Encoding.Default.GetBytes(this.ToString());
} //public MsgProtocol(string filePath,MsgType type)
//{
// type = MsgType.FILE;
// this.fileName = fileName;
// this.file
//}
}
}

6)主程序应用

1、服务端

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text; namespace TcpSocketServer
{
class Program
{
private static TCPServerAsync tcpServer; static void Main(string[] args)
{
tcpServer = new TcpSocketServer.TCPServerAsync(); tcpServer.DataReceived += new EventHandler<TcpSocketServer.TCPMessageArgs>(OnDataReceived);
tcpServer.ClientConnected += new EventHandler<TcpSocketServer.TCPMessageArgs>(OnClientConnected);
tcpServer.ClientDisconnected += new EventHandler<TcpSocketServer.TCPMessageArgs>(OnClientDisconnected); tcpServer.Start();
Console.ReadKey();
} public static void OnDataReceived(object obj,TCPMessageArgs message)
{
ClientInfo state = message.state;
string sendData = "Server "; //byte[] data = state.RecvDataBuffer;
//string strData = Encoding.Default.GetString(data); //Console.WriteLine(message.state.Datagram); #region 协议功能测试
List<MsgProtocol> msgList = state.MsgList; foreach (MsgProtocol msgProtocol in msgList)
{
if (msgProtocol.type == MsgType.TEXT)
{
Console.WriteLine(msgProtocol.textProtocol.content);
sendData += msgProtocol.textProtocol.content;
}
else
{
Console.WriteLine(msgProtocol.fileProtocol.filePath);
sendData += msgProtocol.fileProtocol.filePath;
} }
#endregion if (message.state.Datagram=="close")
{
tcpServer.Close(message.state);
return;
} //数据处理后发送回客户端
//string sendData = "Server " + message.state.Datagram;
//byte[] sendBytes = Encoding.Default.GetBytes(sendData);
//tcpServer.Send(state, sendBytes); #region 协议功能测试
MsgProtocol protocol = new TcpSocketServer.MsgProtocol(new TcpSocketServer.TextProtocol(sendData));
tcpServer.Send(state, protocol.ToBytes());
#endregion
} public static void OnClientConnected(object obj, TCPMessageArgs message)
{
Console.WriteLine("Connect:" + message.state.ClientSocket.RemoteEndPoint.ToString());
}
public static void OnClientDisconnected(object obj, TCPMessageArgs message)
{
Console.WriteLine("Disconnect:" + message.state.ClientSocket.RemoteEndPoint.ToString());
tcpServer.Close(message.state);
}
}
}

2、客户端调用

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text; namespace TcpSocketClient
{
class Program
{
private static TCPClientAsync tcpclient;
private static bool b_Connecting = true; static void Main(string[] args)
{
IPAddress ip = IPAddress.Parse("192.168.8.15");
tcpclient = new TcpSocketClient.TCPClientAsync(ip, );
tcpclient.ConnectAccepted += new EventHandler<TcpSocketClient.TCPMessageArgs>(OnConnected);
tcpclient.DataReceived += new EventHandler<TcpSocketClient.TCPMessageArgs>(OnReceived);
tcpclient.ServerCloseLink += new EventHandler<TCPMessageArgs>(OnDisConnected);
tcpclient.Connect(); while(b_Connecting)
{
string msg = Console.ReadLine();
if(msg=="exit")
{
tcpclient.Close();
//b_Connecting = false;
break;
} if(msg=="close")
{
//tcpclient.IsConnected = false;
} //byte[] data = Encoding.Default.GetBytes(msg);
//tcpclient.Send(data);
//tcpclient.Receive(); MsgProtocol msgProtocol = new TcpSocketClient.MsgProtocol(new TcpSocketClient.TextProtocol(msg)); tcpclient.Send(msgProtocol.ToBytes());
}
} public static void OnConnected(object obj,TCPMessageArgs msg)
{
Console.WriteLine("Connected.......");
tcpclient.Receive();
} public static void OnReceived(object obj, TCPMessageArgs msg)
{
//Console.WriteLine("Receivedd "+msg.state.Datagram);
List<MsgProtocol> msgList = msg.state.MsgList; foreach(MsgProtocol msgProtocol in msgList)
{
if(msgProtocol.type==MsgType.TEXT)
{
Console.WriteLine(msgProtocol.textProtocol.content);
}
else
{
Console.WriteLine(msgProtocol.fileProtocol.filePath);
} }
} public static void OnDisConnected(object obj,TCPMessageArgs msg)
{
Console.WriteLine("Server Disconnected");
}
}
}

PS:未作客户端短线重连

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