iOS 手势操作:拖动、捏合、旋转、点按、长按、轻扫、自定义

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1、UIGestureRecognizer 介绍

手势识别在 iOS 中非常重要,他极大地提高了移动设备的使用便捷性。

iOS 系统在 3.2 以后,他提供了一些常用的手势(UIGestureRecognizer 的子类),开发者可以直接使用他们进行手势操作。

  • UIPanGestureRecognizer(拖动)

  • UIPinchGestureRecognizer(捏合)

  • UIRotationGestureRecognizer(旋转)

  • UITapGestureRecognizer(点按)

  • UILongPressGestureRecognizer(长按)

  • ​UISwipeGestureRecognizer(轻扫)

另外,可以通过继承 UIGestureRecognizer 类,实现自定义手势(手势识别器类)。

PS:自定义手势时,需要 #import <UIKit/UIGestureRecognizerSubclass.h>,一般需实现如下方法:

  1. 1 - (void)reset;
  2. 2
  3. 3 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
  4. 4 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
  5. 5 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
  6. 6 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
  7. 7 //以上方法在分类 UIGestureRecognizer (UIGestureRecognizerProtected) 中声明,更多方法声明请自行查看

UIGestureRecognizer 的继承关系如下:

2、手势状态

在六种手势识别中,只有一种手势是离散型手势,他就是 UITapGestureRecognizer。

离散型手势的特点就是:一旦识别就无法取消,而且只会调用一次手势操作事件(初始化手势时指定的回调方法)。

​换句话说其他五种手势是连续型手势,而连续型手势的特点就是:会多次调用手势操作事件,而且在连续手势识别后可以取消手势。从下图可以看出两者调用操作事件的次数是不同的:

手势状态枚举如下:

  1. 1 typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
  2. 2 UIGestureRecognizerStatePossible, // 尚未识别是何种手势操作(但可能已经触发了触摸事件),默认状态
  3. 3 UIGestureRecognizerStateBegan, // 手势已经开始,此时已经被识别,但是这个过程中可能发生变化,手势操作尚未完成
  4. 4 UIGestureRecognizerStateChanged, // 手势状态发生转变
  5. 5 UIGestureRecognizerStateEnded, // 手势识别操作完成(此时已经松开手指)
  6. 6 UIGestureRecognizerStateCancelled, // 手势被取消,恢复到默认状态
  7. 7 UIGestureRecognizerStateFailed, // 手势识别失败,恢复到默认状态
  8. 8 UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手势识别完成,同UIGestureRecognizerStateEnded
  9. 9 };
  • 对于离散型手势 UITapGestureRecgnizer 要么被识别,要么失败,点按(假设点按次数设置为1,并且没有添加长按手势)下去一次不松开则此时什么也不会发生,松开手指立即识别并调用操作事件,并且状态为3(已完成)。
  • 但是连续型手势要复杂一些,就拿旋转手势来说,如果两个手指点下去不做任何操作,此时并不能识别手势(因为我们还没旋转)但是其实已经触发了触摸开始事件,此时处于状态0;如果此时旋转会被识别,也就会调用对应的操作事件,同时状态变成1(手势开始),但是状态1只有一瞬间;紧接着状态变为2(因为我们的旋转需要持续一会),并且重复调用操作事件(如果在事件中打印状态会重复打印2);松开手指,此时状态变为3,并调用1次操作事件。

3、使用手势的步骤

使用手势很简单,分为三步:

  1. 创建手势识别器对象实例。创建时,指定一个回调方法,当手势开始,改变、或结束时,执行回调方法。

  2. 设置手势识别器对象实例的相关属性(可选部分)

  3. 添加到需要识别的 View 中。每个手势只对应一个 View,当屏幕触摸在 View 的边界内时,如果手势和预定的一样,那就会执行回调方法。

PS:一个手势只能对应一个 View,但是一个 View 可以有多个手势。建议在真机上测试这些手势,模拟器操作不太方便,可能导致认为手势失效的情况。(模拟器测试捏合和旋转手势时,按住 option 键,再用触摸板或鼠标操作)

4、举例说明

功能描述:

附加到两个图片视图 UIImageView 的有『拖动』、『捏合』、『旋转』、『点按』;

而『轻扫』和『自定义手势 KMGestureRecognizer』附加在根视图 UIView 中。

  1. 拖动:进行当前图片视图位置移动

  2. 捏合:进行当前图片视图缩放

  3. 旋转:进行当前图片视图角度旋转

  4. 点按:双击恢复当前图片视图的缩放、角度旋转、不透明度

  5. 长按:设置当前图片视图的不透明度为0.7

  6. 轻扫:左右轻扫设置两个图片视图为居中,同时以垂直居中的特定偏移量定位

  7. 自定义手势:挠痒功能,左右扫动共3次或以上,设置两个图片视图为居中,同时以水平居中的特定偏移量定位

效果如下:

KMGestureRecognizer.h

  1. 1 #import <UIKit/UIKit.h>
  2. 2
  3. 3 typedef NS_ENUM(NSUInteger, Direction) {
  4. 4 DirectionUnknown,
  5. 5 DirectionLeft,
  6. 6 DirectionRight
  7. 7 };
  8. 8
  9. 9 @interface KMGestureRecognizer : UIGestureRecognizer
  10. 10 @property (assign, nonatomic) NSUInteger tickleCount; //挠痒次数
  11. 11 @property (assign, nonatomic) CGPoint currentTickleStart; //当前挠痒开始坐标位置
  12. 12 @property (assign, nonatomic) Direction lastDirection; //最后一次挠痒方向
  13. 13
  14. 14 @end

KMGestureRecognizer.m

  1. 1 #import "KMGestureRecognizer.h"
  2. 2 #import <UIKit/UIGestureRecognizerSubclass.h>
  3. 3
  4. 4 @implementation KMGestureRecognizer
  5. 5 #define kMinTickleSpacing 20.0
  6. 6 #define kMaxTickleCount 3
  7. 7
  8. 8 - (void)reset {
  9. 9 _tickleCount = 0;
  10. 10 _currentTickleStart = CGPointZero;
  11. 11 _lastDirection = DirectionUnknown;
  12. 12
  13. 13 if (self.state == UIGestureRecognizerStatePossible) {
  14. 14 self.state = UIGestureRecognizerStateFailed;
  15. 15 }
  16. 16 }
  17. 17
  18. 18 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
  19. 19 UITouch *touch = [touches anyObject];
  20. 20 _currentTickleStart = [touch locationInView:self.view]; //设置当前挠痒开始坐标位置
  21. 21 }
  22. 22
  23. 23 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
  24. 24 //『当前挠痒开始坐标位置』和『移动后坐标位置』进行 X 轴值比较,得到是向左还是向右移动
  25. 25 UITouch *touch = [touches anyObject];
  26. 26 CGPoint tickleEnd = [touch locationInView:self.view];
  27. 27 CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;
  28. 28 Direction currentDirection = tickleSpacing < 0 ? DirectionLeft : DirectionRight;
  29. 29
  30. 30 //移动的 X 轴间距值是否符合要求,足够大
  31. 31 if (ABS(tickleSpacing) >= kMinTickleSpacing) {
  32. 32 //判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法
  33. 33 if (_lastDirection == DirectionUnknown ||
  34. 34 (_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||
  35. 35 (_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {
  36. 36 _tickleCount++;
  37. 37 _currentTickleStart = tickleEnd;
  38. 38 _lastDirection = currentDirection;
  39. 39
  40. 40 if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {
  41. 41 self.state = UIGestureRecognizerStateEnded;
  42. 42 //NSLog(@"自定义手势成功,将执行回调方法");
  43. 43 }
  44. 44 }
  45. 45 }
  46. 46 }
  47. 47
  48. 48 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
  49. 49 [self reset];
  50. 50 }
  51. 51
  52. 52 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
  53. 53 [self reset];
  54. 54 }
  55. 55
  56. 56 @end

ViewController.h

  1. 1 #import <UIKit/UIKit.h>
  2. 2 #import "KMGestureRecognizer.h"
  3. 3
  4. 4 @interface ViewController : UIViewController
  5. 5 @property (strong, nonatomic) UIImageView *imgV;
  6. 6 @property (strong, nonatomic) UIImageView *imgV2;
  7. 7 @property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;
  8. 8
  9. 9 @end

ViewController.m

  1. 1 #import "ViewController.h"
  2. 2
  3. 3 @interface ViewController ()
  4. 4 - (void)handlePan:(UIPanGestureRecognizer *)recognizer;
  5. 5 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;
  6. 6 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;
  7. 7 - (void)handleTap:(UITapGestureRecognizer *)recognizer;
  8. 8 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;
  9. 9 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer;
  10. 10 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;
  11. 11
  12. 12 - (void)bindPan:(UIImageView *)imgVCustom;
  13. 13 - (void)bindPinch:(UIImageView *)imgVCustom;
  14. 14 - (void)bindRotation:(UIImageView *)imgVCustom;
  15. 15 - (void)bindTap:(UIImageView *)imgVCustom;
  16. 16 - (void)bindLongPress:(UIImageView *)imgVCustom;
  17. 17 - (void)bindSwipe;
  18. 18 - (void)bingCustomGestureRecognizer;
  19. 19 - (void)layoutUI;
  20. 20 @end
  21. 21
  22. 22 @implementation ViewController
  23. 23
  24. 24 - (void)viewDidLoad {
  25. 25 [super viewDidLoad];
  26. 26
  27. 27 [self layoutUI];
  28. 28 }
  29. 29
  30. 30 - (void)didReceiveMemoryWarning {
  31. 31 [super didReceiveMemoryWarning];
  32. 32 // Dispose of any resources that can be recreated.
  33. 33 }
  34. 34
  35. 35 #pragma mark - 处理手势操作
  36. 36 /**
  37. 37 * 处理拖动手势
  38. 38 *
  39. 39 * @param recognizer 拖动手势识别器对象实例
  40. 40 */
  41. 41 - (void)handlePan:(UIPanGestureRecognizer *)recognizer {
  42. 42 //视图前置操作
  43. 43 [recognizer.view.superview bringSubviewToFront:recognizer.view];
  44. 44
  45. 45 CGPoint center = recognizer.view.center;
  46. 46 CGFloat cornerRadius = recognizer.view.frame.size.width / 2;
  47. 47 CGPoint translation = [recognizer translationInView:self.view];
  48. 48 //NSLog(@"%@", NSStringFromCGPoint(translation));
  49. 49 recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);
  50. 50 [recognizer setTranslation:CGPointZero inView:self.view];
  51. 51
  52. 52 if (recognizer.state == UIGestureRecognizerStateEnded) {
  53. 53 //计算速度向量的长度,当他小于200时,滑行会很短
  54. 54 CGPoint velocity = [recognizer velocityInView:self.view];
  55. 55 CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
  56. 56 CGFloat slideMult = magnitude / 200;
  57. 57 //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866
  58. 58
  59. 59 //基于速度和速度因素计算一个终点
  60. 60 float slideFactor = 0.1 * slideMult;
  61. 61 CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor),
  62. 62 center.y + (velocity.y * slideFactor));
  63. 63 //限制最小[cornerRadius]和最大边界值[self.view.bounds.size.width - cornerRadius],以免拖动出屏幕界限
  64. 64 finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius),
  65. 65 self.view.bounds.size.width - cornerRadius);
  66. 66 finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius),
  67. 67 self.view.bounds.size.height - cornerRadius);
  68. 68
  69. 69 //使用 UIView 动画使 view 滑行到终点
  70. 70 [UIView animateWithDuration:slideFactor*2
  71. 71 delay:0
  72. 72 options:UIViewAnimationOptionCurveEaseOut
  73. 73 animations:^{
  74. 74 recognizer.view.center = finalPoint;
  75. 75 }
  76. 76 completion:nil];
  77. 77 }
  78. 78 }
  79. 79
  80. 80 /**
  81. 81 * 处理捏合手势
  82. 82 *
  83. 83 * @param recognizer 捏合手势识别器对象实例
  84. 84 */
  85. 85 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer {
  86. 86 CGFloat scale = recognizer.scale;
  87. 87 recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已缩放大小基础下进行累加变化;区别于:使用 CGAffineTransformMakeScale 方法就是在原大小基础下进行变化
  88. 88 recognizer.scale = 1.0;
  89. 89 }
  90. 90
  91. 91 /**
  92. 92 * 处理旋转手势
  93. 93 *
  94. 94 * @param recognizer 旋转手势识别器对象实例
  95. 95 */
  96. 96 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer {
  97. 97 recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
  98. 98 recognizer.rotation = 0.0;
  99. 99 }
  100. 100
  101. 101 /**
  102. 102 * 处理点按手势
  103. 103 *
  104. 104 * @param recognizer 点按手势识别器对象实例
  105. 105 */
  106. 106 - (void)handleTap:(UITapGestureRecognizer *)recognizer {
  107. 107 UIView *view = recognizer.view;
  108. 108 view.transform = CGAffineTransformMakeScale(1.0, 1.0);
  109. 109 view.transform = CGAffineTransformMakeRotation(0.0);
  110. 110 view.alpha = 1.0;
  111. 111 }
  112. 112
  113. 113 /**
  114. 114 * 处理长按手势
  115. 115 *
  116. 116 * @param recognizer 点按手势识别器对象实例
  117. 117 */
  118. 118 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {
  119. 119 //长按的时候,设置不透明度为0.7
  120. 120 recognizer.view.alpha = 0.7;
  121. 121 }
  122. 122
  123. 123 /**
  124. 124 * 处理轻扫手势
  125. 125 *
  126. 126 * @param recognizer 轻扫手势识别器对象实例
  127. 127 */
  128. 128 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {
  129. 129 //代码块方式封装操作方法
  130. 130 void (^positionOperation)() = ^() {
  131. 131 CGPoint newPoint = recognizer.view.center;
  132. 132 newPoint.y -= 20.0;
  133. 133 _imgV.center = newPoint;
  134. 134
  135. 135 newPoint.y += 40.0;
  136. 136 _imgV2.center = newPoint;
  137. 137 };
  138. 138
  139. 139 //根据轻扫方向,进行不同控制
  140. 140 switch (recognizer.direction) {
  141. 141 case UISwipeGestureRecognizerDirectionRight: {
  142. 142 positionOperation();
  143. 143 break;
  144. 144 }
  145. 145 case UISwipeGestureRecognizerDirectionLeft: {
  146. 146 positionOperation();
  147. 147 break;
  148. 148 }
  149. 149 case UISwipeGestureRecognizerDirectionUp: {
  150. 150 break;
  151. 151 }
  152. 152 case UISwipeGestureRecognizerDirectionDown: {
  153. 153 break;
  154. 154 }
  155. 155 }
  156. 156 }
  157. 157
  158. 158 /**
  159. 159 * 处理自定义手势
  160. 160 *
  161. 161 * @param recognizer 自定义手势识别器对象实例
  162. 162 */
  163. 163 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {
  164. 164 //代码块方式封装操作方法
  165. 165 void (^positionOperation)() = ^() {
  166. 166 CGPoint newPoint = recognizer.view.center;
  167. 167 newPoint.x -= 20.0;
  168. 168 _imgV.center = newPoint;
  169. 169
  170. 170 newPoint.x += 40.0;
  171. 171 _imgV2.center = newPoint;
  172. 172 };
  173. 173
  174. 174 positionOperation();
  175. 175 }
  176. 176
  177. 177
  178. 178 #pragma mark - 绑定手势操作
  179. 179 /**
  180. 180 * 绑定拖动手势
  181. 181 *
  182. 182 * @param imgVCustom 绑定到图片视图对象实例
  183. 183 */
  184. 184 - (void)bindPan:(UIImageView *)imgVCustom {
  185. 185 UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
  186. 186 action:@selector(handlePan:)];
  187. 187 [imgVCustom addGestureRecognizer:recognizer];
  188. 188 }
  189. 189
  190. 190 /**
  191. 191 * 绑定捏合手势
  192. 192 *
  193. 193 * @param imgVCustom 绑定到图片视图对象实例
  194. 194 */
  195. 195 - (void)bindPinch:(UIImageView *)imgVCustom {
  196. 196 UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
  197. 197 action:@selector(handlePinch:)];
  198. 198 [imgVCustom addGestureRecognizer:recognizer];
  199. 199 //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];
  200. 200 }
  201. 201
  202. 202 /**
  203. 203 * 绑定旋转手势
  204. 204 *
  205. 205 * @param imgVCustom 绑定到图片视图对象实例
  206. 206 */
  207. 207 - (void)bindRotation:(UIImageView *)imgVCustom {
  208. 208 UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self
  209. 209 action:@selector(handleRotation:)];
  210. 210 [imgVCustom addGestureRecognizer:recognizer];
  211. 211 }
  212. 212
  213. 213 /**
  214. 214 * 绑定点按手势
  215. 215 *
  216. 216 * @param imgVCustom 绑定到图片视图对象实例
  217. 217 */
  218. 218 - (void)bindTap:(UIImageView *)imgVCustom {
  219. 219 UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
  220. 220 action:@selector(handleTap:)];
  221. 221 //使用一根手指双击时,才触发点按手势识别器
  222. 222 recognizer.numberOfTapsRequired = 2;
  223. 223 recognizer.numberOfTouchesRequired = 1;
  224. 224 [imgVCustom addGestureRecognizer:recognizer];
  225. 225 }
  226. 226
  227. 227 /**
  228. 228 * 绑定长按手势
  229. 229 *
  230. 230 * @param imgVCustom 绑定到图片视图对象实例
  231. 231 */
  232. 232 - (void)bindLongPress:(UIImageView *)imgVCustom {
  233. 233 UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
  234. 234 recognizer.minimumPressDuration = 0.5; //设置最小长按时间;默认为0.5秒
  235. 235 [imgVCustom addGestureRecognizer:recognizer];
  236. 236 }
  237. 237
  238. 238 /**
  239. 239 * 绑定轻扫手势;支持四个方向的轻扫,但是不同的方向要分别定义轻扫手势
  240. 240 */
  241. 241 - (void)bindSwipe {
  242. 242 //向右轻扫手势
  243. 243 UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
  244. 244 action:@selector(handleSwipe:)];
  245. 245 recognizer.direction = UISwipeGestureRecognizerDirectionRight; //设置轻扫方向;默认是 UISwipeGestureRecognizerDirectionRight,即向右轻扫
  246. 246 [self.view addGestureRecognizer:recognizer];
  247. 247 [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //设置以自定义挠痒手势优先识别
  248. 248
  249. 249 //向左轻扫手势
  250. 250 recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
  251. 251 action:@selector(handleSwipe:)];
  252. 252 recognizer.direction = UISwipeGestureRecognizerDirectionLeft;
  253. 253 [self.view addGestureRecognizer:recognizer];
  254. 254 [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //设置以自定义挠痒手势优先识别
  255. 255 }
  256. 256
  257. 257 /**
  258. 258 * 绑定自定义挠痒手势;判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法
  259. 259 */
  260. 260 - (void)bingCustomGestureRecognizer {
  261. 261 //当 recognizer.state 为 UIGestureRecognizerStateEnded 时,才执行回调方法 handleCustomGestureRecognizer:
  262. 262
  263. 263 //_customGestureRecognizer = [KMGestureRecognizer new];
  264. 264 _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self
  265. 265 action:@selector(handleCustomGestureRecognizer:)];
  266. 266 [self.view addGestureRecognizer:_customGestureRecognizer];
  267. 267 }
  268. 268
  269. 269 - (void)layoutUI {
  270. 270 //图片视图 _imgV
  271. 271 UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];
  272. 272 CGFloat cornerRadius = img.size.width;
  273. 273 _imgV = [[UIImageView alloc] initWithImage:img];
  274. 274 _imgV.frame = CGRectMake(20.0, 20.0,
  275. 275 cornerRadius * 2, cornerRadius * 2);
  276. 276 _imgV.userInteractionEnabled = YES;
  277. 277 _imgV.layer.masksToBounds = YES;
  278. 278 _imgV.layer.cornerRadius = cornerRadius;
  279. 279 _imgV.layer.borderWidth = 2.0;
  280. 280 _imgV.layer.borderColor = [UIColor grayColor].CGColor;
  281. 281 [self.view addSubview:_imgV];
  282. 282
  283. 283 //图片视图 _imgV2
  284. 284 img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];
  285. 285 cornerRadius = img.size.width;
  286. 286 _imgV2 = [[UIImageView alloc] initWithImage:img];
  287. 287 _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,
  288. 288 cornerRadius * 2, cornerRadius * 2);
  289. 289 _imgV2.userInteractionEnabled = YES;
  290. 290 _imgV2.layer.masksToBounds = YES;
  291. 291 _imgV2.layer.cornerRadius = cornerRadius;
  292. 292 _imgV2.layer.borderWidth = 2.0;
  293. 293 _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;
  294. 294 [self.view addSubview:_imgV2];
  295. 295
  296. 296
  297. 297 [self bindPan:_imgV];
  298. 298 [self bindPinch:_imgV];
  299. 299 [self bindRotation:_imgV];
  300. 300 [self bindTap:_imgV];
  301. 301 [self bindLongPress:_imgV];
  302. 302
  303. 303 [self bindPan:_imgV2];
  304. 304 [self bindPinch:_imgV2];
  305. 305 [self bindRotation:_imgV2];
  306. 306 [self bindTap:_imgV2];
  307. 307 [self bindLongPress:_imgV2];
  308. 308
  309. 309 //为了处理手势识别优先级的问题,这里需先绑定自定义挠痒手势
  310. 310 [self bingCustomGestureRecognizer];
  311. 311 [self bindSwipe];
  312. 312 }
  313. 313
  314. 314 @end

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