原题连接https://pta.patest.cn/pta/test/17/exam/4/question/264

Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.

The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:

S1, S2, ..., S13,
H1, H2, ..., H13,
C1, C2, ..., C13,
D1, D2, ..., D13,
J1, J2

where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the iii-th position is jjj, it means to move the card from position iii to position jjj. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.

Input Specification:

Each input file contains one test case. For each case, the first line contains a positive integer KKK (≤20\le 20≤20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.

Output Specification:

For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.

Sample Input:

2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47

Sample Output:

S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S

我的代码如下,哪位有空的大神能帮咱分析下问题在哪吗?我实在找不出错在哪……
#include<stdio.h>
#define N 54
struct ifo_p
{
char p_name[];
int p_ori ;
int p_res ;
};
struct ifo_p ifo[N]={{"S1"},{"S2"},{"S3"},{"S4"},{"S5"},{"S6"},{"S7"},{"S8"},{"S9"},{"S10"},{"S11"},{"S12"},{"S13"},
{"H1"},{"H2"},{"H3"},{"H4"},{"H5"},{"H6"},{"H7"},{"H8"},{"H9"},{"H10"},{"H11"},{"H12"},{"H13"},
{"C1"},{"C2"},{"C3"},{"C4"},{"C5"},{"C6"},{"C7"},{"C8"},{"C9"},{"C10"},{"C11"},{"C12"},{"C13"},
{"D1"},{"D2"},{"D3"},{"D4"},{"D5"},{"D6"},{"D7"},{"D8"},{"D9"},{"D10"},{"D11"},{"D12"},{"D13"},
{"J1"},{"J2"}
};
void jh(int *a,struct ifo_p *ifo)
{
int i,j;
for(i=;i<N;i++)
{
j=;
while (j<N)
{if (ifo[j].p_ori==i+) //第一次调用函数时ifo[j].p_ori(记为牌的属性)
{ifo[j].p_res=a[i]; //给出各牌的次序 //重新安排牌的次序
break;}
else j++;}
}
for (i=;i<N;i++)
{for (j=;j<N;j++)
{
if (ifo[j].p_ori==i+){ifo[j].p_ori=a[i];break;} //更改牌的属性,以备下次使用
}
}
}
void print_s(struct ifo_p *ifo)
{
int i,j;
for (j=;j<=N;j++)
{for (i=;i<N;i++)
{
if(ifo[i].p_res==j)
{
printf(j==N ? "%s" : "%s ",ifo[i].p_name);
break;
}
}}
}
int main()
{
int n,i,a[N];
scanf("%d",&n);
for (i=;i<N;i++){ifo[i].p_ori=i+;scanf("%d",&a[i]);} for (i=;i<n;i++)jh(a,ifo); //printf("%d",ifo[1].p_ori);
print_s(ifo);
return ;
}

PAT自测-5 Shuffling Machine的更多相关文章

  1. pat00-自测5. Shuffling Machine (20)

    00-自测5. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 8000 B 判题程序 Standard 作者 CHEN, Yue Sh ...

  2. 数据结构练习 00-自测5. Shuffling Machine (20)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  3. 自测-5 Shuffling Machine

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  4. 00-自测5. Shuffling Machine

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

  5. PAT (Advanced Level) 1042. Shuffling Machine (20)

    简单题. #include<cstdio> #include<cstring> #include<cmath> #include<vector> #in ...

  6. 【PAT甲级】1042 Shuffling Machine (20 分)

    题意: 输入洗牌次数K(<=20),输入54张牌每次洗入的位置(不是交换的位置),输出洗好的牌. AAAAAccepted code: #define HAVE_STRUCT_TIMESPEC ...

  7. PAT自测_打印沙漏、素数对猜想、数组元素循环右移、数字加倍重排、机器洗牌

    -自测1. 打印沙漏() 本题要求你写个程序把给定的符号打印成沙漏的形状.例如给定17个“*”,要求按下列格式打印 ***** *** * *** ***** 所谓“沙漏形状”,是指每行输出奇数个符号 ...

  8. PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642 题目描述: Shuffling is a procedure us ...

  9. PAT 1042. Shuffling Machine (20)

    1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shu ...

随机推荐

  1. bzoj1734 愤怒的牛

    Description Farmer John has built a new long barn, with N (2 <= N <= 100,000) stalls. The stal ...

  2. R语言:用简单的文本处理方法优化我们的读书体验

    博客总目录:http://www.cnblogs.com/weibaar/p/4507801.html 前言 延续之前的用R语言读琅琊榜小说,继续讲一下利用R语言做一些简单的文本处理.分词的事情.其实 ...

  3. css-单位%号-background-size-background-position-遁地龙卷风

    (-1)写在前面 我用的是chrome49,这篇是为后续做准备.重要性的调整以及毕业资料的整体导致最近没看JQuery和H5特效,以后只能晚上看了. (0)准备 div长宽都为300px,我们一张大小 ...

  4. BlockingQueue 阻塞队列,很有用的一种

    BlockingQueue的核心方法:放入数据: offer(anObject):表示如果可能的话,将anObject加到BlockingQueue里,即如果BlockingQueue可以容纳, 则返 ...

  5. haproxy测试

    环境: Clients:N台linux, 使用“ab -k -c 20000...” 并发2w 请求haproxy Haproxy Server: R610 2*8核 2.4G Real Server ...

  6. ecshop二次开发 给商品添加自定义字段【包含我自己进一步的开发实例详解】

    本文包含商品自定义添加教程及进一步的开发实例: 教程: 说起自定义字段,我想很多的朋友像我一样会想起一些开源的CMS(比如Dedecms.Phpcms.帝国)等,他们是可以在后台直接添加自定义字段的. ...

  7. SQLite批量插入优化方法

    SQLite的数据库本质上来讲就是一个磁盘上的文件,所以一切的数据库操作其实都会转化为对文件的操作,而频繁的文件操作将会是一个很好时的过程,会极大地影响数据库存取的速度.   例如:向数据库中插入10 ...

  8. java6

    1:二维数组(理解) (1)元素是一维数组的数组. (2)格式: A:数据类型[][] 数组名 = new 数据类型[m][n]; B:数据类型[][] 数组名 = new 数据类型[m][]; C: ...

  9. SQL Server 日期和时间函数

    http://www.cnblogs.com/adandelion/archive/2006/11/08/554312.html 1.常用日期方法(下面的GetDate() = '2006-11-08 ...

  10. SQL Server服务器上需要导入Excel数据的必要条件

    SQL Server服务器上需要导入Excel数据,必须安装2007 Office system 驱动程序:数据连接组件,或者Access2010的数据库引擎可再发行程序包,这样就不必在服务器上装Ex ...