FZU-Problem 2150 Fire Game(两点bfs)
Fat brother and Maze are playing a kind of special (hentai) game on an N*M board (N rows, M columns). At the beginning, each grid of this board is consisting of grass or just empty and then they start to fire all the grass. Firstly they choose two grids which are consisting of grass and set fire. As we all know, the fire can spread among the grass. If the grid (x, y) is firing at time t, the grid which is adjacent to this grid will fire at time t+1 which refers to the grid (x+1, y), (x-1, y), (x, y+1), (x, y-1). This process ends when no new grid get fire. If then all the grid which are consisting of grass is get fired, Fat brother and Maze will stand in the middle of the grid and playing a MORE special (hentai) game. (Maybe it’s the OOXX game which decrypted in the last problem, who knows.)
You can assume that the grass in the board would never burn out and the empty grid would never get fire.
Note that the two grids they choose can be the same.
Input
The first line of the date is an integer T, which is the number of the text cases.
Then T cases follow, each case contains two integers N and M indicate the size of the board. Then goes N line, each line with M character shows the board. “#” Indicates the grass. You can assume that there is at least one grid which is consisting of grass in the board.
1 <= T <=100, 1 <= n <=10, 1 <= m <=10
Output
For each case, output the case number first, if they can play the MORE special (hentai) game (fire all the grass), output the minimal time they need to wait after they set fire, otherwise just output -1. See the sample input and output for more details.
Sample Input
4
3 3
.#.
###
.#.
3 3
.#.
#.#
.#.
3 3
...
#.#
...
3 3
###
..#
#.#
Sample Output
Case 1: 1
Case 2: -1
Case 3: 0
Case 4: 2 题意:题目的意思是,两个人在玩游戏之前,需要把草堆全部清除掉。他们两个可以选择同一个草堆点燃,也可以选择不同的(但只能点燃一次,此外火势是可以蔓延的时间为1分钟)。 问是否可以清除(燃烧)所有的草堆,若能的话输出做小的燃烧时间,不能就请输出-1。 思路:首先草堆的数量小于等于2,肯定是能烧完的,此时时间输出为0 其他情况:开始的两个着火点可以相同或者不同,所以我们对所有的草堆进行两两组合,以这两个草堆为着火点同时进行广搜 如果燃烧的草堆数量等于草堆数量,则返回时间;否则返回-1 注意:代码实现有很多注意事项,详见code 代码:
import java.util.ArrayDeque;
import java.util.Arrays;
import java.util.Scanner;
class Node{
int x;
int y;
int step;
public Node(int x,int y,int step){
this.x=x;
this.y=y;
this.step=step;
}
}
public class Main{
static int n,m,c,cnt;
static final int N=15;
static final int INF=2147483647;
static char map[][]=new char[N][N];
static boolean vis[][]=new boolean[N][N];
static ArrayDeque<Node> q=new ArrayDeque<Node>();
static Node node[]=new Node[N*N];
static int dx[]={0,0,1,-1};
static int dy[]={1,-1,0,0};
static int bfs(Node t1,Node t2){
//每次广搜每次初始化、清空
for(int i=0;i<N;i++) Arrays.fill(vis[i], false);
while(!q.isEmpty()) q.poll();
q.offer(new Node(t1.x,t1.y,0));
q.offer(new Node(t2.x,t2.y,0));
vis[t1.x][t1.y]=true;
vis[t2.x][t2.y]=true;
//必须判断是否为同1个点
if(t1.x==t2.x && t1.y==t2.y) cnt=1;
else cnt=2;
// System.out.println("t1.x="+t1.x+" t1.y="+t1.y+" cnt="+cnt);
while(!q.isEmpty()){
Node t=q.poll();
for(int i=0;i<4;i++){
int xx=t.x+dx[i];
int yy=t.y+dy[i];
if(xx<0||yy<0||xx>=n||yy>=m||vis[xx][yy]||map[xx][yy]!='#') continue;
vis[xx][yy]=true;
cnt++;
if(cnt==c) return t.step+1;
q.offer(new Node(xx,yy,t.step+1));
}
}
return -1;
}
public static void main(String[] args) {
Scanner scan=new Scanner(System.in);
int T=scan.nextInt();
for(int k=1;k<=T;k++){
n=scan.nextInt();
m=scan.nextInt();
for(int i=0;i<n;i++) map[i]=scan.next().toCharArray();
c=0;
for(int i=0;i<n;i++)
for(int j=0;j<m;j++)
if(map[i][j]=='#'){
node[c++]=new Node(i,j,0);
}
if(c<=2) {
System.out.println("Case "+k+": 0");
continue;
}
int ans=INF;
for(int i=0;i<c;i++)
for(int j=i;j<c;j++){
int res=bfs(node[i],node[j]);//这里错搞了2次bfs
if(res!=-1) ans=Math.min(ans, res);
}
if(ans==INF) System.out.println("Case "+k+": -1");
else System.out.println("Case "+k+": "+ans);
}
}
}
FZU-Problem 2150 Fire Game(两点bfs)的更多相关文章
- FZU Problem 2150 Fire Game(bfs)
这个题真要好好说一下了,比赛的时候怎么过都过不了,压点总是出错(vis应该初始化为inf,但是我初始化成了-1....),wa了n次,后来想到完全可以避免这个问题,只要入队列的时候判断一下就行了. 由 ...
- FZU Problem 2150 Fire Game
Problem 2150 Fire Game Accept: 145 Submit: 542 Time Limit: 1000 mSec Memory Limit : 32768 KB P ...
- FZU 2150 fire game (bfs)
Problem 2150 Fire Game Accept: 2133 Submit: 7494Time Limit: 1000 mSec Memory Limit : 32768 KB ...
- FZOJ Problem 2150 Fire Game
...
- FZU 2150 Fire Game --两点同步搜索
枚举两点,然后同步BFS,看代码吧,很容易懂的. 代码: #include <iostream> #include <cstdio> #include <cstring& ...
- FZU 2150 Fire Game(BFS)
点我看题目 题意 :就是有两个熊孩子要把一个正方形上的草都给烧掉,他俩同时放火烧,烧第一块的时候是不花时间的,每一块着火的都可以在下一秒烧向上下左右四块#代表草地,.代表着不能烧的.问你最少花多少时间 ...
- foj 2150 Fire Game(bfs暴力)
Problem Description Fat brother and Maze are playing a kind of special (hentai) game on an N*M ...
- FZU 2150 Fire Game 【两点BFS】
Fat brother and Maze are playing a kind of special (hentai) game on an N*M board (N rows, M columns) ...
- fzu 2150 Fire Game 【身手BFS】
称号:fzupid=2150"> 2150 Fire Game :给出一个m*n的图,'#'表示草坪,' . '表示空地,然后能够选择在随意的两个草坪格子点火.火每 1 s会向周围四个 ...
- FZU 2150 Fire Game(点火游戏)
FZU 2150 Fire Game(点火游戏) Time Limit: 1000 mSec Memory Limit : 32768 KB Problem Description - 题目描述 ...
随机推荐
- HTML,Css,JavaScript之间的关系
简述HTML,Css,JavaScript 网页设计思路是把网页分成三个层次,即:结构层(HTML).表示层(CSS).行为层(Javascript). 1.HTML(超文本标记语言 Hyper Te ...
- js , forEach 用法
person.forEach((item,index) => { console.log( item.id ); if( id == item.id ){ item.is_selected = ...
- DOTNET Core MVC (一)
以控台的形式,运行.net core mvc 代码, Host.CreateDefaultBuilder(args) .ConfigureWebHostDefaults(webBuilder => ...
- [MongoDB]评估使用mongodb的五个因素
企业选择 NOSQL 或非表格结构数据库,评估时应从以下五个关键维度来考虑:• 数据模型的类型• 查询模型是否能满足灵活的查询需求• 事务模型类型,以及一致性属于强一致性还是最终一致性• APIs 的 ...
- JavaScript中基本数据类型之间的转换
在JavaScript中共有六种数据类型,其中有五种是基本数据类型,还有一种则是引用数据类型.五种基本数据类型分别是:Number 数值类型.String 字符串类型.Boolean 布尔类型, nu ...
- linux 查看系统资源使用信息的一些命令集合
linux上的进程查看及管理工具: pstree,ps,pidof,pgrep,top,htop,glances,pmap,vmstat,dstat,kill,pkill,job,bg,fg,nohu ...
- DolphinScheduler1.2.1源码分析
DolphinScheduler在2020年2月24日发布了新版本1.2.1,从版本号就可以看出,这是一个小版本.主要涉及BUG修复.功能增强.新特性三个方面,我们会根据其发布内容,做简要的源码分析. ...
- mongo curd
常用命令 未完待续...
- jdk-8u241各系统版本
今天下载jdk8的时候汇总了linux/mac/windows操作系统的安装包 链接: https://pan.baidu.com/s/105wtrimc1liThGxsZIv7-A 密码: v8lc ...
- css选择器四大类:基本、组合、属性、伪类
什么是选择器?选择器的作用是通过它可以找到元素,把css样式传递给元素!css选择器主要分为:基本选择器.属性选择器.组合选择器与伪类选择器四个大类! css基本选择器 基本选择器又分为:*通配符.标 ...