[1] 平面(Plane)图形的生成算法
顶点数据的生成
bool YfBuildPlaneVertices
(
Yreal width,
Yreal length,
Yreal height,
Yuint slices,
Yuint stacks,
YeOriginPose originPose,
Yuint vertexStriding,
Yuint vertexPos,
void* pVerticesBuffer
)
{
if (slices < || stacks < || !pVerticesBuffer)
{
return false;
} // 顶点赋值
char* vertexPtr = (char*)pVerticesBuffer + vertexPos;
YsVector3* curVertexPtr = NULL;
Yuint nOffset = ; Yreal xStep = width / slices;
Yreal zStep = length / stacks;
YsVector3 vOrigin;
if (originPose == YE_ORIGIN_POSE_CENTER)
{
vOrigin.x = -width * 0.5f;
vOrigin.z = -length * 0.5f;
} for (Yuint j = ; j < stacks; j++) // Z方向
{
for (Yuint i = ; i < slices; i++) // X方向
{
nOffset = (j*slices + i) * vertexStriding;
curVertexPtr = (YsVector3*)(vertexPtr + nOffset);
curVertexPtr->x = vOrigin.x + i*xStep;
curVertexPtr->y = height;
curVertexPtr->z = vOrigin.z + j*zStep;
}
} return true;
}
三角形索引数据的生成
bool YfBuildPlaneTriIndices
(
Yuint slices,
Yuint stacks,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pTriIndicesBuffer
)
{
if (slices < || stacks < || !pTriIndicesBuffer)
{
return false;
} Yuint numVertices = slices * stacks;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} Yuint numTriangles = (slices - ) * (stacks - ) * ; char* indexPtr = (char*)pTriIndicesBuffer + indexPos;
Yuint nOffset = ; if (indexType == YE_INDEX_16_BIT)
{
YsTriIndex16* triIndexPtr = NULL; for (Yuint j = ; j < stacks - ; j++) // Z方向
{
for (Yuint i = ; i < slices - ; i++) // X方向
{
nOffset = ( * (j*(slices - ) + i)) * indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = j*slices + i;
triIndexPtr->index1 = (j + )*slices + i + ;
triIndexPtr->index2 = j*slices + i + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex16*)(indexPtr + nOffset);
triIndexPtr->index0 = j*slices + i;
triIndexPtr->index1 = (j + )*slices + i;
triIndexPtr->index2 = (j + )*slices + i + ;
}
}
}
else
{
YsTriIndex32* triIndexPtr = NULL; for (Yuint j = ; j < stacks - ; j++) // Z方向
{
for (Yuint i = ; i < slices - ; i++) // X方向
{
nOffset = ( * (j*(slices - ) + i)) * indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = j*slices + i;
triIndexPtr->index1 = (j + )*slices + i + ;
triIndexPtr->index2 = j*slices + i + ; nOffset += indexStriding;
triIndexPtr = (YsTriIndex32*)(indexPtr + nOffset);
triIndexPtr->index0 = j*slices + i;
triIndexPtr->index1 = (j + )*slices + i;
triIndexPtr->index2 = (j + )*slices + i + ;
}
}
} return true;
}
线框索引数据的生成
bool YfBuildPlaneWireIndices
(
Yuint slices,
Yuint stacks,
YeIndexType indexType,
Yuint indexStriding,
Yuint indexPos,
void* pWireIndicesBuffer
)
{
if (slices < || stacks < || !pWireIndicesBuffer)
{
return false;
} Yuint numVertices = slices * stacks;
if (indexType == YE_INDEX_16_BIT &&
numVertices > YD_MAX_UNSIGNED_INT16)
{
return false;
} Yuint numLines = slices * (stacks - ) +(slices - ) * stacks; char* indexPtr = (char*)pWireIndicesBuffer + indexPos;
Yuint nOffset = ; if (indexType == YE_INDEX_16_BIT)
{
YsLineIndex16* lineIndexPtr = NULL; // 行
for (Yuint j = ; j < stacks; j++)
{
for (Yuint i = ; i < slices - ; i++)
{
nOffset = ((j*(slices - ) + i)) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = j*slices + i;
lineIndexPtr->index1 = j*slices + i + ;
}
} // 列
Yuint half = (slices - ) * stacks;
for (Yuint i = ; i < slices; i++)
{
for (Yuint j = ; j < stacks - ; j++)
{
nOffset = (half + (i*(stacks - ) + j)) * indexStriding;
lineIndexPtr = (YsLineIndex16*)(indexPtr + nOffset);
lineIndexPtr->index0 = j*slices + i;
lineIndexPtr->index1 = (j + )*slices + i;
}
}
}
else
{
YsLineIndex32* lineIndexPtr = NULL; // 行
for (Yuint j = ; j < stacks; j++)
{
for (Yuint i = ; i < slices - ; i++)
{
nOffset = ((j*(slices - ) + i)) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = j*slices + i;
lineIndexPtr->index1 = j*slices + i + ;
}
} // 列
Yuint half = (slices - ) * stacks;
for (Yuint i = ; i < slices; i++)
{
for (Yuint j = ; j < stacks - ; j++)
{
nOffset = (half + (i*(stacks - ) + j)) * indexStriding;
lineIndexPtr = (YsLineIndex32*)(indexPtr + nOffset);
lineIndexPtr->index0 = j*slices + i;
lineIndexPtr->index1 = (j + )*slices + i;
}
}
} return true;
}
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