canvas时间粒子
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <title>Document</title>
- </head>
- <body>
- <canvas id="canvas" style="width:500px;">当前浏览器不支持canvas,请更换浏览器后再试</canvas>
- <script src="js/canvasTime.js" type="text/javascript" ></script>
- </body>
- </html>
JS封装
- (function(){
- var digit=
- [
- [
- [0,0,1,1,1,0,0],
- [0,1,1,0,1,1,0],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [0,1,1,0,1,1,0],
- [0,0,1,1,1,0,0]
- ],//
- [
- [0,0,0,1,1,0,0],
- [0,1,1,1,1,0,0],
- [0,0,0,1,1,0,0],
- [0,0,0,1,1,0,0],
- [0,0,0,1,1,0,0],
- [0,0,0,1,1,0,0],
- [0,0,0,1,1,0,0],
- [0,0,0,1,1,0,0],
- [0,0,0,1,1,0,0],
- [1,1,1,1,1,1,1]
- ],//
- [
- [0,1,1,1,1,1,0],
- [1,1,0,0,0,1,1],
- [0,0,0,0,0,1,1],
- [0,0,0,0,1,1,0],
- [0,0,0,1,1,0,0],
- [0,0,1,1,0,0,0],
- [0,1,1,0,0,0,0],
- [1,1,0,0,0,0,0],
- [1,1,0,0,0,1,1],
- [1,1,1,1,1,1,1]
- ],//
- [
- [1,1,1,1,1,1,1],
- [0,0,0,0,0,1,1],
- [0,0,0,0,1,1,0],
- [0,0,0,1,1,0,0],
- [0,0,1,1,1,0,0],
- [0,0,0,0,1,1,0],
- [0,0,0,0,0,1,1],
- [0,0,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [0,1,1,1,1,1,0]
- ],//
- [
- [0,0,0,0,1,1,0],
- [0,0,0,1,1,1,0],
- [0,0,1,1,1,1,0],
- [0,1,1,0,1,1,0],
- [1,1,0,0,1,1,0],
- [1,1,1,1,1,1,1],
- [0,0,0,0,1,1,0],
- [0,0,0,0,1,1,0],
- [0,0,0,0,1,1,0],
- [0,0,0,1,1,1,1]
- ],//
- [
- [1,1,1,1,1,1,1],
- [1,1,0,0,0,0,0],
- [1,1,0,0,0,0,0],
- [1,1,1,1,1,1,0],
- [0,0,0,0,0,1,1],
- [0,0,0,0,0,1,1],
- [0,0,0,0,0,1,1],
- [0,0,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [0,1,1,1,1,1,0]
- ],//
- [
- [0,0,0,0,1,1,0],
- [0,0,1,1,0,0,0],
- [0,1,1,0,0,0,0],
- [1,1,0,0,0,0,0],
- [1,1,0,1,1,1,0],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [0,1,1,1,1,1,0]
- ],//
- [
- [1,1,1,1,1,1,1],
- [1,1,0,0,0,1,1],
- [0,0,0,0,1,1,0],
- [0,0,0,0,1,1,0],
- [0,0,0,1,1,0,0],
- [0,0,0,1,1,0,0],
- [0,0,1,1,0,0,0],
- [0,0,1,1,0,0,0],
- [0,0,1,1,0,0,0],
- [0,0,1,1,0,0,0]
- ],//
- [
- [0,1,1,1,1,1,0],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [0,1,1,1,1,1,0],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [0,1,1,1,1,1,0]
- ],//
- [
- [0,1,1,1,1,1,0],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [1,1,0,0,0,1,1],
- [0,1,1,1,0,1,1],
- [0,0,0,0,0,1,1],
- [0,0,0,0,0,1,1],
- [0,0,0,0,1,1,0],
- [0,0,0,1,1,0,0],
- [0,1,1,0,0,0,0]
- ],//
- [
- [0,0,0,0,0,0,0],
- [0,0,1,1,1,0,0],
- [0,0,1,1,1,0,0],
- [0,0,1,1,1,0,0],
- [0,0,0,0,0,0,0],
- [0,0,0,0,0,0,0],
- [0,0,1,1,1,0,0],
- [0,0,1,1,1,0,0],
- [0,0,1,1,1,0,0],
- [0,0,0,0,0,0,0]
- ]//:
- ];
- var canvas = document.getElementById('canvas');
- //声明canvas的宽高
- var H = 100,W = 700;
- canvas.height = H;
- canvas.width = W;
- if(canvas.getContext){
- var cxt = canvas.getContext('2d');
- }
- cxt.fillStyle = '#f00';
- cxt.fillRect(10,10,50,50);
- //存储时间数据
- var data = [];
- //存储运动的小球
- var balls = [];
- //设置粒子半径
- var R = canvas.height/20-1;//改变粒子大小
- (function(){
- var temp = /(\d)(\d):(\d)(\d):(\d)(\d)/.exec(new Date());
- //存储时间数字,由十位小时、个位小时、冒号、十位分钟、个位分钟、冒号、十位秒钟、个位秒钟这7个数字组成
- data.push(temp[1],temp[2],10,temp[3],temp[4],10,temp[5],temp[6]);
- })();
- /*生成点阵数字*/
- function renderDigit(index,num){
- for(var i = 0; i < digit[num].length; i++){
- for(var j = 0; j < digit[num][i].length; j++){
- if(digit[num][i][j] == 1){
- cxt.beginPath();
- cxt.arc(14*(R+2)*index + j*2*(R+1)+(R+1),i*2*(R+1)+(R+1),R,0,2*Math.PI);
- cxt.closePath();
- cxt.fill();
- }
- }
- }
- }
- /*更新时钟*/
- function updateDigitTime(){
- var changeNumArray = [];
- var temp = /(\d)(\d):(\d)(\d):(\d)(\d)/.exec(new Date());
- var NewData = [];
- NewData.push(temp[1],temp[2],10,temp[3],temp[4],10,temp[5],temp[6]);
- for(var i = data.length-1; i >=0 ; i--){
- //时间发生变化
- if(NewData[i] !== data[i]){
- //将变化的数字值和在data数组中的索引存储在changeNumArray数组中
- changeNumArray.push(i+'_'+(Number(data[i])+1)%10);
- }
- }
- //增加小球
- for(var i = 0; i< changeNumArray.length; i++){
- addBalls.apply(this,changeNumArray[i].split('_'));
- }
- data = NewData.concat();
- }
- /*更新小球状态*/
- function updateBalls(){
- for(var i = 0; i < balls.length; i++){
- balls[i].stepY += balls[i].disY;
- balls[i].x += balls[i].stepX;
- balls[i].y += balls[i].stepY;
- if(balls[i].x > W + R || balls[i].y > H + R){
- balls.splice(i,1);
- i--;
- }
- }
- }
- /*增加要运动的小球*/
- function addBalls(index,num){
- var numArray = [1,2,3];
- var colorArray = ["#3BE","#09C","#A6C","#93C","#9C0","#690","#FB3","#F80","#F44","#C00"];
- for(var i = 0; i < digit[num].length; i++){
- for(var j = 0; j < digit[num][i].length; j++){
- if(digit[num][i][j] == 1){
- var ball = {
- x:14*(R+2)*index + j*2*(R+1)+(R+1),
- y:i*2*(R+1)+(R+1),
- stepX:Math.floor(Math.random() * 4 -2),
- stepY:-2*numArray[Math.floor(Math.random()*numArray.length)],
- color:colorArray[Math.floor(Math.random()*colorArray.length)],
- disY:1
- };
- balls.push(ball);
- }
- }
- }
- }
- /*渲染*/
- function render(){
- //重置画布宽度,达到清空画布的效果
- canvas.height = 100;
- //渲染时钟
- for(var i = 0; i < data.length; i++){
- renderDigit(i,data[i]);
- }
- //渲染小球
- for(var i = 0; i < balls.length; i++){
- cxt.beginPath();
- cxt.arc(balls[i].x,balls[i].y,R,0,2*Math.PI);
- cxt.fillStyle = balls[i].color;
- cxt.closePath();
- cxt.fill();
- }
- }
- clearInterval(oTimer);
- var oTimer = setInterval(function(){
- //更新时钟
- updateDigitTime();
- //更新小球状态
- updateBalls();
- //渲染
- render();
- },50);
- })();
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