Invalidate

正常刷新

/**
* 使整个视图无效。如果视图可见,
* {@link #onDraw(android.graphics.Canvas)} 调用此方法后将在后续的UI刷新里调用onDraw(android.graphics.Canvas)方法
* <p>
* 必须从UI线程调用此方法。要从非UI线程调用,请调用{@link #postInvalidate()}.*/
public void invalidate() {
invalidate(true);
} /**
* This is where the invalidate() work actually happens. A full invalidate()
* causes the drawing cache to be invalidated, but this function can be
* called with invalidateCache set to false to skip that invalidation step
* for cases that do not need it (for example, a component that remains at
* the same dimensions with the same content).
*
* @param invalidateCache Whether the drawing cache for this view should be
* invalidated as well. This is usually true for a full
* invalidate, but may be set to false if the View's contents or
* dimensions have not changed.
* @hide
*/
public void invalidate(boolean invalidateCache) {
invalidateInternal(0, 0, mRight - mLeft, mBottom - mTop, invalidateCache, true);
}

一些解释

1.首先invalidate() 也是调用 invalidate(boolean invalidateCache) 这个方法的,只有设置为true时才会让这个View刷新

2.上面的注释已经说了invalidate()的刷新是必需在UI线程的

设置布局位置,重新调整View的刷新位置

/**
* Mark the area defined by dirty as needing to be drawn. If the view is
* visible, {@link #onDraw(android.graphics.Canvas)} will be called at some
* point in the future.
* <p>
* This must be called from a UI thread. To call from a non-UI thread, call
* {@link #postInvalidate()}.
* <p>
* <b>WARNING:</b> In API 19 and below, this method may be destructive to
* {@code dirty}.
*
* @param dirty the rectangle representing the bounds of the dirty region
*
* @deprecated The switch to hardware accelerated rendering in API 14 reduced
* the importance of the dirty rectangle. In API 21 the given rectangle is
* ignored entirely in favor of an internally-calculated area instead.
* Because of this, clients are encouraged to just call {@link #invalidate()}.
*/
@Deprecated
public void invalidate(Rect dirty) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
invalidateInternal(dirty.left - scrollX, dirty.top - scrollY,
dirty.right - scrollX, dirty.bottom - scrollY, true, false);
} /**
* Mark the area defined by the rect (l,t,r,b) as needing to be drawn. The
* coordinates of the dirty rect are relative to the view. If the view is
* visible, {@link #onDraw(android.graphics.Canvas)} will be called at some
* point in the future.
* <p>
* This must be called from a UI thread. To call from a non-UI thread, call
* {@link #postInvalidate()}.
*
* @param l the left position of the dirty region
* @param t the top position of the dirty region
* @param r the right position of the dirty region
* @param b the bottom position of the dirty region
*
* @deprecated The switch to hardware accelerated rendering in API 14 reduced
* the importance of the dirty rectangle. In API 21 the given rectangle is
* ignored entirely in favor of an internally-calculated area instead.
* Because of this, clients are encouraged to just call {@link #invalidate()}.
*/
@Deprecated
public void invalidate(int l, int t, int r, int b) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;
invalidateInternal(l - scrollX, t - scrollY, r - scrollX, b - scrollY, true, false);
}

postInvalidate

这个方法可以非UI线程中调用

正常刷新

/**
* <p>导致在事件循环的后续循环中发生无效。使用此选项使非UI线程中的View无效</p>
*
* <p>仅当此视图附加到窗口时,才能从UI线程*外部调用此方法。</p>
*
* @see #invalidate()
* @see #postInvalidateDelayed(long)
*/
public void postInvalidate() {
postInvalidateDelayed(0);
}

改变位置后刷新

/**
* <p>Cause an invalidate of the specified area to happen on a subsequent cycle
* through the event loop. Use this to invalidate the View from a non-UI thread.</p>
*
* <p>This method can be invoked from outside of the UI thread
* only when this View is attached to a window.</p>
*
* @param left The left coordinate of the rectangle to invalidate.
* @param top The top coordinate of the rectangle to invalidate.
* @param right The right coordinate of the rectangle to invalidate.
* @param bottom The bottom coordinate of the rectangle to invalidate.
*
* @see #invalidate(int, int, int, int)
* @see #invalidate(Rect)
* @see #postInvalidateDelayed(long, int, int, int, int)
*/
public void postInvalidate(int left, int top, int right, int bottom) {
postInvalidateDelayed(0, left, top, right, bottom);
}

延迟刷新

/**
* <p>导致在事件*循环的后续循环中发生无效。等待指定的时间。</p>
*
* <p>This method can be invoked from outside of the UI thread
* only when this View is attached to a window.</p>
*
* @param delayMilliseconds the duration in milliseconds to delay the
* invalidation by
*
* @see #invalidate()
* @see #postInvalidate()
*/
public void postInvalidateDelayed(long delayMilliseconds) {
// We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
attachInfo.mViewRootImpl.dispatchInvalidateDelayed(this, delayMilliseconds);
}
}

改变位置,并且延迟刷新

/**
* <p>Cause an invalidate of the specified area to happen on a subsequent cycle
* through the event loop. Waits for the specified amount of time.</p>
*
* <p>This method can be invoked from outside of the UI thread
* only when this View is attached to a window.</p>
*
* @param delayMilliseconds the duration in milliseconds to delay the
* invalidation by
* @param left The left coordinate of the rectangle to invalidate.
* @param top The top coordinate of the rectangle to invalidate.
* @param right The right coordinate of the rectangle to invalidate.
* @param bottom The bottom coordinate of the rectangle to invalidate.
*
* @see #invalidate(int, int, int, int)
* @see #invalidate(Rect)
* @see #postInvalidate(int, int, int, int)
*/
public void postInvalidateDelayed(long delayMilliseconds, int left, int top,
int right, int bottom) { // We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
final AttachInfo.InvalidateInfo info = AttachInfo.InvalidateInfo.obtain();
info.target = this;
info.left = left;
info.top = top;
info.right = right;
info.bottom = bottom; attachInfo.mViewRootImpl.dispatchInvalidateRectDelayed(info, delayMilliseconds);
}
}

end

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