Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 8637   Accepted: 3915

Description

We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.  Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000. 

Input

The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).

Output

There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read "END OF OUTPUT".

Sample Input

5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5

Sample Output

INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT

Source

 
 
 
 
 #include<stdio.h>
#include<math.h>
#include<algorithm>
using namespace std;
#define eps 1e-8
#define oo 100000000
#define pi acos(-1)
struct point
{
double x,y;
point(double _x = 0.0,double _y = 0.0)
{
x =_x;
y =_y;
}
point operator -(const point &b)const
{
return point(x - b.x, y - b.y);
}
point operator +(const point &b)const
{
return point(x +b.x, y + b.y);
}
double operator ^(const point &b)const
{
return x*b.y - y*b.x;
}
double operator *(const point &b)const
{
return x*b.x + y*b.y;
}
}p[]; double dis(point a,point b)//两点之间的距离
{
return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
} int dcmp(double a)//判断一个double型的符号
{
if(fabs(a)<eps)return ;
if(a>)return ;
else return -;
} int isxiangjiao(point a,point b,point c,point d)//判断直线相交,重合,平行!!!
{
point aa,bb,cc,dd;
aa=b-a;
bb=d-c;
if(dcmp(aa^bb)!=)return ;//相交
else
{
aa=a-d;
bb=b-c;
cc=a-c;
dd=b-d;
if(dcmp(aa^bb)!=||dcmp(cc^dd)!=)return ;//平行
else return ;//重合
}
} point getjiaodian(point p,point v,point q,point w)//参数方程,v,w都为方向向量,p,q,为两直线上的点,求交点
{
point u;
u=p-q;
double t=(w^u)/(v^w);
v.x=t*v.x;v.y=t*v.y;
return p+v;
} int main()
{
int T,i,j;
scanf("%d",&T);
printf("INTERSECTING LINES OUTPUT\n");
while(T--)
{
for(i=;i<=;i++)scanf("%lf%lf",&p[i].x,&p[i].y); if(isxiangjiao(p[],p[],p[],p[])==)
{
point ans,v,w,q;
v=p[]-p[];
w=p[]-p[];
ans=getjiaodian(p[],v,p[],w);
printf("POINT %.2f %.2f\n",ans.x,ans.y);
} if(isxiangjiao(p[],p[],p[],p[])==)printf("NONE\n");//平行 if(isxiangjiao(p[],p[],p[],p[])==)printf("LINE\n");//重合
}
printf("END OF OUTPUT\n");
return ;
}

poj 1269 Intersecting Lines(直线相交)的更多相关文章

  1. POJ 1269 - Intersecting Lines 直线与直线相交

    题意:    判断直线间位置关系: 相交,平行,重合 include <iostream> #include <cstdio> using namespace std; str ...

  2. POJ 1269 Intersecting Lines 直线交

    不知道谁转的计算几何题集里面有这个题...标题还写的是基本线段求交... 结果题都没看就直接敲了个线段交...各种姿势WA一遍以后发现题意根本不是线段交而是直线交...白改了那个模板... 乱发文的同 ...

  3. POJ 1269 Intersecting Lines(判断两直线位置关系)

    题目传送门:POJ 1269 Intersecting Lines Description We all know that a pair of distinct points on a plane ...

  4. POJ 1269 Intersecting Lines【判断直线相交】

    题意:给两条直线,判断相交,重合或者平行 思路:判断重合可以用叉积,平行用斜率,其他情况即为相交. 求交点: 这里也用到叉积的原理.假设交点为p0(x0,y0).则有: (p1-p0)X(p2-p0) ...

  5. POJ 1269 Intersecting Lines(直线相交判断,求交点)

    Intersecting Lines Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 8342   Accepted: 378 ...

  6. 判断两条直线的位置关系 POJ 1269 Intersecting Lines

    两条直线可能有三种关系:1.共线     2.平行(不包括共线)    3.相交. 那给定两条直线怎么判断他们的位置关系呢.还是用到向量的叉积 例题:POJ 1269 题意:这道题是给定四个点p1, ...

  7. poj 1269 Intersecting Lines——叉积求直线交点坐标

    题目:http://poj.org/problem?id=1269 相关知识: 叉积求面积:https://www.cnblogs.com/xiexinxinlove/p/3708147.html什么 ...

  8. POJ 1269 Intersecting Lines (判断直线位置关系)

    题目链接:POJ 1269 Problem Description We all know that a pair of distinct points on a plane defines a li ...

  9. POJ 1269 Intersecting Lines(线段相交,水题)

    id=1269" rel="nofollow">Intersecting Lines 大意:给你两条直线的坐标,推断两条直线是否共线.平行.相交.若相交.求出交点. ...

随机推荐

  1. 2014ACM-ICPC广州站题解(摘自闭幕式)

    第39届ACM-ICPC亚洲区广州站题解 Ltysky摘抄自闭幕式题目分析 Problem A 满足px+qy=c的点(x,y)在一条直线上,而c的值由直线的截距确定,所以最大化c,就要在糖果(x,y ...

  2. Android 获取屏幕尺寸与密度(转载)

    android中获取屏幕的长于宽,参考了网上有很多代码,但结果与实际不符,如我的手机是i9000,屏幕大小是480*800px,得到的结果却为320*533 结果很不靠谱,于是自己写了几行代码,亲测一 ...

  3. Knapsack Cryptosystem

    Knapsack Cryptosystem 超大背包 折半查找 #include<bits/stdc++.h> using namespace std; typedef long long ...

  4. IDEA简单破解激活操作流程(我在用的)

    其实简单的,你需要下一个包,将他放入你的IDEA安装目录的bin下,如下下图 下载地址:https://pan.baidu.com/s/1aJDefDGmfYGrkcJCpZYccA 看到红线的地方了 ...

  5. Day2 01 引用类型和值类型

    值类型:值类型变量,存储的是对象的值.给其赋值,会创建值的副本,修改任何一个副本,不会影响其他副本. int x = 5; int y = x;  //创建一个x的副本y  x把其自身的值传送给了y ...

  6. customizable route planning 工业界地图产品的路径规划

    https://www.microsoft.com/en-us/research/publication/customizable-route-planning/?from=http%3A%2F%2F ...

  7. java将url里面的中文改成ASCII字符集 和 SCII字符集 改成 中文

    package com.example.demo; import java.io.UnsupportedEncodingException; import java.net.URLDecoder; / ...

  8. 在window 10查看一下指定命令行工具所在的位置

    很久之前安装过node,现在想要给node升级,通过where命令查看一下node的安装位置

  9. Delphi XE2 之 FireMonkey 入门(11) - 控件居中、旋转、透明

    RotationAngle.RotationCenter.Opacity 属性继承自 TControl(FMX.Types), 这些新属性成了控件的基本功能. 先在 HD 窗体上添加 TRectang ...

  10. UI自动化之三种等待

    UI自动化中常用三种等待 目录 1.强制等待 2.隐式等待 3.显示等待 1.强制等待 执行到某一条语句后,然后sleep(3),等待3秒后,才会继续执行后面的语句 2.隐式等待 隐式等待只需要声明一 ...