一、题目描述

Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines. Your task is to simulate a shuffling machine.

The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:

S1, S2, ..., S13,

H1, H2, ..., H13,

C1, C2, ..., C13,

D1, D2, ..., D13,

J1, J2

where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.

Input Specification:

Each input file contains one test case. For each case, the first line contains a positive integer K (≤20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.

Output Specification:

For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.

Sample Input:

2

36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47

Sample Output:

S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5

二、题目重述

给定初试序列 S1,S2...S13, H1,H2...H13, C1,C2...C13, D1,D2...D13, J1,J2,共52个字符串,它们分别代表54张牌。显然这个算法是一个特殊的洗牌方法,为了防止有人出老千,是这样的一个背景,所以就有了本题的洗牌题。接下来对这个序列进行这个算法,比如有5张牌S3,H5,C1,D13,J2,然后输入序列{4,2,5,3,1}就会把S3放到4号位置,把H5放到2号位置,C1放到5号位置,D13放到3号位置,J2放到1号位置,于是就得到了{J2,H5,D13,S3,C1}序列,如果再进行一次这样的操作,其实就是在上面变换之后序列的基础上再进行一次这样的变化,{J2,H5,D13,S3,C1}就变成了{C1,H5,S3,J2,D13}。

三、算法思路

3.1、要存储的数据

  1. 对输入的数据进行保存:重复操作的次数n,以及54位变换序列(也就是洗牌顺序)
  2. 变换前的牌组顺序
  3. 变换后的牌组顺序

因此总结来看:

int n;
int before[54],after[54],change[54];

四、参考代码

#include <iostream>
using namespace std; int main()
{
int before[54];
//0~12 - S1,S2,...S13
//13~25 - H1,H2,...H13
//26~38 - C1,C2,...C13
//39~51 - D1,D2,...D13
//52,53 -J1,J2
//before[i]=index of array
for(int i=0;i<54;i++){
before[i]=i;
}
int after[54];
int change[54];
//n
int n;
cin>>n; for(int i=0;i<54;i++){
cin>>change[i];
change[i]--;//change-1 to after's index
}
//exchange n times
while(n--){
for(int i=0;i<54;i++){
int temp=change[i];
after[temp]=before[i];
}
for(int i=0;i<54;i++){
before[i]=after[i];
}
}
for(int i=0;i<54;i++){
if(after[i]>=0 && after[i]<=12){
//S1--S13
if(i<53){
cout<<'S'<<after[i]+1<<' ';
}
else{
cout<<'S'<<after[i]+1;
}
}
if(after[i]>=13 && after[i]<=25){
//H1--H13
if(i<53){
cout<<'H'<<after[i]-12<<' ';
}
else{
cout<<'H'<<after[i]-12;
}
}
if(after[i]>=26 && after[i]<=38){
//C1--C13
if(i<53){
cout<<'C'<<after[i]-25<<' ';
}
else{
cout<<'C'<<after[i]-25;
}
}
if(after[i]>=39 && after[i]<=51){
//D1--D13
if(i<53){
cout<<'D'<<after[i]-38<<' ';
}
else{
cout<<'D'<<after[i]-38;
}
}
if(after[i]==52){
if(i<53){
cout<<"J1 ";
}
else{
cout<<"J1";
}
}
if(after[i]==53){
if(i<53){
cout<<"J2 ";
}
else{
cout<<"J2";
}
}
}
}

在一些地方可以进行优化,

  1. 比如序列与花色的对应,可以用hash的思想进行映射,不必给每种情况一个if,因为他们是有规律的。
  2. 再比如每个数组下标从1开始存放数据,在计算对应的时候更加简便。
#include <iostream>
using namespace std;
const int N=54;
int before[N+1],after[N+1],change[N+1];
/*
1~13--S1~S13
14~26--H1~H13
27~39--C1~C13
40~52--D1~D13
53~54--J1~J2
*/
char mp[5]={'S','H','C','D','J'};
int main()
{
int n;
cin>>n;
for(int i=1;i<=N;i++){
before[i]=i;//1-55 stand for S1,S2....
}
for(int i=1;i<=N;i++){
cin>>change[i];
}
while(n--){
for(int i=1;i<=N;i++){
after[change[i]]=before[i];
}
for(int i=1;i<=N;i++){// after to before
before[i]=after[i];
}
}
//output after[N+1] from 1-54
for(int i=1;i<=N;i++){
if(i!=1)cout<<' ';
cout<<mp[(after[i]-1)/13]<<(after[i]-1)%13+1;
/*
after[i]=27,27-1=26,26/13=2,mp[2]=C,26%13+1=1,27--C1,correct
*/
}
}

1042 Shuffling Machine的更多相关文章

  1. PAT 1042. Shuffling Machine (20)

    1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shu ...

  2. PAT 1042 Shuffling Machine[难]

    1042 Shuffling Machine (20)(20 分) Shuffling is a procedure used to randomize a deck of playing cards ...

  3. 1042 Shuffling Machine (20 分)

    1042 Shuffling Machine (20 分) Shuffling is a procedure used to randomize a deck of playing cards. Be ...

  4. pat 1042 Shuffling Machine(20 分)

    1042 Shuffling Machine(20 分) Shuffling is a procedure used to randomize a deck of playing cards. Bec ...

  5. PAT 甲级 1042 Shuffling Machine (20 分)(简单题)

    1042 Shuffling Machine (20 分)   Shuffling is a procedure used to randomize a deck of playing cards. ...

  6. PAT 1042 Shuffling Machine (20 分)

    1042 Shuffling Machine (20 分)   Shuffling is a procedure used to randomize a deck of playing cards. ...

  7. PAT甲级——1042 Shuffling Machine

    1042 Shuffling Machine Shuffling is a procedure used to randomize a deck of playing cards. Because s ...

  8. PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642

    PAT (Advanced Level) Practice 1042 Shuffling Machine (20 分) 凌宸1642 题目描述: Shuffling is a procedure us ...

  9. 1042. Shuffling Machine (20) - sstream实现数字转字符串

    题目例如以下: Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffli ...

  10. 1042. Shuffling Machine (20)

    Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techn ...

随机推荐

  1. linux 字体 设置 en_US.UTF-8

    设置:localectl    set-local    LANG=en_US.UTF-8 查看: localectl list-locales

  2. 20145203盖泽双 《Java程序设计》第五周学习总结

    20145203盖泽双 <Java程序设计>第五周学习总结 教材学习内容总结 1.Java中所有错误都会被打包为对象,运用try.catch,可以在错误发生时显示友好的错误信息,还可以在捕 ...

  3. RANSAC与 最小二乘(LS, Least Squares)拟合直线的效果比较

    代码下载地址: 1.Matlab版本:http://pan.baidu.com/s/1eQIzj3c.进入目录后,请自行定位到该博客的源代码与数据的目录“

  4. Python学习笔记系列——数据结构相关

    Python有4种数据结构:列表(list).字典(dictionary).元组(Tuple).集合(set).从最直接的感官上来说,这四种数据结构的区别是:列表中的元素使用方括号括起来,字典和集合是 ...

  5. vmstat命令参数详解

    转自:https://www.cnblogs.com/ggjucheng/archive/2012/01/05/2312625.html vmstat命令是最常见的Linux/Unix监控工具,可以展 ...

  6. ios开发UI篇--UILabel

    概述 UILabel类实现了一个只读文本视图.你可以使用这个类来画一个或多个静态文本.UILabel类支持既简单又复杂的样式标签文本,还可以控制外观,比如标签是否使用了一个影子或者处于高亮状态等等. ...

  7. 我的react学习

    基础部分 创建一个react的项目 创建一个react的项目 全局安装 react 指令 // 全局安装react (根据需要安装,不是必须的) npm i -g react // 或者 yarn - ...

  8. helpera64开发板下制作ubuntu rootfs镜像

    下一篇路径:https://www.cnblogs.com/jizizh/p/10499448.html 环境: HelperA64开发板 Linux3.10内核 时间:2019.02.14 目标:定 ...

  9. 认识node

    node是一个基于Chrome V8引擎的ECMAScript运行环境,使用了ECMAScript语法规范.有了node之后,js文件就能运行在服务器端了,也可以用来创建web服务器. node的主要 ...

  10. 《Java 程序设计》课堂实践项目-简易计算器

    <Java 程序设计>课堂实践项目简易计算器 课后学习总结 目录 改变 简易计算器实验要求 课堂实践成果 课后思考 改变 修改了博客整体布局,过去就贴个代码贴个图很草率,这次布局和内容都有 ...