flex创建hashMap
1,定义hashMap的接口。
import flash.events.IEventDispatcher;
import mx.events.CollectionEvent;
/**
* Dispatched when the Map has been updated in some way.
*
* @eventType mx.events.CollectionEvent.COLLECTION_CHANGE
*/
[Event(name="collectionChange", type="mx.events.CollectionEvent")]
/**
* <code>IMap</code> is the contract for the <code>HashMapCollection</code>. The class extentiate the
* <code>IEventDispatcher</code> interface to insure the creating of all the classes to dispach change events.
*
*/
public interface IMap extends IEventDispatcher
{
/**
* Add a pair to the collection.
* key - vale 的形式,添加数据到map中,
* @param Map key.
* @param Map value
*
*/
function addItem(key:*, value:*):void;
/**
* Remove an item based on key.
* 根据key删除相对应的记录
* @param key The collection key.
*
*/
function removeItemAt(key:*):void;
/**
* Check if the collection contains a key.
* 检测是否包含相对应的key
* @param key collection key.
* @return true|false
*
*/
function containsKey(key:*):Boolean;
/**
* Check if collection contain value.
* @param value value from any type.
* @return true|false
* 检测是否包含对应的的value
*/
function containsValue(value:*):Boolean;
/**
* Return the item key based on it's value.
* 根据value获取相应的数据记录
* @param value The item value.
* @return The item Key.
*
*/
function getItemKey(value:*):String;
/**
* Retrieve an item value based on its key.
* 根据key获取相应的数据记录
* @param key Key can be any type. Usually string.
* @return The value.
*
*/
function getItemValue(key:*):*;
/**
* Method to retrieve the values.
* @return An array with all the values in the map.
* 获取所有的value值
*/
function getItemsValues():Array;
/**
* Method to check the size of the HashMap Collection.
* 获得map的长度
* @return Size of the collection.
*
*/
function get length():int;
function get isEmpty():Boolean;
function reset():void;
function removeAll():void;
/**
* Clone the map, the keys and values themselves are not cloned.
*
* @return Returns a shallow copy.
*
*/
function clone():Object;
/**
* Returns an array collection of the keys contained in this map.
*
* @return Returns an array view of the keys contained in this map.
*
*/
function get keySet():Array;
/**
* Copies all of the mappings from the specified map to this map
* These mappings will be replace for any mappings that this map had
* for the keys currently in the specified map.
*
* @param m a HashMap collection containing keys and values.
*
*/
function set addAll(m:HashMapCollection):void;
/**
* Compare specified key with the map value for equality.
*/
function compare(key:*, value:*):Boolean;
/**
* Method to convert the map into a string representation consists of a list of key-value.
*
* @return Returns a string representation of this map. The string representation consists of a list of key-value.
*
*/
function toString():String;
/**
* 方法是把map类型转化为Array类型。
* */
function toArray():Array;
}
2,实现hashMap接口
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.utils.Dictionary;
import mx.events.CollectionEvent;
import mx.events.CollectionEventKind;
/**
* Dispatched when the <code>HashMapCollection</code> has been updated in some way.
*
* @eventType mx.events.CollectionEvent.COLLECTION_CHANGE
*/
[Event(name="collectionChange", type="mx.events.CollectionEvent")]
/**
*
* Hash table based implementation of the <code>IMap</code> interface.
* <code>HashMapCollection</code> class makes no guarantees to the order of the map or that the order
* will remain the same. The class let you pass a pair of keys and values and
* provides constant-time performance for the basic operations of
* <code>addItem</code>, <code>removeItemAt</code> and <code>getItemValue</code>
* since they require no iteration over the collection.
*
* <p>
* Example shows how to use the <code>HashMapCollection</code>
* </p>
*
* @example
* <listing version="3.0">
*
* private function map():void {
*
* var map:IMap = new HashMapCollection();
* map.addEventListener(CollectionEvent.COLLECTION_CHANGE, handler);
*
* map.addItem("John", "212-452-8086");
* map.addItem("James", "718-345-3455");
* map.addItem("Micheal", "917-782-8822");
* map.addItem("Ron", "212-426-8855");
* map.addItem("Mike", "212-255-2436");
* map.addItem("Jenny", "718-344-2433");
* map.addItem("Jack", "917-222-4352");
* map.addItem("Riki", "981-222-1122");
* trace("\nAll items: "+map.toString()+"\n");
*
* trace("containsKey Jack? "+map.containsKey("Jack"));
* trace("containsValue 718-344-2433? "+map.containsValue("718-344-2433"));
* trace("getItemKey 718-344-2433: "+map.getItemKey("718-344-2433"));
* trace("getItemValue Jenny: "+map.getItemValue("Jenny"));
*
* map.removeItemAt("Riki");
* trace("Remove Riki.");
* trace("getItemValue Riki: "+map.getItemValue("Riki"));
* trace("Comapre: "+map.compare("Ron", "212-426-8855"));
*
* map.removeAll();
* trace("\nAll items: "+map.toString()+"\n");
*
* }
*
* private function handler(event:CollectionEvent):void
* {
* trace("Event: "+event.kind);
* }
*
* </listing>
*
* @see mx.events.CollectionEvent
* @see com.elad.framework.utils.collections
* @see flash.events.IEventDispatcher
* @see flash.utils.Dictionary
*
*/
public class HashMapCollection implements IMap
{
/**
* @private
* Internal event dispatcher.
*/
private var eventDispatcher:EventDispatcher;
/**
* The Dictionary class is the base for the Hashtable, it allows to maps keys to value by
* creating a dynamic collection of properties.
*
* @see flash.utils.Dictionary
*
*/
private var map:Dictionary;
/**
* Defualt constractor create the <code>Dictionary</code> and set the event dispatcher.
*
* @param useWeakReferences Instructs the Dictionary object to use "weak" references on object keys.
*
* @see flash.utils.Dictionary
*
*/
public function HashMapCollection(useWeakReferences:Boolean = true)
{
map = new Dictionary( useWeakReferences );
eventDispatcher = new EventDispatcher(this);
}
/**
* Add a pair consists of key and value.
*
*/
public function addItem(key:*, value:*) : void
{
map[key] = value;
triggerDispatchEvent(new Array({key: key, value: value}) , CollectionEventKind.ADD);
}
/**
* Remove the value based on the key without the need to iteration.
* The method also call an event dispatcher.
*/
public function removeItemAt(key:*) : void
{
triggerDispatchEvent(new Array({key: key, value: map[key]}) , CollectionEventKind.REMOVE);
delete map[key];
}
/**
* Method to check if a key exists in the map collection.
*/
public function containsKey(key:*):Boolean
{
return map[key] != null;
}
/**
* Method to check if a value exist in the map colletcion.
*/
public function containsValue(value:*) : Boolean
{
var result:Boolean;
for ( var key:* in map )
{
if (map[key] == value)
{
result = true;
break;
}
}
return result;
}
/**
* Method to retrieve the list of keys avaliable in the map.
*
* @return An array collection with the keys.
*
*/
public function getKeys():Array
{
var keys:Array = [];
for (var key:* in map)
{
keys.push( key );
}
return keys;
}
/**
* Retrieve an item key based on a value.
*
* @param value
* @return
*
*/
public function getItemKey(value:*):String
{
var keyName:String = null;
for (var key:* in map)
{
if (map[key] == value)
{
keyName = key;
break;
}
}
return keyName;
}
/**
* Retrieve item value based on the item key.
*
* @param key
* @return
*
*/
public function getItemValue(key:*):*
{
return map[key];
}
/**
* Method to retrieve all the items values in the collection.
*
* @return An array collection with all the values.
*
*/
public function getItemsValues():Array
{
var values:Array = new Array();
for (var key:* in map)
{
values.push(map[key]);
}
return values;
}
/**
* Will result in the length of the map collection.
*
* @return Size of collection.
*
*/
public function get length():int
{
var length:int = 0;
for (var key:* in map)
{
length++;
}
return length;
}
/**
* Check if the collection has pairs of values and keys or empty
* @return true|false
*
*/
public function get isEmpty():Boolean
{
return length <= 0;
}
/**
* Method to clear the values of the collection. Keys will stays but values will be removed.
*
*/
public function reset():void
{
for (var key:* in map)
{
map[key] = null;
}
triggerDispatchEvent(new Array() , CollectionEventKind.RESET);
}
/**
* Remove the entire pairs in the collection.
*
*/
public function removeAll():void
{
for (var key:* in map)
{
removeItemAt(key);
}
triggerDispatchEvent(new Array() , CollectionEventKind.REMOVE);
}
/**
* Clone the map, the keys and values themselves are not cloned.
*
* @return Returns a shallow copy of this HashMap instance
*
*/
public function clone():Object
{
var cloneMap:IMap = this;
cloneMap.removeAll();
return cloneMap;
}
/**
* Returns an array collection of the keys contained in this map.
*
* @return Returns an array view of the keys contained in this map.
*
*/
public function get keySet():Array
{
var keys:Array = [];
for (var key:* in map)
{
keys.push( key );
}
return keys;
}
/**
* Copies all of the mappings from the specified map to this map
* These mappings will replace any mappings that this map had for any of the keys currently in the specified map.
*
* @param m a HashMap collection containing keys and values.
*
*/
public function set addAll(m:HashMapCollection):void
{
for (var key:* in map)
{
if (map[key] != null)
{
delete map[key];
}
}
for (key in m)
{
map[key] = m.getItemValue(key);
}
triggerDispatchEvent(new Array("AddAll") , CollectionEventKind.ADD);
}
/**
* Compare specified key with the map value for equality.
*/
public function compare(key:*, value:*):Boolean
{
var result:Boolean = (map[key] == value) ? true : false
return result;
}
/**
* Method to convert the map into a string representation consists of a list of key-value.
*
* @return Returns a string representation of this map. The string representation consists of a list of key-value.
*
*/
public function toString():String
{
var string:String = "";
for (var key:* in map)
{
string = string + "key: " + key + ", value: " + map[key].toString()+"\n";
}
return string;
}
/**
* 把map转化成array;
*
* @return Array
*
*/
public function toArray():Array
{
var arr:Array = new Array();
for (var key:* in map)
{
var obj:Object = new Object();
obj.key=key;
obj.val=map[key].toString();
arr.push(obj);
}
return arr;
}
/**
* Method to dispatch the event. This method will be called every time there is any change
* in the collection.
*
* @param array Pairs that are being changed.
* @param eventKind Event kind that got initiated
*
*/
private function triggerDispatchEvent(array:Array, eventKind:String):void
{
// dispatch Event
var event:CollectionEvent = new CollectionEvent(CollectionEvent.COLLECTION_CHANGE);
event.kind = eventKind;
event.items = array;
this.dispatchEvent(event);
}
//--------------------------------------------------------------------------
//
// Methods needed for the extention of IEventDispatcher
//
//--------------------------------------------------------------------------
public function addEventListener(type:String, listener:Function, useCapture:Boolean = false,
priority:int = 0, useWeakReference:Boolean = false):void
{
eventDispatcher.addEventListener(type, listener, useCapture, priority, useWeakReference);
}
public function dispatchEvent(event:Event):Boolean
{
return eventDispatcher.dispatchEvent(event);
}
public function hasEventListener(type:String):Boolean
{
return eventDispatcher.hasEventListener(type);
}
public function willTrigger(type:String):Boolean
{
return eventDispatcher.willTrigger(type);
}
public function removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
{
eventDispatcher.removeEventListener(type, listener, useCapture);
}
}
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