本文基于networkcomms2.3.1开源版本  gplv3协议

在networkcomms通信系统中,服务器端收到某连接上的数据后,数据会暂时存放在"数据包创建器"(PacketBuilder)中,PacketBuilder类似一个流动的容器,收到的数据被服务器处理完成后,相应在二进制数据,会从存储他的PacketBuilder中删除。

我们知道在networkcomms的消息体系中,传送的数据的第一个字节用来存储数据包包头长度,解析出数据包包头后,包头中包含数据包长度。所以在读入进入PacketBuilder中的数据,会根据第一个字节中存储的数据,解析出包头的长度,进一步解析出数据包的长度。如果PacketBuilder中的存储的字节大小,大于数据包的长度,那么主程序将会对PacketBuilder中的数据,进行提取,并进行处理。

此节,我们暂时不讨论PacketBuilder的细节,先看一下服务器如何对PacketBuilder中的数据进行处理

protected void IncomingPacketHandleHandOff(PacketBuilder packetBuilder)        {            try            {                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... checking for completed packet with " + packetBuilder.TotalBytesCached.ToString() + " bytes read.");                if (packetBuilder.TotalPartialPacketCount == 0)                    throw new Exception("Executing IncomingPacketHandleHandOff when no packets exist in packetbuilder.");                //循环,直到我们完成对packetBuilder的处理                //Loop until we are finished with this packetBuilder                int loopCounter = 0;                while (true)                {                    //If we have ended up with a null packet at the front, probably due to some form of concatentation we can pull it off here                    //It is possible we have concatenation of several null packets along with real data so we loop until the firstByte is greater than 0                    //此处,可能是处理心跳检测时对方发来的0字节数据                    if (packetBuilder.FirstByte() == 0)                    {                        if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... null packet removed in IncomingPacketHandleHandOff() from " + ConnectionInfo + ", loop index - " + loopCounter.ToString());                        packetBuilder.ClearNTopBytes(1);                        //Reset the expected bytes to 0 so that the next check starts from scratch                        packetBuilder.TotalBytesExpected = 0;                        //If we have run out of data completely then we can return immediately                        if (packetBuilder.TotalBytesCached == 0) return;                    }                    else                    {                        //First determine the expected size of a header packet                        //获取数据包包头长度                        int packetHeaderSize = packetBuilder.FirstByte() + 1;                        //Do we have enough data to build a header?                        //如果没有足够的二级制数据来还原出一个数据包包头                        if (packetBuilder.TotalBytesCached < packetHeaderSize)                        {                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... ... more data required for complete packet header.");                            //Set the expected number of bytes and then return                            packetBuilder.TotalBytesExpected = packetHeaderSize;                            return;                        }                        //We have enough for a header                        //有足够的数据来还原出数据包包头                        PacketHeader topPacketHeader;                        using(MemoryStream headerStream = packetBuilder.ReadDataSection(1, packetHeaderSize - 1))                            //数据包包头                            topPacketHeader = new PacketHeader(headerStream, NetworkComms.InternalFixedSendReceiveOptions);                        //Idiot test                        if (topPacketHeader.PacketType == null)                            throw new SerialisationException("packetType value in packetHeader should never be null");                        //We can now use the header to establish if we have enough payload data                        //First case is when we have not yet received enough data                         //如果没有足够的数据来还原出数据包                        if (packetBuilder.TotalBytesCached < packetHeaderSize + topPacketHeader.PayloadPacketSize)                        {                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... ... more data required for complete packet payload. Expecting " + (packetHeaderSize + topPacketHeader.PayloadPacketSize).ToString() + " total packet bytes.");                            //Set the expected number of bytes and then return                            packetBuilder.TotalBytesExpected = packetHeaderSize + topPacketHeader.PayloadPacketSize;                            return;                        }                        //Second case is we have enough data                        //有足够的数据还原出数据包                        else if (packetBuilder.TotalBytesCached >= packetHeaderSize + topPacketHeader.PayloadPacketSize)                        {                            //We can either have exactly the right amount or even more than we were expecting                            //We may have too much data if we are sending high quantities and the packets have been concatenated                            //no problem!!                            SendReceiveOptions incomingPacketSendReceiveOptions = IncomingPacketSendReceiveOptions(topPacketHeader);                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Debug("Received packet of type '" + topPacketHeader.PacketType + "' from " + ConnectionInfo + ", containing " + packetHeaderSize.ToString() + " header bytes and " + topPacketHeader.PayloadPacketSize.ToString() + " payload bytes.");                            //If this is a reserved packetType we call the method inline so that it gets dealt with immediately                            //判断是否为保留类型,保留类型会优先处理                            //保留类型包括心跳检测、连接建立等                            bool isReservedType = false;                            foreach (var tName in NetworkComms.reservedPacketTypeNames)                            {                                //isReservedType |= topPacketHeader.PacketType == tName;                                if (topPacketHeader.PacketType == tName)                                {                                    isReservedType = true;                                    break;                                }                            }                            //Only reserved packet types get completed inline                            //如果数据包类型为保留类型  设定为高优先级                            if (isReservedType)                            {#if WINDOWS_PHONE                                var priority = QueueItemPriority.Normal;#else                                var priority = (QueueItemPriority)Thread.CurrentThread.Priority;#endif                                //创建优先级队列项目                                PriorityQueueItem item = new PriorityQueueItem(priority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.PayloadPacketSize), incomingPacketSendReceiveOptions);                                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type '" + topPacketHeader.PacketType + "' inline. Loop index - " + loopCounter.ToString());                                NetworkComms.CompleteIncomingItemTask(item);                            }                            else                            {                                //创建优先级队列项目                                QueueItemPriority itemPriority = (incomingPacketSendReceiveOptions.Options.ContainsKey("ReceiveHandlePriority") ? (QueueItemPriority)Enum.Parse(typeof(QueueItemPriority), incomingPacketSendReceiveOptions.Options["ReceiveHandlePriority"]) : QueueItemPriority.Normal);                                //把数据包包头,和数据包数据 赋值给优先级队列项                                  PriorityQueueItem item = new PriorityQueueItem(itemPriority, this, topPacketHeader, packetBuilder.ReadDataSection(packetHeaderSize, topPacketHeader.PayloadPacketSize), incomingPacketSendReceiveOptions);                                //QueueItemPriority.Highest is the only priority that is executed inline#if !WINDOWS_PHONE                                //如果是最高优先级,当前线程处理                                if (itemPriority == QueueItemPriority.Highest)                                {                                    if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... handling packet type '" + topPacketHeader.PacketType + "' with priority HIGHEST inline. Loop index - " + loopCounter.ToString());                                    NetworkComms.CompleteIncomingItemTask(item);                                }                                else                                {                                    //不是最高优先级 交给自定义线程池处理   此线程池支持优先级处理                                    int threadId = NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item);                                    if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... added completed " + item.PacketHeader.PacketType + " packet to thread pool (Q:" + NetworkComms.CommsThreadPool.QueueCount.ToString() + ", T:" + NetworkComms.CommsThreadPool.CurrentNumTotalThreads.ToString() + ", I:" + NetworkComms.CommsThreadPool.CurrentNumIdleThreads.ToString() + ") with priority " + itemPriority.ToString() + (threadId > 0 ? ". Selected threadId=" + threadId.ToString() : "") + ". Loop index=" + loopCounter.ToString() + ".");                                }#else                                int threadId = NetworkComms.CommsThreadPool.EnqueueItem(item.Priority, NetworkComms.CompleteIncomingItemTask, item);                                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace(" ... added completed " + item.PacketHeader.PacketType + " packet to thread pool (Q:" + NetworkComms.CommsThreadPool.QueueCount.ToString() + ", T:" + NetworkComms.CommsThreadPool.CurrentNumTotalThreads.ToString() + ", I:" + NetworkComms.CommsThreadPool.CurrentNumIdleThreads.ToString() + ") with priority " + itemPriority.ToString() + (threadId > 0 ? ". Selected threadId=" + threadId.ToString() : "") + ". Loop index=" + loopCounter.ToString() + ".");#endif                            }                            //从PacketBuilder中删除已经处理过的数据                            //We clear the bytes we have just handed off                            if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Trace("Removing " + (packetHeaderSize + topPacketHeader.PayloadPacketSize).ToString() + " bytes from incoming packet buffer from connection with " + ConnectionInfo +".");                            packetBuilder.ClearNTopBytes(packetHeaderSize + topPacketHeader.PayloadPacketSize);                            //Reset the expected bytes to 0 so that the next check starts from scratch                            packetBuilder.TotalBytesExpected = 0;                            //If we have run out of data completely then we can return immediately                            if (packetBuilder.TotalBytesCached == 0) return;                        }                        else                            throw new CommunicationException("This should be impossible!");                    }                    loopCounter++;                }            }            catch (Exception ex)            {                //Any error, throw an exception.                if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Fatal("A fatal exception occured in IncomingPacketHandleHandOff(), connection with " + ConnectionInfo + " be closed. See log file for more information.");                NetworkComms.LogError(ex, "CommsError");                CloseConnection(true, 45);            }        }

在上面的数据处理过程中,不知道您是否注意到一个重要的概念,即“自定义线程池”,

CommsThreadPool此线程池,可以说是Networkcomms通信框架中一颗璀璨的明珠,由他负责处理接收到的所有数据,此线程池支持优先级,即高优先级的数据会被优先处理www.networkcomms.cnwww.cnblogs.com/networkcomms

c#网络通信框架networkcomms内核解析之六 处理接收到的二进制数据的更多相关文章

  1. c#网络通信框架networkcomms内核解析 序言

    NetworkComms网络通信框架序言 networkcomms是我遇到的写的最优美的代码,很喜欢,推荐给大家:) 基于networkcomms2.3.1开源版本( gplv3)协议,写了一些文章, ...

  2. c#网络通信框架networkcomms内核解析之十 支持优先级的自定义线程池

    NetworkComms网络通信框架序言 本例基于networkcomms2.3.1开源版本  gplv3协议 如果networkcomms是一顶皇冠,那么CommsThreadPool(自定义线程池 ...

  3. c#网络通信框架networkcomms内核解析之八 数据包的核心处理器

    NetworkComms网络通信框架序言 本文基于networkcomms2.3.1开源版本  gplv3协议 我们先回顾一个 c#网络通信框架networkcomms内核解析之六 处理接收到的二进制 ...

  4. c#网络通信框架networkcomms内核解析之一 消息传送

    networkcomms.net 来自英国的网络通信框架 官方网址 www.networkcomms.net 中文网址www.networkcomms.cn 在网络通信程序中,本地的类或者对象,要传输 ...

  5. c#网络通信框架networkcomms内核解析之一 消息传送2

    networkcomms.net 来自英国的网络通信框架 官方网址 www.networkcomms.net 中文网址www.networkcomms.cn 在网络通信程序中,本地的类或者对象,要传输 ...

  6. c#网络通信框架networkcomms内核解析之三 消息同步调用

    networkcomms.net 来自英国的网络通信框架 官方网址 www.networkcomms.net 中文网址www.networkcomms.cn 客户端发送消息给服务器,服务器计算结果返回 ...

  7. c#网络通信框架networkcomms内核解析之九 自定义处理方法的运行机制

    NetworkComms网络通信框架序言 本文基于networkcomms2.3.1开源版本  gplv3协议 我们自己写的处理方法都称之为自定义处理方法 比如,我们在服务器上写的与登陆相关的处理方法 ...

  8. 介绍开源的.net通信框架NetworkComms框架 源码分析(十一)PacketBuilder

    原文网址: http://www.cnblogs.com/csdev Networkcomms 是一款C# 语言编写的TCP/UDP通信框架  作者是英国人  以前是收费的 目前作者已经开源  许可是 ...

  9. 介绍开源的.net通信框架NetworkComms框架 源码分析(三)PacketHeader

    原文网址: http://www.cnblogs.com/csdev Networkcomms 是一款C# 语言编写的TCP/UDP通信框架  作者是英国人  以前是收费的 目前作者已经开源  许可是 ...

随机推荐

  1. JVM调优(三)——基于Btrace的监控调试

    JVM调优(三)--基于Btrace的监控调试 简介 Btrace可以动态地向目标应用程序的字节码注入追踪代码 用到的技术: JavaComplierApi.JVMTI.Agent.Instrumen ...

  2. 小白学 Python 爬虫(26):为啥上海二手房你都买不起

    人生苦短,我用 Python 前文传送门: 小白学 Python 爬虫(1):开篇 小白学 Python 爬虫(2):前置准备(一)基本类库的安装 小白学 Python 爬虫(3):前置准备(二)Li ...

  3. HttpCanary——最强Android抓包工具!

    迎使用HttpCanary——最强Android抓包工具! HttpCanary是一款功能强大的HTTP/HTTPS/HTTP2网络包抓取和分析工具,你可以把他看成是移动端的Fiddler或者Char ...

  4. spring4.1.8扩展实战之二:Aware接口揭秘

    Aware.java是个没有定义任何方法的接口,拥有众多子接口,在spring源码中有多处都在使用这些子接口完成各种场景下的回调操作,当业务有需要时,我们只需创建类来实现相关接口,再声明为bean,就 ...

  5. Tecplot 360 安装后弹出“Is your Tecplot 360 EX liense valid?”解决方法

    在hosts文件中添加127.0.0.1 download.tecplot.com这句指令时,应注意1与download之间有空格!

  6. oracle执行计划(转载)

    转载自 https://www.cnblogs.com/Dreamer-1/p/6076440.html 一:什么是Oracle执行计划? 执行计划是一条查询语句在Oracle中的执行过程或访问路径的 ...

  7. python-javascript之dom

    DOM DOM:(document object mode)文档对象模型.DOM为文档提供了结构化表示,并定义了如何通过脚本来访问文档结构. 目的就是为了能让js操作html元素而制定的一个规范 DO ...

  8. Mybatis一级缓存和二级缓存 Redis缓存

    一级缓存 Mybatis的一级缓存存放在SqlSession的生命周期,在同一个SqlSession中查询时,Mybatis会把执行的方法和参数通过算法生成缓存的键值,将键值和查询结果存入一个Map对 ...

  9. sqlalchemy防sql注入

    银行对安全性要求高,其中包括基本的mysql防注入,因此,记录下相关使用方法: 注意:sqlalchemy自带sql防注入,但是在 execute执行 手写sql时 需要考虑此安全问题 对于 wher ...

  10. linux CentOS7 nginx nginx-rtmp-module搭建直播

    直播配置 1. 安装 Nginx 依赖软件 yum -y install gcc gcc-c++ autoconf automake make yum -y install zlib zlib-dev ...