var selectObj = null;
function ImageCrop(canvasId, imageSource, x, y, width, height) {
var canvas = $("#" + canvasId);
if (canvas.length == 0 && imageSource) {
return;
} function canvasMouseDown(e) {
StopSelect(e);
canvas.css("cursor", "default");
} function canvasMouseMove(e) {
var canvasOffset = canvas.offset();
var pageX = e.pageX || event.targetTouches[0].pageX;
var pageY = e.pageY || event.targetTouches[0].pageY;
iMouseX = Math.floor(pageX - canvasOffset.left);
iMouseY = Math.floor(pageY - canvasOffset.top); canvas.css("cursor", "default");
if (selectObj.bDragAll) {
canvas.css("cursor", "move");
canvas.data("drag", true);
var cx = iMouseX - selectObj.px;
cx = cx < 0 ? 0 : cx;
mx = ctx.canvas.width - selectObj.w;
cx = cx > mx ? mx : cx;
selectObj.x = cx;
var cy = iMouseY - selectObj.py;
cy = cy < 0 ? 0 : cy;
my = ctx.canvas.height - selectObj.h;
cy = cy > my ? my : cy;
selectObj.y = cy;
}
for (var i = 0; i < 4; i++) {
selectObj.bHow[i] = false;
selectObj.iCSize[i] = selectObj.csize;
} // hovering over resize cubes
if (iMouseX > selectObj.x - selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh &&
iMouseY > selectObj.y - selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) {
canvas.css("cursor", "pointer");
selectObj.bHow[0] = true;
selectObj.iCSize[0] = selectObj.csizeh;
}
if (iMouseX > selectObj.x + selectObj.w - selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh &&
iMouseY > selectObj.y - selectObj.csizeh && iMouseY < selectObj.y + selectObj.csizeh) {
canvas.css("cursor", "pointer"); selectObj.bHow[1] = true;
selectObj.iCSize[1] = selectObj.csizeh;
}
if (iMouseX > selectObj.x + selectObj.w - selectObj.csizeh && iMouseX < selectObj.x + selectObj.w + selectObj.csizeh &&
iMouseY > selectObj.y + selectObj.h - selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) {
canvas.css("cursor", "pointer"); selectObj.bHow[2] = true;
selectObj.iCSize[2] = selectObj.csizeh;
}
if (iMouseX > selectObj.x - selectObj.csizeh && iMouseX < selectObj.x + selectObj.csizeh &&
iMouseY > selectObj.y + selectObj.h - selectObj.csizeh && iMouseY < selectObj.y + selectObj.h + selectObj.csizeh) {
canvas.css("cursor", "pointer"); selectObj.bHow[3] = true;
selectObj.iCSize[3] = selectObj.csizeh;
} if (iMouseX > selectObj.x && iMouseX < selectObj.x + selectObj.w && iMouseY > selectObj.y && iMouseY < selectObj.y + selectObj.h) {
canvas.css("cursor", "move");
} // in case of dragging of resize cubes
var iFW, iFH, iFX, iFY, mx, my;
if (selectObj.bDrag[0]) {
iFX = iMouseX - selectObj.px;
iFY = iMouseY - selectObj.py;
iFW = selectObj.w + selectObj.x - iFX;
iFH = selectObj.h + selectObj.y - iFY;
canvas.data("drag", true);
}
if (selectObj.bDrag[1]) {
iFX = selectObj.x;
iFY = iMouseY - selectObj.py;
iFW = iMouseX - selectObj.px - iFX;
iFH = selectObj.h + selectObj.y - iFY;
canvas.data("drag", true);
}
if (selectObj.bDrag[2]) {
iFX = selectObj.x;
iFY = selectObj.y;
iFW = iMouseX - selectObj.px - iFX;
iFH = iMouseY - selectObj.py - iFY;
canvas.data("drag", true);
}
if (selectObj.bDrag[3]) {
iFX = iMouseX - selectObj.px;
iFY = selectObj.y;
iFW = selectObj.w + selectObj.x - iFX;
iFH = iMouseY - selectObj.py - iFY;
canvas.data("drag", true);
} if (iFW > selectObj.csizeh * 2 && iFH > selectObj.csizeh * 2) {
selectObj.w = iFW;
selectObj.h = iFH;
selectObj.x = iFX;
selectObj.y = iFY;
}
drawScene();
} function canvasMouseOut() {
$(canvas).trigger("mouseup");
} function canvasMouseUp() {
selectObj.bDragAll = false;
for (var i = 0; i < 4; i++) {
selectObj.bDrag[i] = false;
}
canvas.css("cursor", "default");
canvas.data("select", {
x: selectObj.x,
y: selectObj.y,
w: selectObj.w,
h: selectObj.h
});
selectObj.px = 0;
selectObj.py = 0;
} function Selection(x, y, w, h) {
this.x = x; // initial positions
this.y = y;
this.w = w; // and size
this.h = h; this.px = x; // extra variables to dragging calculations
this.py = y; this.csize = 4; // resize cubes size
this.csizeh = 6; // resize cubes size (on hover) this.bHow = [false, false, false, false]; // hover statuses
this.iCSize = [this.csize, this.csize, this.csize, this.csize]; // resize cubes sizes
this.bDrag = [false, false, false, false]; // drag statuses
this.bDragAll = false; // drag whole selection
} Selection.prototype.draw = function () {
ctx.strokeStyle = '#666';
ctx.lineWidth = 2;
ctx.strokeRect(this.x, this.y, this.w, this.h); // draw part of original image
if (this.w > 0 && this.h > 0) {
ctx.drawImage(image, this.x, this.y, this.w, this.h, this.x, this.y, this.w, this.h);
} // draw resize cubes
ctx.fillStyle = '#999';
ctx.fillRect(this.x - this.iCSize[0], this.y - this.iCSize[0], this.iCSize[0] * 2, this.iCSize[0] * 2);
ctx.fillRect(this.x + this.w - this.iCSize[1], this.y - this.iCSize[1], this.iCSize[1] * 2, this.iCSize[1] * 2);
ctx.fillRect(this.x + this.w - this.iCSize[2], this.y + this.h - this.iCSize[2], this.iCSize[2] * 2, this.iCSize[2] * 2);
ctx.fillRect(this.x - this.iCSize[3], this.y + this.h - this.iCSize[3], this.iCSize[3] * 2, this.iCSize[3] * 2);
}; var drawScene = function () {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // clear canvas // draw source image
ctx.drawImage(image, 0, 0, ctx.canvas.width, ctx.canvas.height); // and make it darker
ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); // draw selection
selectObj.draw();
canvas.mousedown(canvasMouseDown);
canvas.on("touchstart", canvasMouseDown);
}; var createSelection = function (x, y, width, height) {
var content = $("#imagePreview");
x = x || Math.ceil((content.width() - width) / 2);
y = y || Math.ceil((content.height() - height) / 2);
return new Selection(x, y, width, height);
}; var ctx = canvas[0].getContext("2d");
var iMouseX = 1;
var iMouseY = 1;
var image = new Image();
image.onload = function () {
selectObj = createSelection(x, y, width, height);
canvas.data("select", {
x: selectObj.x,
y: selectObj.y,
w: selectObj.w,
h: selectObj.h
});
drawScene();
};
image.src = imageSource; canvas.mousemove(canvasMouseMove);
canvas.on("touchmove", canvasMouseMove); var StopSelect = function (e) {
var canvasOffset = $(canvas).offset();
var pageX = e.pageX || event.targetTouches[0].pageX;
var pageY = e.pageY || event.targetTouches[0].pageY;
iMouseX = Math.floor(pageX - canvasOffset.left);
iMouseY = Math.floor(pageY - canvasOffset.top); selectObj.px = iMouseX - selectObj.x;
selectObj.py = iMouseY - selectObj.y; if (selectObj.bHow[0]) {
selectObj.px = iMouseX - selectObj.x;
selectObj.py = iMouseY - selectObj.y;
}
if (selectObj.bHow[1]) {
selectObj.px = iMouseX - selectObj.x - selectObj.w;
selectObj.py = iMouseY - selectObj.y;
}
if (selectObj.bHow[2]) {
selectObj.px = iMouseX - selectObj.x - selectObj.w;
selectObj.py = iMouseY - selectObj.y - selectObj.h;
}
if (selectObj.bHow[3]) {
selectObj.px = iMouseX - selectObj.x;
selectObj.py = iMouseY - selectObj.y - selectObj.h;
} if (iMouseX > selectObj.x + selectObj.csizeh &&
iMouseX < selectObj.x + selectObj.w - selectObj.csizeh &&
iMouseY > selectObj.y + selectObj.csizeh &&
iMouseY < selectObj.y + selectObj.h - selectObj.csizeh) {
selectObj.bDragAll = true;
} for (var i = 0; i < 4; i++) {
if (selectObj.bHow[i]) {
selectObj.bDrag[i] = true;
}
}
};
canvas.mouseout(canvasMouseOut);
canvas.mouseup(canvasMouseUp);
canvas.on("touchend", canvasMouseUp); this.getImageData = function (previewID) {
var tmpCanvas = $("<canvas></canvas>")[0];
var tmpCtx = tmpCanvas.getContext("2d");
if (tmpCanvas && selectObj) {
tmpCanvas.width = selectObj.w;
tmpCanvas.height = selectObj.h;
tmpCtx.drawImage(image, selectObj.x, selectObj.y, selectObj.w, selectObj.h, 0, 0, selectObj.w, selectObj.h);
if (document.getElementById(previewID)) {
document.getElementById(previewID).src = tmpCanvas.toDataURL();
document.getElementById(previewID).style.border = "1px solid #ccc";
}
return tmpCanvas.toDataURL();
}
};
} function autoResizeImage(maxWidth, maxHeight, objImg) {
var img = new Image();
img.src = objImg.src;
var hRatio;
var wRatio;
var ratio = 1;
var w = objImg.width;
var h = objImg.height;
wRatio = maxWidth / w;
hRatio = maxHeight / h;
if (w < maxWidth && h < maxHeight) {
return;
}
if (maxWidth == 0 && maxHeight == 0) {
ratio = 1;
} else if (maxWidth == 0) {
if (hRatio < 1) {
ratio = hRatio;
}
} else if (maxHeight == 0) {
if (wRatio < 1) {
ratio = wRatio;
}
} else if (wRatio < 1 || hRatio < 1) {
ratio = (wRatio <= hRatio ? wRatio : hRatio);
} else {
ratio = (wRatio <= hRatio ? wRatio : hRatio) - Math.floor(wRatio <= hRatio ? wRatio : hRatio);
}
if (ratio < 1) {
if (ratio < 0.5 && w < maxWidth && h < maxHeight) {
ratio = 1 - ratio;
}
w = w * ratio;
h = h * ratio;
}
objImg.height = h;
objImg.width = w;
}

用canvas裁剪图片的更多相关文章

  1. 小程序踩坑记录-上传图片及canvas裁剪图片后上传至服务器

    最近在写微信小程序的上传图片功能,趟过了一些坑记录一下. 想要满足的需求是,从手机端上传图片至服务器,为了避免图片过大影响传输效率,需要把图片裁剪至适当大小后再传输 主要思路是,通过wx.choose ...

  2. 【Web】前端裁剪图片,并上传到服务器(Jcrop+canvas)

    web网站中常常有的功能:上传头像.上传封面等:一般图片都有一定的比例限制,所以需要前端在上传图片时,进行裁剪,并把裁剪后的图片进行上传. 本例采用Jcrop插件实现裁剪效果,canvas裁剪图片,并 ...

  3. 【原创】canvas裁剪上传图片异步提交

    <!DOCTYPE html> canvas裁剪图片,纯前端 裁剪文件 后台返回获取裁剪后的文件

  4. 使用canvas进行图片裁剪简单功能

    1.html部分 使用一个input[type="file"]进行图片上传: canvas进行图片的裁剪展示 <div> <input type="fi ...

  5. canvas学习笔记:canvas对图片的像素级处理--ImageData的应用

    学习了canvas的基本绘图功能后,惊喜的发现canvas对图片数据也有相当强大的处理功能,能够从像素级别操作位图,当然[lte ie8]不支持. 主要的函数有三个: ctx.createImageD ...

  6. 图书管理之HTML5压缩旋转裁剪图片总结

    整体思路  : 在移动端压缩图片并且上传主要用到filereader.canvas 以及 formdata 这三个h5的api.逻辑并不难.整个过程就是: (1)用户使用input file上传图片的 ...

  7. HTML5 本地裁剪图片

    下面奉上我自己写的一个demo,代码写得比较少,很多细节不会处理.如果有不得当的地方恳请指教,谢谢啦 ^_^ ^_^   功能实现步奏:   一:获取文件,读取文件并生成url   二:根据容器的大小 ...

  8. HTML5 本地裁剪图片并上传至服务器(转)

    很多情况下用户上传的图片都需要经过裁剪,比如头像啊什么的.但以前实现这类需求都很复杂,往往需要先把图片上传到服务器,然后返回给用户,让用户确定裁剪坐标,发送给服务器,服务器裁剪完再返回给用户,来回需要 ...

  9. 使用HTML5的canvas做图片剪裁

    前言 图片裁剪上传,不仅是一个很贴合用户体验的功能,还能够统一特定图片尺寸,优化网站排版,一箭双雕. 需求就是那么简单,在浏览器里裁剪图片并上传到服务器. 我第一个想到的方法就是,将图片和裁剪参数(x ...

随机推荐

  1. 集训Day4

    在bzoj刷了好几天杂题感觉手感不是很好 继续回来集训一下 好几天没更新了啊... bzoj1875 一个无向图,一个人要从起始点走$t$步走到终点,不能沿着刚走过来那条边回去,问有多少种走法 $m ...

  2. bzoj 1954 & poj 3764 The xor-longest Path dfs+Trie

    题目大意 给定一棵n个点的带权树,求树上最长的异或和路径 题解 因为\(xor\)操作满足可结合性,所以有 \(a\text{ }xor\text{ }b\text{ }xor\text{ }b = ...

  3. Jquery通过ajax请求NodeJS返回json数据

    最近看了NodeJS相关的,在网上查了下结合AJAX的应用,感觉应用前景还是不错的.为什么用这个组合呢? 1.NodeJS不需要安装,拷贝过去就可以使用,而环境变量可以只配置在当前cmd窗口,运行方便 ...

  4. bzoj 4671 异或图 —— 容斥+斯特林反演+线性基

    题目:https://www.lydsy.com/JudgeOnline/problem.php?id=4671 首先,考虑容斥,就是设 \( t[i] \) 表示至少有 \( i \) 个连通块的方 ...

  5. Redis实现求交集操作结果缓存的设计方案

    Redis的集合操作 实话说,Redis提供的集合操作是我选择它成为内存数据库的一个主要理由,它弥补了传统关系型数据库在这方面带来的复杂度,使得只需要简单的一个命令就可以完成一个复杂SQL任务,并且交 ...

  6. node.js setup wizard ended prematurely Win7安装nodejs失败解决方法

    笔记本win7在nodejs官方网站下载.msi文件安装,安装到一半的时候,进度条提示:roll back,because of a error.node.JS setup wizard ended ...

  7. 【技巧】断点调试你的express项目

    目录(?)[-] 写在前面 node-inspector 全局安装node-inspector 以debug模式开启express服务 启动node-inspector 调试NodeJS程序   写在 ...

  8. 鼠标右键添加cmd

    给鼠标右键添加 cmd https://jingyan.baidu.com/article/3f16e003c408142591c103b2.html 有一些软件,最好不要装到Program File ...

  9. 【转】ssm整合

    http://m.blog.csdn.net/article/details?id=44455235 SSM框架——详细整合教程(Spring+SpringMVC+MyBatis) 发表于2015/3 ...

  10. 3DMAX 10 角色动作

    基本流程 1保存初始姿势(保存原始T动作) 2确定动画帧数时间 3找参考动作姿态,绘制关键帧草图 4先调整出初始姿势,如果是循环动画,需要把第一帧复制到最后一帧 5大体先想好在固定时间比例调草图的关键 ...