使用的版本号是2.0.9



IoService分析

AbstractIoAcceptor定义了全部的public接口,并定义了子类须要实现的bindInternal函数,AbstractPollingIoAcceptor<S extends AbstractIoSession, H>作为它的一个派生类,主要就是实现bindInternal函数。
AbstractPollingIoAcceptor<S extends AbstractIoSession, H>类定义了bindInternal的实现框架,NioSocketAcceptor使用selector实现了它须要的接口,比方select,wakeup,open等函数。
整体来说,bindInternal实现的功能就是开启一个新的线程,在这个线程中绑定监听的地址。并接受client请求。看例如以下两个函数:
protected final Set<SocketAddress> bindInternal(List<?

extends SocketAddress> localAddresses) throws Exception {

        // Create a bind request as a Future operation. When the selector

        // have handled the registration, it will signal this future.

        AcceptorOperationFuture request = new AcceptorOperationFuture(localAddresses);//这个future是一个用于线程间异步通信结果的类。它能够不被中断的等待异步操作的结果



        // adds the Registration request to the queue for the Workers

        // to handle

        registerQueue.add(request);



        // creates the Acceptor instance and has the local

        // executor kick it off.

        startupAcceptor();//这里启动acceptor线程



        // As we just started the acceptor, we have to unblock the select()

        // in order to process the bind request we just have added to the

        // registerQueue.

        try {

            lock.acquire();//lock是一个semaphone,用于同步acceptor线程,保证该线程在成功创建并開始执行后。再执行兴许的代码



            // Wait a bit to give a chance to the Acceptor thread to do the select()

            Thread.sleep(10);

            wakeup();//这是一个派生类须要实现的接口

        } finally {

            lock.release();

        }



        // Now, we wait until this request is completed.

        request.awaitUninterruptibly();//这里异步等待acceptor线程设置结果。并导致当前线程被唤醒



        if (request.getException() != null) {

            throw request.getException();

        }



        // Update the local addresses.

        // setLocalAddresses() shouldn't be called from the worker thread

        // because of deadlock.

        Set<SocketAddress> newLocalAddresses = new HashSet<SocketAddress>();



        for (H handle : boundHandles.values()) {

            newLocalAddresses.add(localAddress(handle));

        }



        return newLocalAddresses;

    }



    /**

     * This method is called by the doBind() and doUnbind()

     * methods.  If the acceptor is null, the acceptor object will

     * be created and kicked off by the executor.  If the acceptor

     * object is null, probably already created and this class

     * is now working, then nothing will happen and the method

     * will just return.

     */

    private void startupAcceptor() throws InterruptedException {

        // If the acceptor is not ready, clear the queues

        // TODO : they should already be clean : do we have to do that ?

        if (!selectable) {

            registerQueue.clear();

            cancelQueue.clear();

        }



        // start the acceptor if not already started

        Acceptor acceptor = acceptorRef.get();



        if (acceptor == null) {

            lock.acquire();

            acceptor = new Acceptor();//创建Acceptor实例



            if (acceptorRef.compareAndSet(null, acceptor)) {

                executeWorker(acceptor);//启动acceptor线程

            } else {

                lock.release();

            }

        }

    }

如今来看看Acceptor线程
private class Acceptor implements Runnable {

        public void run() {

            assert (acceptorRef.get() == this);



            int nHandles = 0;



            // Release the lock

            lock.release();//进程開始执行了,释放lock



            while (selectable) {

                try {

                    // Detect if we have some keys ready to be processed

                    // The select() will be woke up if some new connection

                    // have occurred, or if the selector has been explicitly

                    // woke up

                    int selected = select();//调用select接口,派生类须要实现之



                    // this actually sets the selector to OP_ACCEPT,

                    // and binds to the port on which this class will

                    // listen on

                    nHandles += registerHandles();//遍历registerQueue中的绑定请求,并调用open接口。实际上就是由派生类实现bind地址的功能。

// Now, if the number of registred handles is 0, we can

                    // quit the loop: we don't have any socket listening

                    // for incoming connection.

                    if (nHandles == 0) {

                        acceptorRef.set(null);



                        if (registerQueue.isEmpty() && cancelQueue.isEmpty()) {

                            assert (acceptorRef.get() != this);

                            break;

                        }



                        if (!acceptorRef.compareAndSet(null, this)) {

                            assert (acceptorRef.get() != this);

                            break;

                        }



                        assert (acceptorRef.get() == this);

                    }



                    if (selected > 0) {

                        // We have some connection request, let's process

                        // them here.

                        processHandles(selectedHandles());//调用accept函数接收用户请求,创建Session,并把session增加到processor中

                    }



                    // check to see if any cancellation request has been made.

                    nHandles -= unregisterHandles();

                } catch (ClosedSelectorException cse) {

                    // If the selector has been closed, we can exit the loop

                    ExceptionMonitor.getInstance().exceptionCaught(cse);

                    break;

                } catch (Exception e) {

                    ExceptionMonitor.getInstance().exceptionCaught(e);



                    try {

                        Thread.sleep(1000);

                    } catch (InterruptedException e1) {

                        ExceptionMonitor.getInstance().exceptionCaught(e1);

                    }

                }

            }



            // Cleanup all the processors, and shutdown the acceptor.

            if (selectable && isDisposing()) {

                selectable = false;

                try {

                    if (createdProcessor) {

                        processor.dispose();

                    }

                } finally {

                    try {

                        synchronized (disposalLock) {

                            if (isDisposing()) {

                                destroy();

                            }

                        }

                    } catch (Exception e) {

                        ExceptionMonitor.getInstance().exceptionCaught(e);

                    } finally {

                        disposalFuture.setDone();

                    }

                }

            }

        }



參考:

IoSession
先来看看和IoSession相关的类结构

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AbstractIoSession实现了Session完毕的主要功能,所谓Session事实上是一个物理连接的逻辑抽象,所以在NioSession这一层。它与Nio的channel是相关的,Session须要通过这个底层连接实现它的逻辑功能。

Session的主要功能,包含,关闭连接,在连接上进行read,write、设置和读取Session级别的属性,进行流量控制等。

为了深入理解Session。我们须要了解例如以下几个问题:

1.Session是在何时。由谁创建的?
在前文分析中。我们知道在Acceptor线程中,在接收用户请求,并创建Session。详细来说,这个Session是在NioSocketAcceptor.accept方法中创建的
@Override

    protected NioSession accept(IoProcessor<NioSession> processor, ServerSocketChannel handle) throws Exception {



        SelectionKey key = null;



        if (handle != null) {

            key = handle.keyFor(selector);

        }



        if ((key == null) || (!key.isValid()) || (!key.isAcceptable())) {

            return null;

        }



        // accept the connection from the client

        SocketChannel ch = handle.accept();



        if (ch == null) {

            return null;

        }



        return new NioSocketSession(this, processor, ch);

    }
而该函数又是在AbstractPollingIoAcceptor<S extends AbstractIoSession, H>.processHandles中调用的
     @SuppressWarnings("unchecked")

        private void processHandles(Iterator<H> handles) throws Exception {

            while (handles.hasNext()) {

                H handle = handles.next();

                handles.remove();



                // Associates a new created connection to a processor,

                // and get back a session

                S session = accept(processor, handle);



                if (session == null) {

                    continue;

                }



                initSession(session, null, null);



                // add the session to the SocketIoProcessor

                session.getProcessor().add(session);

            }

        }
我们看到在创建session之后。会调用initSession对session进行初始化。然后把它增加到Processor中。
2.Session是怎样进行读写的?
Session创建之后是怎样收到对端数据,怎样提供发送数据的接口的呢?先来看写操作,我们看看AbstractIoSession.write方法
public WriteFuture write(Object message, SocketAddress remoteAddress) {

          。





        // Now, we can write the message. First, create a future

        WriteFuture writeFuture = new DefaultWriteFuture(this);

        WriteRequest writeRequest = new DefaultWriteRequest(message, writeFuture, remoteAddress);



        // Then, get the chain and inject the WriteRequest into it

        IoFilterChain filterChain = getFilterChain();

        filterChain.fireFilterWrite(writeRequest);



         。。。

        // Return the WriteFuture.

        return writeFuture;

    }

该方法中,要被write的message,被包装在WriteRequest中,而且返回的是一个writeFuture,这就是说,我们能够使用这个future不被中断的等待写操作完毕。同一时候。该方法中调用了filterChain的fireFilterWrite函数。它的作用是遍历filterChain中的全部filter,触发他们的fireFilterWrite方法。AbstractIoSession.getFilterChain仅仅是一个接口,须要在派生类中实现。在其派生类NioSession中,我们能够看到这个filterChain是DefaultIoFilterChain实例。

它的fireFilterWrite方法实际上是,从tail到head遍历链表,既然是反向遍历。那么Head是最后一个被遍历到的filter。这个head是一个HeadFilter实例

    private class HeadFilter extends IoFilterAdapter {

        @SuppressWarnings("unchecked")

        @Override

        public void filterWrite(NextFilter nextFilter, IoSession session, WriteRequest writeRequest) throws Exception {



            AbstractIoSession s = (AbstractIoSession) session;



            // Maintain counters.

            if (writeRequest.getMessage() instanceof IoBuffer) {

                IoBuffer buffer = (IoBuffer) writeRequest.getMessage();

                // I/O processor implementation will call buffer.reset()

                // it after the write operation is finished, because

                // the buffer will be specified with messageSent event.

                buffer.mark();

                int remaining = buffer.remaining();



                if (remaining > 0) {

                    s.increaseScheduledWriteBytes(remaining);

                }

            } else {

                s.increaseScheduledWriteMessages();

            }



            WriteRequestQueue writeRequestQueue = s.getWriteRequestQueue();//获取session中的写请求队列



            if (!s.isWriteSuspended()) {

                if (writeRequestQueue.isEmpty(session)) {

                    // We can write directly the message

                    s.getProcessor().write(s, writeRequest);//使用processor写writeRequest,实际上还是把writeRequest写入到写请求队列中了

                } else {

                    s.getWriteRequestQueue().offer(s, writeRequest);

                    s.getProcessor().flush(s);

                }

            } else {

                s.getWriteRequestQueue().offer(s, writeRequest);//把writeRequest写入到写请求队列中

            }

        }



        @SuppressWarnings("unchecked")

        @Override

        public void filterClose(NextFilter nextFilter, IoSession session) throws Exception {

            ((AbstractIoSession) session).getProcessor().remove(session);

        }

    }
从这个类。我们能够清楚的看到我们请求写的writeRequest被写入到了session的写队列中了。

那么问题来了。这个写队列是从哪冒出来的,它是怎样创建,又是谁从这个队列中把写请求取出来,发送出去的呢?

从AbstractIoSession.getWriteRequestQueue方法。我们知道当中的WriteRequestQueue实例,是被set进去的,究竟是在哪里被set进去的呢。我们看前面提到的方法AbstractPollingIoAcceptor<S extends AbstractIoSession, H>.processHandles,在这种方法中调用了initSession方法。它是用来初始化session,按理说应该在这里。该方法是在AbstractIoService类中定义的.
@SuppressWarnings("unchecked")

    protected final void initSession(IoSession session, IoFuture future, IoSessionInitializer sessionInitializer) {

          。。

// Every property but attributeMap should be set now.

        // Now initialize the attributeMap.  The reason why we initialize

        // the attributeMap at last is to make sure all session properties

        // such as remoteAddress are provided to IoSessionDataStructureFactory.

        try {

            ((AbstractIoSession) session).setAttributeMap(session.getService().getSessionDataStructureFactory()

                    .getAttributeMap(session));

        } catch (IoSessionInitializationException e) {

            throw e;

        } catch (Exception e) {

            throw new IoSessionInitializationException("Failed to initialize an attributeMap.", e);

        }



        try {

            ((AbstractIoSession) session).setWriteRequestQueue(session.getService().getSessionDataStructureFactory()

                    .getWriteRequestQueue(session));

        } catch (IoSessionInitializationException e) {

            throw e;

        } catch (Exception e) {

            throw new IoSessionInitializationException("Failed to initialize a writeRequestQueue.", e);

        }



        if ((future != null) && (future instanceof ConnectFuture)) {

            // DefaultIoFilterChain will notify the future. (We support ConnectFuture only for now).

            session.setAttribute(DefaultIoFilterChain.SESSION_CREATED_FUTURE, future);

        }



        if (sessionInitializer != null) {

            sessionInitializer.initializeSession(session, future);

        }



        finishSessionInitialization0(session, future);

    }

从该方法中能够看到。session的WriteRequestQueue实例,实际上就是session.getService().getSessionDataStructureFactory().getWriteRequestQueue(session)。

好吧,我们还得接着寻找。session.getService是谁呢?这里的session显然是NioSession,service是NioSocketAcceptor,getSessionDataStructureFactory方法是在基类AbstractIoService中定义的。在默认情况下。get出来的实例。是DefaultIoSessionDataStructureFactory的类实例。我们再来看这个类

public class DefaultIoSessionDataStructureFactory implements IoSessionDataStructureFactory {



    public IoSessionAttributeMap getAttributeMap(IoSession session) throws Exception {

        return new DefaultIoSessionAttributeMap();

    }



    public WriteRequestQueue getWriteRequestQueue(IoSession session) throws Exception {

        return new DefaultWriteRequestQueue();

    }



    private static class DefaultIoSessionAttributeMap implements IoSessionAttributeMap {

        private final ConcurrentHashMap<Object, Object> attributes = new ConcurrentHashMap<Object, Object>(4);

          。。。
     }
     private static class DefaultWriteRequestQueue implements WriteRequestQueue {

        /** A queue to store incoming write requests */

        private final Queue<WriteRequest> q = new ConcurrentLinkedQueue<WriteRequest>();

          。

。。

     }
}
终于我们看到session.getService().getSessionDataStructureFactory().getWriteRequestQueue(session),实际上得到的是 new DefaultWriteRequestQueue(),这个类实际上是对ConcurrentLinkedQueue实例的封装,也就是说我们所加入的WriteRequest都是加入到ConcurrentLinkedQueue这个实例中的。
综上所述,在初始化session的时候。把IoService都会new一个WriteRequestQueue实例赋值给session,同一时候,为了防止多个线程在读写这个Queue的时候发生竞争,这里使用了ConcurrentLinkedQueue。

我们返回来再看HeadFilter.filterWrite方法,当中:
s.getProcessor().write(s, writeRequest);
当中的write方法。相应AbstractPollingIoProcessor.write
public void write(S session, WriteRequest writeRequest) {

        WriteRequestQueue writeRequestQueue = session.getWriteRequestQueue();



        writeRequestQueue.offer(session, writeRequest);



        if (!session.isWriteSuspended()) {

            this.flush(session);

        }

    }
这里能够看到WriteRequest被加入到session的WriteRequestQueue中,然后调用了AbstractPollingIoProcessor.flush方法,这里的flush,仅仅是把session加入到flushingSessions队列中。在IoProcessor的分析中。我们会知道有一个processor的线程,专门会从session中读取WriteRequest。然后通过session的Channel把数据发送出去。
至此,我们来回想整个发送数据的过程,首先是在IoService中创建IoSession的时候。会给它创建一个写队列,其次IoSession的写操作。都是放入到这个写队列中的,最后,IoProccessor的线程会去读这个写队列终于通过底层Channel把数据发送出去。

以下我们还须要分析读操作是怎样处理的,既然是读数据,必定是从网络中获取数据。这就着落在processor线程中了,在AbstractPollingIoProcessor.processor类中调用了process方法。这种方法在推断session可读的情况下回调用read方法。read方法会从session的channel中读取数据,然后触发session的MessageReceived事件,假设session结束了。还会去触发InputClosed事件,当然,假设session出现了异常,会触发ExceptionCaught事件,这里的事件也是通过filterChain触发,前面分析过,这个filterChain实例是DefaultIoFilterChain,它的fireMessageReceived方法是从head到tail遍历链表,在它的tailFilter.messageReceived方法中触发了handler.messageReceived方法,也就是说。这个事件传递首先是传递给各个filter,终于再传递给handler的,这是符合我们要求filter先进行各种处理,终于交给handler来处理的需求。

同理,Inputclosed和ExceptionCaught这两个事件,也是从head到tail遍历的,终于交给handler处理。


3.Session是怎样读取和设置属性的?
最后,我们再来看看Session是怎样存取属性的,经过前面的分析,我们看到在初始化Session的时候initSession。除了给这个Session初始化了WriteRequestQueue,同一时候也初始化了AttributeMap
 ((AbstractIoSession) session).setAttributeMap(session.getService().getSessionDataStructureFactory()

                    .getAttributeMap(session));
相同的,在DefaultIoSessionDataStructureFactory中。也为每一个session都生成了一个DefaultIoSessionAttributeMap的实例,这个实例封装了一个ConcurrentHashMap实例,这相同是为了在多线程读取该实例的时候,可以正常訪问数据。


IoProcessor

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IoProcessor及其附属类是一个非常重要的类。它们是真正进行读写数据的类,在AbstractPollingIoProcessor类,要想深入了解IoProcess,须要回答下面两个问题:
1.谁创建了IoProcessor
在AbstractPollingIoAcceptor的构造函数中,须要指明IoProcessor的类,在其派生类NioSocketAcceptor类中指明使用NioProcessor.class。在AbstractPollingIoAcceptor的构造函数中,是这样使用这个类的。
new SimpleIoProcessorPool<S>(processorClass)
SimpleIoProcessorPool类在构造函数中使用class.newInstance,创建了若干个IoProcessor,个数能够是通过參数指定的。也能够使用默认的,即CPU核数+1。SimpleIoProcessorPool本身也是一个IoProcessor。它实际上对外提供了IoProcessor的接口,实现上是依据Session。在它的pool中选择一个Processor,然后设置给Session。兴许的操作,如add,remove都是在这个特定的processor上运行的。

2.IoProcessor的执行机制
在前面分析IoService的时候。我们知道在acceptor线程accept一个新的session的时候。会把这个session增加到它的processor中,也就是会调用AbstractPollingIoProcessor.add方法,它实际上仅仅是把session增加到newSessions队列中,并启动了一个新的线程processor,当然,此时是执行在acceptor线程上的。详细的读写数据是在processor线程上执行的。当然为了线程间的竞争,newSessions也是用了ConcurrentLinkedQueue类。
我们来看AbstractPollingIoProcessor.Processor
private class Processor implements Runnable {

        public void run() {

            assert (processorRef.get() == this);



            int nSessions = 0;

            lastIdleCheckTime = System.currentTimeMillis();



            for (;;) {

                try {

                    // This select has a timeout so that we can manage

                    // idle session when we get out of the select every

                    // second. (note : this is a hack to avoid creating

                    // a dedicated thread).

                    long t0 = System.currentTimeMillis();

                    int selected = select(SELECT_TIMEOUT);//select事件,看是否有读写,关闭事件发生

                    long t1 = System.currentTimeMillis();

                    long delta = (t1 - t0);



                    if ((selected == 0) && !wakeupCalled.get() && (delta < 100)) {

                        // Last chance : the select() may have been

                        // interrupted because we have had an closed channel.

                        if (isBrokenConnection()) {

                            LOG.warn("Broken connection");



                            // we can reselect immediately

                            // set back the flag to false

                            wakeupCalled.getAndSet(false);



                            continue;

                        } else {

                            LOG.warn("Create a new selector. Selected is 0, delta = " + (t1 - t0));

                            // Ok, we are hit by the nasty epoll

                            // spinning.

                            // Basically, there is a race condition

                            // which causes a closing file descriptor not to be

                            // considered as available as a selected channel, but

                            // it stopped the select. The next time we will

                            // call select(), it will exit immediately for the same

                            // reason, and do so forever, consuming 100%

                            // CPU.

                            // We have to destroy the selector, and

                            // register all the socket on a new one.

                            registerNewSelector();

                        }



                        // Set back the flag to false

                        wakeupCalled.getAndSet(false);



                        // and continue the loop

                        continue;

                    }



                    // Manage newly created session first

                    nSessions += handleNewSessions();//这里会处理newSessions,就是在acceptor线程中add进来的,基本上来说。就是创建filterChain,并触发sessionCreated事件和sessionOpen事件。



                    updateTrafficMask();



                    // Now, if we have had some incoming or outgoing events,

                    // deal with them

                    if (selected > 0) {

                        //LOG.debug("Processing ..."); // This log hurts one of the MDCFilter test...

                        process();//这里会对发生了事件的session进行处理。假设session是读事件,会调用session底层的channel去读数据,并触发session的messageReceived时间,假设session是写事件。会把session增加到flushingSessions队列里

                    }



                    // Write the pending requests

                    long currentTime = System.currentTimeMillis();

                    flush(currentTime);//这里会处理flushingSessions队列。调用session底层的channel去发送数据



                    // And manage removed sessions

                    nSessions -= removeSessions();



                    // Last, not least, send Idle events to the idle sessions

                    notifyIdleSessions(currentTime);



                    // Get a chance to exit the infinite loop if there are no

                    // more sessions on this Processor

                    if (nSessions == 0) {

                        processorRef.set(null);



                        if (newSessions.isEmpty() && isSelectorEmpty()) {

                            // newSessions.add() precedes startupProcessor

                            assert (processorRef.get() != this);

                            break;

                        }



                        assert (processorRef.get() != this);



                        if (!processorRef.compareAndSet(null, this)) {

                            // startupProcessor won race, so must exit processor

                            assert (processorRef.get() != this);

                            break;

                        }



                        assert (processorRef.get() == this);

                    }



                    // Disconnect all sessions immediately if disposal has been

                    // requested so that we exit this loop eventually.

                    if (isDisposing()) {

                        for (Iterator<S> i = allSessions(); i.hasNext();) {

                            scheduleRemove(i.next());

                        }



                        wakeup();

                    }

                } catch (ClosedSelectorException cse) {

                    // If the selector has been closed, we can exit the loop

                    // But first, dump a stack trace

                    ExceptionMonitor.getInstance().exceptionCaught(cse);

                    break;

                } catch (Exception e) {

                    ExceptionMonitor.getInstance().exceptionCaught(e);



                    try {

                        Thread.sleep(1000);

                    } catch (InterruptedException e1) {

                        ExceptionMonitor.getInstance().exceptionCaught(e1);

                    }

                }

            }



            try {

                synchronized (disposalLock) {

                    if (disposing) {

                        doDispose();

                    }

                }

            } catch (Exception e) {

                ExceptionMonitor.getInstance().exceptionCaught(e);

            } finally {

                disposalFuture.setValue(true);

            }

        }

    }
依据以上对IoService,IoSession,IoProcessor的分析。我们知道对于server端的程序,在用户程序的主线程中调用acceptor的bind方法,实际上启动了一个acceptor线程用来accept新的session,假设有新的session到来。会有在session加入到processor的过程中,会启动一个processor线程,假设当前CPU是多核的话。下一个sesion的到来。会启动另外一个processor线程。

这些processor线程是用来检查是否有读写事件的。

用户加入到filterChain的filter都是在这个线程中运行的,最后会把事件传递给handler进行终于的处理。也就是说。当有多个session的时候,会有多个processor线程,session的个数是大于等于processor的个数的。

同一时候,一个processor会相应多个session,单一个session仅仅相应一个processor线程。

Mina的高性能。来源于nio的多路复用机制
參看http://ifeve.com/netty-mina-in-depth-1/
Mina的线程模型被称为所谓的reactors in threads。即一个线程负责接收用户请求。即acceptor线程。另外几个线程负责处理session的读写,注意线程之间是通过共享Concurrent的队列来实现请求的移交的。除此之外,他们并没有消息的交互,它们全然靠系统的线程切换来执行,这就减少了编程的复杂性。
对于參考文章中提到的reactors in threads和thread pools。事实上实现上也类似。就是在发现读写事件的时候,把它增加到一个Concurrent的队列中,然后新启动一个线程专门用来读取这个队列来进行计算。



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