Fundamentals of Computer Graphics 中文版(第二版) (Peter Shirley 著)
1 引言
2 数学知识
3 光栅算法
4 信号处理
5 线性代数
6 矩阵变换
7 观察
8 隐藏面消除
9 表面明暗处理
10 光线追踪
11 纹理映射
12 完整的图形流水线
13 图形学的数据结构
14 采样
15 曲线
16 计算机动画
17 使用图形硬件
18 构建交互式图形应用程序
19 光照
20 颜色
21 视觉感知
22 色调再现
23 全局照明
24 反射模型
25 基于图像的绘制
26 可视化
参考文献
Adelson, E. H. (1999). Lightness Perception and Lightness Illusions. In M. S. Gazzaniga (Ed.), The New Cognitive Neurosciences (Second ed., pp.339–351). Cambridge, MA: MIT Press.
Adzhiev, V., Cartwright, R., Fausett, E., Ossipov, A., Pasko, A., & Savchenko, V.(1999, Sep). Hyperfun Project: A Framework for Collaborative Multidimensional F-rep Modeling. In Implicit Surfaces ’99 (pp. 59–69). Aire-laville, Switzerland: Eurographics Association.
Akenine-M¨ oller, T., Haines, E., & Hoffman, N. (2008). Real-Time Rendering(Third ed.). Wellesley, MA: A K Peters.
Akkouche, S., & Galin, E. (2001). Adaptive Implicit Surface Polygonization Using Marching Triangles. Computer Graphics Forum, 20(2), 67–80.
Akleman, E., & Chen, J. (1999). Generalized Distance Functions. In Proceedings of the International Conference on Shape Modeling and Applications (pp.72–79). Washington, DC: IEEE Computer Society Press.
Amanatides, J., & Woo, A. (1987). A Fast Voxel Traversal Algorithm for Ray Tracing. In Proceedings of Eurographics (pp. 1–10). Amsterdam: Elsevier Science Publishers.
Amar, R., Eagan, J., & Stasko, J. (2005). Low-Level Components of Analytic Activity in Information Visualization. In Proc. IEEE Symposium on Information Visualization (InfoVis) (pp. 111–117). Washington, DC: IEEE Computer Society Press.
American National Standard Institute. (1986). Nomenclature and Definitions for Illumination Engineering. ANSI Report (New York). (ANSI/IES RP-16-1986)
Angel, E. (2002). Interactive Computer Graphics: A Top-Down Approach with OpenGL (Third ed.). Reading, MA: Addison-Wesley.
Appel, A. (1968). Some Techniques for Shading Machine Renderings of Solids. In Proceedings of the AFIPS Spring Joint Computing Conference (Vol. 32, pp. 37–45). AFIPS.
Arvo, J. (1995). Analytic Methods for Simulated Light Transport (Unpublished doctoral dissertation).
Ashdown, I. (1994). Radiosity: A Programmer’s Perspective. New York: John Wiley & Sons.
Ashikhmin, M. (2002). A Tone Mapping Algorithm for High Contrast Images. In EGRW ’02: Proceedings of the 13th Eurographics Workshop on Rendering (pp. 145–155). Aire-la-Ville, Switzerland: Eurographics Association.
Ashikhmin, M., Premoze, S., & Shirley, P. (2000). A Microfacet-Based BRDF ˇ Generator. In Proceedings of SIGGRAPH (pp. 65–74). Reading, MA: Addison-Wesley Longman.
Ashikhmin, M., & Shirley, P. (2000). An Anisotropic Phong BRDF Model. journal of graphics tools, 5(2), 25–32.
Baerentzen, J., & Christensen, N. (2002, May). Volume Sculpting Using the Level-Set Method. In SMI ’02: Proceedings of Shape Modeling International 2002 (SMI ’02) (pp. 175–182). Washington, DC: IEEE Computer Society Press.
Barr, A. H. (1984). Global and Local Deformations of Solid Primitives. Proc. SIGGRAPH ’84 Computer Graphics, 18(3), 21–30.
Bartels, R. H., Beatty, J. C., & Barsky, B. A. (1987). An Introduction to Splines for Use in Computer Graphics and Geometric Modeling. San Francisco, CA: Morgan Kaufmann.
Barthe, L., Dodgson, N. A., Sabin, M. A., Wyvill, B., & Gaildrat, V. (2003). Twodimensional Potential Fields for Advanced Implicit Modeling Operators. Computer Graphics Forum, 22(1), 23–33.
Barthe, L., Mora, B., Dodgson, N. A., & Sabin, M. A. (2002). Interactive Implicit Modelling based on C1 Reconstruction of Regular Grids. International Journal of Shape Modeling, 8(2), 99–117.
Baumgart, B. (1974, October). Geometric Modeling for Computer Vision (Tech. Rep. No. AIM-249). Palo Alto, CA: Stanford University AI Laboratory.
Beck, K., & Andres, C. (2004). Extreme Programming Explained: Embrace Change (Second ed.). Reading, MA: Addison-Wesley.
Berlin, B., & Kay, P. (1969). Basic Color Terms: Their Universality and Evolution. Berkeley, CA: University of California Press.
Berns, R. S. (2000). Billmeyer and Saltzman’s Principles of Color Technology (3rd ed.). New York: John Wiley and Sons.
Blinn, J. (1982). A Generalization of Algebraic Surface Drawing. ACM Transactions on Graphics, 1(3), 235–258.
Blinn, J. (1996). Jim Blinn’s Corner. San Francisco, CA: Morgan Kaufmann.
Blinn, J. F. (1976). Texture and Reflection in Computer Generated Images. Communications of the ACM, 19(10), 542–547.
Bloomenthal, J. (1988). Polygonization of Implicit Surfaces. Computer Aided Geometric Design, 4(5), 341–355.
Bloomenthal, J. (1990). Calculation of Reference Frames Along a Space Curve. In A. Glassner (Ed.), Graphics Gems (pp. 567–571). Boston: Academic Press.
Bloomenthal, J. (1995). Skeletal Design of Natural Forms (Unpublished doctoral dissertation). University of Calgary, Canada.
Bloomenthal, J. (1997). Bulge Elimination in Convolution Surfaces. Computer Graphics Forum, 16(1), 31–41.
Bloomenthal, J., & Shoemake, K. (1991). Convolution Surfaces. Proc. SIGGRAPGH ’91, Computer Graphics, 25(4), 251–257.
Brandenburg, F. J. (1988). Nice Drawing of Graphs are Computationally Hard. In P. Gorney & M. J. Tauber (Eds.), Visualization in Human-Computer Interaction (pp. 1–15). Berlin: Springer-Verlag.
Bresenham, J. E. (1965). Algorithm for Computer Control of a Digital Plotter. IBM Systems Journal, 4(1), 25–30.
Brewer, C. A. (1999). Color Use Guidelines for Data Representation. In Proc. Section on Statistical Graphics (pp. 55–60). Alexandria, VA: American Statistical Association.
Buchheim, C., J¨ unger, M., & Leipert, S. (2002). Improving Walker’s Algorithm to Run in Linear Time. In GD ’02: Revised Papers from the 10th International Symposium on Graph Drawing (pp. 344–353). London: SpringerVerlag.
Campagna, S., Kobbelt, L., & Seidel, H.-P. (1998). Directed Edges—A Scalable Representation for Triangle Meshes. journal of graphics tools, 3(4), 1–12.
Carr, J. C., Beatson, R. K., Cherrie, J. B., Mitchell, T. J., Fright, W. R., McCallum, B. C., & Evans, T. R. (2001). Reconstruction and representation of 3d objects with radial basis functions. In SIGGRAPH ’01: Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques (pp. 67–76). New York: ACM Press.
Chiu, K., Herf, M., Shirley, P., Swamy, S., Wang, C., & Zimmerman, K. (1993). Spatially Nonuniform Scaling Functions for High Contrast Images. In Proceedings of Graphics Interface ’93 (pp. 245–253). Wellesley, MA: A K Peters & Canadian Human-Computer Communications Society.
Choudhury, P., & Tumblin, J. (2003). The Trilateral Filter for High Contrast Images and Meshes. In EGRW ’03: Proceedings of the 14th Eurographics Workshop on Rendering (pp. 186–196). Aire-la-Ville, Switzerland: Eurographics Association.
Cleary, J., Wyvill, B., Birtwistle, G., & Vatti, R. (1983). A Parallel Ray Tracing Computer. In Proceedings of the Association of Simula Users Conference (pp. 77–80).
Cohen, E., Riesenfeld, R. F., & Elber, G. (2001). Geometric Modeling with Splines: An Introduction. Wellesley, MA: A K Peters.
Cohen, M. F., Chen, S. E., Wallace, J. R., & Greenberg, D. P. (1988). A Progressive Refinement Approach to Fast Radiosity Image Generation. In SIGGRAPH ’88: Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques (pp. 75 84). New York: ACM Press.
Cohen, M. F., & Wallace, J. R. (1993). Radiosity and Realistic Image Synthesis. Cambridge, MA: Academic Press, Inc.
Comaniciu, D., & Meer, P. (2002). Mean Shift: A Robust Approach Toward Feature Space Analysis. IEEE Transactions on Pattern Analysis and Machine Intelligence, 24(5), 603–619.
Cook, R. L., Carpenter, L., & Catmull, E. (1987). The Reyes Image Rendering Architecture. Proc. SIGGRAPH ’87 Computer Graphics, 21(4), 95–102.
Cook, R. L., Porter, T., & Carpenter, L. (1984). Distributed Ray Tracing. Proc. SIGGRAPH ’84, Computer Graphics, 18(3), 137–145.
Cook, R. L., & Torrance, K. E. (1982). A Reflectance Model for Computer Graphics. ACM Transactions on Graphics, 1(1), 7–24.
Crow, F. C. (1978). The Use of Grayscale for Improved Raster Display of Vectors and Characters. In SIGGRAPH ’78: Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques (pp. 1–5). New York: ACM Press.
Crowe, M. J. (1994). A History of Vector Analysis. Mineola, NY: Dover. da Vinci, L. (1970). The Notebooks of Leonardo da Vinci (Vol. 1). Mineola, NY: Dover Press.
Dachsbacher, C., Vogelgsang, C., & Stamminger, M. (2003). Sequential Point Trees. ACM Transactions on Graphics, (Proc. SIGGRAPH 03), 22(3), 657– 662.
Debevec, P. E., & Malik, J. (1997). Recovering High Dynamic Range Radiance Maps from Photographs. In SIGGRAPH ’97: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques (pp. 369–378). Reading, MA: Addison-Wesley.
De Boor, C. (1978). A Practical Guide to Splines. Berlin: Springer-Verlag.
De Boor, C. (2001). A Practical Guide to Splines. Berlin: Springer-Verlag. deGroot, E., & Wyvill, B. (2005). Rayskip: Faster Ray Tracing of Implicit Surface Animations. In GRAPHITE ’05: Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (pp. 31–36). New York: ACM Press.
DeRose, T. (1989). A Coordinate-Free Approach to Geometric Programming (Tech. Rep. No. 89-09-16). Seattle, WA: University of Washington.
Di Battista, G., Eades, P., Tamassia, R., & Tollis, I. G. (1999). Graph Drawing: Algorithms for the Visualization of Graphs. Englewood Cliffs, NJ: Prentice Hall.
Dinh, H., Slabaugh, G., & Turk, G. (2001). Reconstructing Surfaces Using Anisotropic Basis Functions. In International Conference on Computer Vision (ICCV) 2001 (pp. 606–613). Washington, DC: IEEE.
Dobkin, D. P., & Mitchell, D. P. (1993). Random-Edge Discrepancy of Supersampling Patterns. In Proceedings of Graphics Interface (pp. 62–69). Wellesley, MA: A K Peters & Canadian Human-Computer Communications Society.
Dooley, D., & Cohen, M. F. (1990). Automatic Illustration of 3D Geometric Models: Lines. In SI3D ’90: Proceedings of the 1990 Symposium on Interactive 3D Graphics (pp. 77–82). New York: ACM Press.
Doran, C., & Lasenby, A. (2003). Geometric Algebra for Physicists. Cambridge, UK: Cambridge University Press.
Drago, F., Myszkowski, K., Annen, T., & Chiba, N. (2003). Adaptive Logarithmic Mapping for Displaying High Contrast Scenes. Computer Graphics Forum, 22(3), 419–426.
Duchon, J. (1977). Constructive Theory of Functions of Several Variables. In (pp. 85–100). Berlin: Springer-Verlag.
Durand, F., & Dorsey, J. (2002). Fast Bilateral Filtering for the Display of HighDynamic-Range Images. ACM Transactions on Graphics, 21(3), 257–266.
Dutr´ e, P., Bala, K., & Bekaert, P. (2002). Advanced Global Illumination. Wellesley, MA: A K Peters.
Dwyer, T., Koren, Y., & Marriott, K. (2006). IPSep-CoLa: An Incremental Procedure for Separation Constraint Layout of Graphs. IEEE Trans. Visualization and Computer Graphics (Proc. InfoVis 06), 12(5), 821–828.
Eberly, D. (2000). 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics. San Francisco, CA: Morgan Kaufmann.
Eckman, P., & Friesen, W. V. (1978). Facial Action Coding System. Palo Alto, CA: Consulting Psychologists Press.
Eick, S. G., Steffen, J. L., & Sumner, E. E., Jr. (1992). Seesoft-A Tool for Visualizing Line Oriented Software Statistics. IEEE Trans. Software Eng., 18(11), 957–968.
Ershov, S., Kolchin, K., & Myszkowski, K. (2001). Rendering Pearlescent Appearance Based on Paint-Composition Modelling. Computer Graphics Forum, 20(3), 227–238.
Fairchild, M. D. (2005). Color Appearance Models (Second ed.). New York: John Wiley & Sons.
Fairchild, M. D., & Johnson, G. M. (2002). Meet iCAM: An Image Color Appearance Model. In IS&T/SID 10th Color Imaging Conference (pp. 33–38). Springfield, VA: Society for Imaging Science & Technology.
Fairchild, M. D., & Johnson, G. M. (2004). The iCAM Framework for Image Appearance, Image Differences, and Image Quality. Journal of Electronic Imaging, 13, 126–138.
Farin, G. (2002). Curves and Surfaces for CAGD: A Practical Guide. San Francisco, CA: Morgan Kaufmann.
Farin, G., & Hansford, D. (2004). Practical Linear Algebra: A Geometry Toolbox. Wellesley, MA: A K Peters.
Farin, G., Hoschek, J., & Kim, M.-S. (Eds.). (2002). Handbook of Computer Aided Geometric Design. Amsterdam: Elsevier.
Fattal, R., Lischinski, D., & Werman, M. (2002). Gradient Domain High Dynamic Range Compression. ACM Transactions on Graphics, 21(3), 249–256.
Fekete, J.-D., & Plaisant, C. (2002). Interactive Information Visualization of a Million Items. In Proc. IEEE Symposium on Information Visualization (InfoVis 02) (pp. 117–124). Washington, DC: IEEE Computer Society Press.
Ferwerda, J. A., Pattanaik, S., Shirley, P., & Greenberg, D. P. (1996). A Model of Visual Adaptation for Realistic Image Synthesis. In SIGGRAPH ’96: Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (pp. 249–258). New York: ACM Press.
Ferwerda, J. A., Shirley, P., Pattanaik, S. N., & Greenberg, D. P. (1997). A Model of Visual Masking for Computer Graphics. In SIGGRAPH ’97: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques (pp. 143–152). Reading, MA: Addison-Wesley.
Foley, J. D., Van Dam, A., Feiner, S. K., & Hughes, J. F. (1990). Computer Graphics: Principles and Practice (Second ed.). Reading, MA: AddisonWesley.
Forsyth, D. A., & Ponce, J. (2002). Computer Vision: A Modern Approach. Englewoods Cliffs, NJ: Prentice Hall.
Francis S. Hill, J. (2000). Computer Graphics Using OpenGL (Second ed.). Englewood Cliffs, NJ: Prentice Hall.
Frick, A., Ludwig, A., & Mehldau, H. (1994). A Fast Adaptive Layout Algorithm for Undirected Graphs. In GD ’94: Proceedings of the DIMACS International Workshop on Graph Drawing (pp. 388–403). London: SpringerVerlag.
Friendly, M. (2008). A Brief History of Data Visualization. In Handbook of Data Visualization (pp. 15–56). (Web document, http://www.math.yorku.ca/SCS/Gallery/milestone/.)
Frisken, S., Perry, R., Rockwood, A., & Jones, T. (2000). Adaptively Sampled Distance Fields. In Siggraph ’00: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques (pp. 249–254). New York: ACM Press/Addison-Wesley Publishing Co.
Fua, Y.-H., Ward, M. O., & Rundensteiner, E. A. (1999). Hierarchical Parallel Coordinates for Exploration of Large Datasets. In Proc. IEEE Visualization Conference (Vis ’99) (pp. 43–50). Washington, DC: IEEE Computer Society Press.
Fujimoto, A., Tanaka, T., & Iwata, K. (1986). ARTSccelerated Ray-Tracing System. IEEE Computer Graphics & Applications, 6(4), 16–26.
Galin, E., & Akkouche, S. (1999). Incremental Polygonization of Implicit Surfaces. Graphical Models, 62(1), 19–39.
Gansner, E. R., Koutsofois, E., North, S. C., & Vo, K.-P. (1993, March). A Technique for Drawing Directed Graphs. IEEE Transactions on Software Engineering, 19(3), 214–229.
Gascuel, M.-P. (1993, Aug). An Implicit Formulation for Precise Contact Modeling Between Flexible Solids. In SIGGRAPH ’93: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques (pp. 313–320). New York: ACM Press.
Gibson, J. J. (1950). The Perception of the Visual World. Cambridge, MA: Riverside Press.
Gilchrist, A. L., Kossyfidis, C., Bonato, F., Agostini, T., Cataliotti, J., Li, X., . . . Economou, E. (1999). An Anchoring Theory of Lightness Perception. Psychological Review, 106(4), 795–834.
Glassner, A. (1984). Space Subdivision for Fast Ray Tracing. IEEE Computer Graphics & Applications, 4(10), 15–22.
Glassner, A. (1988). Spacetime Ray Tracing for Animation. IEEE Computer Graphics & Applications, 8(2), 60–70.
Glassner, A. (Ed.). (1989). An Introduction to Ray Tracing. London: Academic Press.
Glassner, A. (1995). Principles of Digital Image Synthesis. San Francisco, CA: Morgan Kaufmann.
Goldman, R. (1985). Illicit Expressions in Vector Algebra. ACM Transactions on Graphics, 4(3), 223–243.
Goldsmith, J., & Salmon, J. (1987). Automatic Creation of Object Hierarchies for Ray Tracing. IEEE Computer Graphics & Applications, 7(5), 14–20.
Gooch, A., Gooch, B., Shirley, P., & Cohen, E. (1998). A Non-Photorealistic Lighting Model for Automatic Technical Illustration. In SIGGRAPH ’98: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques (pp. 447–452). New York: ACM Press.
Goral, C. M., Torrance, K. E., Greenberg, D. P., & Battaile, B. (1984). Modeling the Interaction of Light between Diffuse Surfaces. Proc. SIGGRAPH ’84, Computer Graphics, 18(3), 213–222.
Gouraud, H. (1971). Continuous Shading of Curved Surfaces. Communications of the ACM, 18(6), 623–629.
Grassmann, H. (1853). Zur Theorie der Farbenmischung. Annalen der Physik und Chemie, 89, 69–84.
Gregory, R. L. (1997). Eye and Brain: The Psychology of Seeing (Fifth ed.). Princeton, NJ: Princeton University Press.
Grosjean, J., Plaisant, C., & Bederson, B. (2002). SpaceTree: Supporting Exploration in Large Node Link Tree, Design Evolution and Empirical Evaluation. In Proc. IEEE Symposium on Information Visualization (InfoVis) (pp. 57–64). Washington, DC: IEEE Computer Society Press.
Grossman, T., Wigdor, D., & Balakrishnan, R. (2007). Exploring and Reducing the Effects of Orientation on Text Readability in Volumetric Displays. In Proc. ACM Conf. Human Factors in Computing Systems (CHI) (pp. 483– 492). New York: ACM Press.
Hammersley, J., & Handscomb, D. (1964). Monte-Carlo Methods. London: Methuen.
Hanrahan, P., & Lawson, J. (1990). A Language for Shading and Lighting Calculations. In SIGGRAPH ’90: Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques (pp. 289–298). New York: ACM Press.
Hanson, A. J. (2005). Visualizing Quaternions. San Francisco, CA: Morgan Kaufmann.
Harris, M. J. (2004). Fast Fluid Dynamics Simulation on the GPU. In GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics (chap. 38). Reading, MA: Addison-Wesley.
Hart, J. C., & Baker, B. (1996, Oct). Implicit Modeling of Tree Surfaces. In Proceedings of Implicit Surfaces ’96 (pp. 143–152). Aire-la-Ville, Switzerland: Eurographics Association.
Hartmann, E. (1998). A Marching Method for the Triangulation of Surfaces. The Visual Computer, 14(3), 95–108.
Hausner, M. (1998). A Vector Space Approach to Geometry. Mineola, NY: Dover.
Havran, V. (2000). Heuristic Ray Shooting Algorithms (Unpublished doctoral dissertation). Czech Technical University in Prague.
He, X. D., Heynen, P. O., Phillips, R. L., Torrance, K. E., Salesin, D. H., & Greenberg, D. P. (1992). A Fast and Accurate Light Reflection Model. Proc. SIGGRAPH ’92, Computer Graphics, 26(2), 253–254.
Hearn, D., & Baker, M. P. (1986). Computer Graphics. Englewood Cliffs, N.J.: Prentice Hall.
Heer, J., & Robertson, G. (2007). Animated Transitions in Statistical Data Graphics. IEEE Trans. on Visualization and Computer Graphics (Proc. InfoVis07), 13(6), 1240–1247.
Heidrich, W., & Seidel, H.-P. (1998). Ray-Tracing Procedural Displacement Shaders. In Proceedings of Graphics Interface (pp. 8–16). Wellesley, MA: A K Peters & Canadian Human-Computer Communications Society.
Henry, N., & Fekete, J.-D. (2006). MatrixExplorer: a Dual-Representation System to Explore Social Networks. IEEE Trans. Visualization and Computer Graphics (Proc. InfoVis 06), 12(5), 677–684.
Hoffmann, B. (1975). About Vectors. Mineola, NY: Dover.
Hofstadter, D. (1979). Godel, Escher, Bach: an Eternal Golden Braid ¨ . New York: Basic Books.
Hood, D. C., Finkelstein, M. A., & Buckingham, E. (1979). Psychophysical Tests of Models of the Response Function. Vision Research, 19, 401–406.
Hoppe, H. (1994). Surface Reconstruction from Unorganized Points (Unpublished doctoral dissertation). University of Washington.
Horn, B. K. P. (1974). Determining Lightness from an Image. CVGIP, 3, 277– 299.
Hughes, J. F., & M¨oller, T. (1999). Building an Orthonormal Basis from a Unit Vector. journal of graphics tools, 4(4), 33–35.
Hunt, R. W. G. (2004). The Reproduction of Color (6th ed.). Chichester, UK: John Wiley and Sons.
IEEE Standards Association. (1985). IEEE Standard for Binary Floating-Point Arithmetic (Tech. Rep.). New York: IEEE Report. (ANSI/IEEE Std 754- 1985)
Igarashi, T., Matsuoka, S., & Tanaka, H. (1999). Teddy: A Sketching Interface for 3D Freeform Design. In Siggraph ’99: Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques (pp. 409– 416). New York: ACM Press/Addison-Wesley Publishing Co.
Immel, D. S., Cohen, M. F., & Greenberg, D. P. (1986). A Radiosity Method for Non-Diffuse Environments. Proc. SIGGRAPH ’86, Computer Graphics, 20(4), 133–142.
Ingram, S., Munzner, T., & Olano, M. (2009). Glimmer: Multilevel MDS on the GPU. IEEE Trans. Visualization and Computer Graphics, 15(2), 249–261.
Inselberg, A., & Dimsdale, B. (1990). Parallel Coordinates: A Tool for Visualizing Multi-Dimensional Geometry. In Vis ’90: Proceedings of the 1st Conference on Visualization ’90. Los Alamitos, CA: IEEE Computer Society Press.
Jansen, F. W. (1986). Data Structures for Ray Tracing. In Proceedings of a Workshop Eurographics Seminars on Data Structures for Raster Graphics (pp. 57–73). New York: Springer-Verlag.
Jensen, H. W. (2001). Realistic Image Synthesis Using Photon Mapping. Wellesley, MA: A K Peters. Johansson, G. (1973). Visual Perception of Biological Motion and a Model for Its Analysis. Perception & Psychophysics, 14, 201–211.
Johnson, B., & Shneiderman, B. (1991). Treemaps: A Space-filling Approach to the Visualization of Hierarchical Information. In VIS ’91: Proceedings of the 2nd Conference on Visualization ’91 (pp. 284–291). Los Alamitos, CA: IEEE Computer Society Press.
Johnson, G. M., & Fairchild, M. D. (2003). Rendering HDR Images. In IS&T/SID 11th Color Imaging Conference (pp. 36–41). Springfield, VA: Society for Imaging Science & Technology.
Jones, J. A., Harrold, M. J., & Stasko, J. (2002). Visualization of Test Information to Assist Fault Localization. In ICSE ’02: Proceedings of the 24th International Conference on Software Engineering (pp. 467–477). New York: ACM Press.
Judd, D. B. (1932). Chromaticity Sensibility to Stimulus Differences. Journal of the Optical Society of America, 22, 72–108.
Kainz, F., Bogart, R., & Hess, D. (2003). The OpenEXR Image File Format. In SIGGRAPH Technical Sketches. New York: ACM Press. (see also: http://www.openexr.com/)
Kajiya, J. T. (1986). The Rendering Equation. Proc SIGGRAPH ’86 Computer Graphics, 20(4), 143–150.
Kalos, M., & Whitlock, P. (1986). Monte Carlo Methods, Basics. New York: Wiley-Interscience.
Kalra, D., & Barr, A. (1989, July). Guaranteed Ray Intersections with Implicit Functions. Computer Graphics (Proc. SIGGRAPH 89), 23(3), 297–306.
Kay, D. S., & Greenberg, D. (1979). Transparency for Computer Synthesized Images. Proc. SIGGRAPH ’79 Computer Graphics, 13(2), 158–164.
Kernighan, B. W., & Pike, R. (1999). The Practice of Programming. Reading, MA: Addison-Wesley.
Kersten, D., Mamassian, P., & Knill, D. C. (1997). Moving Cast Shadows Induce Apparent Motion in Depth. Perception, 26(2), 171–192.
Kindlmann, G., Weinstein, D., & Hart, D. (2000). Strategies for Direct Volume Rendering of Diffusion Tensor Fields. IEEE Transactions on Visualization and Computer Graphics, 6(2), 124–138.
Kirk, D., & Arvo, J. (1988). The Ray Tracing Kernel. In Proceedings of Ausgraph. Melbourne, Australia: Australian Computer Graphics Association.
Klatzky, R. L. (1998). Allocentric and Egocentric Spatial Representations: Definitions, Distinctions, and Interconnections. In C. Freksa, C. Habel, & K. F. Wender (Eds.), Spatial Cognition—An Interdisciplinary Approach to Representation and Processing of Spatial Knowledge (Vol. 5, pp. 1–17). Berlin: Springer-Verlag.
Knill, D. C. (1998). Surface Orientation From Texture: Ideal Observers, Generic Observers and the Information Content of Texture Cues. Vision Research, 38, 1655–1682.
Kollig, T., & Keller, A. (2002). Efficient Multidimensional Sampling. Computer Graphics Forum, 21(3), 557–564.
Kovitz, B. L. (1999). Practical Sofware Requirements: A Manual of Content & Style. New York: Manning.
Lafortune, E. P. F., Foo, S.-C., Torrance, K. E., & Greenberg, D. P. (1997). Non-Linear Approximation of Reflectance Functions. In Proceedings of SIGGRAPH ’97 (pp. 117–126). Reading, MA: Addison-Wesley.
Laramee, R. S., Hauser, H., Doleisch, H., Vrolijk, B., Post, F. H., & Weiskopf, D. (2004). The State of the Art in Flow Visualization: Dense and TextureBased Techniques. Computer Graphics Forum, 23(2), 203–221.
Lasseter, J. (1987). Principles of Traditional Animation Applied to 3D Computer Animation. Proc. SIGGRAPH ’87, Computer Graphics, 21(4), 35–44.
Lawrence, J., Rusinkiewicz, S., & Ramamoorthi, R. (2004). Efficient BRDF Importance Sampling Using a Factored Representation. ACM Transactions on Graphics (Proc. SIGGRAPH ’04), 23(3), 496–505.
Lee, D. N., & Reddish, P. (1981). Plummeting Gannets: A Paradigm of Ecological Optics. Nature, 293, 293–294.
Leung, T., & Malik, J. (1997). On Perpendicular Texture: Why Do We See More Flowers in the Distance? In Proc. IEEE Conference on Computer Vision and Pattern Recognition (pp. 807–813). Los Alamitos, CA: IEEE Press.
Lewis, C., & Rieman, J. (1993). Task-Centered User Interface Design: A Practical Introduction. http://hcibib.org/tcuid/.
Lewis, R. R. (1994). Making Shaders More Physically Plausible. Computer Graphics Forum, 13(2), 109–120.
Loop, C. (2000). Managing Adjacency in Triangular Meshes (Tech. Rep. No. MSR-TR-2000-24). Bellingham, WA: Microsoft Research.
Lorensen, W., & Cline, H. (1987). Marching Cubes: A High Resolution 3D Surface Construction Algorithm. Computer Graphics (Proc. SIGGRAPH 87), 21(4), 163–169.
Luboschik, M., Schumann, H., & Cords, H. (2008). Particle-Based Labeling: Fast Point-Feature Labeling without Obscuring Other Visual Features. IEEE Trans. on Visualization and Computer Graphics (Proc. InfoVis08), 14(6), 1237–1244.
MacEachren, A., Dai, X., Hardisty, F., Guo, D., & Lengerich, G. (2003). Exploring High-D Spaces with Multiform Matrices and Small Multiples. In Proc. IEEE Symposium on Information Visualization (InfoVis) (pp. 31–38). Washington, DC: IEEE Computer Society Press.
Mackinlay, J. (1986). Automating the Design of Graphical Presentations of Relational Information. ACM Trans. on Graphics (TOG), 5(2), 110–141.
Malley, T. (1988). A Shading Method for Computer Generated Images (Unpublished master’s thesis). Computer Science Department, University of Utah.
Marschner, S. R., & Lobb, R. J. (1994, Oct). An Evaluation of Reconstruction Filters for Volume Rendering. In VIS ’94: Proceedings of the Conference on Visualization ’94 (pp. 100–107). Washington, DC: IEEE Computer Society Press.
Marshall, J. A., Burbeck, C. A., Arely, D., Rolland, J. P., & Martin, K. E. (1999). Occlusion Edge Blur: A Cue to Relative Visual Depth. Journal of the Optical Society of America A, 13, 681–688.
Matusik, W., Pfister, H., Brand, M., & McMillan, L. (2003). A Data-Driven Reflectance Model. ACM Transactions on Graphics (Proc. SIGGRAPH ’03), 22(3), 759–769.
McLouglin, T., Laramee, R. S., Peikert, R., Post, F. H., & Chen, M. (2009). Over Two Decades of Integration-Based Geometric Flow Visualization. In Proc. Eurographics 2009, State of the Art Reports. Aire-la-Ville, Switzerland: Eurographics Association.
Meyers, S. (1995). More Effective C++: 35 New Ways to Improve Your Programs and Designs. Reading, MA: Addison-Wesley.
Meyers, S. (1997). Effective C++: 50 Specific Ways to Improve Your Programs and Designs (Second ed.). Reading, MA: Addison-Wesley.
Mitchell, D. P. (1990, May). Robust Ray Intersection with Interval Arithmetic. In Graphics interface ’90 (pp. 68–74). Wellesley, MA: Canadian HumanComputer Communications Society & A K Peters.
Mitchell, D. P. (1996). Consequences of Stratified Sampling in Graphics. In SIGGRAPH ’96: Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques (pp. 277–280). New York: ACM Press.
Mitchell, D. P., & Netravali, A. N. (1988). Reconstruction Filters in Computer Graphics. Computer Graphics, 22(4), 221–228.
Morse, B., Yoo, T., Rheingans, P., Chen, D., & Subramanian, K. (2001). Interpolating Implicit Surfaces from Scattered Surface Data Using Compactly Supported Radial Basis Functions. In Proceedings of Shape Modeling International (pp. 89–98). Washington, DC: IEEE Computer Society Press.
Mortenson, M. (1985). Geometric Modeling. New York: John Wiley & Sons.
Munkres, J. (2000). Topology (Second ed.). Englewood Cliffs, NJ: Prentice Hall.
Munzner, T. (2000). Interactive Visualization of Large Graphs and Networks (Unpublished doctoral dissertation). Stanford University Department of Computer Science.
Munzner, T., Guimbreti` ere, F., Tasiran, S., Zhang, L., & Zhou, Y. (2003). TreeJuxtaposer: Scalable Tree Comparison Using Focus+Context with Guaranteed Visibility. ACM Transactions on Graphics (Proc. SIGGRAPH ’03), 22(3), 453–462.
Museth, K., Breen, D., Whitaker, R., & Barr, A. (2002). Level Set Surface Editing Operators. ACM Transactions on Graphics, 21(3), 330–338.
Muuss, M. J. (1995). Towards Real-Time Ray-Tracing of Combinatorial Solid Geometric Models. In Proceedings of BRL-CAD Symposium.
Nicodemus, F. E., Richmond, J. C., Hsia, J. J., Ginsberg, I., & Limperis, T. (1977). Geometrical Considerations and Nomenclature for Reflectance (Tech. Rep. No. 160). Washington, D.C.: National Bureau of Standards.
Nishimura, H., Hirai, A., Kawai, T., Kawata, T., Shirikawa, I., & Omura, K. (1985). Object Modeling by Distribution Function and a Method of Image Generation. In J. Electronics Comm. Conf. ’85 (Vol. J69-D, pp. 718–725).
Ohtake, Y., Belyaev, A., & Pasko, A. (2003). Dynamic Mesh Optimization for Polygonized Implicit Surfaces with Sharp Features. The Visual Computer, 19(2), 115–126.
Oppenheim, A. V., Schafer, R., & Stockham, T. (1968). Nonlinear Filtering of Multiplied and Convolved Signals. Proceedings of the IEEE, 56(8), 1264– 1291.
Oren, M., & Nayar, S. K. (1994). Generalization of Lambert’s Reflectance Model. In SIGGRAPH ’94: Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques (pp. 239–246). New York: ACM Press.
Osher, S., & Sethian, J. A. (1988). Fronts Propagating with Curvature-Dependent Speed: Algorithms Based on Hamilton–Jacobi Formulations. Journal of Computational Physics, 79(1), 12–49.
Osterberg, G. (1935). Topography of the Layer of Rods and Cones in the Human Retina. Acta Ophthalmologica, 6(1), 11–97. (Supplement)
Paeth, A. W. (1990). A Fast Algorithm for General Raster Rotation. In Graphics Gems (pp. 179–195). Boston, MA: Academic Press.
Palmer, S. E. (1999). Vision Science—Photons to Phenomenology. Cambridge, MA: MIT Press.
Parker, S., Martin, W., Sloan, P., Shirley, P., Smits, B., & Hansen, C. (1999). Interactive Ray Tracing. In ACM Symposium on Interactive 3D Graphics (pp. 119–126). New York: ACM Press.
Parker, S. G., Bigler, J., Dietrich, A., Friedrich, H., Hoberock, J., Luebke, D., . . . Stich, M. (2010, July). Optix: A General Purpose Ray Tracing Engine. ACM Trans. Graph., 29(4), 66:1–66:13. doi: 10.1145/1778765.1778803
Pascale, D. (2003). A review of RGB color spaces (Tech. Rep.). The BabelColor Company. (www.babelcolor.com.)
Pashler, H. E. (1998). The Psychology of Attention. Cambridge, MA: MIT Press.
Pasko, A., Adzhiev, V., Sourin, A., & Savchenko, V. (1995). Function Representation in Geometric Modeling: Concepts, Implementation and Applications. The Visual Computer, 11(8), 419–428.
Pasko, G., Pasko, A., Ikeda, M., & Kunii, T. (2002, May). Bounded Blending Operations. In Proceedings of the International Conference on Shape Modeling and Applications (SMI 2002) (pp. 95–103). Washington, DC: IEEE Computer Society Press.
Pattanaik, S. N., Ferwerda, J. A., Fairchild, M. D., & Greenberg, D. P. (1998). A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display. In SIGGRAPH ’98: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques (pp. 287–298). New York: ACM Press.
Pattanaik, S. N., & Yee, H. (2002). Adaptive Gain Control for High Dynamic Range Image Display. In SCCG ’02: Proceedings of the 18th Spring Conference on Computer Graphics (pp. 83–87). New York: ACM Press.
Patterson, J., Hoggar, S., & Logie, J. (1991). Inverse Displacement Mapping. Computer Graphics Forum, 10(2), 129–139.
Peachey, D. R. (1985). Solid Texturing of Complex Surfaces. Proc. SIGGRAPH ’85, Computer Graphics, 19(3), 279–286.
Penna, M., & Patterson, R. (1986). Projective Geometry and Its Applications to Computer Graphics. Englewood Cliffs, NJ: Prentice Hall.
Perlin, K. (1985). An Image Synthesizer. Computer Graphics, 19(3), 287–296. (SIGGRAPH ’85)
Perlin, K., & Hoffert, E. M. (1989). Hypertexture. Computer Graphics, 23(3), 253–262. (SIGGRAPH ’89)
Pharr, M., & Hanrahan, P. (1996). Geometry Caching for Ray-Tracing Displacement Maps. In Proceedings of the Eurographics Workshop on Rendering Techniques ’96 (pp. 31–40). London, UK: Springer-Verlag.
Pharr, M., & Humphreys, G. (2004). Physically Based Rendering. San Francisco, CA: Morgan Kaufmann.
Pharr, M., Kolb, C., Gershbein, R., & Hanrahan, P. (1997). Rendering Complex Scenes with Memory-Coherent Ray Tracing. In SIGGRAPH ’97: Proceed- ings of the 24th Annual Conference on Computer Graphics and Interactive Techniques (pp. 101–108). Reading, MA: Addison-Wesley.
Phong, B.-T. (1975). Illumination for Computer Generated Images. Communications of the ACM, 18(6), 311–317.
Pineda, J. (1988). A Parallel Algorithm for Polygon Rasterization. Proc. SIGGRAPH ’88, Computer Graphics, 22(4), 17–20.
Pitteway, M. L. V. (1967). Algorithm for Drawing Ellipses or Hyperbolae with a Digital Plotter. Computer Journal, 10(3), 282–289.
Plauger, P. J. (1991). The Standard C Library. Englewood Cliffs, NJ: Prentice Hall.
Plumlee, M., & Ware, C. (2006). Zooming Versus Multiple Window Interfaces: Cognitive Costs of Visual Comparisons. Proc. ACM Trans. on ComputerHuman Interaction (ToCHI), 13(2), 179–209.
Porter, T., & Duff, T. (1984). Compositing Digital Images. In SIGGRAPH ’84: Proceedings of the 11th Annual Conference on Computer Graphics and Interactive Techniques (pp. 253–259). New York: ACM Press.
Poynton, C. (2003). Digital Video and HDTV: Algorithms and Interfaces. San Francisco: Morgan Kaufmann Publishers.
Press, W. H., Teukolsky, S. A., Vetterling, W. T., & Flannery, B. P. (1992). Numerical Recipes in C: The Art of Scientific Computing (Second ed.). Cambridge, UK: Cambridge University Press.
Purcell, T. J., Buck, I., Mark, W. R., & Hanrahan, P. (2002). Ray Tracing on Programmable Graphics Hardware. ACM Transactions on Graphics (Proc. SIGGRAPH ’02), 21(3), 703–712.
Rahman, Z., Jobson, D. J., & Woodell, G. A. (1996). A Multiscale Retinex for Color Rendition and Dynamic Range Compression. In SPIE Proceedings: Applications of Digital Image Processing XIX (Vol. 2847). Bellingham, WA: SPIE.
Rao, R., & Card, S. K. (1994). The Table Lens: Merging Graphical and Symbolic Representations in an Interactive Focus+Context Visualization for Tabular Information. In Proc. ACM Human Factors in Computing Systems (CHI) (pp. 318–322). New York: ACM Press.
Reeves, W. T. (1983). Particle Systems—A Technique for Modeling a Class of Fuzzy Objects. ACM Transactions on Graphics, 2(2), 91–108.
Reingold, E. M., & Tilford, J. S. (1981). Tidier Drawings of Trees. IEEE Trans. Software Engineering, 7(2), 223–228.
Reinhard, E. (2003). Parameter Estimation for Photographic Tone Reproduction. journal of graphics tools, 7(1), 45–51.
Reinhard, E., Ashikhmin, M., Gooch, B., & Shirley, P. (2001). Color Transfer Between Images. IEEE Computer Graphics and Applications, 21, 34–41.
Reinhard, E., & Devlin, K. (2005). Dynamic Range Reduction Inspired by Photoreceptor Physiology. IEEE Transactions on Visualization and Computer Graphics, 11(1), 13–24.
Reinhard, E., Khan, E. A., Aky¨ uz, A. O., & Johnson, G. M. (2008). Color Imaging: Fundamentals and Applications. Wellesley: A K Peters.
Reinhard, E., Stark, M., Shirley, P., & Ferwerda, J. (2002). Photographic Tone Reproduction for Digital Images. ACM Transactions on Graphics (Proc. SIGGRAPH ’02), 21(3), 267–276.
Reinhard, E., Ward, G., Debevec, P., & Pattanaik, S. (2005). High Dynamic Range Imaging. San Francisco: Morgan Kaufmann.
Requicha, A. A. G. (1980). Representations for Rigid Solids: Theory, Methods and Systems. Computing Surveys, 12(4), 437–464.
Reuter, P. (2003). Reconstruction and Rendering of Implicit Surfaces from Large Unorganized Point Sets (Unpublished doctoral dissertation). LABRI - Universite Bordeaux.
Reynolds, C. W. (1987). Flocks, Herds and Schools: A Distributed Behavioral Model. Proc. SIGGRAPH ’87, Computer Graphics, 21(4), 25–34.
Ricci, A. (1973, May). Constructive Geometry for Computer Graphics. Computer Journal, 16(2), 157–160.
Riesenfeld, R. F. (1981, January). Homogeneous Coordinates and Projective Planes in Computer Graphics. IEEE Computer Graphics & Applications, 1(1), 50–55.
Roberts, L. (1965, May). Homogenous Matrix Representation and Manipulation of N-Dimensional Constructs (Tech. Rep. No. MS-1505). Lexington, MA: MIT Lincoln Laboratory.
Robertson, G., Fernandez, R., Fisher, D., Lee, B., & Stasko, J. (2008). Effectiveness of Animation in Trend Visualization. IEEE Trans. on Visualization and Computer Graphics (Proc. InfoVis08), 14(6), 1325–1332.
Rogers, D. F. (1985). Procedural Elements for Computer Graphics. New York: McGraw Hill.
Rogers, D. F. (1989). Mathematical Elements for Computer Graphics. New York: McGraw Hill.
Rogers, D. F. (2000). An Introduction to NURBS: With Historical Perspective. San Francisco, CA: Morgan Kaufmann.
Rogers, S. (1995). Perceiving Pictorial Space. In W. Epstein & S. Rogers (Eds.), Perception of Space and Motion (Vol. 5, pp. 119–163). San Diego: Academic Press.
Roth, S. (1982). Ray Casting for Modeling Solids. Computer Graphics and Image Processing, 18(2), 109–144.
Rubin, S. M., & Whitted, T. (1980). A 3-Dimensional Representation for Fast Rendering of Complex Scenes. Proc. SIGGRAPH ’80, Computer Graphics, 14(3), 110–116.
Rusinkiewicz, S., & Levoy, M. (2000). QSplat: A Multiresolution Point Rendering System for Large Meshes. In SIGGRAPH ’00: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques (pp. 343–352). Reading, MA: Addison-Wesley.
Rvachev, V. L. (1963). On the Analytic Description of Some Geometric Objects. Reports of the Ukrainian Acadamey of Sciences, 153, 765–767.
Saito, T., & Takahashi, T. (1990). Comprehensible Rendering of 3-D Shapes. Proc. SIGGRAPH ’90, Computer Graphics, 24(4), 197–206.
Salomon, D. (1999). Computer Graphics and Geometric Modeling. New York: Springer-Verlag.
Savchenko, V., Pasko, A., Okunev, O., & Kunii, T. (1995). Function Representation of Solids Reconstructed from Scattered Surface Points and Contours. Computer Graphics Forum, 14(4), 181–188.
Savchenko, V. V., Pasko, A. A., Sourin, A. I., & Kunii, T. L. (1998). Volume Modelling: Representations and Advanced Operations. In CGI ’98: Proceedings of the Computer Graphics International 1 (pp. 4–13). Washington, DC: IEEE Computer Society Press.
Sbert, M. (1997). The Use of Global Random Directions to Compute Radiosity.Global Monte Carlo Techniques (PhD. Thesis). Universitat Polit` enica de Catalunya.
Schlick, C. (1994a). An Inexpensive BRDF Model for Physically-Based Rendering. Computer Graphics Forum, 13(3), 233–246.
Schlick, C. (1994b). Quantization Techniques for the Visualization of High Dynamic Range Pictures. In P. Shirley, G. Sakas, & S. M¨ uller (Eds.), Photorealistic Rendering Techniques (pp. 7–20). Berlin: Springer-Verlag.
Schmidt, R., Grimm, C., & Wyvill, B. (2006, July). Interactive Decal Compositing with Discrete Exponential Maps. ACM Transactions on Graphics, 25(3), 605–613.
Schmidt, R., Wyvill, B., & Galin, E. (2005). Interactive Implicit Modeling with Hierarchical Spatial Caching. In SMI ’05: Proceedings of the International Conference on Shape Modeling and Applications 2005 (pp. 104– 113). Washington, DC: IEEE Computer Society Press.
Schmidt, R., Wyvill, B., Sousa, M. C., & Jorge, J. A. (2005). Shapeshop: Sketch-Based Solid Modeling with BlobTrees. In Proceedings of the 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling. Airela-ville, Switzerland: Eurographics Association.
Sederberg, T. W., & Parry, S. R. (1986). Free-Form Deformation of Solid Geometric Models. Proc. SIGGRAPH ’86, Computer Graphics, 20(4), 151–160.
Seetzen, H., Heidrich, W., Stuerzlinger, W., Ward, G., Whitehead, L., Trentacoste, M., . . . Vorozcovs, A. (2004). High Dynamic Range Display Systems. ACM Transactions on Graphics (Proc. SIGGRAPH ’04), 23(3), 760–768.
Seetzen, H., Whitehead, L. A., & Ward, G. (2003). A High Dynamic Range Display Using Low and High Resolution Modulators. In The Society for Information Display International Symposium. San Jose, CA: Society for Information Display.
Segal, M., Korobkin, C., van Widenfelt, R., Foran, J., & Haeberli, P. (1992). Fast Shadows and Lighting Effects Using Texture Mapping. Proc. SIGGRAPH ’92, Computer Graphics, 26(2), 249–252.
Shannon, C. E., & Weaver, W. (1964). The Mathematical Theory of Communication. Urbana, IL: University of Illinois Press.
Shapiro, V. (1988). Theory of R-Functions and Applications: A Primer (Tech.Rep. No. CPA88-3). Ithaca, NY: Cornell University.
Shapiro, V. (1994). Real Functions for Representation of Rigid Solids. Computer Aided Geometric Design, 11, 153–175.
Shene, C.-K. (2003). CS 3621 Introduction to Computing with Geometry Notes. Available from World Wide Web. (http://www.cs.mtu.edu/ shene/COURSES/cs3621/NOTES/notes.html)
Sherstyuk, A. (1999). Interactive Shape Design with Convolution Surfaces. In SMI ’99: Proceedings of the International Conference on Shape Modeling and Applications (pp. 56–65). Washington, DC: IEEE Computer Society Press.
Shirley, P. (1991). Physically Based Lighting Calculations for Computer Graphics (Unpublished doctoral dissertation). University of Illinois, UrbanaChampaign.
Shirley, P., Smits, B., Hu, H., & Lafortune, E. (1997). A Practitioners’ Assessment of Light Reflection Models. In PG ’97: Proceedings of the 5th Pacific Conference on Computer Graphics and Applications (pp. 40–49). Los Alamitos, CA: IEEE Computer Society Press.
Shirley, P., Wang, C., & Zimmerman, K. (1996). Monte Carlo Techniques for Direct Lighting Calculations. ACM Transactions on Graphics, 15(1), 1–36.
Shneiderman, B. (1996). The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations. In Proc. IEEE Visual Languages (pp. 336– 343). Washington, DC: IEEE Computer Society Press.
Shreiner, D., Neider, J., Woo, M., & Davis, T. (2004). OpenGL Programming Guide (Fourth ed.). Reading, MA: Addison-Wesley.
Sillion, F. X., & Puech, C. (1994). Radiosity and Global Illumination. San Francisco, California: Morgan Kaufmann Publishers, Inc.
Simons, D. J. (2000). Current Approaches to Change Blindness. Visual Cognition, 7(1/2/3), 1–15.
Slocum, T. A., McMaster, R. B., Kessler, F. C., & Howard, H. H. (2008). Thematic Cartography and Geovisualization (3rd ed.). Englewood Cliffs, NJ: Prentice Hall.
Smith, A. R. (1995). A Pixel is Not a Little Square! (Technical Memo No. 6). Bellingham, WA: Microsoft Research.
Smith, S., Grinstein, G., & Bergeron, R. D. (1991). Interactive Data Exploration with a Supercomputer. In VIS ’91: Proceedings of the 2nd Conference on Visualization ’91 (pp. 248–254). Los Alamitos, CA: IEEE Computer Society Press.
Smits, B. E., Shirley, P., & Stark, M. M. (2000). Direct Ray Tracing of Displacement Mapped Triangles. In Proceedings of the Eurographics Workshop on Rendering Techniques 2000 (pp. 307–318). London, UK: Springer-Verlag.
Snyder, J. M., & Barr, A. H. (1987). Ray Tracing Complex Models Containing Surface Tessellations. Proc. SIGGRAPH ’87, Computer Graphics, 21(4), 119–128.
Sobel, I., Stone, J., & Messer, R. (1975). The Monte Carlo Method. Chicago, IL: University of Chicago Press.
Solomon, H. (1978). Geometric Probability. Philadelphia, PA: SIAM Press.
Stam, J. (1999). Diffraction Shaders. In SIGGRAPH ’99: Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques (pp. 101–110). Reading, MA: Addison-Wesley.
Stark, M. M., Arvo, J., & Smits, B. (2005). Barycentric Parameterizations for Isotropic BRDFs. IEEE Transactions on Visualization and Computer Graphics, 11(2), 126–138.
Stockham, T. (1972). Image Processing in the Context of a Visual Model. Proceedings of the IEEE, 60(7), 828–842.
Stolte, C., Tang, D., & Hanrahan, P. (2008). Polaris: A System for Query, Analysis, and Visualization of Multidimensional Databases. Commun. ACM, 51(11), 75–84.
Stone, M. C. (2003). A Field Guide to Digital Color. Natick, MA: A K Peters.
Strang, G. (1988). Linear Algebra and Its Applications (Third ed.). Florence, KY: Brooks Cole.
Sutherland, I. E., Sproull, R. F., & Schumacker, R. A. (1974). A Characterization of Ten Hidden-Surface Algorithms. ACM Computing Surveys, 6(1), 1–55.
Thompson, W. B., & Pong, T. C. (1990). Detecting Moving Objects. International Journal of Computer Vision, 4(1), 39–57.
Thompson, W. B., Shirley, P., & Ferwerda, J. (2002). A Spatial Post-Processing Algorithm for Images of Night Scenes. journal of graphics tools, 7(1), 1–12.
Tomasi, C., & Manduchi, R. (1998). Bilateral Filtering for Gray and Color Images. In Proc. IEEE International Conference on Computer Vision (pp. 836–846). Washington, DC: IEEE Computer Society Press.
Tory, M., Kirkpatrick, A. E., Atkins, M. S., & M¨ oller, T. (2006). Visualization Task Performance with 2D, 3D, and Combination Displays. IEEE Trans. Visualization and Computer Graphics (TVCG), 12(1), 2–13.
Tumblin, J., & Turk, G. (1999). LCIS: A Boundary Hierarchy for DetailPreserving Contrast Reduction. In A. Rockwood (Ed.), SIGGRAPH ’99: Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques (pp. 83–90). Reading, MA: Addison Wesley Longman.
Turk, G., & O’Brien, J. (1999). Shape Transformation Using Variational Implicit Functions. In SIGGRAPH ’99: Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques (pp. 335–342). NewYork: ACM Press/Addison-Wesley Publishing Co.
Turk, G., & O’Brien, J. F. (2002). Modelling with Implicit Surfaces that Interpolate. ACM Transactions on Graphics, 21(4), 855–873.
Turkowski, K. (1990). Properties of Surface-Normal Transformations. In Graphics Gems (pp. 539–547). Boston: Academic Press.
Tversky, B., Morrison, J., & Betrancourt, M. (2002). Animation: Can It Facilitate? International Journal of Human Computer Studies, 57(4), 247–262.
Upstill, S. (1985). The Realistic Presentation of Synthetic Images: Image Processing in Computer Graphics (Unpublished doctoral dissertation). University of California at Berkeley.
van Aken, J., & Novak, M. (1985). Curve-Drawing Algorithms for Raster Displays. ACM Transactions on Graphics, 4(2), 147–169.
van Ham, F., & van Wijk, J. J. (2004). Interactive Visualization of Small World Graphs. In INFOVIS ’04: Proceedings of the IEEE Symposium on Information Visualization (pp. 199–206). Washington, DC: IEEE Computer Society Press.
van Wijk, J. J., & van Selow, E. R. (1999). Cluster and Calendar-Based Visualization of Time Series Data. In INFOVIS ’99: Proceedings of the 1999 IEEE Symposium on Information Visualization (pp. 4–9). Washington, DC:IEEE Computer Society Press.
van Overveld, K., & Wyvill, B. (2004). Shrinkwrap: An Efficient Adaptive Algorithm for Triangulating an Iso-Surface. The Visual Computer, 20(6), 362–369.
Veach, E., & Guibas, L. J. (1997). Metropolis Light Transport. In SIGGRAPH ’97: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques (pp. 65–76). Reading, MA: Addison-Wesley.
Wald, I., Slusallek, P., Benthin, C., & Wagner, M. (2001). Interactive Distributed Ray Tracing of Highly Complex Models. In Proceedings of the 12th Eurographics Workshop on Rendering Techniques (pp. 277–288). London, UK: Springer-Verlag.
Walter, B., Hubbard, P. M., Shirley, P., & Greenberg, D. F. (1997). Global Illumination Using Local Linear Density Estimation. ACM Transactions on Graphics, 16(3), 217–259.
Wandell, B. A. (1995). Foundations of Vision. Sunderland, MA: Sinauer Associates.
Wann, J. P., Rushton, S., & Mon-Williams, M. (1995). Natural Problems for Stereoscopic Depth Perception in Virtual Environments. Vision Research, 35(19), 2731–2736.
Ward, G., & Simmons, M. (2004). Subband Encoding of High Dynamic Range Imagery. In First ACM Symposium on Applied Perception in Graphics and Visualization (APGV) (pp. 83–90). NY: ACM Press.
Ward, G. J. (1992). Measuring and Modeling Anisotropic Reflection. Proc. SIGGRAPH ’92, Computer Graphics, 26(2), 265–272.
Ward, G. J. (1994). The RADIANCE Lighting Simulation and Rendering System.
In A. Glassner (Ed.), SIGGRAPH ’94: Proceedings of the 21st Annual Conference on Computer Graphics and Interactive Techniques (pp. 459–472). New York: ACM Press.
Ward, M. O. (2002, December). A Taxonomy of Glyph Placement Strategies for Multidimensional Data Visualization. Information Visualization Journal, 1(3–4), 194–210.
Ward Larson, G., Rushmeier, H., & Piatko, C. (1997). A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes. IEEE Transactions on Visualization and Computer Graphics, 3(4), 291–306.
Ward Larson, G., & Shakespeare, R. A. (1998). Rendering with Radiance. San Francisco, CA: Morgan Kaufmann Publishers.
Ware, C. (2000). Information Visualization: Perception for Design. Boston, MA: Morgan Kaufmann/Academic Press.
Ware, C. (2001). Designing With a 2 1/2 D Attitude. Information Design Journal, 10(3), 255–262.
Ware, C., Purchase, H., Colpys, L., & McGill, M. (2002). Cognitive Measures of Graph Aesthetics. Information Visualization, 1(2), 103–110.
Warn, D. R. (1983). Lighting Controls for Synthetic Images. Proc. SIGGRAPH ’83, Computer Graphics, 17(3), 13–21.
Watt, A. (1991). Advanced Animation and Rendering Techniques. Reading, MA: Addison-Wesley.
Watt, A. (1993). 3D Computer Graphics. Reading, MA: Addison-Wesley.
Wegman, E. J. (1990, Sep). Hyperdimensional Data Analysis Using Parallel Coordinates. Journ. American Statistical Association, 85(411), 664–675.
Whitted, T. (1980). An Improved Illumination Model for Shaded Display. Communications of the ACM, 23(6), 343–349.
Williams, A., Barrus, S., Morley, R. K., & Shirley, P. (2005). An Efficient and Robust Ray-Box Intersection Algorithm. journal of graphics tools, 10(1), 49–54.
Williams, L. (1991). Shading in Two Dimensions. In Proceedings of Graphics Interface (pp. 143–151). Wellesley, MA: A K Peters & Canadian HumanComputer Communications Society.
Wyszecki, G., & Stiles, W. (2000). Color Science: Concepts and Methods, Quantitative Data and Formulae (Second ed.). New York: Wiley.
Wyvill, B., Galin, E., & Guy, A. (1999). Extending the CSG Tree: Warping, Blending and Boolean Operations in an Implicit Surface Modeling System. Computer Graphics Forum, 18(2), 149–158.
Wyvill, B., McPheeters, C., & Wyvill, G. (1986). Data Structures for Soft Objects. The Visual Computer, 2(4), 227–234.
Yantis, S. (Ed.). (2000). Visual Perception: Essential Readings. London, UK: Taylor & Francis Group.
Yessios, C. I. (1979). Computer Drafting of Stones, Wood, Plant and Ground Materials. Proc. SIGGRAPH ’79, Computer Graphics, 13(2), 190–198.
Yonas, A., Goldsmith, L. T., & Hallstrom, J. L. (1978). The Development of Sensitivity to Information from Cast Shadows in Pictures. Perception, 7, 333–342.
Fundamentals of Computer Graphics 中文版(第二版) (Peter Shirley 著)的更多相关文章
- 《Effective Java中文版第二版》读书笔记
说明 这里是阅读<Effective Java中文版第二版>的读书笔记,这里会记录一些个人感觉稍微有些重要的内容,方便以后查阅,可能会因为个人实力原因导致理解有误,若有发现欢迎指出.一些个 ...
- How to Start Learning Computer Graphics
Background Input\Output Image Knowledge Image Digital Image Processing Computer Vision Knowledge Com ...
- 《Head First Java(第二版)》中文版 分享下载
书籍信息 书名:<Head First Java(第二版)>中文版 作者: Kathy Sierra,Bert Bates 著 / 杨尊一 编译 张然等 改编 豆瓣评分:8.7分 内容简介 ...
- Tomcat权威指南(第二版)下载pdf 高清完整中文版-百度云下载
本书是一本万能工具,其主题涵盖了Apache Tomcat这一广受欢迎的开源servlet.JSP容器和高性能的web server. <Tomcat权威指南>对管理员和web站点管理员而 ...
- 植物大战僵尸中文第二版和年度版 游戏分析及delphi源码
00413184 |. E8 77E30100 |CALL PlantsVs.00431500 ; 地上的物品00413189 |. 8D7424 10 ...
- 计算机视觉与模式识别代码合集第二版two
Topic Name Reference code Image Segmentation Segmentation by Minimum Code Length AY Yang, J. Wright, ...
- 计算机视觉与模式识别代码合集第二版three
计算机视觉与模式识别代码合集第二版three Topic Name Reference code Optical Flow Horn and Schunck's Optical Flow ...
- 《OpenCV3 计算机视觉--Python语言实现 第二版》源代码及纠错
1.源代码下载地址 <OpenCV3 计算机视觉--Python语言实现 第二版>由我们翻译,英文书名<Learning OpenCV3 Computer Vision with P ...
- 《Effective Java(中文第二版)》【PDF】下载
<Effective Java(中文第二版)>[PDF]下载链接: https://u253469.pipipan.com/fs/253469-230382186 Java(中文第二版)& ...
随机推荐
- htmlayout 最简单的实践,用于理解实现原理。
/ testHtmlayout.cpp : 定义应用程序的入口点. // #include "stdafx.h" #include "testHtmlayout.h&qu ...
- poj1742(多重背包分解+01背包二进制优化)
Description People in Silverland use coins.They have coins of value A1,A2,A3...An Silverland dollar. ...
- day55 jQuery 练习
<!DOCTYPE html><html lang="zh-CN"><head> <meta charset="UTF-8&qu ...
- office web apps server安装部署
操作系统:windows 2012 软件下载地址: 链接:https://pan.baidu.com/s/1c3WWFs8 密码:4dcy NDP452-KB2901954-Web.exe(.Net ...
- Day7作业及默写
1. 判断一个数是否是水仙花数, 水仙花数是一个三位数, 三位数的每一位的三次方的和还等于这个数. 那这个数就是一个水仙花数. 例如: 153 = 1**3 + 5**3 + 3**3 InputNu ...
- mail命令入门及进阶
mail是linux shell中的邮件工具,与crontab配合使用,可以实现定期发送邮件.本文主要介绍mail工具使用方法及注意事项. 1.mail命令一般用法: mail –s "邮件 ...
- C# EditPlus环境设置
C# EditPlus环境设置 先要设置环境变量 5.0的 C:\Program Files\MSBuild\12.0\Bin 6.0的 C:\Windows\Microsoft.NET\Fra ...
- tomcat 配置成服务
1.下载Zip版Tomcat;选择:32-bit Windows zip(pgp,md5)下载解压文件到指定目录,如:D:/ProgramFiles/Tomcat6 进入D:/ProgramFiles ...
- [JetBrains注册] 利用教育邮箱注册JetBrains产品(pycharm、idea等)的方法
我们在使用JetBrains的一些产品时,大多使用网上的一些key去注册或者pojie的,但是由于提供这些key的服务器并不能保证稳定可用,所以可能一段时间我们使用的ide又需要重新pojie. 这里 ...
- Spring Boot 揭秘与实战(二) 数据缓存篇 - EhCache
文章目录 1. EhCache 集成 2. 源代码 本文,讲解 Spring Boot 如何集成 EhCache,实现缓存. 在阅读「Spring Boot 揭秘与实战(二) 数据缓存篇 - 快速入门 ...